Where is MonoDevelop.Macinterop reside? - interop

I see some classess I would Like to use here
https://github.com/mono/monodevelop/tree/master/main/src/addins/MacPlatform/MacInterop
But I cannot find the dll where the namespace MonoDevelop.Macinterop resides in??

it's in MacPlatform.dll
Since that dll depends on several other large MonoDevelop dlls, I would recommend you copy the code you need into your own project.

Related

Can Wix Bundle access and call function from a DLL included in within an included MSI?

I have a solution that includes a WixBundle with 2 internal MSIs.
I would like to share code between the bundle and my product, for example -
I have a project that is calling a function isLegit(), I would like that both my product and the WixBundle to use the same function, without duplicating the code.
I imagine it is somehow possible to pack all the shared functions I need in a single project (DLL), and open it via the bundle, but I can't find anything on how this should be done.
Any guidance appreciated
I did manage to achieve this behavior by using .h files only and include them in both projects. But this is not the correct way to do this I assume...
You can certainly build a single DLL and use that both in your product and bundle's BootstrapperApplication. But the DLL file is duplicated for use in the bundle and the installation package for the product.

How can you identify which project produces a particular dll?

Is there anyway within Visual Studio / TFS to identify which project produces which dll?
I'm aware you can look under a particular project's properties and see what the name of the dll is, but in the circumstance where you have loads and loads of projects this doesn't seem very efficient.
I've got the situation where I've got a project that references a dll, which includes a method I want to examine, but I don't know what project produces this dll.
Unfortunately, no. The only way I know is that you may could use a decompile extension. (Strongly not recommend to use) Through the source code after decompile, you can view namespace and judge which project produces the dll. (Under normal circumstances)
And you may also have to face some problems such as:
Legal issues
Need to pay for the extension
Only work for C#/.Net
The source code may be confusion and not standard
This should be a one time activity, you can go ahead and take a look into the project file, in case of C# project the csproj file.
If you do not want to do it opening each file, then i would say write a small tool to read all the project files and look for the name.
BTW, this will be different for different projects, and you need to find out the proper location to look.

What is the best way to include references to my own assemblies in a project template?

We have developed a library in C#, and now I wish to create a project template to aid in using the library correctly.
I want new projects to include a reference to the library assembly, but would prefer not to have to deploy the assembly to the GAC, or to depend on the assembly residing in some specific location.
What I am thinking is to include the .dll in the project template .zip file. That means it will end up somewhere inside the project folder of new projects. Perhaps in a folder named Lib. Then the reference hint in the project file can point to that folder. Is that a good idea? What problems might I face down the road?
Is there perhaps some mechanism for including such 3rd party libraries in project templates that I'm not aware of? How have you tackled this? Surely I'm not the first.
I have had to address this issue in the past. In one case, it was a logging library that was installed to the GAC, which meant the Reference element simply needed the assembly name. In another case, we installed the library to the file system, created a registry key that contained the location (in case the user got cute and changed the install location on us) and used a project template wizard to look up the registry key and populate a replacement item to have the correct location in the Reference's HintPath. (Note: the template wizard approach requires you to install your wizard's assembly to the GAC, which it sounds like you're trying to avoid...)
If you don't want your library to be installed in either the GAC or a specific location, the approach of including the assembly in the project is pretty much your only remaining option. On the positive side, deployment of your project template is fairly straightforward and you don't have to muck with the GAC, custom wizards, etc. On the negative side, if you ever create a new revision of your library, your users will need to update every project's copy of the library.

How to choose a name for projects in solution?

Maybe that's silly, but I'm confused again when trying to find appropriate names for my projects.
I have a solution with two projects. First project is a library, which will be used by other libraries in the future, for creating plugins for my app. Second project is a exe, which uses first project to create GUI and do some stuff, eg. load plugins.
In similar situation, when one project is a dll and second is an exe, how do you choose names for each project?
Lets say, that I would like to peek a name GraphDemonstration. The exe should be GraphDemonstrationGUI and dll - GraphDemonstration? But exe is not just a GUI. So maybe GraphDemonstration for exe and GraphDemonstrationLib for dll?
I have had similar situation in the past. Maybe there is some kind of naming convention? I don't even know if my "problem" is related to VS only.
GraphDemonstration for your EXE is fine because it describes the purpose of the EXE. However, you said the library will be used by other projects later so the "GraphDemonstration" part of GraphDemonstrationLibrary may not be the best choice. Perhaps GraphLibrary, or GraphHelper, or maybe more specific depending on what is actually included in the library. For example, if the library handles instantiating an Excel object to generate a graph you could call it ExcelGraphHelper.dll.
If this is library of main class CSomeClass I name project SomeClassLibrary.
For projects smillary but non from main object.

How to associate external files with an assembly

Let's say you have a class library project that has any number of supplemental files that also need to be included with the compiled assembly (e.g. simple text files or even a legacy unmanaged DLL that's wrapped by the assembly as an interop layer). While embedding the supplemental files into the assembly itself is relatively straightforward, we have situations where this is not possible or just undesirable. We need to have them as "sidecar" files (i.e. files alongside the assembly, potentially in subdirectories relative to the assembly)
Adding those files to the project with an appropriate value for "Copy to Output Directory" specified appears to be sufficient for projects that are completely self-contained within a solution. But if a separate project in another solution adds a reference to the assembly, it does not automatically pickup its sidecar files. Is there a way in the project to somehow mark the resulting assembly such that anything referencing the assembly will also know it needs to include the associated sidecar files? How do you do this?
You can use al.exe, but there also appears to be a C# compiler option. You want to create a multifile assembly using the /linkresource C# compiler option. Instructions are here, but the command is similar to this:
csc /linkresource:N.dll /t:library A.cs
Where N.dll is a native DLL that will go wherever the managed assembly goes (including into the GAC.) There's a very clear description at the link I provided.
Have you tried creating a setup for your solution ? There's an option of including sidecar files targeting to application installation directory.
Another option would be to include the sidecar files in the Assembly resources and un-wrap them to disk when run for the first time.
What if you create a merge module containing the library plus its dependencies? Your installer will then need to reference this module, but you will ensure all of the necessary files will be present.
Unfortunately there doesn't appear to be a lot of built-in support in Visual Studio for this, although I can definitely see the use case.
If you use Subversion for your source control, then you could link in an external reference as an externals definition. This would bring in the source code, and you'd be making a reference to the necessary assembly as a project reference instead of a DLL reference, and then the copy to output directory rules would come into play.
If that's not possible, another solution would be to include commands in the pre/post-build events of your in-solution project to copy the most up-to-date sidecar files from the remote assembly on a build. Of course this comes with the caveat that it doesn't set itself up automatically when you include the DLL in your project; you have to take manual steps to set it up.
I deal with this some time ago. Its a common problem.
You can create some postbuild actions:
http://www.codingday.com/execute-batch-commands-before-or-after-compilation-using-pre-build-or-post-build-events/
Hope this helps... :)
It appears to me that you're using the wrong type of reference. There are two types of references- Reference and ProjectReference. Reference is an explicit reference to a specific assembly. ProjectReference is a reference to another project (say .csproj).
What you're looking for is ProjectReference. VS and the default MSBuild targets are setup to do CopyLocal. If you set CopyToOutputPath true for your "sidecar" files, any ProjectReferences to this project now will also pull in the same files.
I'm not sure if you can to ProjectReferences across solutions in the IDE. I deal a lot with MSBuild where sln files are not relevant and this is how I deal with it.
What we did in our project is that we created as separate build file to do all those stuffs.
In your build file you can have tags to build your main solution, then add tags to copy files you need after build.
NAnt is also your option, but right now I'm happy using Rake as my build/debug automation.
Since this cannot be integrated within Visual Studio, what I'm doing is I create a task (either in MSBuild, NAnt or Rake), that executes vsjitdebugger.exe in the end to attach it to my Visual Studio when debugging.
These are just my styles for now, you can maybe create your own style.

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