Do I have to specify extern "C" when exporting symbols? - windows

I am wondering if extern "C" is a must or not?

Only if you want to call your code from C (or a different C++ compiler, which you should treat like C).
It is to disable name-mangling.
See this article on the C++ FAQ: http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html

No, you use extern "C" to provide a C-linkage to your C++ functions, so they won't be 'decorated' like normal C++ functions and to allow them to be called from C (or Objective-C).
Function decoration is used to implement the C++ function overloading feature and gives each variation of the function a different signature while allowing the developer to use the name he assigned.
Your C++ functions will be exported automatically by simply not using the static keyword. However if you have implemented your C++ functions within a Windows DLL it's necessary to use the declspec dllexport/dllimport keywords to access them externally.

Use of extern "C" switches off name mangling. If you don't do this you may make if hard for a client of your DLL to import your symbols.
Remember that different C++ compilers have different name mangling rules and so your mangled exported names may differ from the names used on import.
However, since it is wrong to import a class from a DLL if you are using a different compiler than that used for the DLL, this is rather a moot point.
So, if you are exporting classes (usually a bad idea anyway) it is easier to leave mangling on. Otherwise switch it off with extern "C".

Related

GNU C++ import name mangling [duplicate]

I came across an interesting error when I was trying to link to an MSVC-compiled library using MinGW while working in Qt Creator. The linker complained of a missing symbol that went like _imp_FunctionName. When I realized That it was due to a missing extern "C", and fixed it, I also ran the MSVC compiler with /FAcs to see what the symbols are. Turns out, it was __imp_FunctionName (which is also the way I've read on MSDN and quite a few guru bloggers' sites).
I'm thoroughly confused about how the MinGW linker complains about a symbol beginning with _imp, but is able to find it nicely although it begins with __imp. Can a deep compiler magician shed some light on this? I used Visual Studio 2010.
This is fairly straight-forward identifier decoration at work. The imp_ prefix is auto-generated by the compiler, it exports a function pointer that allows optimizing binding to DLL exports. By language rules, the imp_ is prefixed by a leading underscore, required since it lives in the global namespace and is generated by the implementation and doesn't otherwise appear in the source code. So you get _imp_.
Next thing that happens is that the compiler decorates identifiers to allow the linker to catch declaration mis-matches. Pretty important because the compiler cannot diagnose declaration mismatches across modules and diagnosing them yourself at runtime is very painful.
First there's C++ decoration, a very involved scheme that supports function overloads. It generates pretty bizarre looking names, usually including lots of ? and # characters with extra characters for the argument and return types so that overloads are unambiguous. Then there's decoration for C identifiers, they are based on the calling convention. A cdecl function has a single leading underscore, an stdcall function has a leading underscore and a trailing #n that permits diagnosing argument declaration mismatches before they imbalance the stack. The C decoration is absent in 64-bit code, there is (blessfully) only one calling convention.
So you got the linker error because you forgot to specify C linkage, the linker was asked to match the heavily decorated C++ name with the mildly decorated C name. You then fixed it with extern "C", now you got the single added underscore for cdecl, turning _imp_ into __imp_.

g++ library not found but not for gcc

I want to use my school custom library in a C++ project but the library linking seems not working... When I create my program in C and I try to compile it, it work...
See by yourself:
I think that the X11 and/or Xext libraries dependencies of the Mlx are in cause, there can be some
#if __cplusplus
void *x11_mlx_function_wanted(void);
#endif
I had already check if the mlx contains some check like that and I saw nothing.
Thank you in advance
EDIT
And I succeed in objective-c.
The problem is C++ name-mangling. If you declare a function in C11, it ends up with a "mangled" name, which encodes the namespace and the types of the arguments. That's necessary because in C++, various overloads can exist for the same function name. The overloads are independent functions; they do not even have to be in the same object library.
In the object library itself, the functions will have ordinary C names. But since the header file is processed with a C++ compiler, the declared functions will be named as though they were C++ functions.
One possible solution might be to declare all the included functions to be C functions:
extern "C" {
#include "/usr/X11/include/mlx.h"
}

Should use "__imp__ApiName#N" or "_ApiName#N"?

I have dumped a Windows SDK .lib file (kernel32.lib) with DUMPBIN, the output show me that there are two "versions" for every API name, for example:
_imp_ExitProcess#4
and
_ExitProcess#4
So, why there are two of the same with different name mangling? .
Let say i want to call ExitProcess from NASM, wich of them should i use when declare EXTERN?, mi practice shows me that i can call any of them but i don't know which one is the "correct" or the "prefered" to stick with it.
I think the _imp_ version is meant to be used with __declspec(dllimport) on Visual C++ compilers to prevent potential conflicts with code in the same module.
You're not supposed to use that fact explicitly in your code -- just use the original function, i.e. _ExitProcess#4.

How to create a drop-in replacement for an existing dll?

Beyond creating a dll with all the same functions with the same interface and calling conventions, does the replacement dll need to exactly duplicate the export map including ordinal numbers of the original as well? So that not only explicit loading via GetProcAddress works, but implicit linking as well?
(edit: this is an unmanaged, c/c++ windows dll I'm talking about, not .net)
You will need to mimic every export that any other client is using, you don't need to mimic "dead" exports that no one is using. You need to keep the ordinals only if other clients are linked by using ordinal instead of export name (which is quite rare).
There a is something that you need to keep in mind: If the dll contains C++ classes and it is not using extern "C" then you need to maintain binary comparability, meaning the classes in the replacement dll needs to have the same fields in the same order as the original classes. If your using interfaces that you need to keep the vtable with the same arguments for each method.

Using GetProcAddress when the name might be decorated

What is the correct way to use GetProcAddress() on a 32 bit DLL? On win32, there are three calling conventions, cdecl, stdcall and fastcall. If the function in the DLL is foo they will decorate the name in the following ways _foo, _foo#N and #foo#N.
But if the author of the dll has used a .def file, then the exported name will be changed to just "foo" without any decoration.
This spells trouble for me because if I want to load foo from a dll that is using stdcall, should I use the decorated name:
void *h = LoadLibraryEx(L"foo.dll", NULL, 0);
GetProcAddres((HMODULE)h, L"_foo#16");
Or the undecorated one:
void *h = LoadLibraryEx(L"foo.dll", NULL, 0);
GetProcAddres((HMODULE)h, L"foo");
? Should I guess? I've looked at lots of 32 bit DLL files (stdcall and cdecl) and they all seem to export the undecorated name. But can you assume that is always the case?
There's really no shortcut or definitive rule here. You have to know the name of the function. The normal scenario is that you know at compile time the name of the function. In which case it does not matter whether the exported name is mangled, decorated, or indeed completely unrelated to the semantic name. Functions can be exported without names, by ordinal. Again, you need to know how the function was exported.
If you are presented with a header file for a library, and want to link to it with explicit linking (LoadLibrary/GetProcAddress) then you will need to find out the names of the function. Use a tool like dumpbin or Dependency Walker to do that.
Now, the other scenario which might lead to you asking the question is that you don't know the name at compile time. For instance, the name is provided by the user of your program in one way or another. Again, it is quite reasonable to require the user to know the exported name of the function.
Finally, you can parse the PE meta data for the executable file to enumerate its exported function. This will give you a list of exported function names, and exported function ordinals. This is what tools like dumpbin and Dependency Walker do.
If __declspec(dllexport) is used during compilation and __declspec(dllimport) in header file, as well as extern "c", then you do not need to decorate those functions. The __declspec helps in using the undecorated names, but function overloads, namespaces, and classes still require same way to distinguish them.
Usually, object oriented functions are exported using function ordinals instead of their decorated names. Cast the ordinal as (char*)(unsigned short)ordinal, thus, GetProcAddress(module, (char*)(unsigned short)ordinal);
Edit: while most of Windows use UTF-16, GetProcAddress uses UTF-8, so it cannot use a wide character string.
GetProcAddress(module, L"foo") is identical to GetProcAddress(module, "f");

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