Check for String within a String - xcode

I'm trying to compare two strings
NSString strOne = #"Cat, Dog, Cow";
NSString strTwo = #"Cow";
How do I determine if strOne contains strTwo

Try using rangeOfString:
NSRange result = [strOne rangeOfString:strTwo];
From the documentation:
Returns an NSRange structure giving the location and length in the receiver of the first occurrence of aString. Returns {NSNotFound, 0} if aString is not found or is empty (#"").

For anyone needing the code to check is a string exists within a string, here's my code thanks to fbrereto. This example checks to see if any string contained in an array of strings (stringArray) can be found within a string (myString):
int count = [stringArray count];
for (NSUInteger x = 0; x < count; ++x) {
NSRange range = [self.myString rangeOfString:[stringArray objectAtIndex:x]];
if (range.length > 0) {
// A match has been found
NSLog(#"string match: %#",[stringArray objectAtIndex:x]);
}
}

I believe this is the correct syntax for checking if the range exists (correcting response from Kendall):
range.location != NSNotFound

Gradually straying off topic, but I always explode my strings, which would mean just exploding it using your search string as a key and you can use the array count to see how many instances you have.
Just incase anyone is coming from a code language that uses "explode" to blow a string up into an array like me, I found writing my own explode function tremendously helpful, those not using "explode" are missing out:
- (NSMutableArray *) explodeString : (NSString *)myString key:(NSString*) myKey
{
NSMutableArray *myArray = [[NSMutableArray alloc] init];
NSRange nextBreak = [myString rangeOfString:myKey];
while(nextBreak.location != NSNotFound)
{
[myArray addObject: [myString substringToIndex:nextBreak.location]];
myString = [myString substringFromIndex:nextBreak.location + nextBreak.length];
nextBreak = [myString rangeOfString:myKey];
}
if(myString.length > 0)
[myArray addObject:myString];
return myArray;
}
works like this:
[self explodeString: #"John Smith|Age: 37|Account Balance: $75.00" key:#"|"];
which will return this array:
[#"John Smith", #"Age: 37", #"Account Balance: $75.00"];
This lets you quickly pull out a specific value in a tight space, Like if you have a client and you want to know how much money he has:
[[self explodeString: clientData key: pipe] objectAtIndex: 1];
or if you wanted specifically the dollar amount as a float:
[[[self explodeString: [[self explodeString: clientData key: pipe] objectAtIndex: 1] key: #": "] objectAtIndex: 2] floatValue];
anyway I find arrays way easier to work with and more flexible, so this is very helpful to me. Additionally with a little effort you could make an "explodable string" data type for your private library that lets you treat it like a string or return an index value based on the key
ExplodableString *myExplodableString;
myExplodableString.string = #"This is an explodable|string";
NSString *secondValue = [myExplodableString useKey: #"|" toGetValue: index];

Related

NSTextView + NSTextFinder + my separate NSSearchField

I am trying to implement searching in NSTextView with search query coming from my custom NSSearchField.
Sounds pretty simple, but I cannot get it working.
So far I've looked through all the Apple Documentation about NSTextFinder, its client and FindBarContainer. The TextFinder simply provides the FindBarView to the container, and container shows it when you activate searching.
All the communication between the client, container and TextFinder is hidden. It just looks like a black-box that is designed to work "as is" without any customisation or interference.
But what about - (void)performAction:(NSTextFinderAction)op method of NSTextFinder? Isn't it for sending custom commands to the TextFinder?
I was trying to assign a new search string to it with the following:
NSPasteboard* pBoard = [NSPasteboard pasteboardWithName:NSFindPboard];
[pBoard declareTypes:[NSArray arrayWithObjects:NSPasteboardTypeString, NSPasteboardTypeTextFinderOptions, nil] owner:nil];
[pBoard setString:_theView.searchField.stringValue forType:NSStringPboardType];
NSDictionary * options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], NSTextFinderCaseInsensitiveKey,
[NSNumber numberWithInteger:NSTextFinderMatchingTypeContains], NSTextFinderMatchingTypeKey,
nil];
[pBoard setPropertyList:options forType:NSPasteboardTypeTextFinderOptions];
[textFinder performAction:NSTextFinderActionSetSearchString];
but that doesn't work and simply breaks the normal findBar operation.
I have a strong feeling that I am doing something wrong.
All I want is to have a standard search functionality in my own NSSearchField. Is that possible?
I bet I am not the first one who is not happy with normal findBar.
Your help is very needed and appreciated!
For an NSTextView, NSTextFinder is mostly just a user interface for NSString's func range(of searchString: String, options mask: NSString.CompareOptions = [], range rangeOfReceiverToSearch: NSRange) -> NSRange
If you want to implement your own search on an NSTextView, use that. To search forward, you construct a range starting at the end of the current selections's range and going to the end of the NSTextView's text. To search backward, construct a range starting at 0 and going to the beginning of the current selection's range, and tell NSString to use backwards search.
If NSString returns a .notFound range, implement wrap-around yourself.
If you need startsWith, endsWith or wholeWord you'll need to take the result NSString's func gives you, check to see if it will do, and if not adjust the range and call it again.
You can use NSComboBox. Return search value using below delegate:
- (NSString *)comboBox:(NSComboBox *)aComboBox completedString:(NSString *)substring
{
if ([aComboBox tag] == 101 || [aComboBox tag] == 102) {
NSArray *currentList;
if ([aComboBox tag] == 101) {
NSArray *keyArray = keySuggestions;
currentList = keyArray;
} else {
currentList = [NSArray arrayWithArray:self.valueSuggestions];
}
NSEnumerator *theEnum = [currentList objectEnumerator];
id eachString;
NSInteger maxLength = 0;
NSString *bestMatch = #"";
while (nil != (eachString = [theEnum nextObject])) {
NSString *commonPrefix = [eachString
commonPrefixWithString:substring options:NSCaseInsensitiveSearch];
if ([commonPrefix length] >= [substring length] && [commonPrefix
length] > maxLength)
{
maxLength = [commonPrefix length];
bestMatch = eachString;
break;
}
}
return bestMatch;
}
return substring;
}

Creating array of quiz questions that do not repeat

I'm trying to create a basic quiz app where the questions will not repeat. I've looked at several examples and believe I should be storing the questions in an array and then removing one from the array each time its used. I've tried the following code.
- (void)viewDidLoad
{
//The array of questions
NSMutableArray *questionArray = [[NSMutableArray alloc] initWithObjects:
[NSMutableArray arrayWithObjects:#"First Question",#"Answer A", nil],
[NSMutableArray arrayWithObjects:#"Second Quesiton",#"AnswerA",#"AnswerB", nil],
nil];
//remove used question from array
for (int i = questionArray.count; i>=0; --i) {
_questions = [questionArray objectAtIndex:arc4random() % questionArray.count];
[questionArray exchangeObjectAtIndex:i withObjectAtIndex:_questions];
}
//use array object
self.lblQuestion.text = [_questions objectAtIndex:0];
[self.btnA setTitle:[_questions objectAtIndex:1] forState:UIControlStateNormal];
[super viewDidLoad];
}
I'm getting the following warning:
Incompatible pointer to integer conversion sending NSMutableArray*_strong to parameter of type 'NSUInteger'
I take it this means I shouldn't be using another array to store the random question as I can't use this to remove the question from the array. However I don't know how else to do this?
Am I completely misunderstanding how I should go about this?
Since your goal here is to get non-repeating questions...
I believe that instead of removing the question you have already used, you should SHUFFLE your array at the beginning and then loop through the array one index at a time using a simple counter.
I hope you can find this piece of code helpful -- give it a shot:
-(NSMutableArray *)shuffleArray:(NSMutableArray *)anArray
NSUInteger count = [anArray count];
for (NSUInteger i = 0; i < count; ++i)
{
int nElements = count - i;
int n = (arc4random() % nElements) + i;
[anArray exchangeObjectAtIndex:i withObjectAtIndex:n];
}
return anArray;
}
-(void)viewDidLoad
{
//The array of questions
NSMutableArray *questionArray = [[NSMutableArray alloc] initWithObjects:
[NSMutableArray arrayWithObjects:#"First Question",#"Answer A", nil],
[NSMutableArray arrayWithObjects:#"Second Quesiton",#"AnswerA",#"AnswerB", nil],
nil];
//Shuffle the question array -- Now all indexes are shuffled and Random
questionArray = [self shuffleArray:questionArray];
//Every time you want to move to the next question, all you have to do is connect a button to the nextIndex action and let it do all the work!
//Use the nextIndex method to initialise -- we call it manually the first time so things would get going and something is displayed -- you can remove the line below if you want it to initialise on first button click! Your call the shots sir!
[self nextIndex];
[super viewDidLoad];
}
//Edit -- This method shows how to change question array index using a method
int currentIndex = 0;
-(IBAction)nextIndex
{
if ( currentIndex == [questionArray count] )
{
currentIndex = 0; //Resets the var when getting to the final Index
//The above line will result in a question loop -- meaning if you arrive at the last question, the next question will be the first! Pacman mode!
//If you want to stop at the last question just change the above line to return; and you're all set!
}
//Set _questions object to the current Index Array element
_questions = [questionArray objectAtIndex:currentIndex];
//Increment currentIndex for next use
currentIndex++;
//use the array object to set your objects' values
self.lblQuestion.text = [_questions objectAtIndex:0];
[self.btnA setTitle:[_questions objectAtIndex:1] forState:UIControlStateNormal];
}
You will end up having totally different questions that are shuffled every time.
I hope you find this helpful.

NSArray out of bounds check

noobie question.. What is the best way to check if the index of an NSArray or NSMutableArray exists. I search everywhere to no avail!!
This is what I have tried:
if (sections = [arr objectAtIndex:4])
{
/*.....*/
}
or
sections = [arr objectAtIndex:4]
if (sections == nil)
{
/*.....*/
}
but both throws an "out of bounds" error not allowing me to continue
(do not reply with a try catch because thats not a solution for me)
Thanks in advance
if (array.count > 4) {
sections = [array objectAtIndex:4];
}
If you have an integer index (e.g. i), you can generally prevent this error by checking the arrays bounds like this
int indexForObjectInArray = 4;
NSArray yourArray = ...
if (indexForObjectInArray < [yourArray count])
{
id objectOfArray = [yourArray objectAtIndex:indexForObjectInArray];
}
Keep in mind NSArray is in sequential order from 0 to N-1 items
Your are trying to access item which has exceeded limit and a array is nil then compiler would throw out of bound error.
EDIT : #sch's answer above shows how can we check if NSArray has required ordered item present in it or not.
You can use the MIN operator to fail silently like this [array objectAtIndex:MIN(i, array.count-1)], to either get next object in the array or the last. Can be useful when you for example want to concatenate strings:
NSArray *array = #[#"Some", #"random", #"array", #"of", #"strings", #"."];
NSString *concatenatedString = #"";
for (NSUInteger i=0; i<10; i++) { //this would normally lead to crash
NSString *nextString = [[array objectAtIndex:MIN(i, array.count-1)]stringByAppendingString:#" "];
concatenatedString = [concatenatedString stringByAppendingString:nextString];
}
NSLog(#"%#", concatenatedString);
Result: "Some random array of strings . . . . . "

Remarkable behaviour by NSScanner

I have the following string in an NSTextView:
Horus avenged his father Osiris
There are two tags assigned to this, Horus and Osiris. I use NSScanner to scan the string for both tags and highlight them with a yellow background when found.
The code is:
for (Tag *aTag in tags) {
NSString *aTagName = [aTag name];
NSUInteger strLength = [aTagName length];
NSScanner *aScanner = [[NSScanner alloc] initWithString: aString];
[aScanner setCaseSensitive: YES];
[aScanner setScanLocation: 0];
BOOL result = [aScanner scanUpToString: aTagName intoString: nil];
while (![aScanner isAtEnd]) {
NSUInteger position = [aScanner scanLocation];
if (result) {
NSRange aRange = NSMakeRange(position, strLength);
[storage removeAttribute: NSBackgroundColorAttributeName range: aRange];
if (onOrOff) {
[storage addAttribute: NSBackgroundColorAttributeName value: aColor range: aRange];
}
position = position + [aTagName length];
[aScanner setScanLocation: position];
}
[aScanner scanUpToString: aTagName intoString: nil];
}
}
This fails when the frist tag (in the above example it's Horus) is located at the very beginning (location = 0) of the scanned string. The tag is not found and the code keeps looping.
However, when I replace the string with:
After 10 years Horus avenged his father Osiris
... it all works and both my tags are found (as expected) and nicely highlighted.
Am I missing something or is this a bug in NSScanner?
See the docs for
- (BOOL)scanUpToString:(NSString *)stopString intoString:(NSString **)stringValue
If stopString is the first string in the receiver, then the method returns NO and stringValue is not changed.
The scanner has found the string, but returned NO, because it has not scanned through any characters to do so. Your code then doesn't increase the position variable, because that part is within the if (result) block.
I think removing the if statement should fix the problem. If the scanner didn't find the stopString, the while condition will fail and the code won't get into the loop at all.

How to create an NSString with one random letter?

I need to create an NSString that has a single random uppercase letter.
I can get random int's fine, and I could construct a C string from it and then make the NSString, but I imagine there has to be a better and more cocoa-ish way.
Thanks!
You can just make an NSString containing what you consider to be letters and pull a random character from it. Here's an example category:
#implementation NSString(RandomLetter)
- (NSString *)randomLetter {
return [self substringWithRange:[self rangeOfComposedCharacterSequenceAtIndex:random()%[self length]]];
}
#end
(You'll need to srandom(time()) at some point, obviously. Maybe include an initialize method in your category.)
I think the best way is to use a c string so that you can use an explicit encoding. Here's an example of that:
NSInteger MyRandomIntegerBetween(NSInteger min, NSInteger max) {
return (random() % (max - min + 1)) + min;
}
NSString *MyStringWithRandomUppercaseLetter(void) {
char string[2] = {0, 0};
string[0] = MyRandomIntegerBetween(65, 90); /// 'A' -> 'Z' in ASCII.
return [[[NSString alloc] initWithCString:string encoding:NSASCIIStringEncoding] autorelease];
}
Here's an alternative, that's really pretty much the same thing, but avoids the C string.
NSString *MyStringWithRandomUppercaseLetter(void) {
unichar letter = MyRandomIntegerBetween(65, 90);
return [[[NSString alloc] initWithCharacters:&letter length:1] autorelease];
}
I prefer the explicit character encodings in the first approach, but they're both correct.

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