Compare performance of 2 machines - performance

Our IT team are going to get our machines upgraded. We are given 2 machines :- One is Quad Core i7 3.4 GHz 64-bit machine with 16 GB RAM. The another one is just an upgraded machine with the spec - Dual Core 2 GHz 64-bit machine with 8 GB RAM. Both have Windows 7 Professional on them.
Now, we are being given these 2 machines and are asked to test and see which one performs better (basically to see if the quad core one performs substantially better than the dual core one).
We mainly use Visual Studio 2010 as the development tool. Is there a way by which we can compare the 2 machines performance using Visual Studio (or any other way).
Is there some some sort of code which I can use to quantify the performance difference between the 2 machines?
Please let me know if you need some more information on this.
Thanks,
Abhi.

I think this one belongs on ServerFault, but I'll give it a shot.
Cores:
Visual Studio won't specifically benefit from multicore processors. To my knowledge, it doesn't use multithreaded compilation by default (though a savvy developer can make this happen through clever launching of MSBuild), so it won't take advantage of multiple cores. However, if the developers are running several apps in parallel - say, Photoshop, Office, etc - VS will be less likely to have to share core time if more cores are available.
Memory
8GB of RAM is plenty these days. I use three different dev boxes, two with 8GB and one with 24GB, and I don't see a significant difference in compilation time or IDE responsiveness. Caveat: if you're working with very large projects, more RAM will improve virtual memory swapping performance. Some large C++ apps out there, with hundreds of source files and embedded resources, can suck up a LOT of compilation time and memory.
Windows 7 Excellent choice.
CPU Clock and on-chip cache speed and size will have the most noticeable impact on performance, as will the amount of on-chip cache.
Also, make sure your video card/chipset is up to date, as that can be a UI speed bottleneck.
In short: RAM and CPU clock - and, to some extent, hard drive speed - are the most important factors.
This article has what appears to be a comprehensive overview of benchmarking processes, but I can't speak to the validity of their approach or the quality of the tools they recommend.

Not sure what you need exactly, but the Windows Experience Index (the one visible for end user) uses an API called WinSAT: Windows System Assessment Tool. The documentation entry point is available here: Windows System Assessment Tool.
Here is an example here: How to get the Windows Experience Index

Related

Why isn't some resource maxed out to 100% during Visual Studio compile?

I'm compiling a large solution of about 100 C++ projects with Visual Studio. During compilation, neither Memory, CPU, Disk, nor Ethernet are utilizied to anywhere near 100% (according to the Task Manager Performance tab). CPU is often as low as 25% and Memory Disk utilization seems to be as low as 5-10%.
So if no resource is utilized at 100%, what's the bottleneck? What's limiting my compile speed? I was honestly expecting it to be CPU. But it seems that it's not.
Am I perhaps measuring incorrectly? What should I expect to be the limiting resource when compiling? How can I speed things up? If there's something else that is the limitation (like RAM but as I/O via a cache or something) then what's the right tool/method to measure the bottleneck?
Additional Info: I'm certainly using maximum number of parallel projects to build = 8. Also multi-processor compilation is enabled for all the Visual C++ projects. My machine has 8 logical processors. So I really think that I'm not just maxing out one core. That would present itself as 12.5% usage on my machine, (and I see that often with single-threaded applications.)
well memory wise maybe your application don't use as much memory.
and as for the CPU usage, your program might be working on one thread, or to be more specific, on one single core of your CPU;
so if you have a quad core CPU, your application won't use anything above 25%.
as for the internet usage, i think that the task manager shows you computer's Ethernet capability, so maybe you have an internet speed of 10 Mb/s, but your Ethernet is capable of 50 Mb/s.
this is a link that i just looked up :https://askleo.com/why_wont_my_program_use_more_than_25_of_the_cpu/
great question.
Just setting the compilation to run all projects in parallel you just get the same result as #VasiliyGalkin, too much work for your setup.
But due to the way VS compiles each project you need a certain overlap so limit the number of parallel projects to 2-3 depending on the actual PC you run it on. If your PC is a monster with 16+ cores you might be able to go 1-2 up. You might be happy about the result or find that it doesn't fully use your CPU due to other limits in VS.
This article gives an in depth analysis of why its slow, the conclusion is that you need to set up your compilation to fit VS idea of the world.
A brief of the article
I would guess your setup is something like
Multiprocess compilation off
Giving you the following performance
Setting it to on and setting
enable minimal rebuild off
Gives you
Still for one project because your compilation times for your units is like this
Due to different compilation flags / precompiled headers see article for more. Fixing it gives you something like
and the 3 progression after each other
Now add max project 2 or 3 to use all capacity.
Ideally VS should have offered an option of using X threads so the problem would mostly go away as no more threads are started than usable and it would just pick the next task from the next project when there are free resources.
Memory is very unlikely to become a bottleneck for the compilation. Normally it's CPU-intensive process. The fact that your CPU is used for 25% instead of 100% may indicate that your projects are compiled sequentially using 1 core out of 4.
Try to check the "maximum number of parallel builds" in Visual Studio menu Options -> Projects and Solutions -> Build and Run.
You may find the screenshots attached to my recent question related to similar topic, but opposite problem - too much going in parallel instead of too little :)

A suitable PC for Visual Studio 2010 programming

I'm planning on buying a new PC for programming under Visual Studio 2010. My main other usages are:
Programming under Microsoft Visual Studio.
Running VMWare Virtual Machines.
Probably multi-monitor (if my budget lets me buy an extra one)
Here are my questions:
Do I need to purchase a high performance display adapter considering my usage described above? or a medium-range one will suffice? In general, I'd like to know how much a display adapter could affect my usages?
Which CPU could perform better? Core i7, Core 2 Quad, AMD? I have a limited budget but I really need a good performance and buying a good CPU/MB/RAM is my first priority.
A good video card is not a must have, unless you want to develop advanced 3D with Visual Studio (which is an option after all). WPF and multi-monitor can work on any video card you would buy nowadays.
What is an absolute requirement is 4GB of RAM, just for Visual Studio 2010 alone under Win7 (x64 obviously, since the x86 version cannot use 4GB of RAM). Adding Virtual machines raises that need. This has no up limit since it really depends on how many VMs you're planning to run at the same time and what application will run on them. Add 1GB minimum per VM running Win7, a lot more if they are supposed to run databases, source control or any heavy load application.
Also, for the VMs, it is almost mandatory to have them use separate physical hard drives if they are going to run simultaneously, if you don't you will experience stone age level disk performance for both the host and the VMs (unless it's all on SSD, which I never tried).
Would I be buying a computer for programming now I would definitely buy an SSD to host Win7, VS and the projects, it would really be comfy (my current desktop takes several minutes to boot and load my projects, anything that improves loading is good).
On the CPU side, you might want to spend money on the number of cores rather than the actual speed (frequency) of the processor. All CPUs have decent performance, but your computer may slow down a lot if you're running several VMs on a 2-core CPU.
the i7 chip is a really good one, but I don't think you would gain a lot buy spending big amounts of money on high-end Intel chips. Go for a good price/perf ratio with lots of cores, which for your budget will be a 4-core i5 or a 6-core Phenom II X6 (I personnally would prefer the X6 but I don't want to sound partial).
More generally, if your host or your VMs are meant to run stuff DBs or continuous integration build or source control servers that are accessible to a lot of people, you might want to use another computer as your developping computer, since availability will be important (that means no reboots, avoid hardware and software failures). You might want to buy a good mobo, and an excellent power supply, plus a good tower with sufficiently numerous fans. And you might want to think of what you're going to use for backups.
Edit: this last line almost excludes pre-built computers, since afaik computer makers will almost always include cheap power supply and motherboard even in high-end computers, because those points are not advertised.
Another thing to look for is drive speed. Visual Studio does a lot of writing and reading to disk so get the fastest you can. SSD is ideal.
With the exception of the amazing graphics card, the same rules for gaming setups apply for development environments. The more resources (RAM) the better, move your default Windows page file location to a drive other than the C: drive, use an SDD or if you cannot afford one then try a hybrid 7200rpm / 4GB SSD drive such as the Momentus made Seagate which will not break the bank.
A lot of people agree that with the 64bit era, memory is the new disk. 48GB will cost around $700 at the moment but this will drop rapidly over the coming months due to a better acceptance of 64bit machines than ever now.
Oh and your graphics card, whilst not needing to be a monster, should still be a better made one (by a decent manufacturer) with the most RAM you can afford. 2GB of graphics ram means that you can have a high resolution image, with multiple monitors, without affecting the host machine RAM.
Best thing for a good Visual Studio setup? Money.
i7 or core 2, whichever. I'd go quad core if possible,and I'd use as much money as I could on ram.
The Quadcore AMD processors are also quite good now.
finally, considering 2010 is WPF based, a fast video card would also help, maybe not as much as more ram, but I'd go with something more than onboard video.
I'm running VS2008/VS2010 on a triple monitor setup with a really awful graphics card -- ATI Radeon HD3450. Graphics performance hasn't affected me one bit since I'm just doing simple WPF applications. Your needs will vary if you're doing game development or something more demanding.
I would spend your money on RAM, especially if you're using VMs. And not only do the VMs need memory to run well, they will also need to use the same disk. So either put them on a different hard disk, or go SSD. VS20xx thrashes the drive during compiling, and a fast disk will help you out a lot.
You can really get a great developer machine if you're willing to build it yourself.
Scott Hanselman says:
Jedis build their own lightsabers, so
you should build your own computer at
least once!
He describes how he built GOM (God's Own Machine) here for under $3K, and describes it in a podcast here.
If building your own is a bit beyond your aspirations, you can get some good ideas there about the most important features for a developer, from a Microsoft guru who really knows.
If you can afford it, go for a solid state drive.
I would consider getting a better-than-average video card because you'll need some horsepower to run multiple monitors, since you'll want to take advantage of the new tab tear-off ability in vs 2010 to display code files in separate windows.
I would definitely recommend a 10,000 RPM Velociraptor hard-drive or a pair of them striped because VS is a bit of a hog on IO resources.
If it was me, I'd go with a 6-core AMD Phenom processor and 6GB of Triple-channel RAM to maximize performance. If you're an Intel fan, go i7.
A good read on the importance of hard drive speed from ScottGu's Blog.
Tip/Trick: Hard Drive Speed and Visual Studio Performance
When you are doing development with Visual Studio you end up reading/writing a lot of files, and spend a large amount of time doing disk I/O activity.

Can I improve Visual Studio performance through virtualization?

It stands to reason that Visual Studio (.NET compiling and the IDE) would run better on a $5000 server than a $500 desktop.
Does anyone have experience running Visual Studio in a virtual machine hosted on a server in this price range, with access via RDP? (Assume modern hardware available for the stated prices.)
Obviously, there will be other VMs on that server, but not everyone will be doing intensive tasks such as compiling at the same time, etc. As a starting point, you can assume 4GB of memory and 4 virtual CPUs are allocated to the VM, but feel free to offer other configuration suggestions.
Any insights? How did it work out? I am looking for practical ways to maximize the speed of the compile/run cycle and general IDE performance.
(I'm on the fence as to whether this belongs on Stack Overflow or Server Fault. Since it has to do with Visual Studio and might be of general interest to programmers trying to improve the development experience, I decided to post it here. Please move it if this is not okay.)
If you have a decent multicore processor on your desktop machine it's probably the disk that is a bottle neck. When compiling VS must access many files (in large solutions, multi project). So, I am assuming that CPU is not a problem.
What you can do:
reorganize your projects - if you use copy local then dlls are copied on multiple places (The VisualStudio Project Reference + Copy Local true option is evil!)
buy additional RAM and setup a RAM disk and do your compilation there (beware that if you restart your machine you'll loose RAM disk content - this can be mitigate (stable OS, version control sistem, ...) Speeding up build times dramatically or Speeding up the build – ditch the SSD and go for the RAM drive
buy an SSD disk to do compilation on
It should work out for you; it wouldn't be as good as running it locally on a better machine--but it sounds like it could still be an improvement.
The version of Visual Studio is another large factor, VS2008 has significant performance gains over VS2005.
C# development is also typically less resource-intensive than VB.NET development, since VB.NET runs a background compiler to provide near-real-time feedback about code errors.
And finally, make sure to disable any un-used plug-ins / addins that might be slowing you down.

system requirements for Visual Studio 2010

My team is currently using VS2005 with the following development PCs that are a few years old: XP, Pentium D 2.8GHz, 2GB RAM.
My gut tells me that this is going to be poor hardware for VS2010 development. I am not running VS2010 beta but I am running Blend 3 beta and the performance is bad.
Can you point me to anything that I can show my boss to convince him to buy 6 new machines for my team?
Edit below after initial answer from Jon:
I should have added that my boss wants to upgrade current machines with new hard-drives so I am trying to use this opportunity to take a look forward and see if a HD upgrade is really worth it. This HD upgrade would not just be simple installation of 2nd drive but would replace current drive and would involve backup/restore or reinstallation headaches. There would be the added benefit of 64bit development too, something that we have been talking about.
Betas typically are bad in terms of performance. I know that MS is working hard to improve the performance of VS2010.
However, I have the beta running on my Samsung NC-10 netbook, so it does work on low spec machines.
Do you already find yourself frequently waiting for your machine to catch up? If so, that's the reason to give your manager: you'll be more efficient now with a new machine. If not, wait until VS2010 is out and you actually have it installed (will you even upgrade immediately?) - then if it's too slow, you can show that to your manager at that point.
Speculatively requesting an upgrade doesn't sound like a good idea to me.
Given that those Pentium-Ds are dual core processors, I'd suggest:
maxing out the RAM
Windows 7 x64
separate faster HDDs
Those CPUs, while not at the top of the list, are decently powerful. They should handle today's workload of VS2005/2008 without much problems.
It's likely back to the RAM and probably HDD speeds. I know you didn't mention HDD at all, but consider 2 drives (OS and data) an SSD drive instead.
I realize this isn't a direct answer to your question of how to convince your boss to kick out the money, but if that doesn't work, perhaps this will help in terms of getting more performance.
Even though I'm late a little, I guess I need to add that MS is really working hard to improve the performance of VS2010, but they aren't successful here. Using WPF slowed VS 2010 down a lot.
My experience shows that VS2010 has the only drawback, it's slow. Therefore, the developer machine should be based on Nehalem processor core at least and possess 4Gb memory.
Anyway VS2005 is not the best choice. VS2008 is much more mature.

Determining recommended system requirements

We recently changed some of our system requirements on a light weight application (it is essentially a thin gui client that connects to a "mainframe" that runs IBM UniVerse). We didn't change our minimum requirements at all, but changed our recommended requirements to match those of Windows 7 and Vista (since we run on those machines).
Some system requirements are fairly easy to determine (ie: network card, hard drive space, etc...). But CPU and RAM are harder to nail down.
Our current list of minimum requirements for CPU and RAM both state that you have to meet the minimum's for your operating system. That seems fairly reasonable to us, since our app uses only 15MB or active memory and very little CPU (it's a simple GUI, in this case), so that works. This seems fine, no one complains about that.
When it comes to recommended requirements though, we've run into trouble nailing down specifics, especially nowadays, when saying minimum 1.6 gHz (or similar) can mean anything when you start talking about multi-core processors, atom processors, etc... The thin client is starting to do more intensive stuff (it now contains an embedded web browser to help display more user friendly html pages, for example).
What would be a good way to go about determining recommended values for CPU and RAM?
Do you take the recommended for an O/S and add your usage values on top (so do we then say 1GB for Vista machines?)?
Is there a better way to do so?
(Note: this is similar in nature to the server question here, but from an application base instead)
Let's try this from another perspective.
First, test your application on a minimum configuration machine. What bottlenecks if any exist?
Does it cause a lot of disk swapping? If so, you need more RAM.
Is it generally slow when performing regular operations (excluding memory usage) then increase processor requirements.
Does it require diskspace beyond the app footprint such as for file handling? List that.
Does your app depend on certain instruction sets to be on chip? (SSE, Execute Disable Bit, Intel Virtualization,.. as examples). If so, then you have to list what processors will actually work with the app.
Typically speaking, if the app works fine when using a minimum configuration for the OS; then your "recommended" configuration should be identical to the OS's recommended.
At the end of the day, you probably need to have a couple of machines on hand to profile. Virtual machines are NOT a good option in this case. By definition, the VM and the host OS will have an impact. Further, just because you can throttle a certain processor down doesn't mean that it is running at a similar level to a processor normally built for that level.
For example, a Dual Core 1.8 GHz processor throttled to only use one core is still a very different beast than a P4 1.8 GHz processor. There are architectural differences as well as L2 and L3 cache changes.
By the same token, a machine with a P4 processor uses a different type of RAM than one with a dual core (DDR vs DDR2). RAM speeds do have an impact.
So, try to stick to the OS recommendations as they've already done the hard part for you.
Come up with some concrete non-functional requirements relating to things like latency of response, throughput, and startup time, and then benchmark them on a few varied machines. The attempt to extrapolate to what hardware will allow a typical user to have an experience that matches your requirements.
For determining the CPU and RAM you could try using Microsoft Virtual PC which allows you to set your CPU and RAM settings. You can then test a few different setups to see what would be sufficient for a regular user.
As for the recommended requirements, adding them on top of the basic OS requirements would probably be the safe bet.
Microsoft introduced the Windows Experience Index in Vista to solve this exact problem.
UPDATE FOR MORE INFO
It takes into consideration the entire system. Bear in mind that they may have a minimum level processor, but if they have a crap video card then a lot of processor time is going to be spent just drawing the windows... If you pick a decent experience index number like 3.0 then you can be reasonably assured that they will have a good experience with your application. If you require more horsepower, bump up the requirements to 4.0.
One example is the Dell I'm using to type this on. It's a 2 year old machine but still registers 4.2 on the experience index. Most business class machines should be able to register at least a 3; which should be enough horsepower for the app you described.
Incidentally, my 5 year old laptop registers as a 2.0 and it was mid level at the time I purchased it.

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