While we want to create a device file in file system, which one should we choose right now? Make a node in udev, which will show up in /dev or use sysfs which will show up in /sys.
I just think I can accomplish most of functions for a device through these two different ways. So it confused me a lot.
Thanks.
Use udev (and or define and publish some major & minor device numbers, like for mknod). See makedev(3)
Application programs want to access physical devices in /dev/ (not in /sys/). Data to/from a device go usually thru /dev/ char or block devices. Metadata and configuration can go thru sysfs
Read more about udev and about sysfs. See also device file wikipage.
You won't get very useful answers if you don't explain more concretely your issues... What exact kind of device are you thinking about? Very probably there exist already similar devices....
Publish very early (even in alpha stage, when it is not fully working) your device driver and software source code as free software preferably as GPLv2 (the license used by Linux kernel). Ask also on kernelnewbies. Work hard (perhaps more than a year) to get your driver incorporated in the official Linux kernel.
You should be familiar with Advanced Linux Programming (in the application userspace world) before attempting to code a kernel driver. After that, read books and resources on Linux kernel driver programming and study the source code of existing drivers in the recent Linux kernels.
Related
I'm having a bit of a hard time fully understanding how the kernel starts in linux. I'm a wince developer and our company decided to run with linux instead now.
We outsourced all of the board bringup and the package I recieved is quit a bit different for the prototype board we have compared to the nitrogen6x we have been using.
Before i start listing the differences for the distro we created, the kernels are identical. The distro we have been using is a busybox system. The one we recieved from the vendor is sysvinit. I removed mdev from busybox and we are only using udev.
when I use the kernel on our busybox build the touch screen drivers breaks, or doesn' run, or does something totally magical. I'm not quit sure... there is a /dev/input/event0 device which when run on the sysvinit side is a touch device.. Is the kernel not the mechanism that binds the built-in drivers to a device node? I thought udev was for more dynamic events in the system.
On the other hand I can't really tell whats been loaded on my device. Is there a way to list running drivers that were built into the kernel? my touch pad is up? This is a fairly simple process of looking at the registry on wince to see which devices were loaded.
I guess what I'm really trying to discover, isn't so much how to add a driver to the kernel, its how the whole thing gets is plumbed together. I've found plenty of documents on createing kernel modules, but i haven't found a good resource on how to pull everything together from scratch so you can actually use said modules. Going back to the example of the touchscreen driver, its built into the kernel, how does that get plugged into /dev/input/event0??
I'm kind of having a difficult time finding good resources mostly because searching google for varations of linux/drivers/device nodes/ piles in tons of random crap from everywhere.
What you probably want to use now is evtest. It will allow you to know what are the input devices that are present and ready to use on your system.
To get more information on the input subsystem and more generic information on how the kernel is working, I can direct you to our training materials. The materials are free to download, use and redistribute.
The general answer is, there is no single, easy place to look to discover what drivers have been loaded by the kernel if they are compiled in. Of course, lsmod will display any drivers that were dynamically loaded after kernel boot.
The kernel does not create device nodes. That is, to quote your question, the kernel does not "bind" the driver to the device node. The association between kernel driver and device node is contained in the major and minor numbers registered when the driver is initialized. You can have a device node on your file system for which there is no corresponding driver (common especially in older devices where device nodes were statically created on the file system) and you can also have a driver installed for which there is no device node.
Modern Linux distros have dynamically created device nodes created on a mount point called /dev and this is usually a tmpfs file system, meaning it is volatile - it gets destroyed on every boot and recreated dynamically on each new boot.
udev is the magic that creates most device nodes based on events that it receives from the kernel when a new device is discovered (this can be after boot on device plugin, like a USB disk) or on startup when udev reads the queued events and acts on them. As you noted, busybox has a limited udev implementation called mdev.
Study udev and you will get a much better understanding of the process. Hope this helps a little.
Part1:
To the linux/unix experts out there, Could you please help me understanding about device drivers. As i understood, a driver is a piece of code that directly interacts with hardware and exposes some apis to access the device. My question is where does this piece of code runs, User space or Kernel space?
I know that code that is executed in kernel space has some extra privileges like accessing any memory location(pls correct if i'm wrong). If we install a third party driver and if it runs in kernel space, wouldn't this be harmful for the whole system? How any OS handles this?
Part2:
Lets take an example of USB device(camera, keyboard..), How the system recognizes these devices? how does the system know which driver to install? How does the driver know the address of the device to read and write the data?
(if this is too big to answer here, pls provide links of some good documentation or tutorials.., I've tried and couldn't find answers for these. pls help)
Part 1
On linux, drivers run in kernel space. And yes, as you state there a significant security implications to this. Most exceptions in drivers will take down the kernel, potentially corrupt kernel memory (with all manner of consequences). Buggy drivers also have an impact on system security, and malicious drivers can do absolutely anything they want.
A trend seen on MacOSX and Window NT kernels is user-space drivers. Microsoft has for some time been pushing the Windows Userspace Driver Framework, and MacOSX has long provided user-space APIs for Firewire and USB drivers, and class-compliant drivers for many USB peripherals. it is quite unusual to install 3rd party kernel-mode device drivers on MacOSX.
Arguably, the bad reputation Windows used to have for kernel panics can be attributed to the (often poor quality) kernel mode drivers that came with just about every mobile phone, camera and printer.
Linux graphics drivers are pretty much all implemented in user-space with a minimal kernel-resident portion, and Fuse allows the implementation of filing systems in user-space.
Part 2
USB, Firewire, MCI (and also PCI-e) all have enumeration mechanisms through which a bus driver can match the device to a driver. In practice this means that all devices expose metadata describing what they are.
Contained within the metadata is a DeviceID, VendorID and a description of functions the device provides and associated ClassIDs. ClassIDs facilitate generic Class Drivers.
Conceptually, the operating system will attempt to find a driver that specifically supports the VendorID and DeviceID, and then fall back to one that supports the ClassID(s).
Matching devices to drivers is a core concept at the heart of the Linux Device Model, and exact matching criteria used for matching is match() function in the specific bus driver.
Once device drivers are bound to a device, it uses the bus-driver (or addressing information given by it) to perform read and writes. In the case of PCI and Firewire, this is a memory mapped IO address. For USB it bus addressing information.
The Linux Documentation tree provides some insight into the design of the Linux Device Model, but isn't really entry-level reading.
I'd also recommend reading Linux Device Driver (3rd Edition)
I'm building an IOKit CFPlugin driver for OS X. I'll be working with network data coming in that will be translated to MIDI data. No hardware is involved other than the built-in Airport. I have experience with drivers on Windows machines and firmware but this is my first dip into doing it on the Mac. So far things are going pretty well, but the Apple documentation sez: "For safety reasons, you should not load your driver on your development machine."
I only have one Mac. I really don't want two Macs- sorry, Apple. Should I take this warning seriously? Are there things I need to know?
Thanks, Tom Jeffries
You could also consider running OS X inside a VM as your testbed. It would surely be much more convenient that having a separate boot volume.
The warning is rather poorly worded; what you should consider doing is using a separate boot volume (partition) for trying out your driver, since it's possible to arbitrarily hose your system with your driver.
If you're doing kernel development on any OS that isn't isolated from your main system (via a VM, alternate boot disk, etc.), you're crazy!
What may be a bigger issue is that you can't do any kernel debugging, because the only option for that is to use GDB on a remote OS X system. For this, you may want to consider running OS X in virtualization.
you DEFINITELY want to have some way to recover a fubar kext installation: a bootable external drive or something you can quickly restore from-- this is the main reason for Apple's warning against running in-development-kernel-extensions on your production machine.
Nicholas is right that in order to debug using gdb (the only way in kernel space) you do need two machines. I've never tried using a VM as Coxy suggests: but I guess it's feasible (assuming that you run your kext on the virtual machine and use the real host machine to run gdb).
My preferred method for tracing and debugging in the kernel is kprintf() routed to firewire (aka firewire kprintf (man fwkpfv) ). for this you do need two machines with firewire ports.
finally, being an old computer musician myself, I wonder why you want to program a MIDI synthesizer (or transformer) on the network stack level. my guess is that you would have a much more gratifying experience working in userland (where you can use floating point math...)
if you need some hints or tips, feel free to get in touch...
|K<
from the ADC Kernel Programming Guide
Kernel programming is a black art that
should be avoided if at all possible.
Fortunately, kernel programming is
usually unnecessary. You can write
most software entirely in user space.
Even most device drivers (FireWire and
USB, for example) can be written as
applications, rather than as kernel
code. A few low-level drivers must be
resident in the kernel's address
space, however, and this document
might be marginally useful if you are
writing drivers that fall into this
category.
I am aware of windows kernel but new to linux kernel. I just need to know how its done in linux, i.e. the program development.
You can check there (free-electrons.com), it's a good informations source for kernel developement. (specialized in embedded linux, but most of the docs are available for standard development)
You have also the classical Linux Devices Drivers, which is very complete and detailled.
And last but not least, the Linux kernel documentation.
Linux does not have a stable kernel API. This is by design, so you should generally avoid writing kernel code if you can; it is unlikely to remain source-compatible indefinitely, and will definitely NOT be binary-compatible, even between minor releases.
This is less-or-more true for vendor kernels; Redhat etc DO maintain source & binary kernel compatibility between major revisions.
More work is gradually being done in the kernel to reduce the amount of kernel-code required to carry out various tasks, such as driver development (for example, USB drivers can typically be done in userspace with libusb), filesystem development (FUSE) and network filtering (NFQUEUE). However, there are still some cases where you need to; in particular, block devices still need to be in the kernel to be able to be usefully used for boot devices and swap.
inHi, this question is fast, but from my point of view its pretty hard. I have been messing with implementing USB device built from MCU. So I found project called V-USB which is software-emulated USB interface for Atmel MCUs. But this is not so important.
The question is, on their site, they say that using custom USB class, you can simply write host software on Unix, but you need driver DLL for Windows. The problem is, they dont explain why.
So, please, why? I dont know Unix based systems, but I thought that the very basics of different OS are the same becouse thay rise from the same hardware, and even Unix cannot do HW IO operations from user mode.
I know about libraries for USB communication like LibUSB and so, but I want to know the very reason why thay say that its easy on Unix. Thanks.
EDIT:
Thanks for answer, but can I have further question? How this everything is a file works? I mean, my vision of driver on Windows is a program running in kernel mode, thus allowed to access CPU IO ports, which either provides functions to OS by some standarts, to allow Windows to use it (for example HDD driver must be accessible from filesystem driver by standardised set of functions, to allow any HDD work the same).
With this all you have to do is call drivers via WinAPI function or directly call its functions. But USB implements new feature which is different classes. So there is main USB root driver to handle USB and calling right secondary drivers for right devices. Than there is the same procedure, you just call your USB driver.
But if in Unix everything is a file, how are handled different classes? I just cannot imahine how this works in some analogy to Windows way. Does that file represents the way to communicate with USB root driver?
Everything in UNIX is a file, which supports simple operations. No matter if you are communicating via a terminal or a via a usb device, everything is a stream of bytes to a file.
* read
* write
* lseek
* close