TFS 2013 using the DefaultTemplate11.1.xaml.
Inside the BeforeCompile Target.
I'm trying to copy files in my .proj file to the droplocation but the variable, $(TF_BUILD_DROPLOCATION) does not seem to work.
I've tried evaluation it from inside the .proj but it with $(TF_BUILD_DROPLOCATION) but it evaluated to empty.
I've tried passing it in as a parameter from the msbuild arguments with DropLocation=$(TF_BUILD_DROPLOCATION); but it doesnt evaluate and appears in the script as $(TF_BUILD_DROPLOCATION).
The drop location should be our share with the build number appended.
I don't think it is possible to use the TF_BUILD_DROPLOCATION variable in the .proj file.
For your requirement to copy files to TFS build drop location, here are some options:
Just as Dave mentioned above, you can first use Copy task to copy files to one specific folder, then customize the TFS build process template via adding the CopyDirectory build activity to copy contents in source folder to destination folder. You can set the Destination to be: Microsoft.TeamFoundation.Build.Activities.Extensions.WellKnownEnvironmentVariables.DropLocation
Customize your build process template via adding InvokeProcess activity to call xcopy command to copy files. Please check Ewald's blog. (The blog was written for TFS2010, it applies to TFS2013 as well)
I should have been more specific. We're working with VSO, hence the process can not be edited.
So the answer is no, the drop location is not available.
I've had to construct the droplocation myself using $(MyDropLocationRootParam)\$(BuildDefinition)\$(BuildNumber)
I'm part of a large developmentteam with a big project that is built with TFS 2013. We have gotten the build to work with automatic tests and web transformations as well as deployment to correct folders. The last part we need is a way to copy additional files to the drop location with regards to different environment.
We have a folder in the solution that contains several deployment files for different environments. We build for several environment with each build.
The folder looks like the following:
A folder named contains several powershell scriptfiles
(Deploy.ps1, RunDeploy.ps1, StartService.ps1)
The first file should be copied to the root of the drop folder location for each configuration/environment.
The last two files should be copied to a new folder named Deploy under each configuration in the drop folder.
Additional to this we have several settings files in the same sourcefolder. One file for each environment named settings-.txt
These files should be copied to the Deploy folder for the correct configuration under the drop location.
We are using TFS 2013 so preferable using a custom workflow but we can use a target-file if needed.
Any idea how this can be created?
Where should I start?
I have been unable to locate a variable in a custom task in the build process that contains the location of the dropfolder for each configuration.
I managed to create a custom task in the build template after some searching for the variables I finally could create a custom task that created the correct folders and located the files that needed to be brought along in the build.
To find the variables I used the common task GetEnvironmentVariable with the specified variables. To see what each variable contained I added a print line just afterwards and tried the build and then when I had found the needed sources of information the task to create a custom build task was fairly easy.
I have two projects in one Visual Studio 2008 solution. I'd like to use the primary output from one of the projects as an embedded resource in the other, but for the life of me I can't find any way to accomplish this.
If I simply add the output file as a resource, then it doesn't seem to change when its source project is rebuilt. I even have the project dependencies/build order set up properly and this does not seem to help.
Anyone have any hints for me?
Thanks!
the best option is to "reference" the other project as if it were a class library.
that way you make sure the whole references tree is copied to your output dir.
When you add an existing file to a project, Visual Studio copies the file into the project's directory.
Any subsequent changes to the original file are ignored.
There are two workarounds:
Add a post-build action to the first project that copies its output file to the second project, and edit the dependencies so that the first project is always built first.
Add the output file to the second project as a link (Click the down arrow next to the Add button in the open dialog).
This will reference the file from its original location without making any copies.
Set the output directory of the project that generates the resource to point to the resource directory in the project that uses it.
If that's not possible for some reason, use a post-build command (also available in the project settings) to copy the file there.
In my C# client application, I use XSLT to transform XML into HTML.
I would like to be able to edit these files in place, without having to recompile the entire solution. I'm having trouble working out how to set up Visual Studio 2008 to allow this.
The problem is that the XSLT files must get copied to the output directory somehow. Currently this happens during the build process. (My XSLT files are set to "copy if newer".) The build process can take a few minutes, which seems excessive for making small tweaks to the HTML.
I could make my XSLT edits in the output directory itself, but the output directory is not under source control. I have accidentally wiped out my quick edits several times by building my solution.
I'd like to reduce the cycle time for debugging XSLT, while keeping my XSLT files under source control and preventing accidental overwrites.
Summary of Responses: It appears that the most practical approach for solving this problem -- given that Visual Studio doesn't have a nice way of doing it out of the box -- is to create a separate project that contains the content files. These files get copied to the output location when the project gets built. That way I don't have to compile the whole solution, just the one project with all the static information like XSLT, CSS, images, etc.
Several folks suggested using sync or batch copy tools, but while this would work for me personally, setting it up for the other members of the team too would be a lot of extra work.
I am not entirely clear about your question, but you can instruct Visual Studio to copy the file from the solution to the output folder every time that you build.
Let me try to understand your scenario:
You have the XSLT files checked into source control along with your C# code. For example, if your project is in a folder called MyProj, then the XSLT files reside in MyProj/Templates
You want to be able to edit the xslt files in the Templates folder and submit those changes to source control just like you do with .cs or other files in your project.
You want a copy of your xslt files in the bin/Debug or bin/Release folder along with your executable.
If that is the case, add the XSLT files to your Visual Studio project. Then right click on them, open Properties, and set "Build Action" = "Content" and "Copy to Output Directory" = "Always". Whenever you build your project, the latest copy of the XSLT files will be placed in your bin/Debug or bin/Release directory.
One approach is to include a C# Preprocessor Directive to point my XSLT load function to the solution directory when in debug mode, but the output directory when doing a release build.
Something like:
string viewFolder = AppDomain.CurrentDomain.BaseDirectory;
#if DEBUG
// Move up from /bin/debug
viewFolder = viewFolder + #"..\..\";
#endif
But that feels like a hack.
Apparently you're managing two concerns in one project. The first concern is your business logic (instantiating an XSLT transform, calling it to transform some XML content, outputting the HTML result....). The second concern is the Transformation itself.
So why not create a separate project for your xslt sheets? "Building" this project would consist of copying the sheets to the output folder. Changing xslt will not influence the other project, hence reduce the build time.
Separation of Concerns at project level, that is :)
You can edit the file directly in the output folder.
On another note, a lot of people don't know that rich tools are built into VS to allow debugging xslts.
http://msdn.microsoft.com/en-us/library/ms255605(VS.80).aspx
One solution that might work for you is to setup a junction to your Templates in your output folder. This would allow you to use the XSLTs directly without copying them to the output folder. A good idea is to ensure (create) the junction as a build action.
Prerequisites:
NTFS
A tool to create junctions (e.g. junction)
Create a batch file that copies your xslt's from their source-controlled location to all your bin directories (bin/debug bin/release or whatever ones you have defined)
Add the batch file as an External Tool, optionally assigning a keystroke (or chord) to execute the batch file
Edit, run tool (I'd assign a keystroke to this to make this easy), then check your webpage.
Could you use a file synchronization program (e.g. Microsoft SyncToy "is a free application that synchronizes files and folders between locations") to copy the files? This would allow you to avoid the "copy on build" step because the files are automatically copied after saved. Also, if you edited them in the output directory, the changes could be copied back into your source controled directory. Not what the best real time sync program is for this scenario is, but that could be another question.
I have exactly the same issue. I have bought a program called ViceVersa (http://www.tgrmn.com/) in which I have setup sync profiles so that my css, layout and xslt folders are synced from my machine to my dev server as soon as any changes are made. If I make any code changes then I just publish as normal.
I understand this is an older post but I found a different solution to basically the same problem.
Visual Studio allows you to 'link' files.
Right click on the folder in the solution where you want the file link to be located.
Click
'Add'
'Existing Item..'
(select the file)
Go the 'Add' Drop down and select 'Add as Link'
Visual Studio solutions contain two types of hidden user files. One is the solution .suo file which is a binary file. The other is the project .user file which is a text file. Exactly what data do these files contain?
I've also been wondering whether I should add these files to source control (Subversion in my case). If I don't add these files and another developer checks out the solution, will Visual Studio automatically create new user files?
These files contain user preference configurations that are in general specific to your machine, so it's better not to put it in SCM. Also, VS will change it almost every time you execute it, so it will always be marked by the SCM as 'changed'.
I don't include either, I'm in a project using VS for 2 years and had no problems doing that. The only minor annoyance is that the debug parameters (execution path, deployment target, etc.) are stored in one of those files (don't know which), so if you have a standard for them you won't be able to 'publish' it via SCM for other developers to have the entire development environment 'ready to use'.
You don't need to add these -- they contain per-user settings, and other developers won't want your copy.
Others have explained why having the *.suo and *.user files under source control is not a good idea.
I'd like to suggest that you add these patterns to the svn:ignore property for 2 reasons:
So other developers won't wind up
with one developer's settings.
So when you view status, or commit
files, those files won't clutter the code base and obscure new files you need to add.
We don't commit the binary file (*.suo), but we commit the .user file. The .user file contains for example the start options for debugging the project. You can find the start options in the properties of the project in the tab "Debug". We used NUnit in some projects and configured the nunit-gui.exe as the start option for the project. Without the .user file, each team member would have to configure it separately.
Hope this helps.
Since I found this question/answer through Google in 2011, I thought I'd take a second and add the link for the *.SDF files created by Visual Studio 2010 to the list of files that probably should not be added to version control (the IDE will re-create them). Since I wasn't sure that a *.sdf file may have a legitimate use elsewhere, I only ignored the specific [projectname].sdf file from SVN.
Why does the Visual Studio conversion wizard 2010 create a massive SDF database file?
No, you should not add them to source control since - as you said - they're user specific.
SUO (Solution User Options): Records
all of the options that you might
associate with your solution so that
each time you open it, it includes
customizations that you
have made.
The .user file contains the user options for the project (while SUO is for the solution) and extends the project file name (e.g. anything.csproj.user contains user settings for the anything.csproj project).
This appears to be Microsoft's opinion on the matter:
Adding (and editing) .suo files to source control
I don't know why your project stores the DebuggingWorkingDirectory in
the suo file. If that is a user specific setting you should consider
storing that in the *.proj.user filename. If that setting is shareable
between all users working on the project you should consider storing
it in the project file itself.
Don't even think of adding the suo file to source control! The SUO
(soluton user options) file is meant to contain user-specific
settings, and should not be shared amongst users working on the same
solution. If you'd be adding the suo file in the scc database I don't
know what other things in the IDE you'd break, but from source control
point of view you will break web projects scc integration, the Lan vs
Internet plugin used by different users for VSS access, and you could
even cause the scc to break completely (VSS database path stored in
suo file that may be valid for you may not be valid for another user).
Alin Constantin (MSFT)
By default Microsoft's Visual SourceSafe does not include these files in the source control because they are user-specific settings files. I would follow that model if you're using SVN as source control.
Visual Studio will automatically create them. I don't recommend putting them in source control. There have been numerous times where a local developer's SOU file was causing VS to behave erratically on that developers box. Deleting the file and then letting VS recreate it always fixed the issues.
No.
I just wanted a real short answer, and there wasn't any.
On the MSDN website, it clearly states that
The solution user options (.suo) file contains per-user solution
options. This file should not be checked in to source code control.
So I'd say it is pretty safe to ignore these files while checking in stuff to your source control.
I wouldn't. Anything that could change per "user" is usually not good in source control. .suo, .user, obj/bin directories
These files are user-specific options, which should be independent of the solution itself. Visual Studio will create new ones as necessary, so they do not need to be checked in to source control. Indeed, it would probably be better not to as this allows individual developers to customize their environment as they see fit.
You cannot source-control the .user files, because that's user specific. It contains the name of remote machine and other user-dependent things. It's a vcproj related file.
The .suo file is a sln related file and it contains the "solution user options" (startup project(s), windows position (what's docked and where, what's floating), etc.)
It's a binary file, and I don't know if it contains something "user related".
In our company we do not take those files under source control.
They contain the specific settings about the project that are typically assigned to a single developer (like, for example, the starting project and starting page to start when you debug your application).
So it's better not adding them to version control, leaving VS recreate them so that each developer can have the specific settings they want.
.user is the user settings, and I think .suo is the solution user options. You don't want these files under source control; they will be re-created for each user.
Others have explained that no, you don't want this in version control. You should configure your version control system to ignore the file (e.g. via a .gitignore file).
To really understand why, it helps to see what's actually in this file. I wrote a command line tool that lets you see the .suo file's contents.
Install it on your machine via:
dotnet tool install -g suo
It has two sub-commands, keys and view.
suo keys <path-to-suo-file>
This will dump out the key for each value in the file. For example (abridged):
nuget
ProjInfoEx
BookmarkState
DebuggerWatches
HiddenSlnFolders
ObjMgrContentsV8
UnloadedProjects
ClassViewContents
OutliningStateDir
ProjExplorerState
TaskListShortcuts
XmlPackageOptions
BackgroundLoadData
DebuggerExceptions
DebuggerFindSource
DebuggerFindSymbol
ILSpy-234190A6EE66
MRU Solution Files
UnloadedProjectsEx
ApplicationInsights
DebuggerBreakpoints
OutliningStateV1674
...
As you can see, lots of IDE features use this file to store their state.
Use the view command to see a given key's value. For example:
$ suo view nuget --format=utf8 .suo
nuget
?{"WindowSettings":{"project:MyProject":{"SourceRepository":"nuget.org","ShowPreviewWindow":false,"ShowDeprecatedFrameworkWindow":true,"RemoveDependencies":false,"ForceRemove":false,"IncludePrerelease":false,"SelectedFilter":"UpdatesAvailable","DependencyBehavior":"Lowest","FileConflictAction":"PromptUser","OptionsExpanded":false,"SortPropertyName":"ProjectName","SortDirection":"Ascending"}}}
More information on the tool here: https://github.com/drewnoakes/suo
Using Rational ClearCase the answer is no. Only the .sln & .*proj should be registered in source code control.
I can't answer for other vendors. If I recall correctly, these files are "user" specific options, your environment.
Don't add any of those files into version control. These files are auto generated with work station specific information, if checked-in to version control that will cause trouble in other work stations.
No, they shouldn't be committed to source control as they are developer/machine-specific local settings.
GitHub maintain a list of suggested file types for Visual Studio users to ignore at https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
For svn, I have the following global-ignore property set:
*.DotSettings.User
*.onetoc2
*.suo .vs PrecompiledWeb thumbs.db obj bin debug
*.user *.vshost.*
*.tss
*.dbml.layout
As explained in other answers, both .suo and .user shouldn't be added to source control, since they are user/machine-specific (BTW .suo for newest versions of VS was moved into dedicated temporary directory .vs, which should be kept out of source control completely).
However if your application requires some setup of environment for debugging in VS (such settings are usually kept in .user file), it may be handy to prepare a sample file (naming it like .user.SAMPLE) and add it to source control for references.
Instead of hard-coded absolute path in such file, it makes sense to use relative ones or rely on environment variables, so the sample may be generic enough to be easily re-usable by others.
If you set your executable dir dependencies in ProjectProperties>Debugging>Environment, the paths are stored in '.user' files.
Suppose I set this string in above-mentioned field: "PATH=C:\xyz\bin"
This is how it will get stored in '.user' file:
<LocalDebuggerEnvironment>PATH=C:\xyz\bin$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>
This helped us a lot while working in OpenCV. We could use different versions of OpenCV for different projects. Another advantage is, it was very easy to set up our projects on a new machine. We just had to copy corresponding dependency dirs. So for some projects, I prefer to add the '.user' to source control.
Even though, it is entirely dependent on projects. You can take a call based on your needs.