Fancybox not playing nice with Cycle Plugin - Advice? - jquery-plugins

On a couple pages of mine I have a Fancybox lightbox and I have a jQuery Cycle Plugin. Normally it works fine. There are instances when I click the link that creates a lightbox then when I close it the Cycle Plugin transitions and does not come back. It makes a huge gap of space when this happens.
I am not sure what is going on, this does not happen 100% of the time. Its sporadic. I am unsure if this is a one browser issue or multiple browsers as I was able to recreate this in FF5 on two different machinces but have not replicated this in other browsers.
Any Advice?
Thanks - Here is the page: http://www.ubhape2.com/artists/ (note: any artist page has this same header and happens on all of them. The fancybox is any link referencing "Choosers")

Found out an answer to those who have similar issues (this answer came from the Fancybox forums):
After further tests, I figured out what the issue is and it happens when you open and close Fancybox quickly and successively it seems that the animation behind (jQuery cycle) is creating something called "animation queue buildup" (http://www.learningjquery.com/2009/01/quick-tip-prevent-animation-queue-buildup), which happens when interacting with other js scripts that handle animation (Fancybox uses opacity animation in the overlay).
I would say that this is not a fancybox issue and that you should bring the issue to the cycle plugin forum, however (since you are using the lite version), you may want to edit the cycle js file and do the following changes to minimize the impact of the issue (at least it won't disappear from your page):
Replace the line 166:
var fn = function() {$n.animate(opts.animIn, opts.speedIn,
opts.easeIn, cb)};
with this:
var fn = function() {$n.animate(opts.animIn, 1000, opts.easeIn, cb)};
and line 167:
$l.animate(opts.animOut, opts.speedOut, opts.easeOut, function() {
with this:
$l.animate(opts.animOut,{queue:false, duration: opts.speedOut},
opts.easeOut, function() {

Related

Skrollr Excessively Jerky

I've been working on a Skrollr site but it appears to be getting excessively jerky. I've had dev tools open and have found a few really really slow frames, but I don't have the knowledge to track down exactly what is going wrong.
My observations are:
it is slower scrolling down than up
intermittently it is absolutely fine
So far I have tried a few things
Given the first segment a translateZ value to try and separate out the paint (I have no idea if this is correct – I'm really at the limit of my knowledge!)
Had a go getting rid of the relative animations (data-top-bottom etc) which could well be slowing things down, but after changing everything back to static numbers (data-1000 etc) its still almost identical
Can anyone shed any light on this? The URL is http://fieldviewfestival.co.uk/500 ... power up!
I think I've fixed it!
The webfonts weren't fully loaded when skrollr kicked in. After initializing it I added a
$(window).load(function(){
Where I refreshed skrollr I then added the following:
s.refresh();
I think the main problem was that the height of the page wasn't calculated by the time skrollr kicked in.
Also I had a strange scrollbar left over (so a scrollbar on the body AND html), which skrollr hadn't removed so I also added above that function
$(window).trigger('resize');
The final initialize looks like this:
var s = skrollr.init();
$(window).load(function(){
// console.log("Loaded");
$(window).trigger('resize');
s.refresh();
});
NB Silly miskate I made as well, don't use the function $(document).load(

Webgl and three.js running great on chrome but HORRIBLE on firefox

Basically I am downloading a zip file and extracting a collada file to load in the browser. This works freaking awesome in chrome but is REALLY slow with model movement from the mouse in Firefox. I cant seem to figure this out or if there's a setting I'm missing to speed up Firefox or what. The file is loaded up here
http://moneybagsnetwork.com/3d/test.htm
Its using jsunzip and three.js to load everything. I've bypassed the jsunzip and that's not the issue. I've also dumbed down the model to not use any event listeners and no lights and that didn't help one bit. Completely stumped here and the model really isn't that big :/
Here is a link to a zip of the files I'm using
http://moneybagsnetwork.com/3d/good.zip
Sorry about the multiple commented lines. I might turn things back on if this gets fixed.
I have noticed that Chrome is usually way faster and more responsive with Three.js applications than Firefox. The difference is not so much on the WebGL side, but at the plain Javascript supporting code.
Looking at your code, it seems you do some very heavy javascript stuff on your onmousemove function. This could very well cause much of the performance gap between the browsers. Mousemove is executed many many times during each and every mousemovement, so it quickly adds up to slow performance. It could also be that Firefox actually creates more mousemove events for similat cursor movements (not sure).
You could either move most of the raycasting and other stuff from mousemove to mouseclick. Alternatively, you could implement a delayed mousemove so that the function is called only maximum of X times per second, or only when the mouse has stopped. Something like this (untested but should work):
var mousemovetimer = null;
function onmousemove(event){
if (mousemovetimer) {
window.clearTimeout(mousemovetimer);
}
mousemovetimer = window.setTimeout(delayedmousemove, 100);
}
function delayedmousemove(event) {
// your original mousemove code here
}
Maybe your graphics card is in our blacklist. There is usually a note about this towards the bottom of about:support.
Cards can be blacklisted for various reasons, missing drivers / features, occasional crashes ... see:
http://www.sitepoint.com/firefox-enable-webgl-blacklisted-graphics-card/
To enable WebGL, set webgl.force-enabled to true.
To enable Layers Acceleration, set layers.acceleration.force-enabled to true
To enable Direct2D in Windows Vista/7, set gfx.direct2d.force-enabled to true

Video Background/ Chrome browser only shows video when user clicks on screen?

I am using a video background plugin on this site http://kimcolemanprojects.com/index.html
Its works great on all browsers, only on chrome the video doesn't show until the user clicks on the screen, which is just a white screen.
Looks like its bound to a click event but I can not work out where. I can see no events bound to this page.
Thanks for your help.
Angela
This is a strange one indeed. It only happens for me when I open your site in a background tab. There are definitely no click handlers. (See "Event Listener Breakpoints" in dev tools.) And the video element does exist and is loaded, even though it's not displaying. So I suspect it's either a bug in Chrome or a quirk in how it handles certain slow-loading pages.
One thing that seems to make it show up is to tweak the CSS in the developer tools. So try adding this to your page at the end of the body element:
<script>
$(document).ready(function() {
setTimeout(function() {
document.getElementsByTagName('video')[0].style.display = '';
}, 500);
});
</script>
That works for me when I run it in the console, so hopefully it will work in script.
Also, there are a few easy things you can do to make the page load much faster and mitigate this particular problem, even if you can't make it go away completely.
Set a dark background color. That way, when the video takes some time to load, people will be able to see the white text immediately.
Make the video MUCH smaller. It's about 21MB, which is way too big for a background. It's encoded at around 3400kb per second, which is more than you need even for HD video on the web. Try it at 1000kb or even less. Maybe 500kb. And don't include an audio track in the video file.
Save the poster image as a jpg instead of png. It's 140kb. You can get it much smaller.
Put all your scripts (except for the mobile redirect) at the bottom of the body tag. This way you can at least get the text and background color displaying without having to load your scripts.

Mobile webapp performance issues

I’m building a mobile web application, and even though I’m still in a prototyping kind of the process, I’m having a hard time fixing certain performance problems.
The application itself (works all smooth in desktop browsers, but significantly sluggish in Mobile Safari): Hancards webapp prototype. You may login as mifeng:wangwang or create a new user.
The overall clumsy performance could be tolerable though, except for one thing: the browser simply crashes (!) when you open a set page, tap ‘view’ (enlarge all cards) and then try to go back to the previous page.
The code that gets executed when ‘view’ is tapped is this (very sluggish by itself as well; any way to improve it?):
if ($(this).hasClass('big')) {
$('.card').unwrap().removeClass('big flippable').addClass('small');
$(this).removeClass('big');
}
else {
$('.card').wrap('<div class="bigCardWrap" />').removeClass('small').addClass('big flippable');
$(this).addClass('big');
}
And another thing, a pretty weird bug. Very often the ‘word of the day‘ block won’t display the text node for the last element (<div class="meaning">), even though it’s in the code. The text will not show unless you ‘shake’ the DOM anyhow (unticking and ticking back one of the associated CSS properties can also achieve that). This happens in both desktop and mobile Safari browsers.
The code that writes it in there is this:
// While we are here, also display the Word of the day
$.post('ajax.php', {action: 'stuff:showWotd'}, function(data) {
// Decode the received data
var msg = decodeResponse(data);
// Insert the values
$('.wotd .hanzi').text(msg.content[0]['hanzi']);
$('.wotd .pinyin').text(msg.content[0]['pinyin']);
$('.wotd .meaning').text(msg.content[0]['meaning']);
});
I don’t expect you to advice me on how to fix the performance of the whole application (I will probably have to revise the overall scope of the project instead of trying to find workarounds), but I at least would like to see how to solve these two problems. Thank you!
The only performance issue I see in the script is the wrap/unwrap calls - adding and removing elements from the DOM tends to be fairly slow, and you can probably get the same effect by always having a wrapper element and changing its class rather than adding or removing it.
However, the performance issues you are seeing are most likely in your css:
3D transforms can be much faster than 2D due to hardware acceleration. It looks like you already have this, though you do need to be careful about which elements it is applied to
Shadows have real performance issues, especially when animated. Removing them will probably fix most of the slowness.
Rearranging background images can help - A single background image under transparent pages is faster than having a background image for each page.

Jquery cycle plugin float problem and browser compatibility

I'm building a new site for myself as freelancer. I'm planning to use the cycle plugin in the header but I'm experiencing a small problem.
I wrote HTML and CSS for de items that need to be cycled. Each div.feature inside div#featured should be cycled. A div.feature exist of an image and a div.info. They are both floated left, so they would appear next to eachother.
After writing the HTML and CSS I wrote the Jquery and when I test the page I see the first div.feature perfectly displayed, but after the first cycle all the floats seem to go wrong.
You can check it here: http://webstudions.be/projects/layout6/
Also chrome and safari seem the make another mistake as firefox, ie9 and opera.
Does anybody has an idea of how I should fix this or how I could get this to work??
In your CSS Try adding the following line to your elements style:
clear: both;
This generally fixes my float problems.

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