MVC, EF - DataContext singleton instance Per-Web-Request in Unity - asp.net-mvc-3

I have a MVC 3 web application, where I am using the Entity Framework for the data access. Furthermore, I have made a simple use of the repository pattern, where e.g. all Product related stuff is handled in the "ProductRepository" and all User related stuff is handled in the "UserRepository".
Thus, I am using the UNITY container, to make a singleton instance of the DataContext, which I inject into each of the repositories. A quick search on Google, and everyone recommends you to NOT use a singleton instance of the DataContext, as it might give you some memory leaks in the future.
So, inspired by this post, making a singleton instance of the DataContext for each web request is the answer (please correct me if I am wrong!)
http://blogs.microsoft.co.il/blogs/gilf/archive/2010/05/18/how-to-manage-objectcontext-per-request-in-asp-net.aspx
However, UNITY does not support the "Per-web-request" lifetime manager. But, it is possible to implement your own custom lifetime manager, which handles this for you. Actually, this is discussed in this post :
Singleton Per Call Context (Web Request) in Unity
The question is, I have now implemented the custom lifetime manager as described in the above post, but I am unsure if this is the way to do it. I am also wondering about where the datacontext instance is disposed in the provided solution? Am I missing out something?
Is there actually a better way of solving my "issue"?
Thanks!
** Added information about my implementation **
The following is snippets from my Global.asax, Controller and Repository. This gives a clear picture of my implementation.
Global.asax
var container = new UnityContainer();
container
.RegisterType<ProductsRepository>(new ContainerControlledLifetimeManager())
.RegisterType<CategoryRepository>(new ContainerControlledLifetimeManager())
.RegisterType<MyEntities>(new PerResolveLifetimeManager(), dbConnectionString)
Controller
private ProductsRepository _productsRepository;
private CategoryRepository _categoryRepository;
public ProductsController(ProductsRepository productsRepository, CategoryRepository categoryRepository)
{
_productsRepository = productsRepository;
_categoryRepository = categoryRepository;
}
public ActionResult Index()
{
ProductCategory category = _categoryRepository.GetProductCategory(categoryId);
.
.
.
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_productsRepository.Dispose();
_categoryRepository.Dispose();
}
Product Repository
public class ProductsRepository : IDisposable
{
private MyEntities _db;
public ProductsRepository(MyEntities db)
{
_db = db;
}
public Product GetProduct(Guid productId)
{
return _db.Product.Where(x => x.ID == productId).FirstOrDefault();
}
public void Dispose()
{
this._db.Dispose();
}
Controller Factory
public class UnityControllerFactory : DefaultControllerFactory
{
IUnityContainer _container;
public UnityControllerFactory(IUnityContainer container)
{
_container = container;
}
protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType)
{
if (controllerType == null)
{
throw new HttpException(404, String.Format("The controller for path '{0}' could not be found" +
"or it does not implement IController.",
requestContext.HttpContext.Request.Path));
}
return _container.Resolve(controllerType) as IController;
}
}
Addition information
Hi, I will post additional links that I come across, concerning the related issue and solution suggestions:
https://github.com/geersch/EntityFrameworkObjectContext
http://dotnetslackers.com/articles/ado_net/Managing-Entity-Framework-ObjectContext-lifespan-and-scope-in-n-layered-ASP-NET-applications.aspx
attaching linq to sql datacontext to httpcontext in business layer
http://weblogs.asp.net/shijuvarghese/archive/2008/10/24/asp-net-mvc-tip-dependency-injection-with-unity-application-block.aspx
http://msdn.microsoft.com/en-us/library/bb738470.aspx

Yes do not share context and use one context per request. You can also check linked questions in that post to see all problems which a shared context caused.
Now about Unity. Idea of PerCallContextLifetimeManager works but I think provided implementation will not work for more than one object. You should use PerHttpRequestLifetimeManager directly:
public class PerHttpRequestLifetime : LifetimeManager
{
// This is very important part and the reason why I believe mentioned
// PerCallContext implementation is wrong.
private readonly Guid _key = Guid.NewGuid();
public override object GetValue()
{
return HttpContext.Current.Items[_key];
}
public override void SetValue(object newValue)
{
HttpContext.Current.Items[_key] = newValue;
}
public override void RemoveValue()
{
var obj = GetValue();
HttpContext.Current.Items.Remove(obj);
}
}
Be aware that Unity will not dispose context for you. Also be aware that default UnityContainer implementation will never call RemoveValue method.
If your implementation resolves all repositories in single Resolve call (for example if your controllers receives instances of repositories in constructor and you are resolving controllers) you don't need this lifetime manager. In such case use build-in (Unity 2.0) PerResolveLifetimeManager.
Edit:
I see pretty big problem in your provided configuration of UnityContainer. You are registering both repositories with ContainerControllerLifetimeManager. This lifetime manager means Singleton instance per container lifetime. It means that both repositories will be instantiated only once and instance will be stored and reused for subsequent calls. Because of that it doesn't matter what lifetime did you assign to MyEntities. It is injected to repositories' constructors which will be called only once. Both repositories will use still that single instance of MyEntities created during their construction = they will use single instance for whole lifetime of your AppDomain. That is the worst scenario you can achieve.
Rewrite your configuration this way:
var container = new UnityContainer();
container
.RegisterType<ProductsRepository>()
.RegisterType<CategoryRepository>()
.RegisterType<MyEntities>(new PerResolveLifetimeManager(), dbConnectionString);
Why this is enough? You are resolving controller which is dependent on repsitories but no repository instance is needed more then once so you can use default TransientLifetimeManager which will create new instance for each call. Because of that repository constructor is called and MyEntities instance must be resolved. But you know that multiple repositories can need this instance so you will set it with PerResolveLifetimeManager => each resolving of controller will produce only one instance of MyEntities.

As of Unity 3, there is already a built-in lifetime manager per http request.
PerRequestLifetimeManager
A LifetimeManager that holds onto the instance given to it during the lifetime of a single HTTP request. This lifetime manager enables you to create instances of registered types that behave like singletons within the scope of an HTTP request. See remarks for important usage information.
Remarks by MSDN
Although the PerRequestLifetimeManager lifetime manager works correctly and can help in working with stateful or thread-unsafe dependencies within the scope of an HTTP request, it is generally not a good idea to use it when it can be avoided, as it can often lead to bad practices or hard to find bugs in the end-user's application code when used incorrectly.
It is recommended that the dependencies you register are stateless and if there is a need to share common state between several objects during the lifetime of an HTTP request, then you can have a stateless service that explicitly stores and retrieves this state using the Items collection of the Current object.
The remarks say that even you are forced to use a single context per service (facade service), you should keep your service calls stateless.
Unity 3 is for .NET 4.5 by the way.

I believe the sample code shown on NerdDinner: DI in MVC using Unity for its HttpContextLifetimeManager should meet your needs.

I don't want to unnecessarily discourage you and by all means experiment but if you go ahead and use singleton instances of DataContext make sure you nail it.
It can appear to work fine on your dev environment but it could be failing to close connections properly. This will be hard to see without the load of a production environment. On a production environment with high load, undisposed connections will cause huge memory leaks and then high CPU trying to allocate new memory.
Have you considered what you are gaining from a connection per request pattern? How much performance there is to gain from opening/closing a connection once over say 3-4 times in a request? Worth the hassle? Also this makes lazy loading fails (read database queries in your view) a lot easier offences to make.
Sorry if this came across discouraging. Go for it if you really see the benefit. I'm just warning you that it could backfire quite seriously if you get it wrong so be warned. Something like entity profiler will be invaluable to getting it right - it tells you number of connections opened and closed - amongst other very useful things.

I saw question and answer few times ago. It is dated. Unity.MVC3 has life time manager as HierarchicalLifetimeManager.
container.RegisterType<OwnDbContext>(
"",
new HierarchicalLifetimeManager(),
new InjectionConstructor(connectionString)
);
and it works nice.

I would propose to solve it like this:
http://forums.asp.net/t/1644386.aspx/1
Best regards

I solved this by using Castle.DynamicProxy. I needed to have certain dependencies be injected "On Demand" meaning they needed to be resolved at time of use, not at time of "Depender" build up.
To do this I configure my container like so:
private void UnityRegister(IUnityContainer container)
{
container.RegisterType<HttpContextBase>(new OnDemandInjectionFactory<HttpContextBase>(c => new HttpContextWrapper(HttpContext.Current)));
container.RegisterType<HttpRequestBase>(new OnDemandInjectionFactory<HttpRequestBase>(c => new HttpRequestWrapper(HttpContext.Current.Request)));
container.RegisterType<HttpSessionStateBase>(new OnDemandInjectionFactory<HttpSessionStateBase>(c => new HttpSessionStateWrapper(HttpContext.Current.Session)));
container.RegisterType<HttpServerUtilityBase>(new OnDemandInjectionFactory<HttpServerUtilityBase>(c => new HttpServerUtilityWrapper(HttpContext.Current.Server)));
}
The idea being that I provide a method to retrieve the instance "on demand." The lambda gets invoked whenever any of the methods of the instance are used. The Dependent object is actually holding a reference to a proxied object, no the object itself.
OnDemandInjectionFactory:
internal class OnDemandInjectionFactory<T> : InjectionFactory
{
public OnDemandInjectionFactory(Func<IUnityContainer, T> proxiedObjectFactory) : base((container, type, name) => FactoryFunction(container, type, name, proxiedObjectFactory))
{
}
private static object FactoryFunction(IUnityContainer container, Type type, string name, Func<IUnityContainer, T> proxiedObjectFactory)
{
var interceptor = new OnDemandInterceptor<T>(container, proxiedObjectFactory);
var proxyGenerator = new ProxyGenerator();
var proxy = proxyGenerator.CreateClassProxy(type, interceptor);
return proxy;
}
}
OnDemandInterceptor:
internal class OnDemandInterceptor<T> : IInterceptor
{
private readonly Func<IUnityContainer, T> _proxiedInstanceFactory;
private readonly IUnityContainer _container;
public OnDemandInterceptor(IUnityContainer container, Func<IUnityContainer, T> proxiedInstanceFactory)
{
_proxiedInstanceFactory = proxiedInstanceFactory;
_container = container;
}
public void Intercept(IInvocation invocation)
{
var proxiedInstance = _proxiedInstanceFactory.Invoke(_container);
var types = invocation.Arguments.Select(arg => arg.GetType()).ToArray();
var method = typeof(T).GetMethod(invocation.Method.Name, types);
invocation.ReturnValue = method.Invoke(proxiedInstance, invocation.Arguments);
}
}

In Unity3, if you want to use
PerRequestLifetimeManager
You need to register UnityPerRequestHttpModule
I do this by using WebActivatorEx, the code is as below:
using System.Linq;
using System.Web.Mvc;
using Microsoft.Practices.Unity.Mvc;
using MyNamespace;
[assembly: WebActivatorEx.PreApplicationStartMethod(typeof(UnityWebActivator), "Start")]
[assembly: WebActivatorEx.ApplicationShutdownMethod(typeof(UnityWebActivator), "Shutdown")]
namespace MyNamespace
{
/// <summary>Provides the bootstrapping for integrating Unity with ASP.NET MVC.</summary>
public static class UnityWebActivator
{
/// <summary>Integrates Unity when the application starts.</summary>
public static void Start()
{
var container = UnityConfig.GetConfiguredContainer();
FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(container));
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
// TODO: Uncomment if you want to use PerRequestLifetimeManager
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
}
/// <summary>Disposes the Unity container when the application is shut down.</summary>
public static void Shutdown()
{
var container = UnityConfig.GetConfiguredContainer();
container.Dispose();
}
}
}

PerRequestLifetimeManager and UnityPerRequestHttpModule classes are in Unity.Mvc package which has a dependency on ASP.NET MVC. If you don't want to have that dependency (e.g. you are using Web API) you will have to copy-paste them in to your app.
If you do that, don't forget the register the HttpModule.
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
Edit:
I'll include the classes here before CodePlex shuts down:
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Web;
using Microsoft.Practices.Unity.Mvc.Properties;
using Microsoft.Practices.Unity.Utility;
namespace Microsoft.Practices.Unity.Mvc
{
/// <summary>
/// Implementation of the <see cref="IHttpModule"/> interface that provides support for using the
/// <see cref="PerRequestLifetimeManager"/> lifetime manager, and enables it to
/// dispose the instances after the HTTP request ends.
/// </summary>
public class UnityPerRequestHttpModule : IHttpModule
{
private static readonly object ModuleKey = new object();
internal static object GetValue(object lifetimeManagerKey)
{
var dict = GetDictionary(HttpContext.Current);
if (dict != null)
{
object obj = null;
if (dict.TryGetValue(lifetimeManagerKey, out obj))
{
return obj;
}
}
return null;
}
internal static void SetValue(object lifetimeManagerKey, object value)
{
var dict = GetDictionary(HttpContext.Current);
if (dict == null)
{
dict = new Dictionary<object, object>();
HttpContext.Current.Items[ModuleKey] = dict;
}
dict[lifetimeManagerKey] = value;
}
/// <summary>
/// Disposes the resources used by this module.
/// </summary>
public void Dispose()
{
}
/// <summary>
/// Initializes a module and prepares it to handle requests.
/// </summary>
/// <param name="context">An <see cref="HttpApplication"/> that provides access to the methods, properties,
/// and events common to all application objects within an ASP.NET application.</param>
[SuppressMessage("Microsoft.Design", "CA1062:Validate arguments of public methods", MessageId = "0", Justification = "Validated with Guard class")]
public void Init(HttpApplication context)
{
Guard.ArgumentNotNull(context, "context");
context.EndRequest += OnEndRequest;
}
private void OnEndRequest(object sender, EventArgs e)
{
var app = (HttpApplication)sender;
var dict = GetDictionary(app.Context);
if (dict != null)
{
foreach (var disposable in dict.Values.OfType<IDisposable>())
{
disposable.Dispose();
}
}
}
private static Dictionary<object, object> GetDictionary(HttpContext context)
{
if (context == null)
{
throw new InvalidOperationException(Resources.ErrorHttpContextNotAvailable);
}
var dict = (Dictionary<object, object>)context.Items[ModuleKey];
return dict;
}
}
}
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
using System;
using Microsoft.Practices.Unity.Mvc;
namespace Microsoft.Practices.Unity
{
/// <summary>
/// A <see cref="LifetimeManager"/> that holds onto the instance given to it during
/// the lifetime of a single HTTP request.
/// This lifetime manager enables you to create instances of registered types that behave like
/// singletons within the scope of an HTTP request.
/// See remarks for important usage information.
/// </summary>
/// <remarks>
/// <para>
/// Although the <see cref="PerRequestLifetimeManager"/> lifetime manager works correctly and can help
/// in working with stateful or thread-unsafe dependencies within the scope of an HTTP request, it is
/// generally not a good idea to use it when it can be avoided, as it can often lead to bad practices or
/// hard to find bugs in the end-user's application code when used incorrectly.
/// It is recommended that the dependencies you register are stateless and if there is a need to share
/// common state between several objects during the lifetime of an HTTP request, then you can
/// have a stateless service that explicitly stores and retrieves this state using the
/// <see cref="System.Web.HttpContext.Items"/> collection of the <see cref="System.Web.HttpContext.Current"/> object.
/// </para>
/// <para>
/// For the instance of the registered type to be disposed automatically when the HTTP request completes,
/// make sure to register the <see cref="UnityPerRequestHttpModule"/> with the web application.
/// To do this, invoke the following in the Unity bootstrapping class (typically UnityMvcActivator.cs):
/// <code>DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));</code>
/// </para>
/// </remarks>
public class PerRequestLifetimeManager : LifetimeManager
{
private readonly object lifetimeKey = new object();
/// <summary>
/// Retrieves a value from the backing store associated with this lifetime policy.
/// </summary>
/// <returns>The desired object, or null if no such object is currently stored.</returns>
public override object GetValue()
{
return UnityPerRequestHttpModule.GetValue(this.lifetimeKey);
}
/// <summary>
/// Stores the given value into the backing store for retrieval later.
/// </summary>
/// <param name="newValue">The object being stored.</param>
public override void SetValue(object newValue)
{
UnityPerRequestHttpModule.SetValue(this.lifetimeKey, newValue);
}
/// <summary>
/// Removes the given object from the backing store.
/// </summary>
public override void RemoveValue()
{
var disposable = this.GetValue() as IDisposable;
if (disposable != null)
{
disposable.Dispose();
}
UnityPerRequestHttpModule.SetValue(this.lifetimeKey, null);
}
}
}

Related

Am I using correct lifetime managers for dependency injection?

I have an asp.net web api application that uses Unity dependency injection libraries from MS Unity.AspNet.WebApi and Unity nuget packages. Also, the application uses Entity Framework version 6 database context for ORM and a generic repository.
Custom service types are consumed by Api controllers. Custom Service classes consumes EF database contexts and the generic repository.
My question is: Are HierarchicalLifetimeManager and ContainerControlledLifetimeManager correct lifetime managers for my web api application?
Codes in the UnityConfig class of my application:
using System;
using System.Configuration;
using System.Data.Entity;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using App.Api.Models;
using App.Dal;
public class UnityConfig
{
#region Unity Container
private static Lazy<IUnityContainer> container = new Lazy<IUnityContainer>(() =>
{
var container = new UnityContainer();
RegisterTypes(container);
return container;
});
/// <summary>
/// Gets the configured Unity container.
/// </summary>
public static IUnityContainer GetConfiguredContainer()
{
return container.Value;
}
#endregion
/// <summary>Registers the type mappings with the Unity container.</summary>
/// <param name="container">The unity container to configure.</param>
/// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to
/// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks>
public static void RegisterTypes(IUnityContainer container)
{
var connectionStringEntityFramework= ConfigurationManager.ConnectionStrings["AppEntities"].ToString();
// Entity Framework database context and generic repository
// HierarchicalLifetimeManager is used:
container.RegisterType<DbContext, FirstAngularJsEntities>(new HierarchicalLifetimeManager(), new InjectionConstructor(connectionStringFirstAngularJsEntities));
container.RegisterType<IRepository, GenRepository>(new HierarchicalLifetimeManager(), new InjectionConstructor(typeof(DbContext)));
// services
// ContainerControlledLifetimeManager is used:
container.RegisterType<IContactService, ContactService>(new ContainerControlledLifetimeManager());
container.RegisterType<IProductService, ProductService>(new ContainerControlledLifetimeManager());
}
A sample api controller has custom service injected in its constructor:
public class ContactApiController : ApiController
{
private readonly IContactService _contactService;
public ContactApiController(IContactService contactService)
{
_contactService = contactService;
}
...
}
A sample custom service has EF DbContext and repository injected in its constructor:
public class ContactService : IContactService
{
private readonly IRepository _repo;
private readonly DbContext _context;
public ContactService(DbContext context, IRepository repo)
{
_context = context;
_repo = repo;
}
...
}
Using ContainerControlledLifetimeManager you'll get singletons of your services. One instance for a long time (untill IIS recycling).
HierarchicalLifetimeManager is used with child containers - create new instance of object for every child container, so you don't create child containers it works like a singleton again :)
The best way for WebApi apllication is using PerRequestLifetimeManager.
Create new instances for every request to Api.
I tend to look at this as what is the shortest lifetime that is compatible with the semantics of what you are trying to do, with the default lifetime being Transient unless otherwise required.
DbContext holds state so we need to be consistent for the request so PerRequest or Hierachic
Repository is/should be stateless since it's state is the DbContext, so Transient
Services is/should be stateless so Transient
One reason for going with Hierarchic rather than PerRequest is that the PerRequest manager does not play well with Owin, see http://www.reply.com/solidsoft-reply/en/content/managing-object-lifetimes-with-owin-and-unity, and you will need to write some cleanup middleware to replace the HttpModule

Bootstrapper with Ninject using asp.net webapi

I am trying to use Bootstrapper to do initialization for my application, ioc, automapper, configuration etc.
I need some direction on how to setup the ninject correctly in asp.net webapi using bootstrapper. With the following configuration, my apicontroller is not able to resolve the IMyService dependency. Looks like it's using different ninject kernal.
My NinjectWebCommon
public static class NinjectWebCommon
{
private static readonly Bootstrapper bootstrapper = new Bootstrapper();
/// <summary>
/// Starts the application
/// </summary>
public static void Start()
{
DynamicModuleUtility.RegisterModule(typeof(OnePerRequestHttpModule));
DynamicModuleUtility.RegisterModule(typeof(NinjectHttpModule));
bootstrapper.Initialize(CreateKernel);
}
/// <summary>
/// Stops the application.
/// </summary>
public static void Stop()
{
bootstrapper.ShutDown();
}
/// <summary>
/// Creates the kernel that will manage your application.
/// </summary>
/// <returns>The created kernel.</returns>
private static IKernel CreateKernel()
{
var kernel = new StandardKernel();
kernel.Bind<Func<IKernel>>().ToMethod(ctx => () => new Bootstrapper().Kernel);
kernel.Bind<IHttpModule>().To<HttpApplicationInitializationHttpModule>();
GlobalConfiguration.Configuration.DependencyResolver = new MyResolver(kernel);
RegisterServices(kernel);
return kernel;
}
/// <summary>
/// Load your modules or register your services here!
/// </summary>
/// <param name="kernel">The kernel.</param>
private static void RegisterServices(IKernel kernel)
{
}
}
bootstrapper ninject registration
public class DIRegistration : INinjectRegistration
{
public void Register(IKernel container)
{
container.Bind<IMyService>().To<MyService>().InTransientScope();
}
}
public class MyService: IMyService
{
public string GetString()
{
return "My String!!!!!";
}
}
public interface IMyService
{
string GetString();
}
What i did to solve the problem is moving bootstrapper.Initialize(CreateKernel); to the IStartupTask implementation i have created for NinjectWebBootstrap. Basically use the IKernal injected by the Bootstrapper framework and run my registration and at the end set asp.net webapi and then set DepdendencyResolver with the custom resolve that takes in the injected IKernal instance.
DIRegistration is never used. So that binding does not exist.
I was trying to update the values directly in database but values were not updated in my WCF which uses entity framework using Ninject in svc file - the same way as in https://github.com/ninject/ninject.extensions.wcf/tree/master/src/Examples/WcfTimeService and using bootstraping.
If found out that if I recycle the IIS app pool, the data gets refreshed and it works as expected. I guess it IIS and Ninject which is creating this caching issue. Do you have any idea about it?

How NOT to use Ninject's Kernel as a resource locator

I am fairly new to Ninject as well and DI in general. I use NHibernate as my ORM for my MVC app and have been quite happy with my results. That is, until I upgraded from Ninject 2.1 to 2.2.
Now, I get errors within my NinjectWebsiteApplication class due to using Ninject’s Kernel as a resource locator.
Example:
void NinjectWebsiteApplication_BeginRequest(object sender, System.EventArgs e)
{
ILogger logger = Kernel.Get<ILogger>();
logger.Debug(“**********REQUEST BEGIN****************”);
logger.Debug(“**** URL = ” + Request.Url.AbsolutePath);
}
Example 2:
protected override void OnApplicationStarted()
{
var bootstrapper = Kernel.Get<Bootstrapper>();
bootstrapper.RegisterAllAreas();
AreaRegistration.RegisterAllAreas();
......
(More stuff here, like AutoMapper mappings, etc.)
......
}
*The Bootstrapper class is a class I created where I register my routes, global filters, etc.
In both of the above examples, I receive a warning about the Kernel.Get() functions that states the following:
'Ninject.Web.Mvc.NinjectHttpApplication.Kernel' is obsolete: "Do not use Ninject as Service Locator"
After conducting several searches on this, the general consensus is that this is true.
I am trying to work around this, but am at a bit of a loss as to what to do.
I loaded the newest Ninject.Web.Mvc NuGet package which creates the NinjectMVC3 static class under the App_Start folder. I see that they're referencing Microsoft.Web.Infrastructure.DynamicModuleHelper, but I don't see where that fits in to what I'm trying to do.
If anyone has any hints that will help me fix my little mess, I would greatly appreciate it!
The way to deal with the first is not to use the NinjectWebsiteApplication_BeginRequest event but to write a custom global action filter:
public class LogActionFilterAttribute : ActionFilterAttribute
{
private readonly ILogger _logger;
public LogActionFilterAttribute(ILogger logger)
{
_logger = logger;
}
public override void OnActionExecuting(ActionExecutingContext filterContext)
{
_logger.Debug("**********REQUEST BEGIN****************");
_logger.Debug("**** URL = " + filterContext.HttpContext.Request.Url.AbsolutePath);
}
}
and then in your App_Start/NinjectMVC3.cs:
/// <summary>
/// Load your modules or register your services here!
/// </summary>
/// <param name="kernel">The kernel.</param>
private static void RegisterServices(IKernel kernel)
{
kernel.Bind<ILogger>().To<Logger>();
kernel.BindFilter<LogActionFilterAttribute>(FilterScope.Global, 1);
}
Don't forget to add using Ninject.Web.Mvc.FilterBindingSyntax; in order to bring the BindFilter<> extension method into scope.
And since you have access to the kernel inside the RegisterServices method which happens at application startup you could wire up everything else including your bootstrapper, ...
As far as your Global.asax is concerned you no longer use any Ninject specific stuff in it. You should not derive from NinjectApplication.
The WebActivator infrastructure allows you to have a separate initialization method.

ASP.Net MVC 3 project with Ninject and HierarchicalLifetimeManager?

First of all, dependency injection is relatively new to me. I did a first project using Unity.MVC3, and now I would like to switch to Ninject on a new project, since it seems to be the most popular dependency injector for .Net projects. So now, I am trying to use Ninject v2.2.1.4 with Ninject.MVC3 v2.2.2.0 in my project.
In my previous project where I was using Unity, I had something like the following code in my Bootstrapper class:
private static IUnityContainer BuildUnityContainer()
{
var container = new UnityContainer();
container.RegisterType<ITestService, TestService>();
container.RegisterType<IDatabaseFactory, DatabaseFactory>(new HierarchicalLifetimeManager());
container.RegisterType<IUnitOfWork, UnitOfWork>();
container.RegisterType<ILoggingService, LoggingService>();
container.RegisterControllers();
return container;
}
Now, I my new project, I replaced this with something like the following code in the NinjectMVC3 class (App_Start):
private static void RegisterServices(IKernel kernel)
{
kernel.Bind<ITestService>().To<TestService>();
//This does not compile:
//kernel.Bind<IDatabaseFactory>().To<DatabaseFactory>(new HierarchicalLifetimeManager());
kernel.Bind<IDatabaseFactory>().To<DatabaseFactory>();
kernel.Bind<IUnitOfWork>().To<UnitOfWork>();
kernel.Bind<ILoggingService>().To<LoggingService>();
}
However, I don't know what I should do with the DatabaseFactory binding, since it normally requires the use of HierarchicalLifetimeManager. Can anyone tell me how to properly create the binding for DatabaseFactory?
First of all, add these references bu NuGet to be sure that you have a compatible set of packages.
Then, if you add the Ninject.Web.MVC it will setup the project initialization code for you through a power shell script.
And last make a BindModule class like this and add it to module in CreateKernel method that have been created in second step.
public class BindModule : NinjectModule
{
public override void Load()
{
this.Bind<IControllerActivator>().To<CustomControllerActivator>().InRequestScope();
this.Bind<MembaseClient>().ToMethod(context => new MembaseClient()).InSingletonScope();
this.Bind<IUnitOfWork>().To<UnitOfWork>().InRequestScope();
this.Bind<ISessionFactory>().ToMethod(o => MyAutoMapper.sessionFactory).InSingletonScope();
this.Bind<ISession>().ToMethod(o => MyAutoMapper.sessionFactory.OpenSession()).InRequestScope();
}
}
Part of NinjectMVC3 class
public static class NinjectMVC3
{
/// <summary>
/// Creates the kernel that will manage your application.
/// </summary>
/// <returns>The created kernel.</returns>
private static IKernel CreateKernel()
{
var modules = new NinjectModule[] { new BindModule() };
var kernel = new StandardKernel(modules);
RegisterServices(kernel);
return kernel;
}
}
As you can see above Ninjet has built in functions to take care of different life cycles for each object.

EntLib CacheManager and IDisposable objects

How do I go about caching objects that implement the IDisposable interface using the CacheManager from the Microsoft Enterprise Library?
When an object expires, Dispose() is never called for that object and I can't override Remove(...) either.
It's not entirely clear to me that it should be the cache's responsibility to call Dispose; just because an item is removed from the cache does not mean that it is not being referenced elsewhere.
Also, if an object implements the IDisposable pattern then the Finalizer should call Dispose (if Dispose has not already been called).
However, Enterprise Library does give you a hook to allow you to perform any actions you deem necessary. The interface is the ICacheItemRefreshAction interface. When an item is removed from the cache the ICacheItemRefreshAction.Refresh method will be invoked on a separate thread.
When an item is added to the cache the ICacheItemRefreshAction can be specified.
An example of its usage:
[Serializable]
public class DisposeRefreshAction : ICacheItemRefreshAction
{
public void Refresh(string key, object expiredValue, CacheItemRemovedReason removalReason)
{
// Item has been removed from cache. Perform desired actions here, based on
// the removal reason (for example, refresh the cache with the item).
if (expiredValue != null && expiredValue is IDisposable)
{
((IDisposable)expiredValue).Dispose();
}
}
}
public class MyClass : IDisposable
{
public void Dispose()
{
Console.WriteLine("Dispose!");
}
}
var cache = EnterpriseLibraryContainer.Current.GetInstance<CacheManager>("Cache Manager");
cache.Add("myKey", new MyClass(), CacheItemPriority.Normal,
new DisposeRefreshAction(), new SlidingTime(TimeSpan.FromSeconds(2)));

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