How do you implement a Makefile that remembers the last build target? - makefile

Let's say you have a Makefile with two pseudo-targets, 'all' and 'debug'. The 'debug' target is meant to build the same project as 'all', except with some different compile switches (like -ggdb, for example). Since the targets use different compile switches, you obviously need to rebuild the entire project if you switch between the two. But GNUmake doesn't naturally recognize this.
So if you type make all you'll get
Building ...
...
Then if you type make debug, you get
make: Nothing to be done for `debug'.
So my question is: how do you implement a clean solution in the Makefile to notice that the last build used a different pseudo-target, or different compile switches, than the one you want currently? If they are different, the Makefile would rebuild everything.

Put the build products into different directory trees (whilst keeping one copy of the source of course). That way you are always just a short compile from an up-to-date build, be it debug or release (or even others). No possibility of confusion either.
EDIT
Sketch of the above.
src := 1.c 2.c 3.c
bare-objs := ${src:%.c=%.o}
release-objs := ${bare-objs:%=Release/%}
debug-objs := ${bare-objs:%=Debug/%}
Release/prog: ${release-objs}
Debug/prog: ${debug-objs}
${release-objs}: Release/%.o: %.c # You gotta lurve static pattern rules
gcc -c $< -o $#
${debug-objs}: Debug/%.o: %.c
gcc -c $< -o $#
Release/prog Debug/prog:
gcc $^ -o $#
.PHONY: all
all: Release/prog ; echo $# Success
.PHONY: debug
debug: Debug/prog ; echo $# Success
(Disclaimer: not tested, nor even run through make.)
There you go. It's even -j safe so you can do make -j5 all debug. There is a lot of obvious boiler plate just crying out for tidying up.

Keeping variant sets of object files (as in bobbogo's solution) is probably the best way, but if for some reason you don't want to do that, you can use empty files as markers, to indicate which way you last built the executable:
%-marker:
#rm -f $(OBJECTS) *-marker
#touch $#
debug: GCCFLAGS += -ggdb
debug: SOMEOTHERFLAG = WHATEVER
all debug: % : %-marker
#echo making $#
#$(MAKE) -S GCCFLAGS='$(GCCFLAGS)' SOMEOTHERFLAG='$(SOMEOTHERFLAG)' main
There are other variants on this idea; you could have a small file containing the flag settings, which the makefile would build and include. That would be clever, but not really any cleaner than this.

The only clean solution is to incorporate the difference into the target names.
E.g. you can define a variable $(DEBUG) and consistently use it in all targets that depend on the compile step.

Related

Changing build flags and recompiling

I have a make file with a number of phony targets, they all compile the same code just with different compilation flags.
EXECUTABLE=ecis
#debug build
.PHONY: debug
debug: FLAGS=-g
debug: $(EXECUTABLE)
#No optimization
.PHONY: opt0
opt0: FLAGS=
opt0: $(EXECUTABLE)
#level 1 optimization
.PHONY: opt1
opt1: FLAGS=-O1
opt1: $(EXECUTABLE)
#level 2 optimization
.PHONY: opt2
opt2: FLAGS=-O2
opt2: $(EXECUTABLE)
...
$(EXECUTABLE):$(FORTRAN_OBJECTS) $(CPP_OBJECTS)
$(CPP) $(FLAGS) $(FORTRAN_OBJECTS) $(CPP_OBJECTS) -lgfortran -o $#
...
When I first run the makefile with one build make opt2 option it runs just fine.
If I subsequently want to run make with another build option say make debug it claims that the target is up to date. I understand why it is doing this, make doesn't realize that the flags changed and so as far as make is concerned nothing has changed if the files haven't changed.
That said, is there an easy way around it other than calling make cleanall (which deletes the .o files and the executable)? Is there some way for make to recognize the different flags as changing the compilation? Are there any other paths to have it "do the right thing"?
Here's an example that should work:
.compile_flags: Makefile
[ "`cat $#`" = '$(FLAGS)' ] || echo '$(FLAGS)' > $#
$(FORTRAN_OBJECTS) $(CPP_OBJECTS) $(EXECUTABLE): .compile_flags
An alternative is to generate the object files and executable into a separate subdirectory for each different base target. Then they won't overlap. This has the added benefit that you don't have to recompile the world for each type of build (only since the last time you did that build). But it uses more disk space and may cause other issues if you have other parts of the system expecting things to live where they do now.
To put things in other directories can't be done with target-specific variables. The simplest way to do it is to use one instance of recursive make instead, like this:
EXECUTABLE=ecis
#debug build
.PHONY: debug
debug: FLAGS=-g
#No optimization
.PHONY: opt0
opt0: FLAGS=
#level 1 optimization
.PHONY: opt1
opt1: FLAGS=-O1
#level 2 optimization
.PHONY: opt2
opt2: FLAGS=-O2
debug opt0 opt1 opt2:
$(MAKE) OUTDIR=obj_$# FLAGS=$(FLAGS) obj_$#/$(EXECUTABLE)
...
FORTRAN_OBJECTS := $(addprefix $(OUTDIR)/,$(FORTRAN_OBJECTS))
CPP_OBJECTS := $(addprefix $(OUTDIR)/,$(CPP_OBJECTS))
$(OUTDIR)/$(EXECUTABLE):$(FORTRAN_OBJECTS) $(CPP_OBJECTS)
$(CPP) $(FLAGS) $(FORTRAN_OBJECTS) $(CPP_OBJECTS) -lgfortran -o $#
...
And, you'll have to create pattern rules for your object files like:
$(OUTDIR)/%.o : %.cpp
...
and ditto for FORTRAN.
If you're limited to GNU make itself, you'll have trouble achieving your goal. As #MadScientist suggested, you can basically get what you want with some shenanigans. John Graham-Cumming wrote up a good explanation in his old "Ask Mr. Make" column: Rebuilding when CPPFLAGS Changes.
If you can use other make implementations, you might check out Electric Make, a reimplementation of GNU make designed for performance and reliability. It includes a feature called "ledger" which provides precisely this functionality.
Disclaimer: I'm the architect and lead developer of Electric Make

Makefile doesn't rebuild the obj's when the CFLAGS are modified?

As we know that the binary depends on the obj's, and the obj's depends on the .c files ( assuming a C Project). Let's say, I have a env.mk file. This file has a flag like 'export NO_DISPLAY=YES'. In the main Makefile, I have the following.
ifeq ($(NO_DISPLAY),YES)
CFLAGS += -D__DISPLAY_DISABLE
endif
Obviously, env.mk is included in the main make file. whenever, I change the flag value 'NO_DISPLAY'. The makefile never rebuilts the executable again. However, the same works fine when the .o files are deleted. I understand that the reason behind it as it depends on the .c,.h files. The .c .h files are not modified, therefore makefile ignores to rebuild it. But, I would like makefile to rebuild the code if the CFLAGS value is changed. How can I do it? Please note, I don't want to delete the objs and rebuild it.
target_dbg: $(patsubst ./src/%.c,./obj_dbg/%.o,$(wildcard ./src/*.c))
#echo "Target main rule__dbg $(NPROCS)"
$(CC) $(patsubst ./src/%.c,./obj_dbg/%.o,$(wildcard ./src/*.c)) $(LIBS) -o gif_dbg
./obj_dbg/%.o: ./src/%.c ./include/*.h
#echo "I am called first..dbg"
#mkdir -p ./obj_dbg
#$(CC) $(CFLAGS) -E $<
$(CC) $(CFLAGS) $(LDFLAGS) -DDEBUG -c $< -o $#
Any help will be appreciated.
Make simply works by examining timestamps on files. You hardly want every build artefact to depend on your Makefile (at least not while actively developing it) but if you seriously want Make to handle this dependency, you could put the CFLAGS definition in a secondary file buildflags.mk, include it from the main Makefile, and make all object files depend on buildflags.mk.
I hardly think anybody would actually do this in practice, though. There will always be situations where the only way to be sure you get a clean build is to flush everything and start over. Make sure you have good and up-to-date realclean and/or distclean targets, and make sure you remember to use them when you make fundamental changes to your build infrastructure. Having a nightly build job (or similar) which starts the build from a completely clean slate -- e.g. by checking out a new copy into a temporary directory -- is also obviously a good idea.
Alternatively, or additionally, include a copy of the build flags as a static string in each object file, so you can verify them later, perhaps using a --help option or similar.
You could use make's -B option to force a rebuild each time you change your CFLAGS. See this answer.

How to handle different targets for same directories in parallel making

The question is about parallel making w/ GNU makefile.
Given a folder structure as below, the goal is to deliver a makefile that it supports make release/debug/clean in parallel.
project folder structure:
foo
+-foo1
+-foo2
+-foo3
The makefile may be sth like:
SUBDIR = foo1 foo2 foo3
.PHONY $(SUBDIR) release debug clean
release: $(SUBDIR)
$(SUBDIR):
$(MAKE) -C $# release
debug: $(SUBDIR)
#below is incorrect. $(SUBDIR) is overriden.
$(SUBDIR):
$(MAKE) -C $# debug
..
Sub directory list are set as phony targets for parallel making. but it lost the information of original target (release, debug, clean etc).
One method is to suffix the names for the directories and recover it in commands, but it is weird. another method might be to use variables, but not sure how to work it out.
The questions is:
How to write the rules for directories, that supports parallel making w/ different targets (release/debug/clean)?
Any hints are greatly appreciated.
Setting variables on the command line certainly works. You can also use MAKECMDGOALS (see the GNU make manual):
$(SUBDIR):
$(MAKE) -C $# $(MAKECMDGOALS)

Canonical 'simple project' makefile

Your small C/C++ project has reached a point where it's no longer practical to have all your code in one file. You want to split out a few components. So you make a src/ directory, and then... you have to write a real Makefile. Something more than hello: hello.o. Uh-oh... was it $# or $< or $^? Crap. You don't remember (I never do).
Do you have a 'one-size fits all' simple Makefile that can deal with straightforward source trees? If so, what's in it and why? I'm looking for the smallest, simplest Makefile that can compile a directory full of C files nicely without me having to edit the Makefile every time I add a file. Here's what I have so far:
CXX = clang++
CXXFLAGS = ...
LDFLAGS = ...
EXENAME = main
SRCS = $(wildcard src/*.cc)
OBJS = $(patsubst src%.cc,build%.o, $(SRCS))
all: $(EXENAME)
build/%.o: src/%.cc
#mkdir -p $(dir $#)
$(CXX) -c -o $# $^ $(CXXFLAGS)
$(EXENAME): $(OBJS)
$(CXX) -o $# $^ $(LDFLAGS)
clean:
rm -rf $(EXENAME) build/
This Makefile builds all the .cc files in the src/ directory into .o files in the build/ directory, then links them up into the parent directory.
What would you do differently?
I would reconsider you decision not to have an explicit list of sources-- I think it may cause you trouble in the long run. But if that's your decision, this makefile is pretty good.
In the %.o rule I would use $< instead of $^, so that later you can add dependencies like
build/foo.o: bar.h
And when you're ready, you can take a look at Advanced Auto-Dependency Generation.
I've never used CMake, so I really can't say anything about that. The best that I can offer is a program that we have at school called 'makemake', which automatically makes Makefiles - http://www.cs.rit.edu/~swm/makemake/ It's not a very advanced program, but it gets the job done. On the plus side, it's incredibly easy to use - simply do 'makemake > Makefile' in the directory and you have a Makefile which will build and link all the source files in that directory(C and C++). On the bright side, if you ever add more files, you just run makemake again and you have a new makefile. On the downside, there's no way to keep any custom targets that you've done from one generated makefile to the next.
As for 'one size fits all' makefiles, while you could definitely do that, it takes away from the purpose of the 'make' command in the first place - which is to keep track of the files last modified time, and thus only re-compile the files that have recently changed, or depend on header files that have just changed(although to generate the correct you can use 'makedepend' - http://www.x.org/archive/X11R7.5/doc/man/man1/makedepend.1.html ). You could use what you currently have plus makedepend in order to make a self-updating makefile.
Use automake tools. Its easy to make changes and less burden to the developer. Its as simple as specifying the SOURCES, LDLIBS, LDFLAGS as variables. At first it may seem like a bit weird. But it becomes your favorite as you do more on it.

makefile conditionals

Note: using MinGW's make (should be GNU make)
i have a couple of -include statements in my makefile to import dependencies which were generated using g++ -MM. However I would like to only do this when necessary. I have several different build targets and I don't want all of their respective dependency files to be included since this takes a while (suppose I'm running make clean: no need to include them in this case)
Here's the format of my makefile.
DEPS_debug = $(patsubst %.cpp,build_debug/%.d,$(SRC))
OBJ_debug = $(patsubst %.cpp,build_debug/%.o,$(SRC))
all: program_debug
-include $(DEPS_debug) #make: include: Command not found
program_debug: $(OBJ_debug)
$(CC) $(CFLAGS) $(OBJ_debug) -o $#
If you really don't want to include those files needlessly, you have a couple of options:
You can put in a conditional as Diego Sevilla suggests (but I would recommend using MAKECMDGOALS so that you can write a more flexible version, specific to targets, e.g. you'll include foo.d if and only if you're making foo.o).
You can use make recursively (heresy!), invoking $(MAKE) for each target object, using a makefile that includes that target's dependencies.
But actually including the file takes negligible time, it's the rebuilding of the file (automatic for any included file that's out of date) that takes time.
If needless rebuilding is what you want to avoid, you can use a very clever trick. When must foo.d be rebuilt? Only when something about foo has changed. But in that case foo.o must also be rebuilt. So don't have a seperate rule for foo.d, just rebuild it as a side effect of making foo.o. That way you can include all dependency files and not waste time rebuilding them if they aren't needed.
EDIT:
I'm astounded that merely including these files can add 2-3 seconds to make clean. My last paragraph is off the mark, so let me expand on the first two options.
If all is the only target for which these files should be included, and you make all from the command line (and not e.g. make all tests tarball install kitchenSink), then this will do it:
ifeq ($(MAKECMDGOALS),all)
-include $(DEPS_debug)
endif
Note that this will not include foo.d if you make foo.o. You can write a more sophisticated conditional, something like
$(foreach targ,$(MAKECMDGOALS),$(eval $(call include_deps $(targ)))...
but that's pretty advanced, so let's get a simple version working first.
If you'd rather avoid the conditional and use recursive Make, the simplest way is to split the makefile in two:
makefile:
all:
$(MAKE) -f makefile.all
clean:
rm whatever
...other rules
makefile.all:
DEPS_debug = $(patsubst %.cpp,build_debug/%.d,$(SRC))
OBJ_debug = $(patsubst %.cpp,build_debug/%.o,$(SRC))
-include $(DEPS_debug)
all: program_debug
program_debug: $(OBJ_debug)
$(CC) $(CFLAGS) $(OBJ_debug) -o $#
Indenting a line by a TAB makes make think it's a command to be passed to the shell (as you found out). It doesn't work that way.
The - in front of include suppresses errors that might result from DEPS_debug not existing (e.g. when running clean or release without having had a dependency-file-generating call first). Since DEPS_debug is not a dependency of those rules (clean / release), your dependency files do not get generated when you call them, and everything is fine. I don't really see the problem you're having - you don't have to make the include conditional.
Perhaps you'd like to change your approach, though. Instead of having a seperate *.d target, with a seperate -M preprocessor pass, you might want to try something like -MMD -MP which generates the dependency files inline during code generation, in your standard *.c -> *.o pass.
(I know this sounds completely wrong at first, but when you think about it, it makes sense. Makefile logic is a bit backwards that way, unless you're familiar with functional programming.)
includes are independent of the rules, as they are makefile indications, not compilation indications. You can, however, use makefile conditionals based on special makefile variables such as MAKECMDGOALS, that is set to the default goal:
ifeq ($(MAKECMDGOALS),all)
-include whatever
endif
This is included when no default goal is specified. You can change the condition to specify the exact goal you want to check to include other sub-makefiles.

Resources