I want to write a ACPI method for windows Operating System, as a part of my college project and I am new to this assembly level programming.
I want to know whether ACPI Method will be in BIOS or it can be present in OS and ACPI driver is able to execute that?
ALso how exactly the ACPI Methods are exposed to OS from BIOS of the Current ACPI Methods?
Honestly it sounds like you haven't done ANY research at all. The first result in google returned a wikipedia page that answers your first question:
"...the standard brings power management into operating system control (OSPM), as opposed to the previous BIOS central system, which relied on platform-specific firmware to determine power management and configuration policy..."
"The OSPM implementation must expose an ACPI-compatible environment to device drivers, which exposes certain system, device and processor states."
http://en.wikipedia.org/wiki/Advanced_Configuration_and_Power_Interface
The APIs for the OSPM in Windows are not documented as well as the rest of the Windows API, but atleast there's something...: http://msdn.microsoft.com/en-us/library/ff536161%28v=vs.85%29.aspx
good luck! :)
Related
While we want to create a device file in file system, which one should we choose right now? Make a node in udev, which will show up in /dev or use sysfs which will show up in /sys.
I just think I can accomplish most of functions for a device through these two different ways. So it confused me a lot.
Thanks.
Use udev (and or define and publish some major & minor device numbers, like for mknod). See makedev(3)
Application programs want to access physical devices in /dev/ (not in /sys/). Data to/from a device go usually thru /dev/ char or block devices. Metadata and configuration can go thru sysfs
Read more about udev and about sysfs. See also device file wikipage.
You won't get very useful answers if you don't explain more concretely your issues... What exact kind of device are you thinking about? Very probably there exist already similar devices....
Publish very early (even in alpha stage, when it is not fully working) your device driver and software source code as free software preferably as GPLv2 (the license used by Linux kernel). Ask also on kernelnewbies. Work hard (perhaps more than a year) to get your driver incorporated in the official Linux kernel.
You should be familiar with Advanced Linux Programming (in the application userspace world) before attempting to code a kernel driver. After that, read books and resources on Linux kernel driver programming and study the source code of existing drivers in the recent Linux kernels.
Is it possible to access the EFI System Table from the OS? I would like to know where the Runtime Services are mapped. The reason for this is that the Windows API only exposes the variable services to user mode (Get/SetFirmwareEnvironmentVariable), but I was wondering if it would be possible to use the rest of the services by accessing them directly in a custom driver. I know that the Windows loader is mapping the table containing the virtual addresses of the services into the kernel memory, but I have not found a way to locate and read it. Can somebody provide suggestions or directions on how to accomplish this goal?
A year old question but I will answer it and maybe it would help somebody else.
Long story short. No it's not possible. It's entirely Windows internals and if Microsoft doesn't expose it there is no way to access UEFI Run-time Services. As for the UEFI variables they are stored in a non-volatile RAM and only the UEFI firmware (BIOS) knows where all the variables are stored and how. So there are 2 possibilities either BIOS provides a way for Windows to get a pointer to UEFI Run-time Services or Microsoft has an agreement with BIOS vendors, like: - ok guys, if you want your systems to be compatible with Windows here it is the memory location where you must store the pointer to your UEFI Run-time Services period.
I saw programs writing to NVRAM using SetFirmwareEnvironmentVariable.
Part1:
To the linux/unix experts out there, Could you please help me understanding about device drivers. As i understood, a driver is a piece of code that directly interacts with hardware and exposes some apis to access the device. My question is where does this piece of code runs, User space or Kernel space?
I know that code that is executed in kernel space has some extra privileges like accessing any memory location(pls correct if i'm wrong). If we install a third party driver and if it runs in kernel space, wouldn't this be harmful for the whole system? How any OS handles this?
Part2:
Lets take an example of USB device(camera, keyboard..), How the system recognizes these devices? how does the system know which driver to install? How does the driver know the address of the device to read and write the data?
(if this is too big to answer here, pls provide links of some good documentation or tutorials.., I've tried and couldn't find answers for these. pls help)
Part 1
On linux, drivers run in kernel space. And yes, as you state there a significant security implications to this. Most exceptions in drivers will take down the kernel, potentially corrupt kernel memory (with all manner of consequences). Buggy drivers also have an impact on system security, and malicious drivers can do absolutely anything they want.
A trend seen on MacOSX and Window NT kernels is user-space drivers. Microsoft has for some time been pushing the Windows Userspace Driver Framework, and MacOSX has long provided user-space APIs for Firewire and USB drivers, and class-compliant drivers for many USB peripherals. it is quite unusual to install 3rd party kernel-mode device drivers on MacOSX.
Arguably, the bad reputation Windows used to have for kernel panics can be attributed to the (often poor quality) kernel mode drivers that came with just about every mobile phone, camera and printer.
Linux graphics drivers are pretty much all implemented in user-space with a minimal kernel-resident portion, and Fuse allows the implementation of filing systems in user-space.
Part 2
USB, Firewire, MCI (and also PCI-e) all have enumeration mechanisms through which a bus driver can match the device to a driver. In practice this means that all devices expose metadata describing what they are.
Contained within the metadata is a DeviceID, VendorID and a description of functions the device provides and associated ClassIDs. ClassIDs facilitate generic Class Drivers.
Conceptually, the operating system will attempt to find a driver that specifically supports the VendorID and DeviceID, and then fall back to one that supports the ClassID(s).
Matching devices to drivers is a core concept at the heart of the Linux Device Model, and exact matching criteria used for matching is match() function in the specific bus driver.
Once device drivers are bound to a device, it uses the bus-driver (or addressing information given by it) to perform read and writes. In the case of PCI and Firewire, this is a memory mapped IO address. For USB it bus addressing information.
The Linux Documentation tree provides some insight into the design of the Linux Device Model, but isn't really entry-level reading.
I'd also recommend reading Linux Device Driver (3rd Edition)
I am trying to complete the picture of how the PC and the OS interacts together. And I am at point, where I am little out of guess when it comes to device drivers.
Please, don´t write things like its too complicated, or you don´t need to know when using high programming laguage and winapi functions. I want to know, it´s for study purposes.
So, the very basic structure of how OS and PC (by PC I mean of course HW) is how I see it is that all other than direct CPU commands, which can CPU do on itself (arithmetic operation, its registers access and memory access) must pass thru OS. Mainly becouse from ring level 3 you cannot use in and out intructions which are used for acesing other HW. I know that there is MMIO,but it must be set by port comunication first.
It was not like this all the time. Even I am bit young to remember MSDOS, I know you could access HW directly, becouse there ws no limitation, no ring mode. So you could to write string to diplay use wheather DOS function, or directly acess video card memory and write it by yourself.
But as OS developed, there is no longer this possibility. But it is fine, since OS now handles all the HW comunication, and frankly it more convinient and much more safe (I would say the only option) in multitasking environment. So nowdays you instead of using int instructions to use BIOS mapped function or DOS function you call dll which internally than handles everything you don´t need to know about.
I understand this. I also undrstand that device drivers is the piece of code that runs in ring level 0, so it can do all the HW interactions. But what I don´t understand is connection between OS and device driver. Let´s take a example - I want to make a sound card make a sound. So I call windows API to acess sound card, but what happens than? Does windows call device drivers to do so?
But if it does call device driver, does it mean, that all device drivers which can be called by winAPI function, must have routines named in some specific way? I mean, when I have new sound card, must its drivers have functions named same as the old one? So Windows can actually call the same function from its perspective? But if Windows have predefined sets of functions requored by device drivers, that it cannot use new drivers that doesent existed before last version of OS came out.
Please, help me understand this mess. I am really getting mad. Thanks.
A Windows device driver is a bit like a DLL: except that instead of an application dynamic linking/loading it, it's the O/S that dynamic links/loads it.
Registry entries tell the O/S what device drivers exist (so that the O/S knows which device drivers to dynamic-link/load).
The device drivers run in ring 0. In ring zero, they (device drivers) don't have access to (can't link to or use) Windows APIs: instead they have access to various NT kernel APIs.
But if it does call device driver, does it mean, that all device drivers which can be called by winAPI function, must have routines named in some specific way? I mean, when I have new sound card, must its drivers have functions named same as the old one? So Windows can actually call the same function from its perspective?
Basically yes. All the device drivers within a given type or class (e.g. all video drivers, or all disk drivers) have a similar API, which is invoked by the O/S (and/or invoked by higher-level drivers, for example disk drivers are used/invoked by file system drivers).
The Windows Device Driver Kit defines the various APIs and includes sample drivers for the various types of device.
But if Windows have predefined sets of functions requored by device drivers, that it cannot use new drivers that doesent existed before last version of OS came out.
The O/S is dynamic-linking to the device driver functions: because device driver APIs are predefined, device drivers are interchangeable as far as the O/S is concerned; new device drivers can be written, provided they support (are backward-compatible with) the standard device driver API.
The dynamic-linking mechanism is very similar to the way in which COM objects or C++ classes implement any predefined pure-abstract interface: a header file in the DDK declares the pure-abstract interface (like virtual functions), device drivers implement these functions, and the O/S loads the drivers and invokes these functions.
The basics:
Please note that this explanation is simplified and sometime only true for most cases and not all.
Most HW devices you will ever encounter will have these basic operations:
Write to memory(or Registers) on them.
Read from memory(or Registers) on them.
This is enough to control the HW, to give it the data it needs, and to get the data you want from it.
These memory areas are mapped by the BIOS and/or the OS to the Physical memory range on your PC (which may in turn be accessed by your driver.)
So we now have two operations READ and WRITE that the device driver knows to do.
In addition, the driver can read and write in a manner that does not involve the cpu. This is called Direct Memory Access (DMA) and usually performed by your HW.
The last type of operation is called INTERRUPTS and is meant for your HW to notify your driver of something that just happend. This is usually done by the HW interrupting the CPU and calling your driver to perform some operation in high priority. For example: an image is ready in the HW to be read by the driver.
What is kernel's KMS(kernel mode setting) API?
ModeSetting does refer to the graphic stack. It is the process of setting up the clocks and scanout buffers, initialize the chips, lighting up the displays and so on.
The kernel subsystem responsible for this is the DRM subsystem. It has a userspace library that is developed in lock-step with the kernel part and allows i.e. Xorg access to the userland facing part of the interface (normally called ABI). The hardware-facing side of the kernel interface is usually referred to as the API.
Specifically you can use the 'xrandr' binary to instruct XOrg via the randr-protocol to instruct the kernel to change the mode. That binary is installed alongside the X server and also gives you some information about the graphics card and the current mode.
The DRM ModeSetting API is IOCTL based and the following site gives an technical overview: http://dri.freedesktop.org/wiki/DrmModesetting
Also the documentation in the current linux-3.7 releases is quite improved. To check that out, you have to fetch the latest kernel sources, and then, in the kernel sourcetree do
$ make htmldocs
and then look at the generated file Documentation/DocBook/drm/index.html .
Hth
Mode setting is usually related to Graphics setup.
A reference article dated April 19, 2008 notes,
kernel mode-setting involves moving the mode-setting code for video adapters from the user-space X server drivers into the Linux kernel. This may seem like an uninteresting topic for end-users, but having the mode-setting done in the kernel allows for a cleaner and richer boot process, improved suspend and resume support, and more reliable VT switching (along with other advantages). Kernel mode-setting isn't yet in the mainline Linux kernel nor is the API for it frozen, but Fedora 9 shipping next month will be the first major distribution carrying this initial support. In this article we're looking more closely at kernel mode-setting with the Intel X.Org driver as well as showing videos of kernel-based mode-setting in action.
Here is a Fedora wiki KernelModesetting page.