I am creating a English to Mangolean Dictionary app; So i need to display mangolean word corresponding to my english word; i read from a blog that wp7 only supports limited language set. So how can i over come my issue. Please help me to solve this issue.
There's a tutorial on embedding fonts in Silverlight here: http://paulyanez.com/interactive/index.php/2009/12/embedding-fonts-in-silverlight/ The implementation for Windows Phone is exactly the same. The tutorial uses Expression Blend (which is part of the developer tools download and also free for Windows Phone), which is the simplest, quickest, and easiest way to embed fonts for Silverlight.
Apart from the supported Fonts you can add your on fonts to you project. For example create a folder named Fonts in you project and add you *.TTF files(Font Files). By referring this font files you can resolve your issues.
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Does unity support arabic writing in InputField UI or even GUI Texts ?
I mean if I want to write arabic characters in the InputField, does unity support that ?
There's a free library for supporting Arabic language in Unity. You can download it here
This is part of the readme file. Just add the library and use one of GUIText or 3DText prefabs.
To use the Unity Arabic Support asset inside a script, use: using ArabicSupport;
After using the using statement, use the following method (returns a string): ArabicFixer.Fix(textToBeFixed);
And you're done! You can use the alternative: ArabicFixer(string, tashkeel, hindoNumbers) for more customization options.
No by default but there are libraries/asset packs to make it work.
Just search "Arabic" in the unity store to find them.
Keep in mind that it is really hard to setup TextMeshPro (The addon pretty much everyone uses for crisp text in unity) in Arabic with a different font as most Arabic fonts you find will not have all the characters you need.
Lookup this to see the encoding range you need to put in the font asset creator.
For example you will be able to write letters but only some of the letters will be connected as the font does not have all possible connections and unity wont make them by default.
But I think the Adobe Arabic has all the letters for a start.
It should if you save the script with UTF-8 encoding. Then you should be able to include all unicode characters in there.
short answer : unity doesn't support Arabic or Persian although
there are bunch of plugins on assets store that can buy you some times.
you can find them easily.
I have created a Firefox Add-on using jpm and I have added a number of localization files such as:
locale/da.properties
locale/en-GB.properties
locale/en-US.properties
locale/fi.properties
And so on...
In my HTML files I use attributes to set these values, for example: data-l10n-id="ext_panel_heading_text".
I know the translations are working, because changes I make to values in en-GB.properties are reflected in my add-ons HTML page.
I've tried navigating to Options > Content > Choose... (under languages), removing English and adding another language (such as Finnish), however it doesn't seem to have an affect on the .properties file loaded by my extension. I also tried restarting Firefox after changing the language.
My question is: How do I test the different languages?
The language of Firefox is dependent on the activated language pack, or for Windows and Mac I believe it is hard coded into the build.
Language packs are available from https://addons.mozilla.org/en-US/firefox/language-tools/
The only way I know is to change general.useragent.locale to the locale you want to use (en-GB, da, en-US, fi) in about:configand then restarting your browser: that way your add-on should show localized texts.
As an alternative, you can use Quick Locale Switcher, which does the same but it's a little more friendly.
I've been having a world of trouble getting Khmer fonts (an Indic script of Cambodia) to render reliably on the web across platforms (Mac, Windows, Linux).
Google web fonts recently added Khmer, which seems like the best bet. However, I have not been successful getting Khmer fonts to work on any Mac or Linux system. I can get them to work on Windows by installing the Khmer Unicode installer from http://khmeros.info but not by just including Google's font in an HTML file.
For example, see this screenshot of the Google web fonts page on a fresh Windows installation. You can see that the default Windows Khmer font (uuuuugly!) is being used instead of Danh's pretty fonts.
I have another test file here: http://dl.dropbox.com/u/634/khmer_test.html. For the first test, you should see something like this for both the web font and the default system font (assuming you have Hanuman installed). I have yet to find a system where both examples work reliably.
Any help would be greatly appreciated. My primary goal is to get this working on a website; a secondary goal is to get Khmer (and other Indic fonts) working in a PDF generator like iText (although I am aware iText itself does not support Indic fonts -- I'm hoping something similar does).
Every Cambodian Windows users are always delete the font name called: KhmerMool and Khmer Kampot. Then they change the default Khmer font in regedit too. You can check at http://thelifeandwork.blogspot.com/2010/01/changing-default-khmer-font-in-windows.html . I'm not sure about Khmer font and other Indic font in PDF. I always have problem when i copy Khmer unicode from PDF to put in OpenOffice or Office Word or LibreOffice.
Khmer Unicode displays on the web, it will always solve now by Google Webfont, please refer to that.
And if you want to have Khmer display in PDF by converting using iText, you can see following post:
Khmer Unicode in iText
http://ask.osify.com/qa/287
They are currently not yet support the display yet.
But, just today I can get it works by modifying the source code of iText (5.5.4-SNAPSHOT) as I just stated in my post: http://ask.osify.com/qa/613, not yet be able to publish since it's just start in testing around.
Updated 13/01/2016
I have added the source code sample for the rendering: http://ask.osify.com/qa/613
The rendering customization with iText for Khmer Unicode added in github: https://github.com/Seuksa/iTextKhmer
I'm trying out FTGLES to dynamically display text in arbitrary fonts on OpenGL-ES on iOS (cf. my SO question here). That library seems to require direct access to the TTF file to use the font. Using kosher methods, can one directly access -- by path -- the system font files on iOS? I've RTFM'd and couldn't find anything.
Barring that, does anyone know if it is Apple-approved to copy the system fonts into your app (before submission).
My solution was inspired by skia.
Though cannot access system built-in font files directly, we still have an indirect way:
Create a CGFont with your wanted font name, all contents of SFNT table of this CGFont can be accessed by simply calling CGFontCopyTableTags() and CGFontCopyTableForTag().
A ttf/otf font data can then be constructed by using these tables, save the new created font to disk, you can use it in FTGL ES later.
No, you can't access the system installed TTF files on iOS devices. So you'll have to embed the typefaces you'd like to use.
Disclaimer: I'm not a lawyer, and the acceptability of using Apple supplied system fonts in an iOS app is a legal question about interpreting software licenses, so you may want to seek professional advice.
You wish to embed an Apple supplied font in your app. The definition of "embed" is a bit nebulous, so adding the font to an iOS app may or may not fit within the copyright holder's definition of "embed". Some type houses define "embed" to mean just viewing predetermined content in the included font; other mean viewing and editing content in that font. Displaying content that changes during the running of your app is somewhere between these two cases.
According to the Mac OS X Lion 10.7.2 ELUA:
F. Fonts. Subject to the terms and conditions of this License, you may
use the fonts included with the Apple Software to display and print
content while running the Apple Software; however, you may only embed
fonts in content if that is permitted by the embedding restrictions
accompanying the font in question. These embedding restrictions can be
found in the Font Book/Preview/Show Font Info panel.
If using the fonts in an iOS app is indeed "embedding", you just need to check the particular fonts you wish to use in Font Book.
In this situation I would find a font or set of fonts where I had explicit permission to include the fonts in the iOS app. I would start by shopping around the various type houses for a licensing scheme that explicitly allowed this use. This may get expensive, so another tack would be to seek out open source typefaces with a license that would allow this use. Or, for a very limited set of characters (e.g. only numbers) I would even consider drawing my own typeface.
No. Your app cannot access files outside the sandbox of your app. Period (well, unless it's jailbroken ;). But you can indeed bundle the font file. Now, I see no reason why Apple would reject your app, as it's using a file already available on the device, and you're just including your local file to it. In terms of copyright, Apple already has that permission to use it on their device, so your inclusion of it should be no problem.
I say should because I haven't needed this capability and haven't tested it with a submission of my own, but based on legal instinct and font copyright issues I've seen in the past, I'd expect that it wouldn't be a problem.
I remember reading once that there was a way to embed an image into a code file (e.g. a screenshot or diagram) in Visual Studio, but now I can't find any reference to that feature.
Is this possible to do, or am I imagining things?
EDIT: I don't mean embed the image in the executable, for use at runtime. I mean link or embed it literally in the code, for use by developers.
There is a plug-in for VS 2010 that can do this:
Plug-in
There is also a plugin for VS2012 and VS2013. At this moment installing for VS2013 does not seem to work for me though.
ImageComments extension on GitHub
You can embed images in your binary through the use of the ImageList control, which is typically used to store small icons for list controls, gridviews, etc., but could also be used for storing really any image for any purpose. A better solution would be to include a resource file and store your images there.