First of all, dependency injection is relatively new to me. I did a first project using Unity.MVC3, and now I would like to switch to Ninject on a new project, since it seems to be the most popular dependency injector for .Net projects. So now, I am trying to use Ninject v2.2.1.4 with Ninject.MVC3 v2.2.2.0 in my project.
In my previous project where I was using Unity, I had something like the following code in my Bootstrapper class:
private static IUnityContainer BuildUnityContainer()
{
var container = new UnityContainer();
container.RegisterType<ITestService, TestService>();
container.RegisterType<IDatabaseFactory, DatabaseFactory>(new HierarchicalLifetimeManager());
container.RegisterType<IUnitOfWork, UnitOfWork>();
container.RegisterType<ILoggingService, LoggingService>();
container.RegisterControllers();
return container;
}
Now, I my new project, I replaced this with something like the following code in the NinjectMVC3 class (App_Start):
private static void RegisterServices(IKernel kernel)
{
kernel.Bind<ITestService>().To<TestService>();
//This does not compile:
//kernel.Bind<IDatabaseFactory>().To<DatabaseFactory>(new HierarchicalLifetimeManager());
kernel.Bind<IDatabaseFactory>().To<DatabaseFactory>();
kernel.Bind<IUnitOfWork>().To<UnitOfWork>();
kernel.Bind<ILoggingService>().To<LoggingService>();
}
However, I don't know what I should do with the DatabaseFactory binding, since it normally requires the use of HierarchicalLifetimeManager. Can anyone tell me how to properly create the binding for DatabaseFactory?
First of all, add these references bu NuGet to be sure that you have a compatible set of packages.
Then, if you add the Ninject.Web.MVC it will setup the project initialization code for you through a power shell script.
And last make a BindModule class like this and add it to module in CreateKernel method that have been created in second step.
public class BindModule : NinjectModule
{
public override void Load()
{
this.Bind<IControllerActivator>().To<CustomControllerActivator>().InRequestScope();
this.Bind<MembaseClient>().ToMethod(context => new MembaseClient()).InSingletonScope();
this.Bind<IUnitOfWork>().To<UnitOfWork>().InRequestScope();
this.Bind<ISessionFactory>().ToMethod(o => MyAutoMapper.sessionFactory).InSingletonScope();
this.Bind<ISession>().ToMethod(o => MyAutoMapper.sessionFactory.OpenSession()).InRequestScope();
}
}
Part of NinjectMVC3 class
public static class NinjectMVC3
{
/// <summary>
/// Creates the kernel that will manage your application.
/// </summary>
/// <returns>The created kernel.</returns>
private static IKernel CreateKernel()
{
var modules = new NinjectModule[] { new BindModule() };
var kernel = new StandardKernel(modules);
RegisterServices(kernel);
return kernel;
}
}
As you can see above Ninjet has built in functions to take care of different life cycles for each object.
Simple question I guess, but I've spent an hour trying to get a base class for my controllers to have a few services injected via property injection. The properties were scoped protected at first, but the objects kept coming back null, once I changed the scope to public it worked. Is there anyway to have the properties be protected and get the IoC to work?
Here is my setup.
public class BaseController : Controller
{
[Inject]
protected LoggingInterface.ILogger<BaseController> Logger { set; get; }
[Inject]
protected IRepository Repository { set; get; }
protected override void OnAuthorization(AuthorizationContext filterContext)
{
....
base.OnAuthorization(filterContext);
}
}
and the boot-strapper in the NinjectMVC3 App_Start
private static void RegisterServices(IKernel kernel)
{
kernel.Bind(typeof(LoggingInterface.ILogger<>)).To(typeof(Log4NetLogger<>));
kernel.Bind<IRepository>().To<Repository>();
kernel.Bind<IUserService>().To<UserService>();
}
Thank you,
Stephen
You cannot inject into properties that do not have public setter. Both your Logger and Repository properties are protected so no way for Ninject to assign them a value. You will have to change their setter visibility if you want to achieve this. Or use constructor injection. While this would make perfect sense for the repository property which seems required it wouldn't make sense for the logger property. So I guess you will have to make it public.
Pretty sure the InjectNonPublic flag on the NinjectSettings allows you to configure it to do what you want - closest link I can find quickly
Whether it's going to be supported for any significant length of time, I don't know - injecting privates is just a bad idea (along with Property Injection and associated scoundrels :P)
How do I inject dependencies into the global.asax.cs, i.e. the MvcApplication class?
Having previously used the Service Locator (anti-)pattern for dependency injection, I am trying to follow best practice advice in my latest MVC application by using an IOC container (specifically Unity.Mvc3 because it comes with an implementation of the IDependencyResolver out of the box) and constructor injection.
Everything seems quite straight forward so far except for a couple of snags, one of which is in the global.asax.cs (the other is for custom attributes but there's aleady a question on SO covering that).
The HttpApplication event handlers in the MvcApplication class such as:
Application_Start()
Application_EndRequest(object sender, EventArgs e)
Application_AcquireRequestState(object sender, EventArgs e)
may require external dependencies, e.g. a dependency on an ILogService. So how do I inject them without resorting to the service locator (anti-)pattern of e.g.
private static ILogService LogService
{
get
{
return DependencyResolver.Current.GetService<ILogService>();
}
}
Any help/advice greatly appreciated!
The class in your global.asax.cs is your Composition Root, so you can't (and shouldn't) inject anything into it from the outside.
However, there's only one instance of the MvcApplication class, so if you need a service in one of its methods, you can just declare it as a member field - e.g:
public class MvcApplication : System.Web.HttpApplication
{
private readonly ILogService log;
public MvcApplication()
{
this.log = new MyLogService();
}
protected void Application_Start()
{
// ...
this.log.Log("Application started");
}
}
You must use AutofacConfig.Resolve<T>() instead using DependencyResolver.Current.GetService<T>() to get your services without errors.
I have a MVC 3 web application, where I am using the Entity Framework for the data access. Furthermore, I have made a simple use of the repository pattern, where e.g. all Product related stuff is handled in the "ProductRepository" and all User related stuff is handled in the "UserRepository".
Thus, I am using the UNITY container, to make a singleton instance of the DataContext, which I inject into each of the repositories. A quick search on Google, and everyone recommends you to NOT use a singleton instance of the DataContext, as it might give you some memory leaks in the future.
So, inspired by this post, making a singleton instance of the DataContext for each web request is the answer (please correct me if I am wrong!)
http://blogs.microsoft.co.il/blogs/gilf/archive/2010/05/18/how-to-manage-objectcontext-per-request-in-asp-net.aspx
However, UNITY does not support the "Per-web-request" lifetime manager. But, it is possible to implement your own custom lifetime manager, which handles this for you. Actually, this is discussed in this post :
Singleton Per Call Context (Web Request) in Unity
The question is, I have now implemented the custom lifetime manager as described in the above post, but I am unsure if this is the way to do it. I am also wondering about where the datacontext instance is disposed in the provided solution? Am I missing out something?
Is there actually a better way of solving my "issue"?
Thanks!
** Added information about my implementation **
The following is snippets from my Global.asax, Controller and Repository. This gives a clear picture of my implementation.
Global.asax
var container = new UnityContainer();
container
.RegisterType<ProductsRepository>(new ContainerControlledLifetimeManager())
.RegisterType<CategoryRepository>(new ContainerControlledLifetimeManager())
.RegisterType<MyEntities>(new PerResolveLifetimeManager(), dbConnectionString)
Controller
private ProductsRepository _productsRepository;
private CategoryRepository _categoryRepository;
public ProductsController(ProductsRepository productsRepository, CategoryRepository categoryRepository)
{
_productsRepository = productsRepository;
_categoryRepository = categoryRepository;
}
public ActionResult Index()
{
ProductCategory category = _categoryRepository.GetProductCategory(categoryId);
.
.
.
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_productsRepository.Dispose();
_categoryRepository.Dispose();
}
Product Repository
public class ProductsRepository : IDisposable
{
private MyEntities _db;
public ProductsRepository(MyEntities db)
{
_db = db;
}
public Product GetProduct(Guid productId)
{
return _db.Product.Where(x => x.ID == productId).FirstOrDefault();
}
public void Dispose()
{
this._db.Dispose();
}
Controller Factory
public class UnityControllerFactory : DefaultControllerFactory
{
IUnityContainer _container;
public UnityControllerFactory(IUnityContainer container)
{
_container = container;
}
protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType)
{
if (controllerType == null)
{
throw new HttpException(404, String.Format("The controller for path '{0}' could not be found" +
"or it does not implement IController.",
requestContext.HttpContext.Request.Path));
}
return _container.Resolve(controllerType) as IController;
}
}
Addition information
Hi, I will post additional links that I come across, concerning the related issue and solution suggestions:
https://github.com/geersch/EntityFrameworkObjectContext
http://dotnetslackers.com/articles/ado_net/Managing-Entity-Framework-ObjectContext-lifespan-and-scope-in-n-layered-ASP-NET-applications.aspx
attaching linq to sql datacontext to httpcontext in business layer
http://weblogs.asp.net/shijuvarghese/archive/2008/10/24/asp-net-mvc-tip-dependency-injection-with-unity-application-block.aspx
http://msdn.microsoft.com/en-us/library/bb738470.aspx
Yes do not share context and use one context per request. You can also check linked questions in that post to see all problems which a shared context caused.
Now about Unity. Idea of PerCallContextLifetimeManager works but I think provided implementation will not work for more than one object. You should use PerHttpRequestLifetimeManager directly:
public class PerHttpRequestLifetime : LifetimeManager
{
// This is very important part and the reason why I believe mentioned
// PerCallContext implementation is wrong.
private readonly Guid _key = Guid.NewGuid();
public override object GetValue()
{
return HttpContext.Current.Items[_key];
}
public override void SetValue(object newValue)
{
HttpContext.Current.Items[_key] = newValue;
}
public override void RemoveValue()
{
var obj = GetValue();
HttpContext.Current.Items.Remove(obj);
}
}
Be aware that Unity will not dispose context for you. Also be aware that default UnityContainer implementation will never call RemoveValue method.
If your implementation resolves all repositories in single Resolve call (for example if your controllers receives instances of repositories in constructor and you are resolving controllers) you don't need this lifetime manager. In such case use build-in (Unity 2.0) PerResolveLifetimeManager.
Edit:
I see pretty big problem in your provided configuration of UnityContainer. You are registering both repositories with ContainerControllerLifetimeManager. This lifetime manager means Singleton instance per container lifetime. It means that both repositories will be instantiated only once and instance will be stored and reused for subsequent calls. Because of that it doesn't matter what lifetime did you assign to MyEntities. It is injected to repositories' constructors which will be called only once. Both repositories will use still that single instance of MyEntities created during their construction = they will use single instance for whole lifetime of your AppDomain. That is the worst scenario you can achieve.
Rewrite your configuration this way:
var container = new UnityContainer();
container
.RegisterType<ProductsRepository>()
.RegisterType<CategoryRepository>()
.RegisterType<MyEntities>(new PerResolveLifetimeManager(), dbConnectionString);
Why this is enough? You are resolving controller which is dependent on repsitories but no repository instance is needed more then once so you can use default TransientLifetimeManager which will create new instance for each call. Because of that repository constructor is called and MyEntities instance must be resolved. But you know that multiple repositories can need this instance so you will set it with PerResolveLifetimeManager => each resolving of controller will produce only one instance of MyEntities.
As of Unity 3, there is already a built-in lifetime manager per http request.
PerRequestLifetimeManager
A LifetimeManager that holds onto the instance given to it during the lifetime of a single HTTP request. This lifetime manager enables you to create instances of registered types that behave like singletons within the scope of an HTTP request. See remarks for important usage information.
Remarks by MSDN
Although the PerRequestLifetimeManager lifetime manager works correctly and can help in working with stateful or thread-unsafe dependencies within the scope of an HTTP request, it is generally not a good idea to use it when it can be avoided, as it can often lead to bad practices or hard to find bugs in the end-user's application code when used incorrectly.
It is recommended that the dependencies you register are stateless and if there is a need to share common state between several objects during the lifetime of an HTTP request, then you can have a stateless service that explicitly stores and retrieves this state using the Items collection of the Current object.
The remarks say that even you are forced to use a single context per service (facade service), you should keep your service calls stateless.
Unity 3 is for .NET 4.5 by the way.
I believe the sample code shown on NerdDinner: DI in MVC using Unity for its HttpContextLifetimeManager should meet your needs.
I don't want to unnecessarily discourage you and by all means experiment but if you go ahead and use singleton instances of DataContext make sure you nail it.
It can appear to work fine on your dev environment but it could be failing to close connections properly. This will be hard to see without the load of a production environment. On a production environment with high load, undisposed connections will cause huge memory leaks and then high CPU trying to allocate new memory.
Have you considered what you are gaining from a connection per request pattern? How much performance there is to gain from opening/closing a connection once over say 3-4 times in a request? Worth the hassle? Also this makes lazy loading fails (read database queries in your view) a lot easier offences to make.
Sorry if this came across discouraging. Go for it if you really see the benefit. I'm just warning you that it could backfire quite seriously if you get it wrong so be warned. Something like entity profiler will be invaluable to getting it right - it tells you number of connections opened and closed - amongst other very useful things.
I saw question and answer few times ago. It is dated. Unity.MVC3 has life time manager as HierarchicalLifetimeManager.
container.RegisterType<OwnDbContext>(
"",
new HierarchicalLifetimeManager(),
new InjectionConstructor(connectionString)
);
and it works nice.
I would propose to solve it like this:
http://forums.asp.net/t/1644386.aspx/1
Best regards
I solved this by using Castle.DynamicProxy. I needed to have certain dependencies be injected "On Demand" meaning they needed to be resolved at time of use, not at time of "Depender" build up.
To do this I configure my container like so:
private void UnityRegister(IUnityContainer container)
{
container.RegisterType<HttpContextBase>(new OnDemandInjectionFactory<HttpContextBase>(c => new HttpContextWrapper(HttpContext.Current)));
container.RegisterType<HttpRequestBase>(new OnDemandInjectionFactory<HttpRequestBase>(c => new HttpRequestWrapper(HttpContext.Current.Request)));
container.RegisterType<HttpSessionStateBase>(new OnDemandInjectionFactory<HttpSessionStateBase>(c => new HttpSessionStateWrapper(HttpContext.Current.Session)));
container.RegisterType<HttpServerUtilityBase>(new OnDemandInjectionFactory<HttpServerUtilityBase>(c => new HttpServerUtilityWrapper(HttpContext.Current.Server)));
}
The idea being that I provide a method to retrieve the instance "on demand." The lambda gets invoked whenever any of the methods of the instance are used. The Dependent object is actually holding a reference to a proxied object, no the object itself.
OnDemandInjectionFactory:
internal class OnDemandInjectionFactory<T> : InjectionFactory
{
public OnDemandInjectionFactory(Func<IUnityContainer, T> proxiedObjectFactory) : base((container, type, name) => FactoryFunction(container, type, name, proxiedObjectFactory))
{
}
private static object FactoryFunction(IUnityContainer container, Type type, string name, Func<IUnityContainer, T> proxiedObjectFactory)
{
var interceptor = new OnDemandInterceptor<T>(container, proxiedObjectFactory);
var proxyGenerator = new ProxyGenerator();
var proxy = proxyGenerator.CreateClassProxy(type, interceptor);
return proxy;
}
}
OnDemandInterceptor:
internal class OnDemandInterceptor<T> : IInterceptor
{
private readonly Func<IUnityContainer, T> _proxiedInstanceFactory;
private readonly IUnityContainer _container;
public OnDemandInterceptor(IUnityContainer container, Func<IUnityContainer, T> proxiedInstanceFactory)
{
_proxiedInstanceFactory = proxiedInstanceFactory;
_container = container;
}
public void Intercept(IInvocation invocation)
{
var proxiedInstance = _proxiedInstanceFactory.Invoke(_container);
var types = invocation.Arguments.Select(arg => arg.GetType()).ToArray();
var method = typeof(T).GetMethod(invocation.Method.Name, types);
invocation.ReturnValue = method.Invoke(proxiedInstance, invocation.Arguments);
}
}
In Unity3, if you want to use
PerRequestLifetimeManager
You need to register UnityPerRequestHttpModule
I do this by using WebActivatorEx, the code is as below:
using System.Linq;
using System.Web.Mvc;
using Microsoft.Practices.Unity.Mvc;
using MyNamespace;
[assembly: WebActivatorEx.PreApplicationStartMethod(typeof(UnityWebActivator), "Start")]
[assembly: WebActivatorEx.ApplicationShutdownMethod(typeof(UnityWebActivator), "Shutdown")]
namespace MyNamespace
{
/// <summary>Provides the bootstrapping for integrating Unity with ASP.NET MVC.</summary>
public static class UnityWebActivator
{
/// <summary>Integrates Unity when the application starts.</summary>
public static void Start()
{
var container = UnityConfig.GetConfiguredContainer();
FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(container));
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
// TODO: Uncomment if you want to use PerRequestLifetimeManager
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
}
/// <summary>Disposes the Unity container when the application is shut down.</summary>
public static void Shutdown()
{
var container = UnityConfig.GetConfiguredContainer();
container.Dispose();
}
}
}
PerRequestLifetimeManager and UnityPerRequestHttpModule classes are in Unity.Mvc package which has a dependency on ASP.NET MVC. If you don't want to have that dependency (e.g. you are using Web API) you will have to copy-paste them in to your app.
If you do that, don't forget the register the HttpModule.
Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
Edit:
I'll include the classes here before CodePlex shuts down:
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Web;
using Microsoft.Practices.Unity.Mvc.Properties;
using Microsoft.Practices.Unity.Utility;
namespace Microsoft.Practices.Unity.Mvc
{
/// <summary>
/// Implementation of the <see cref="IHttpModule"/> interface that provides support for using the
/// <see cref="PerRequestLifetimeManager"/> lifetime manager, and enables it to
/// dispose the instances after the HTTP request ends.
/// </summary>
public class UnityPerRequestHttpModule : IHttpModule
{
private static readonly object ModuleKey = new object();
internal static object GetValue(object lifetimeManagerKey)
{
var dict = GetDictionary(HttpContext.Current);
if (dict != null)
{
object obj = null;
if (dict.TryGetValue(lifetimeManagerKey, out obj))
{
return obj;
}
}
return null;
}
internal static void SetValue(object lifetimeManagerKey, object value)
{
var dict = GetDictionary(HttpContext.Current);
if (dict == null)
{
dict = new Dictionary<object, object>();
HttpContext.Current.Items[ModuleKey] = dict;
}
dict[lifetimeManagerKey] = value;
}
/// <summary>
/// Disposes the resources used by this module.
/// </summary>
public void Dispose()
{
}
/// <summary>
/// Initializes a module and prepares it to handle requests.
/// </summary>
/// <param name="context">An <see cref="HttpApplication"/> that provides access to the methods, properties,
/// and events common to all application objects within an ASP.NET application.</param>
[SuppressMessage("Microsoft.Design", "CA1062:Validate arguments of public methods", MessageId = "0", Justification = "Validated with Guard class")]
public void Init(HttpApplication context)
{
Guard.ArgumentNotNull(context, "context");
context.EndRequest += OnEndRequest;
}
private void OnEndRequest(object sender, EventArgs e)
{
var app = (HttpApplication)sender;
var dict = GetDictionary(app.Context);
if (dict != null)
{
foreach (var disposable in dict.Values.OfType<IDisposable>())
{
disposable.Dispose();
}
}
}
private static Dictionary<object, object> GetDictionary(HttpContext context)
{
if (context == null)
{
throw new InvalidOperationException(Resources.ErrorHttpContextNotAvailable);
}
var dict = (Dictionary<object, object>)context.Items[ModuleKey];
return dict;
}
}
}
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
using System;
using Microsoft.Practices.Unity.Mvc;
namespace Microsoft.Practices.Unity
{
/// <summary>
/// A <see cref="LifetimeManager"/> that holds onto the instance given to it during
/// the lifetime of a single HTTP request.
/// This lifetime manager enables you to create instances of registered types that behave like
/// singletons within the scope of an HTTP request.
/// See remarks for important usage information.
/// </summary>
/// <remarks>
/// <para>
/// Although the <see cref="PerRequestLifetimeManager"/> lifetime manager works correctly and can help
/// in working with stateful or thread-unsafe dependencies within the scope of an HTTP request, it is
/// generally not a good idea to use it when it can be avoided, as it can often lead to bad practices or
/// hard to find bugs in the end-user's application code when used incorrectly.
/// It is recommended that the dependencies you register are stateless and if there is a need to share
/// common state between several objects during the lifetime of an HTTP request, then you can
/// have a stateless service that explicitly stores and retrieves this state using the
/// <see cref="System.Web.HttpContext.Items"/> collection of the <see cref="System.Web.HttpContext.Current"/> object.
/// </para>
/// <para>
/// For the instance of the registered type to be disposed automatically when the HTTP request completes,
/// make sure to register the <see cref="UnityPerRequestHttpModule"/> with the web application.
/// To do this, invoke the following in the Unity bootstrapping class (typically UnityMvcActivator.cs):
/// <code>DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));</code>
/// </para>
/// </remarks>
public class PerRequestLifetimeManager : LifetimeManager
{
private readonly object lifetimeKey = new object();
/// <summary>
/// Retrieves a value from the backing store associated with this lifetime policy.
/// </summary>
/// <returns>The desired object, or null if no such object is currently stored.</returns>
public override object GetValue()
{
return UnityPerRequestHttpModule.GetValue(this.lifetimeKey);
}
/// <summary>
/// Stores the given value into the backing store for retrieval later.
/// </summary>
/// <param name="newValue">The object being stored.</param>
public override void SetValue(object newValue)
{
UnityPerRequestHttpModule.SetValue(this.lifetimeKey, newValue);
}
/// <summary>
/// Removes the given object from the backing store.
/// </summary>
public override void RemoveValue()
{
var disposable = this.GetValue() as IDisposable;
if (disposable != null)
{
disposable.Dispose();
}
UnityPerRequestHttpModule.SetValue(this.lifetimeKey, null);
}
}
}
I have a question for the Ioc gurus out there.
I am working with a co-worker to wrap our minds around Castle Windsor IoC. We are having a difference of opinion about static Domain Service objects within asp.Net webforms. We have a static factory called BLServiceFactory in our Infrastructure layer that retrieves the container.
public sealed class BLServiceFactory
{
private static BLServiceFactory _instance = new BLServiceFactory();
IWindsorContainer _container = new WindsorContainer();
public static BLServiceFactory Instance
{
get
{return _instance;}
}
public T Create<T>()
{
return (T)_container[typeof(T)];
}
private BLServiceFactory()
{
_container.AddComponent("DataContext", typeof(DAL.DataContextFactory), typeof(DAL.CPContextFactory));
_container.AddComponent("Repository", typeof(DAL.IRepository<>), typeof(DAL.Repository<>));
_container.AddComponent("UserManager", typeof(BL.IUserManager), typeof(BL.UserManager));
_container.AddComponent("RoleService", typeof(BL.IRoleService), typeof(BL.RoleService));
}
}
We are pulling instances from the factory in our code behinds like this.
public partial class PrintList : System.Web.UI.Page
{
private static readonly ISchoolManager _schoolService = BLServiceFactory.Instance.Create<ISchoolManager>();
Models.TechSchool _tech;
protected void Page_Load(object sender, EventArgs e)
{
_tech = _schoolService.GetSchoolForTechPrep(Profile.UserName);
}
protected void DoOtherStuff...
{
_schoolService.Foo(_tech);
}
}
To me this looks like we will be serving up the same instance to every session. That would indeed be bad! My co-worker thinks that since all of our Domain Services are marked Transient, each page request will get a new instance.
I have also read a bit about memory leaks due to objects marked transient not released for garbage collection. Has this been addressed in the latest release of Castle Windsor, or should I be explicitly releasing objects? Of course as it stands now, all the objects are static and this would be irrelevant.
The BLServiceFactory is a service locator. I recommend using CommonServiceLocator instead of your own if you're going to use a service locator. Component registration does not belong inside the service locator.
Now, in the code you posted, there is no mention of those components being transient, unless you marked them with the [Transient] attribute. If you didn't, those components will be singletons, which is the default lifestyle in Windsor.
Since the variable _schoolService in PrintList is static, the same instance of ISchoolManager will be used for all requests to the PrintList page. If you really want it to be transient, remove the "static" keyword.
About releasing components, see this article.
BTW: AddComponent-style registration is deprecated, use Register() instead.