I'm developing a game using the engine cocos2d. How to use this engine to create an animation similar Fireball (when the flaming fireball bounce off the screen and leave a trail of smoke behind it.) ?
try using a particle emitter like the one at http://particledesigner.71squared.com/
Related
I would like animate a object similar 3D sequence diagram using Unity 3D. I donĀ“t know what is better form to animate, if Animation or Animator...
So, I do a preview on Power Point https://youtu.be/tgfPIT47xGY
Animation vs Animator:
The Animation component is an old component used for animation in our legacy animation system. It remains in Unity for backwards compatibility but you should not use it for new projects. Use the up-to-date Animator component instead. SOURCE
Use the Animation Editor View for this.
To animate Game Objects in Unity, the object or objects need an Animator Component attached. This Animator Component must reference an Animator Controller, which in turn contains references to one or more Animation Clips.
When using the Animation View to begin animating a GameObject in Unity, these items will be automatically created, attached and set-up for you. SOURCE
Though slumtrimpet is obviously right, I can't see why you might need animations to create something like the video you shown. Why don't just use sequential instantiates with the help of coroutines or simple timers?
I am developing a game in Unity3d and I have some scripts which uses OnGUI() method and they are attached to my GameMenu object. I need to play a particle system on the scene while the GUI scripts are active. When I do that I cant see the particle system because OnGUI method is disabling my MainCamera and is on top of everything on the scene.
So is there a way to play particle system in front of OnGUI() method ?
This is how my scene looks like:
On the red marked area, I want my particle system being played to underline the selection. But the whole menu is designed with OnGUI() method and my particle system is playing behind where I cant see.
Avoid using OnGui it's pretty deprecated. Unity supports this feature with its new GUI system. However, using OnGUI it is not possible (without using 3rd party tools).
I was wondering how to build/import an animation in XCode? Do I really need to use SpriteKit? Is there a simple/lightweight solution?
This is my animation (build in Flash)
https://dl.dropboxusercontent.com/u/829184/loading_gabel.swf
You don't need to use SpriteKit. You can stick with UIAnimation because all you are trying to achieve is rotating the image certain degrees at certain intervals.
I'm currently building a 2d platformer and encountered a few problems.
My player has a script so that when the player hits a cube with a rigid body, the cube can be pushed. When the character pushes the object, the regular walking animation is displayed.
I want to play the pushing animation at that moment but cant seem to fix it. I read a lot of topics on the internet about the difference between unity new Animator editor and the older versions.
Is there a simple way to trigger the animation on hit, and how do I have to add it in the Animator? Also with witch states should it be connected?
Found it on google, maybe it will help
http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview
He uses a Layer for the animation of the cannon so he animates regardless of the body animation.
Simple Animation - first thought that came up, when 2 objects collided.
For example: Player collides with object Bouncer. What would happen?
Player class start bouncing animation
Bouncer class start self animation to inform user that bouncing started
this is simple animation that looks pretty good but, I have an idea how to add more realism to this and i want to, ask is it really possible to do this?
Let's say same situation player collided with bouncer
Make player invisible
In Bouncer class start animation (animation frames painted with Player and Bouncer motion (e.g preparing for jumping))
in step 2 Players position changed, putting players into position where bouncing animation ended
Make player visible
start Jump
If it is really possible, then i think this will look more realistic. Is there any sample code for this?
Animating anything in Cocos2D can be very time consuming. If you are doing vector/pixel work, you must create a frame for every single change in the animation, which can be very challenging if you don't have much in the way of an artistic background. Might I recommend something like Adobe Flash which will semi-automate the animation process. It has a function to export the animation to frames (individual PNGs), which could be turn into an animation using CCAnimation and some helper classes.
You can create your animation using After Effects, for instance, that generates a set o frames. Then you can use a software like Sprite Helper to embed that animation in cocos2d.
On your project you just have to load it and play it when you need.
http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d