Visual Studio 2008: How do I include project output as an embedded resource in another project? - visual-studio

I have two projects in one Visual Studio 2008 solution. I'd like to use the primary output from one of the projects as an embedded resource in the other, but for the life of me I can't find any way to accomplish this.
If I simply add the output file as a resource, then it doesn't seem to change when its source project is rebuilt. I even have the project dependencies/build order set up properly and this does not seem to help.
Anyone have any hints for me?
Thanks!

the best option is to "reference" the other project as if it were a class library.
that way you make sure the whole references tree is copied to your output dir.

When you add an existing file to a project, Visual Studio copies the file into the project's directory.
Any subsequent changes to the original file are ignored.
There are two workarounds:
Add a post-build action to the first project that copies its output file to the second project, and edit the dependencies so that the first project is always built first.
Add the output file to the second project as a link (Click the down arrow next to the Add button in the open dialog).
This will reference the file from its original location without making any copies.

Set the output directory of the project that generates the resource to point to the resource directory in the project that uses it.
If that's not possible for some reason, use a post-build command (also available in the project settings) to copy the file there.

Related

Create Visual Studio Project for building using command

I have a solution where there is a dependency on 7zip's sfx. Out of desire to keep the entire solution (plus the sfx) managed and coordinated, I want to create a new project to house all the source files that is used by sfx, and when building, execute a command line that tells 7zip to build a sfx from the source files, and place into the output so that it can be then referenced by actual Visual Studio projects within the same solution.
I think I can figure the command line by using Build events and providing the appropriate macros to ensure that the 7zip's output is placed into the target folder with appropriate name so that it can be then correctly referenced by other VS projects. But what I am not sure about is what Visual Studio project I need to use or steps to take to tell Visual Studio that there isn't going to be any code to be compiled in this project and it just has to execute this script I give it.
The closest thing I can come up with is VS's Make project but I don't know if that is the right thing since this has nothing to do with Make at all.
So, what is the Visual Studio project template I need to use? If empty, then what configuration do I need to perform so that it won't try and look for some code files to compile but instead just execute scripts as part of the solution's build?
For now, it seems that using C++ Makefile Project works. I had to make few configurations:
1) I had to specify the project's "Configuration Type" as "Utility"
2) I used Pre-Build event and provided a command to invoke a batch file included in the project. The batch file then takes care of everything.
3) Normally, non C++ files are not considered for determining whether build is needed or if it's already up to date. To ensure that a new build is perform if the batch file or other key files are edited, I set the file's "File Type" to "MakeFile". Even though it isn't actually a Make file, it ensures that any edits made to the file will cause a new build.
The downsides I've found so far are:
1) C++ uses "Filters", not folders. Therefore, keeping the files in same directory structure is a big PITA. One can "include" files and get a one-to-one mapping between "Filters" and the actual directory structure on disk but it's annoying and tedious. Wish it was a C# project
2) I'm a bit wary about how it will detect new files or other changes for files that I didn't explicitly set to "MakeFile". I expect the source to be stable but I worry that when I realize I need a new file and add it, I might forget and not notice that the build is not correctly including the new file.
I'm not sure if this is the best method but this works for my purpose - having a project to manage external tools as part of bigger build process.

Automation Task in Visual Studios

I am working on a c++ solution which contains 20 projects. My first project builds and I run it as a pre-build event for rest of the projects. Now this executable actually creates some c++ files which should get added to all the other projects which are yet to be compiled. How should I do this? (Using VS2008)
Here are few solutions I thought.
Solution 1:
Let the exe update the vcproj file for all the remaining projects. But in this case as the project is on in VS, it creates some reload popup which I dont want. So is there any way to suppress this popup and just save the changes.
Solution 2:
Visual Automation:
I was just going through some automation API.
The solution and project interface methods would help in adding new file. But will it not create a new pop up as the previous on? Can I use MSbuild here?
You can simply use Generated_*.cpp (or similar pattern) as name of items for corresponding group in project. Than when project is build it will pick up all matching files, even once generated during pre-build steps.
If number of files is small you can just add them to the project directly (which I believe is ok even if they are missing before build).
Note that it may be good idea to generate files into separate folder (like obj\....) so you don't run into cases when someone mistakenly checks in generated files.

Change binding root in VS2010 using Perforce source control

I have read this post thoroughly: How does Visual Studio's source control integration work with Perforce? and found it very informative. However, I have a specific issue that is blocking my use of Perforce in VS.
For the most part, I have no complaints about the plug-in (I'm still using the P4VSCC plug-in because the new plug-in requires conversion by the entire team which can't happen at this time). Once I understood the idiosyncracies, I've had only one problem working with the plug-in.
Our solutions contains many projects that are built into a single deployment package. As such, each assembly is versioned the same. To accomodate this, and other common aspects, we have defined a common "SharedVersionInfo.cs" file which contains the AssemblyVersion and AssemblyFileVersion attributes typically found in the AssemblyInfo.cs file. This file is stored in an Assets folder beneath the solution folder and added to each project's Properties folder as a linked file. This works great from a version management perspective as we only have to change the version in one place and all assemblies are updated. However, Perforce has a problem with this when a new developer first opens the solution or when a new project is added. The only remedy we have currently is to remove all of the linked files (there are 3 per project in this solution), bind the project to source control, then re-add the linked files.
This isn't such a big deal when we add a new project but the solution contains 80 projects (and counting), so this isn't a viable remedy for a new developer!
My understanding is that the problem has to do with where VS thinks the binding root for each project is. After some research, I was led to find where the MSSCCPRJ.SCC files are for the projects. I found there are numerous SCC files scattered throughout the solution structure. So...
First question: Why are there multiple MSSCCPRJ.SCC files in my solution structure?
We also have several shared/common projects that we use in our solutions. This leads to the following folder structure:
/Source
/CommonTools
/ProjectA
ProjectA.csproj
/ProjectB
ProjectB.csproj
/MySolution
/Assets
SharedVersionInfo.cs
/Project1
Project1.csproj
/Project2
Project2.csproj
:
/ProjectZ
ProjectZ.csproj
MySolution.sln
Where both ProjectA and ProjectB are part of MySolution.sln
Second Question: How can I setup the bindings so the /Source folder is considered the root? This would ensure that all projects included in the solution are under the same binding root. Perforce considers this folder to be the root, how do I get VS and the plug-in to do the same?
Since no one else has offered up a solution, I thought I'd follow-up with my own findings for anyone else that comes across the thread.
First, I still have no idea why Visual Studio creates multiple MSSCCPRJ.SCC files but these are the key to establishing the "binding root" for a solution. It is critical that this file exist at the highest level necessary so that ALL of the projects in the solution are in sub-folders relative to the location of this file. In my example above, the MSSCCPRJ.SCC needed to be located in the /Source folder. Having it in the /MySolution folder caused the original problem when adding projects from /CommonTools into the solution.
That said, resolving the issue was no easy task. I had to manually edit the .sln and all of the .csproj files in Notepad. What I found was that some of the .csproj files had the following elements identifying the source control settings:
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccAuxPath>SAK</SccAuxPath>
<SccProvider>SAK</SccProvider>
I don't know what SAK stands for, but my understanding is this tells Visual Studio to use the binding information contained in the .sln file.
I had to change these to:
<SccProjectName>Perforce Project</SccProjectName>
<SccLocalPath>..\..</SccLocalPath>
<SccAuxPath />
<SccProvider>MSSCCI:Perforce SCM</SccProvider>
where the SccLocalPath value is the relative path from the .csproj file to the MSSCCPRJ.SCC file.
I also had to change the SccLocalPathX and SccProjectFilePathRelativizedFromConnectionX statements for each project in the .sln file. The SccLocalPathX value should be the relative path from the .sln file to the MSSCCPRJ.SCC file - a dot (.) if in the same folder. SccProjectFilePathRelativizedFromConnectionX should be the relative path from the binding root to the .csproj file.
I wish I could say that having that in place, I never had to repeat these steps. Unfortunately, I still have to go in and make corrections every time I added a new project to the solution. Visual Studio still wants to use SAK for the elements in the .csproj file and sometimes the values in the .sln file aren't quite right.
But, at least I know what to look for and what needs to be done to achieve my goals. If anyone else has a better solution or a way to configure VS and/or Perforce so these settings are created correctly up-front, I'll gladly give credit.
Hope that helps...

In Visual Studio, how do I include a built file in another project?

How specifically should my command line be written as to copy the output from one project into the output of another project? The list of macros that are avaliable does not list anyway of accessing OTHER project directories under the same solution:
http://msdn.microsoft.com/en-us/library/42x5kfw4(v=vs.80).aspx
Here is what I currently have:
copy "$(TargetDir)FILE_TO_MOVE.EXE" ""
What should I put in the second quote to complete this command?
NOTE: A similar question does NOT actually show you HOW to do it, which is what I am asking: Visual Studio 2008: How do I include project output as an embedded resource in another project?
It is much easier to do it the other way around, have the project that has the dependency on the file also copy the file. Which you can do in the IDE without pre/post buid event or macro trickery.
Ensure the source project is built. Right click the target project, Add Existing Item and select the file. Click the added file in the Solution Explorer window and set the properties to Build Action = Content, Copy to Output Directory = Copy if newer. And right-click the target project, Project Dependencies, tick the source project to ensure that it always gets built first.
I am assuming that yout are copying the "FILE_TO_MOVE.EXE" in the post build events of your project.
The thing about the build events in Visual Studio is that they are run just like a batch file, therefore I beileve that the easiest way to solve your problem is to use a system environment variable in your project... This way your code would be similar to the one below.
copy "$(TargetDir)FILE_TO_MOVE.EXE" "$(MyVariable)"
Note: Visual Studio doesn't let you use your environment variable like this: %MyVariable%.
I think the correct way now would be to simply add your secondary project, i.e a Windows Service, to the References of the main project.
For example if you have a main GUI project (that the solution was created with), and a second Service project added to the solution, adding it to References of the GUI project will cause the EXE and the PDB of the service to be placed in the Debug/Release folder of you main project.
I am not sure if you still need to add the Project Dependancy as Hans suggested . This is probably automatic thanks to the reference.

Working with XSLT in Visual Studio

In my C# client application, I use XSLT to transform XML into HTML.
I would like to be able to edit these files in place, without having to recompile the entire solution. I'm having trouble working out how to set up Visual Studio 2008 to allow this.
The problem is that the XSLT files must get copied to the output directory somehow. Currently this happens during the build process. (My XSLT files are set to "copy if newer".) The build process can take a few minutes, which seems excessive for making small tweaks to the HTML.
I could make my XSLT edits in the output directory itself, but the output directory is not under source control. I have accidentally wiped out my quick edits several times by building my solution.
I'd like to reduce the cycle time for debugging XSLT, while keeping my XSLT files under source control and preventing accidental overwrites.
Summary of Responses: It appears that the most practical approach for solving this problem -- given that Visual Studio doesn't have a nice way of doing it out of the box -- is to create a separate project that contains the content files. These files get copied to the output location when the project gets built. That way I don't have to compile the whole solution, just the one project with all the static information like XSLT, CSS, images, etc.
Several folks suggested using sync or batch copy tools, but while this would work for me personally, setting it up for the other members of the team too would be a lot of extra work.
I am not entirely clear about your question, but you can instruct Visual Studio to copy the file from the solution to the output folder every time that you build.
Let me try to understand your scenario:
You have the XSLT files checked into source control along with your C# code. For example, if your project is in a folder called MyProj, then the XSLT files reside in MyProj/Templates
You want to be able to edit the xslt files in the Templates folder and submit those changes to source control just like you do with .cs or other files in your project.
You want a copy of your xslt files in the bin/Debug or bin/Release folder along with your executable.
If that is the case, add the XSLT files to your Visual Studio project. Then right click on them, open Properties, and set "Build Action" = "Content" and "Copy to Output Directory" = "Always". Whenever you build your project, the latest copy of the XSLT files will be placed in your bin/Debug or bin/Release directory.
One approach is to include a C# Preprocessor Directive to point my XSLT load function to the solution directory when in debug mode, but the output directory when doing a release build.
Something like:
string viewFolder = AppDomain.CurrentDomain.BaseDirectory;
#if DEBUG
// Move up from /bin/debug
viewFolder = viewFolder + #"..\..\";
#endif
But that feels like a hack.
Apparently you're managing two concerns in one project. The first concern is your business logic (instantiating an XSLT transform, calling it to transform some XML content, outputting the HTML result....). The second concern is the Transformation itself.
So why not create a separate project for your xslt sheets? "Building" this project would consist of copying the sheets to the output folder. Changing xslt will not influence the other project, hence reduce the build time.
Separation of Concerns at project level, that is :)
You can edit the file directly in the output folder.
On another note, a lot of people don't know that rich tools are built into VS to allow debugging xslts.
http://msdn.microsoft.com/en-us/library/ms255605(VS.80).aspx
One solution that might work for you is to setup a junction to your Templates in your output folder. This would allow you to use the XSLTs directly without copying them to the output folder. A good idea is to ensure (create) the junction as a build action.
Prerequisites:
NTFS
A tool to create junctions (e.g. junction)
Create a batch file that copies your xslt's from their source-controlled location to all your bin directories (bin/debug bin/release or whatever ones you have defined)
Add the batch file as an External Tool, optionally assigning a keystroke (or chord) to execute the batch file
Edit, run tool (I'd assign a keystroke to this to make this easy), then check your webpage.
Could you use a file synchronization program (e.g. Microsoft SyncToy "is a free application that synchronizes files and folders between locations") to copy the files? This would allow you to avoid the "copy on build" step because the files are automatically copied after saved. Also, if you edited them in the output directory, the changes could be copied back into your source controled directory. Not what the best real time sync program is for this scenario is, but that could be another question.
I have exactly the same issue. I have bought a program called ViceVersa (http://www.tgrmn.com/) in which I have setup sync profiles so that my css, layout and xslt folders are synced from my machine to my dev server as soon as any changes are made. If I make any code changes then I just publish as normal.
I understand this is an older post but I found a different solution to basically the same problem.
Visual Studio allows you to 'link' files.
Right click on the folder in the solution where you want the file link to be located.
Click
'Add'
'Existing Item..'
(select the file)
Go the 'Add' Drop down and select 'Add as Link'

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