NSTableView update/reload problem - cocoa

I'm a Cocoa Newbie. I have a cocoa application that contains an NSTableView with a text column, and a preview NSTextView field that show the selected row's text.
I'm not using bindings
The delegate and dataSource are properly set
The table uses NSMutableArray of MyObject's
Now, i can add or delete rows successfully. I can change the selection and the corresponding selected text appears in the UITextView.
Problem: As soon as i use NSTextView to change/edit the value of any of the row/column, the NSTableView disturbs my NSMutableArray and shows incorrect data. After that, changing selection shows different states in the table view. See attached screen-shots.
State 1: (Showing populated data)
State 2: (Row selection changed)
State 3: (Row selection changed)
State 4: (About to Edit the Value!)
State 5: (Highlight/Select Row # 1)
State 6: (Highlight/Select Row # 2)
I'm using following method to get the updated value from UITextView:
- (void)textDidEndEditing:(NSNotification *)notification {
id sender = [notification object];
NSString * theString = [sender string];
NSInteger selectedRow = [_myTableView selectedRow];
if (selectedRow < 0 || selectedRow > [_myArray count] - 1) return;
MyObject *rowObject = [_myArray objectAtIndex:selectedRow];
rowObject.text = theString;
// Update table
[_myTableView reloadData];
}
I've tried to implement a workaround for apparent reload bug in NSTableView, but this doesn't work for me:
- (void)tableViewSelectionIsChanging:(NSNotification *)notification {
if ([notification object] == _myTableView) {
[_myTableView noteNumberOfRowsChanged];
}
}
I appreciate any help in identifying the source of the problem.

After wasting countless hours, i was finally able to fix the problem. The modification made to textDidEndEditing: method is as under:
- (void)textDidEndEditing:(NSNotification *)notification {
id sender = [notification object];
NSString * theString = [sender string];
NSInteger selectedRow = [_myTableView selectedRow];
if (selectedRow < 0 || selectedRow > [_myArray count] - 1) return;
MyObject *rowObject = [_myArray objectAtIndex:selectedRow];
// Problematic!
// rowObject.text = theString;
// Working!
rowObject.text = [NSString stringWithString:theString];
// Update table
[_myTableView reloadData];
}

Related

NSTableView reloadData method causes NSProgressIndicator in all rows to update and flicker

Note: I have searched Stack Overflow for similar problems, and none of the questions I found seem to address this particular problem.
I've written a small sample app (complete Xcode project with source code available here: http://jollyroger.kicks-ass.org/stackoverflow/FlickeringTableView.zip) that plays all of the sounds in /System/Library/Sounds/ sequentially and displays the sounds in a window as they are played to show the issue I am seeing. The window in MainMenu.xib has a single-column NSTableView with one row defined as a cell template with three items in it:
an NSTextField to hold the sound name
another NSTextField to hold the sound details
a NSProgressIndicator to show play progress while the sound is playing
I have subclassed NSTableCellView (SoundsTableCellView.h) to define each of the items in the cell view so that I can access and set them when the time arises.
I have defined a MySound class that encapsulates properties and methods needed to handle the playing of sound files via AVAudioPlayer APIs. This class defines a MySoundDelegate protocol to allow the app delegate to receive events whenever sounds start or finish playing.
The application delegate adheres to the NSTableViewDelegate and NSTableViewDataSource protocols to allow it to store the table data as an array of MySound objects and update the table with relevant information when needed. It also adheres to the MySoundDelegate protocol to receive events when sounds start or finish playing. The delegate also has an NSTimer task that periodically calls a refreshWindow method to update the progress indicator for the currently playing sound.
The app delegate's refreshWindow method displays and resizes the window if needed based on the number of sounds in the list, and updates the stored reference to the associated NSProgressIndicator for the sound that is playing.
The app delegate's tableView: viewForTableColumn (NSTableViewDelegate protocol) method gets called to populate the table cells. In it, I use Apple's standard "Populating a Table View Programmatically" advice to:
check the table column identifier to ensure it matches the
identifier (sound column) I set in Interface Builder (Xcode) for the table column,
get the corresponding table cell with identifier (sound cell) by calling thisTableView makeViewWithIdentifier,
use the incoming row parameter to locate the matching array element
of the data source (app delegate sounds array), then
set the string values of NSTextFields and set the maxValue and doubleValue of the NSProgressIndicator in the cell to corresponding details of the associated sound object,
store a reference to the associated NSProgressIndicator control in the associated sound object for later updating
Here's the viewForTableColumn method:
- (NSView *)tableView:(NSTableView *)thisTableView viewForTableColumn:(NSTableColumn *)thisTableColumn row:(NSInteger)thisRow
{
SoundsTableCellView *cellView = nil;
// get the table column identifier
NSString *columnID = [thisTableColumn identifier];
if ([columnID isEqualToString:#"sound column"])
{
// get the sound corresponding to the specified row (sounds array index)
MySound *sound = [sounds objectAtIndex:thisRow];
// get an existing cell from IB with our hard-coded identifier
cellView = [thisTableView makeViewWithIdentifier:#"sound cell" owner:self];
// display sound name
[cellView.soundName setStringValue:[sound name]];
[cellView.soundName setLineBreakMode:NSLineBreakByTruncatingMiddle];
// display sound details (source URL)
NSString *details = [NSString stringWithFormat:#"%#", [sound sourceURL]];
[cellView.soundDetails setStringValue:details];
[cellView.soundDetails setLineBreakMode:NSLineBreakByTruncatingMiddle];
// update progress indicators
switch ([sound state])
{
case kMySoundStateQueued:
break;
case kMySoundStateReadyToPlay:
break;
case kMySoundStatePlaying:
if (sound.playProgress == nil)
{
sound.playProgress = cellView.playProgress;
}
NSTimeInterval duration = [sound duration];
NSTimeInterval position = [sound position];
NSLog(#"row %ld: %# (%f / %f)", (long)thisRow, [sound name], position, duration);
NSLog(#" %#: %#", [sound name], sound.playProgress);
[cellView.playProgress setMaxValue:duration];
[cellView.playProgress setDoubleValue:position];
break;
case kMySoundStatePaused:
break;
case kMySoundStateFinishedPlaying:
break;
default:
break;
}
}
return cellView;
}
And here's the refreshWindow method:
- (void) refreshWindow
{
if ([sounds count] > 0)
{
// show window if needed
if ([window isVisible] == false)
{
[window makeKeyAndOrderFront:self];
}
// resize window to fit all sounds in the list if needed
NSRect frame = [self.window frame];
int screenHeight = self.window.screen.frame.size.height;
long maxRows = ((screenHeight - 22) / 82) - 1;
long displayedRows = ([sounds count] > maxRows ? maxRows : [sounds count]);
long actualHeight = frame.size.height;
long desiredHeight = 22 + (82 * displayedRows);
long delta = desiredHeight - actualHeight;
if (delta != 0)
{
frame.size.height += delta;
frame.origin.y -= delta;
[self.window setFrame:frame display:YES];
}
// update play position of progress indicator for all sounds in the list
for (MySound *nextSound in sounds)
{
switch ([nextSound state])
{
case kMySoundStatePlaying:
if (nextSound.playProgress != nil)
{
[nextSound.playProgress setDoubleValue:[nextSound position]];
NSLog(#" %#: %# position: %f", [nextSound name], nextSound.playProgress, [nextSound position]);
}
break;
case kMySoundStateQueued:
case kMySoundStateReadyToPlay:
case kMySoundStatePaused:
case kMySoundStateFinishedPlaying:
default:
break;
}
}
}
else
{
// hide window
if ([window isVisible])
{
[window orderOut:self];
}
}
// reload window table view
[tableView reloadData];
}
During init, the application delegate scans the /System/Library/Sounds/ folder to get a list of AIFF sound files in that folder, and creates a sounds array holding sound objects for each of the sounds in that folder. The applicationDidFinishLaunching method then starts playing the first sound in the list sequentially.
The problem (which you can see by running the sample project) is that rather than only updating the top table row for the sound that is currently playing, the progress indicators in all of the following rows seem to update and flicker as well. The way it displays is somewhat inconsistent (sometimes they all flicker, and sometimes they are all blank as expected); but when they do update and flicker the progress indicators do seem to roughly correspond to the sound that is currently playing. So I am pretty sure the issue must be somehow related to the way I am updating the table; I'm just not sure where the problem is or how to solve it.
Here's a screen shot of what the window looks like to give you an idea:
Table View Screen Shot
Any ideas or guidance would be greatly appreciated!
Here's what I changed.
tableView:viewForTableColumn:row: returns "a view to display the specified row and column". The value of the progress bar is always set.
- (NSView *)tableView:(NSTableView *)thisTableView viewForTableColumn:(NSTableColumn *)thisTableColumn row:(NSInteger)thisRow
{
SoundsTableCellView *cellView = nil;
// get the table column identifier
NSString *columnID = [thisTableColumn identifier];
if ([columnID isEqualToString:#"sound column"])
{
// get the sound corresponding to the specified row (sounds array index)
MySound *sound = [sounds objectAtIndex:thisRow];
// get an existing cell from IB with our hard-coded identifier
cellView = [thisTableView makeViewWithIdentifier:#"sound cell" owner:self];
// display sound name
[cellView.soundName setStringValue:[sound name]];
// display sound details (source URL)
NSString *details = [NSString stringWithFormat:#"%#", [sound sourceURL]];
[cellView.soundDetails setStringValue:details];
// update progress indicators
// [cellView.playProgress setUsesThreadedAnimation:NO];
NSTimeInterval duration = [sound duration];
NSTimeInterval position = [sound position];
[cellView.playProgress setMaxValue:duration];
[cellView.playProgress setDoubleValue:position];
}
// end updates
// [thisTableView endUpdates];
return cellView;
}
refreshWindow is split into refreshProgress and refreshWindow. refreshProgress refreshes the row of the playing sound and is called on a timer.
- (void)refreshProgress
{
if ([sounds count] > 0)
{
[sounds enumerateObjectsUsingBlock:^(MySound *nextSound, NSUInteger rowNr, BOOL *stop)
{
switch ([nextSound state])
{
case kMySoundStatePlaying:
// refresh row
[tableView reloadDataForRowIndexes:[NSIndexSet indexSetWithIndex:rowNr]
columnIndexes:[NSIndexSet indexSetWithIndex:0]];
break;
case kMySoundStateQueued:
case kMySoundStateReadyToPlay:
case kMySoundStatePaused:
case kMySoundStateFinishedPlaying:
default:
break;
}
}];
}
}
refreshWindow refreshes the size and visibility of the window and is called when the number of sounds changes.
- (void) refreshWindow
{
if ([sounds count] > 0)
{
// show window if needed
if ([window isVisible] == false)
{
[window makeKeyAndOrderFront:self];
}
// resize window to fit all sounds in the list if needed
... calculate new window frame
}
else
{
// hide window
if ([window isVisible])
{
[window orderOut:self];
}
}
}
When a sound is removed, the row is also removed so the other rows still display the same sound and don't need an update.
- (void) soundFinishedPlaying:(MySound *)sound encounteredError:(NSError *)error
{
if (error != NULL)
{
// display an error dialog box to the user
[NSApp presentError:error];
}
else
{
// remove sound from array
NSLog(#"deleting: [%#|%#]", [sound truncatedID], [sound name]);
NSUInteger index = [sounds indexOfObject:sound];
[sounds removeObject:sound];
[tableView removeRowsAtIndexes:[NSIndexSet indexSetWithIndex:index] withAnimation:NSTableViewAnimationEffectNone];
}
// refresh window
[self refreshWindow];
// play the next sound in the queue
[self play];
}
[tableView reloadData] isn't called. sound.playProgress isn't used.

NSOutlineView cell based getting column from the fieldEditor

I've an old project with an outlineView cell based and I want to make an NSAlert if one of the cell has an incorrect value before "outlinView setObjectValue:" get called. I need to know where is located and what I've tried is this w/o success:
- (BOOL)control:(NSControl *)control textShouldEndEditing:(NSText *)fieldEditor
{
if ([control isEqualTo: myOutline]) {
id item = [myOutline itemAtRow:[myOutline selectedRow]]; // ok
NSInteger columnNum = [myOutline columnForView:fieldEditor];
NSLog(#"columnNum = %ld", (long) columnNum); // bad, wrong column, it print 0 but the cell is at column 3
TreeObj *data = (TreeObj *)[item representedObject];
// .... rest of the code, return NO if the value is not correct ..
}
return YES;
}
The "fieldEditor" appear not good to find out the right column because is not the one expected (by me) ..its superview is _NSKeyboardFocusClipView (??). Suggestion appreciated, and feel free to post swift code as well
(EDIT) corrected code accepted from #Willeke:
- (BOOL)control:(NSControl *)control textShouldEndEditing:(NSText *)fieldEditor
{
if ([control isEqualTo: myOutline]) {
id item = [myOutline itemAtRow:[myOutline selectedRow]]; // ok
NSTableColumn *tableCoumn = [[myOutline tableColumns] objectAtIndex:[myOutline editedColumn]];
TreeObj *data = (TreeObj *)[item representedObject];
if ([tableCoumn.identifier isEqualToString:#"theRightColumn"]) {
// .... rest of the code, return NO if the value is not correct and display the alert..
}
}
return YES;
}
The edited row and column are properties editedRow and editedColumn of NSTableView, the superclass of NSOutlineView. The column you're after is [myOutline editedColumn] or myOutline.editedColumn.

How to make dynamically adding of rows when user reached to the last row of the NStableView?

I have a NSTableview which shows 50 rows currently which is fixed static. Now I want to add a feature into it. I want to add a more 50 rows to the table when user reach to the last row of the NSTableView. I mean currently I am showing fixed 50 rows in the application.
But now I want to add 50 more rows whenever user reaches to the last row of previous NsTableview.
Please give me any suggestions or any sample code to achieve my motive. Thanks in advance.
What i have done is(This code does not work with row selected(Down key pressed), and does not load new rows) -
-(void)awakeFromNib{
for(int i=0;i<25;i++)
[_list addObject:[[Person alloc] init]];
[_tableView reloadData];
[NSNotificationCenter.defaultCenter addObserver:self selector:#selector(scrollViewDidScroll:) name:NSViewBoundsDidChangeNotification object:[[_tableView enclosingScrollView] contentView]];
}
-(void) doSomething{
Person *p = [[Person alloc] init];
static int i =1;
NSString *string = [NSString stringWithFormat:#"John%i",i];
[p setName:string];
for(int i=0;i<25;i++)
[_list addObject:p];
// Need to use reloadDataForRowIndexes:columnIndexes: anyone please help me with this.
[_tableView reloadData];
i++;
}
- (void)scrollViewDidScroll:(NSNotification *)notification {
NSScrollView *scrollView = [notification object];
// Test if bottom of content view is reached.
CGFloat currentPosition = CGRectGetMaxY([scrollView visibleRect]);
CGFloat tableViewHeight = [self.tableView bounds].size.height;
if (currentPosition > tableViewHeight) {
// YOUR ACTION
[self doSomething];
}

NSTableView hit tab to jump from row to row while editing

I've got an NSTableView. While editing, if I hit tab it automatically jumps me to the next column. This is fantastic, but when I'm editing the field in the last column and I hit tab, I'd like focus to jump to the first column of the NEXT row.
Any suggestions?
Thanks to Michael for the starting code, it was very close to what ended up working! Here is the final code that I used, hope it will be helpful to someone else:
- (void) textDidEndEditing: (NSNotification *) notification {
NSInteger editedColumn = [self editedColumn];
NSInteger editedRow = [self editedRow];
NSInteger lastColumn = [[self tableColumns] count] - 1;
NSDictionary *userInfo = [notification userInfo];
int textMovement = [[userInfo valueForKey:#"NSTextMovement"] intValue];
[super textDidEndEditing: notification];
if ( (editedColumn == lastColumn)
&& (textMovement == NSTabTextMovement)
&& editedRow < ([self numberOfRows] - 1)
)
{
// the tab key was hit while in the last column,
// so go to the left most cell in the next row
[self selectRowIndexes:[NSIndexSet indexSetWithIndex:(editedRow+1)] byExtendingSelection:NO];
[self editColumn: 0 row: (editedRow + 1) withEvent: nil select: YES];
}
}
You can do this without subclassing by implementing control:textView:doCommandBySelector:
-(BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)commandSelector {
if(commandSelector == #selector(insertTab:) ) {
// Do your thing
return YES;
} else {
return NO;
}
}
(The NSTableViewDelegate implements the NSControlTextEditingDelegate protocol, which is where this method is defined)
This method responds to the actual keypress, so you're not constrained to the textDidEndEditing method, which only works for text cells.
Subclass UITableView and add code to catch the textDidEndEditing call.
You can then decide what to do based on something like this:
- (void) textDidEndEditing: (NSNotification *) notification
{
NSDictionary *userInfo = [notification userInfo];
int textMovement = [[userInfo valueForKey:#"NSTextMovement"] intValue];
if ([self selectedColumn] == ([[self tableColumns] count] - 1))
(textMovement == NSTabTextMovement)
{
// the tab key was hit while in the last column,
// so go to the left most cell in the next row
[yourTableView editColumn: 0 row: ([self selectedRow] + 1) withEvent: nil select: YES];
}
[super textDidEndEditing: notification];
[[self window] makeFirstResponder:self];
} // textDidEndEditing
This code isn't tested... no warranties... etc. And you might need to move that [super textDidEndEditing:] call for the tab-in-the-right-most-cell case. But hopefully this will help you to the finish line. Let me know!

Respond to mouse events in text field in view-based table view

I have text fields inside a custom view inside an NSOutlineView. Editing one of these cells requires a single click, a pause, and another single click. The first single click selects the table view row, and the second single click draws the cursor in the field. Double-clicking the cell, which lets you edit in a cell-based table view, only selects the row.
The behavior I want: one click to change the selection and edit.
What do I need to override to obtain this behavior?
I've read some other posts:
The NSTextField flyweight pattern wouldn't seem to apply to view-based table views, where the cell views are all instantiated from nibs.
I tried subclassing NSTextField like this solution describes, but my overridden mouseDown method is not called. Overridden awakeFromNib and viewWillDraw (mentioned in this post) are called. Of course mouseDown is called if I put the text field somewhere outside a table view.
By comparison, a NSSegmentedControl in my cell view changes its value without first selecting the row.
Here's the working solution adapted from the accepted response:
In outline view subclass:
-(void)mouseDown:(NSEvent *)theEvent {
[super mouseDown:theEvent];
// Forward the click to the row's cell view
NSPoint selfPoint = [self convertPoint:theEvent.locationInWindow fromView:nil];
NSInteger row = [self rowAtPoint:selfPoint];
if (row>=0) [(CellViewSubclass *)[self viewAtColumn:0 row:row makeIfNecessary:NO]
mouseDownForTextFields:theEvent];
}
In table cell view subclass:
// Respond to clicks within text fields only, because other clicks will be duplicates of events passed to mouseDown
- (void)mouseDownForTextFields:(NSEvent *)theEvent {
// If shift or command are being held, we're selecting rows, so ignore
if ((NSCommandKeyMask | NSShiftKeyMask) & [theEvent modifierFlags]) return;
NSPoint selfPoint = [self convertPoint:theEvent.locationInWindow fromView:nil];
for (NSView *subview in [self subviews])
if ([subview isKindOfClass:[NSTextField class]])
if (NSPointInRect(selfPoint, [subview frame]))
[[self window] makeFirstResponder:subview];
}
Had the same problem. After much struggle, it magically worked when I selected None as against the default Regular (other option is Source List) for the Highlight option of the table view in IB!
Another option is the solution at https://stackoverflow.com/a/13579469/804616, which appears to be more specific but a little hacky compared to this.
I'll try to return the favor... Subclass NSOutlineView and override -mouseDown: like so:
- (void)mouseDown:(NSEvent *)theEvent {
[super mouseDown:theEvent];
// Only take effect for double clicks; remove to allow for single clicks
if (theEvent.clickCount < 2) {
return;
}
// Get the row on which the user clicked
NSPoint localPoint = [self convertPoint:theEvent.locationInWindow
fromView:nil];
NSInteger row = [self rowAtPoint:localPoint];
// If the user didn't click on a row, we're done
if (row < 0) {
return;
}
// Get the view clicked on
NSTableCellView *view = [self viewAtColumn:0 row:row makeIfNecessary:NO];
// If the field can be edited, pop the editor into edit mode
if (view.textField.isEditable) {
[[view window] makeFirstResponder:view.textField];
}
}
You really want to override validateProposedFirstResponder and allow a particular first responder to be made (or not) depending on your logic. The implementation in NSTableView is (sort of) like this (I'm re-writing it to be pseudo code):
- (BOOL)validateProposedFirstResponder:(NSResponder *)responder forEvent:(NSEvent *)event {
// We want to not do anything for the following conditions:
// 1. We aren't view based (sometimes people have subviews in tables when they aren't view based)
// 2. The responder to valididate is ourselves (we send this up the chain, in case we are in another tableview)
// 3. We don't have a selection highlight style; in that case, we just let things go through, since the user can't appear to select anything anyways.
if (!isViewBased || responder == self || [self selectionHighlightStyle] == NSTableViewSelectionHighlightStyleNone) {
return [super validateProposedFirstResponder:responder forEvent:event];
}
if (![responder isKindOfClass:[NSControl class]]) {
// Let any non-control become first responder whenever it wants
result = YES;
// Exclude NSTableCellView.
if ([responder isKindOfClass:[NSTableCellView class]]) {
result = NO;
}
} else if ([responder isKindOfClass:[NSButton class]]) {
// Let all buttons go through; this would be caught later on in our hit testing, but we also do it here to make it cleaner and easier to read what we want. We want buttons to track at anytime without any restrictions. They are always valid to become the first responder. Text editing isn't.
result = YES;
} else if (event == nil) {
// If we don't have any event, then we will consider it valid only if it is already the first responder
NSResponder *currentResponder = self.window.firstResponder;
if (currentResponder != nil && [currentResponder isKindOfClass:[NSView class]] && [(NSView *)currentResponder isDescendantOf:(NSView *)responder]) {
result = YES;
}
} else {
if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown) {
// If it was a double click, and we have a double action, then send that to the table
if ([self doubleAction] != NULL && [event clickCount] > 1) {
[cancel the first responder delay];
}
...
The code here checks to see if the text field
cell had text hit. If it did, it attempts to edit it on a delay.
Editing is simply making that NSTextField the first responder.
...
}
I wrote the following to support the case for when you have a more complex NSTableViewCell with multiple text fields or where the text field doesn't occupy the whole cell. There a trick in here for flipping y values because when you switch between the NSOutlineView or NSTableView and it's NSTableCellViews the coordinate system gets flipped.
- (void)mouseDown:(NSEvent *)theEvent
{
[super mouseDown: theEvent];
NSPoint thePoint = [self.window.contentView convertPoint: theEvent.locationInWindow
toView: self];
NSInteger row = [self rowAtPoint: thePoint];
if (row != -1) {
NSView *view = [self viewAtColumn: 0
row: row
makeIfNecessary: NO];
thePoint = [view convertPoint: thePoint
fromView: self];
if ([view isFlipped] != [self isFlipped])
thePoint.y = RectGetHeight(view.bounds) - thePoint.y;
view = [view hitTest: thePoint];
if ([view isKindOfClass: [NSTextField class]]) {
NSTextField *textField = (NSTextField *)view;
if (textField.isEnabled && textField.window.firstResponder != textField)
dispatch_async(dispatch_get_main_queue(), ^{
[textField selectText: nil];
});
}
}
}
Just want to point out that if all that you want is editing only (i.e. in a table without selection), overriding -hitTest: seems to be simpler and a more Cocoa-like:
- (NSView *)hitTest:(NSPoint)aPoint
{
NSInteger column = [self columnAtPoint: aPoint];
NSInteger row = [self rowAtPoint: aPoint];
// Give cell view a chance to override table hit testing
if (row != -1 && column != -1) {
NSView *cell = [self viewAtColumn:column row:row makeIfNecessary:NO];
// Use cell frame, since convertPoint: doesn't always seem to work.
NSRect frame = [self frameOfCellAtColumn:column row:row];
NSView *hit = [cell hitTest: NSMakePoint(aPoint.x + frame.origin.x, aPoint.y + frame.origin.y)];
if (hit)
return hit;
}
// Default implementation
return [super hitTest: aPoint];
}
Here is a swift 4.2 version of #Dov answer:
override func mouseDown(with event: NSEvent) {
super.mouseDown(with: event)
if (event.clickCount < 2) {
return;
}
// Get the row on which the user clicked
let localPoint = self.convert(event.locationInWindow, from: nil)
let row = self.row(at: localPoint)
// If the user didn't click on a row, we're done
if (row < 0) {
return
}
DispatchQueue.main.async {[weak self] in
guard let self = self else {return}
// Get the view clicked on
if let clickedCell = self.view(atColumn: 0, row: row, makeIfNecessary: false) as? YourOutlineViewCellClass{
let pointInCell = clickedCell.convert(localPoint, from: self)
if (clickedCell.txtField.isEditable && clickedCell.txtField.hitTest(pointInCell) != nil){
clickedCell.window?.makeFirstResponder(clickedCell.txtField)
}
}
}
}

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