Binding UserControl unload event to ViewModel - events

I'm reasonable new to MVVM and have a usercontrol as my View.
I'd like to Bind the "unload" event of that control to a method in my ViewModel.
To clean up stuff when the control is shutting down.
My search so far has only come up with xamples that require you to include some kind of toolkit or libraries from expression blend SDK. I just want to use he generic .net 4.1 libraries.
Can some one show me how to accomplish this ?

I've always used the code shown here to create an AttachedCommandBehavior. It doesn't require any extra libraries and can be used like this:
<local:MyControl
local:CommandBehavior.Event="Unloaded"
local:CommandBehavior.Command="{Binding ViewModelUnloadedCommand}" />

Related

EventHandlerBehavior vs EventToCommandBehavior

In Xamarin Forms what is the difference between the EventHandlerBehavior and EventToCommandBehavior? I have been using the former successfully, but the latter was suggested to me to use instead. EventToCommandBehavior is less verbose which is a good thing.
About difference between EventHandlerBehavior and EventToCommandBehavior, I have some point, you can take a look:
For EventHandlerBehavior, you need to install Behaviors.Forms in your project firstly, behaviors let you add functionality to controls without having to subclass them. Instead, the functionality is implemented in a behavior class and attached to the control as if it was part of the control itself. Behaviors enable you to implement code that you would normally have to write as code-behind, because it directly interacts with the API of the control in such a way that it can be concisely attached to the control and packaged for reuse across more than one app.
For EventToCommandBehavior,the EventToCommandBehavior is a custom class, there are need you create EventToCommandBehavior class derives from the BehaviorBase class firstly, then implementing Bindable Properties, for detailed info, you can take a look:
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/behaviors/reusable/event-to-command-behavior
So I suggest you can use EventHandlerBehavior, because you don't need to create many code behind.
2021 Edit
EventHandlerBehavior from community-toolkit is now equivalent to EventHandlerBehavior.
Documentation:
https://learn.microsoft.com/en-us/xamarin/community-toolkit/behaviors/eventtocommandbehavior
In Xamarin Forms what is the difference between the EventHandlerBehavior and EventToCommandBehavior?
Eventhandler like:
OnTextChanged, OnSelectedIndexChanged etc are defined behind the C# code file of XAML. These methods are completely tied to your controls you define behind your pages/controls.
However the Behaviors in Xamarin allows us to ATTACH them to any View. Your behavior will know which controls it is being attached to. Hence, for those Events like OnTextChanged/OnSelectedIndexChanged can be controlled from the Behaviors.
EventToCommandBehaivor: As we already know that Behavior get attached to any view; you have to define the behavior as such that It will expose the BINDABLE property for Commands. EventToCommandBehavior is just a normal behavior control which supports binding the Command and the Eventname. Which in runtime, whenever the Event for the control get fired, your behavior will execute the Command attached making it more ViewModel friendly.
Remember if you use Events; you are writing them behind the code base than ViewModel your logics are in two separate places. If you want to properly separate the logics from View and Model then then you have to use EventToCommandBehavior.
Let me know if you need more info.

How can I programmatically add xaml elements in Visual Studio 2017?

I have a C++/winrt project with a complex and dynamic xaml interface created in C++ code. Now I am moving to the latest VS 15.9.0 Preview 3, which has platform support for C++/Winrt and also allows use of the xaml designer in such a project. But I don't want to use the designer and have turned it off in Tools/Options/Xaml. The result is that none of my programmatic xaml elements appears. The project seems to expect me to enter these elements in a xaml code page, rather than using C++, e.g. Grid(), StackPanel(), view.RowDefinitions.Append(), view.SetRow() etc. The GeneratedFiles folder is now full of items that were not present in the previous project, yet can't be removed. Is it still possible to use the C++ interface for xaml, and what must be done to enable it if so? Thanks.
Ryan is correct: C++/winrt does support programmatic creation of xaml, and it works great. With the help of a couple of c++/winrt guys at MS I think I also know why my code was not doing anything. In the former version of my app I had declared MainPage as a C++ class, not a struct, and had assigned the starting Grid for the xaml by getting the current Window and setting currentWindow.Content(theGrid). But in the new template app MainPage is a struct, which might matter, and while setting window.Content that way no longer works, this does: this->Content(theGrid). Leaving aside some irrelevant issues about declarations in the BlankApp, this I think is the answer. Programmatic xaml works if you set that initial content as above.
Unfortunately, this is not the intended way to use this UI system. XAML-based UI systems are descendants of WPF, which relies on the Model-View-ViewModel (MVVM) pattern.
This pattern intends three types of classes to make up your application: Views, which are primarily written in XAML, and only deal with displaying data they are given; ViewModels, which are the wrapper and translator to give the views data, and to give the models commands; and lastly, Models, which are your backend business-logic classes.
Your instinct to not trust the designer is reasonable - it generates messy and unidiomatic XAML code. But it is an excellent way to preview the way your XAML code looks.
To get back to your specific situation, there are real problems in the library's API that will be serious roadblocks to programmatically define a UI in C++. Instead, you will want to use XAML to declare the UI. Adding and removing grid column definitions is not something that is well-supported, but using StackPanels and DockPanels is the normal way to do this.
If you have more specific questions, feel free to open a new question here, but do bear in mind that you may want to search first under the tags mvvm and wpf in addition to xaml, c++-winrt, and winrt.
If you have more questions that are rather broad and may be too broad for the main site here, feel free to join the WPF channel on chat, but bear in mind that most of us don't have experience in WinRT specifically.

Xamarin Forms Forms Content Page and Forms Content Page XAML

ContentPage or ContentPage XAML ,Which is better to use for page design while developing Xamarin Forms application? Is there any advantage for one over another in app performance?
XAML vs code is entirely opinion based.
The general opinion seems to be that XAML as a markup language is much better suited and provides a much cleaner separation of the UI from the app logic.
I personally would never think of doing pages in code, XAML all the way.
Another point in favor of XAML is that if you use events or reference other controls (which, let's face it, every app does) you cannot even nest a bunch of initializers to build out a structured UI, you have to assign controls to named variables to be able to reference them. In XAML, you can add an x:Name at any point and you have a reference to that control from both code and the rest of the XAML markup.
The only thing you can't do in XAML is to dynamically programatically generate the layout or adjust it based on some runtime variables. But even here, it's best to layout the template in XAML, and then in code behind you can use the constructor (or override onappearing, if you want the page to change each time it's navigated to), and fill out the dynamic part from c# code.
Performance wise, there used to be a slight advantage to code pages, as XAML had to be parsed each time during runtime. However, for a while now, Xamarin.Forms has supported compiling the XAML files ahead of time, which means that they are more or less identical.

extending #Html.DropDownList mvc3

In my continuing effort to build out my form validation controls, I've gotten to the dropdownlist control and ran into a snag when I tried to customize this one.
I've tried using the TagBuilder and a simple String in extension methods to extend this control but when I try to "bind" it to a list on the back end, it's not actually binding any data to my dropdownlist. I'm sure I'm missing something (IEnumerable or the like) on my custom control but I have no idea what....any suggestions (code samples would be terrific) would be awesome.
thanks
You can go through the ASP.NET MVC source and get an idea as to how it is implemented.
Go through the License as well!!

How to create a view for a single control?

What is the best way to create a view for a single control that I need to load into a Shell region in a Prism app. I know I can wrap the control in a UserControl, but I suspect there may be a better way.
I am working on a demo app to learn Prism 4. Each module will load a navigation button into an ItemsControl in a region in the Shell. These navigation buttons will function like the Mail, Calendar, and other buttons in Outlook.
I am creating the view in each module that will hold the module's navigation button. The simplest way to create the view seems to be to wrap it in a UserControl. My question is this: Is there a better way to do it? Thanks for your help.
If you need graphical control, what you are doing is the way to go. If you find yourself making all of the buttons look the same (copy - pasting) you might find that a menu registration service is the way to go.
You'd have a service like IMenuService that you register with your container and modules can come around and register menu items to. You can then create buttons for the module. I've provided a sample for this here:
http://dl.getdropbox.com/u/376992/CAGMenus.zip
Your question, though, seems to be about whether or not you need to wrap a control in a UserControl to register them with a region? If that's the question, I believe the answer is no, although you might amend your question to tell us what you are running up against that makes you think this.
I ended up wrapping the control in a UserControl, and it seems to work fine. I am still interested in seeing if there is a better way to load the button, so I will hold this question open for a few days.
Edit 02/22/2011: I tried using a control without a UserControl wrapper, and I got the following error:
Library project file cannot specify ApplicationDefinition element.
I wrapped the control in a UserControl and the error went away.

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