We have created C&C++ applications based on Aix 6.1 (fortran for some models).
To improve our productivity (we use emacs or vi as editor, xlc/xlC/xlf as compiler, dbx to debug, IBM Synergy as configuration management tool), we are looking for an windows IDE to allow:
to modify our source code more easily,
to compile as if we are under unix
We also are logging for a graphical debugger.
Thank you for some ideas
I think that Emacs has been ported to Windows. And also GCC and Gnu make.
I've had some success with remote developing for AIX/Unix on Windows via a couple of routes.
Eclipse has some options. You can "mount" your project via ssh/rcp, and it will run the compiler remotely capturing the output. I did't attempt debugging but I assume support is there as well, especially if you use gdb.
BVRDE is another option. Works nicely. This link is also valid.
I also worked with XBuildStudio, it has some similar features to BVRDE.
Give them a try and see if any of them work for you.
Eclipse is a good one, but personally I prefer Codeblocks with Fortran plugin.
Related
I'm starting to work on my master thesis at the moment and I have a (maybe) specific question...
I want to stay on windows OS and run a Linux VM via VirtualBox combined with Vagrant. No Problem. I like the feature to reset the VM via vagrant easily.
The next target is using features like auto-completing or similar while developing in C++. This would help me to work with unknown includes/libraries.
Is it possible to access the filesystem/compiler of the VM while using an IDE (like clion) installed on windows? Without explicit loading of the gui und running the IDE on it? Kinda like working with cygwin? I don't want to use cygwin because it doesn't support c++11 standard (or is there a way???)
Maybe you know an alternative way. I would be glad for all hints solving my problem.
I don't know much about cygwin, though I would be surprised if they cannot get recent versions of gcc. But for certain, you can use MSYS2 to get very recent versions of gcc and many other linux packages, which will support C++11.
It's a matter of opinion how best to do cross-platform development, but an alternative worth mentioning is to use cmake for your project. When you want to code in windows, it can make MSVC 2015 project files for you -- when you want to compile in linux, it can find the dependencies and generate a makefile for you to use. IIUC, cmake is the most widely used cross-platform build system right now, besides gnu make itself. (I'm pretty sure it's more popular than "autotools" nowadays, and its definitely more popular than scons.) The advantage is that you avoid the need to maintain multiple platform-specific project files that essentially say the same thing with different formatting.
What is the best method of debugging go code in Windows?
https://stackoverflow.com/a/5514122/201618 states the GBD cannot be used as
Windows and ARM binaries do not contain DWARF debugging information and, as such, cannot be inspected with GDB.
https://stackoverflow.com/a/3405768/201618 implies that the best thing to do is just use fmt.Println
Is there a better current option? Is there a better planned future option?
In addition to GDB you can use Zeus. Also, take a look to comparison of IDEs for Google Go.
LiteIDE (https://github.com/visualfc/liteide) includes a build of GDB that works on Windows. When I experimented with Goclipse, I was able to point it to that GDB executable and debug applications just fine.
Delve supports windows and can be installed with the following command:
go get github.com/derekparker/delve/cmd/dlv
It has integration with code editors and IDEs such as VS code, Atom and IDEA. No Sublime Text support is available yet though!
Use a text UI library. The Curses library used to be a popular option, but it is limited by copyrights.
Fortunately, there is an uncopyrighted version available.
This is called the "Console" mode.
Depending on your development environment and language of choice, it can be as simple as Ctrl+Shift+N, "Console Project" (in Visual Studio), or tweaking compiler flags (for C++). Every IDE/language provide a way to do this.
In Windows, the Console operates in two ways. Firstly, any project can create, attach to, and modify any number of console windows whenever it wants. Secondly, with a special flag in the EXE, the project will start up already attached to a console.
The latter operates subtly differently from the former. If you want a "normal" console application, I strongly suggest against creating and attaching to consoles. Just use the Console mode compiler setting.
Clipper was a popular way to do this in DOS.
I guess this is an old Clipper program. I so, there is still active support and even GUI libraries. I suggest you try xharbour. It's not DOS anymore but pure windows based. There is a free version and a pay version (visual xHarbour). With this tool you can even access SQL databases and it's 100% clipper compatible.
I am currently constrained to a windows dev box and I want to migrate my projects from eclipse to emacs.
What are some good references on setting up an emacs dev environment for windows? Anything that could assist in migrating from eclipse as well would be appreciated.
If you're used to windows behaviors (e.g. ctrl-c is copy, etc.), a good (customized) version of emacs for windows is the 'EmacsW32' package.
If you're looking at migrating away from eclipse, I assume that you probably want java support. For this you will want to get the JDEE package, also. Unfortunately, it's non-trivial to deploy on windows, as it depends on other packages (and requires cygwin or msys (pseudo-unix environments for windows) in order to install).
You may also want to install additional modes to support e.g. SCM systems, etc. A good source of information for this is the EmacsWiki. There's a significant amount of material there about emacs on windows, although some of it is out of date....
Sure, just download a prebuilt version and use it.
For example, as I use R a lot with the wonderful Emacs ESS mode, the prebuilt version by Vincent Goulet is really useful as it contains Emacs, ESS, Auctex (for LaTeX) and more.
Other prebuilds exist for Cygwin, MinGW, or plain old Windows.
Eclipse is pretty good on Windows; I'm a big user of emacs but for Java development I spend most of my time in Eclipse.
Regarding general use of emacs on windows I highly recommend you install GnuWin32, as it is much faster than Cygwin and integrates very well. Also see my blog post on Visual Studio tricks in emacs and this one on tags.
I'll assume you are doing Java development for the most part and that you would prefer not to be using Windows. This is a situation I find myself in from time to time. My preferences are to use a Linux machine (virutal or real) in addition to the Windows machine. Emacs just works better in a real Unix environment. And then use both Emacs and Eclipse where each is stronger. Emacs for editing, mail, planning, "thinking" type stuff and Eclipse for debugging, refactoring, some error fixing. Fortunately both Emacs and Eclipse make it easy to use both simultaneously.
I generally use EmacsW32 on a new box - it's a good option at least initially. I'd also recommend checking out the emacs starter kits which hook up to ELPA (http://tromey.com/elpa/), which allows you to get a usable setup pretty quickly.
Install Cygwin.
In your .emacs, load these two files, in this order:
http://www.emacswiki.org/emacs/download/cygwin-mount.el
http://www.emacswiki.org/emacs/download/setup-cygwin.el
For certain programs nothing beats the command line. Unfortunately, I have never seen good documentation or examples on how to write console applications that go beyond "Hello World". I'm interested in making console apps like Vim or Emacs. Well not exactly like Vim or Emacs but one that takes over the entire command prompt while it is in use and then after you exit it leaves no trace behind. I know that on Unix there is the curses library but for Windows? ...
PDCurses works on Win32.
I found List of Console Functions on msdn, PDCurses, and The Console Module.
You can certainly write that kind of application with Delphi, which has reasonable commandline support. People often overlook that Delphi can build any kind of Windows executable, not just GUI apps.
I don't know off-hand if the free 'Turbo' edition of Delphi has anything cobbled into it to PREVENT you from using it to build console apps - I would have thought it would be fine for this kind of thing.
There is a small but good tutorial on using C++ for the Windows console at www.benryves.com/tutorials/?t=winconsole&c=all going as far as coding a simple painting program.
You could also try Free Pascal. It is a free ((L)GPL) Object Pascal compiler which is compatible with the Delphi-compiler. It has an console-based IDE, which proves that you can make very good console-applications with it, and which you can use as an example.
If you want to use a graphical IDE to build your console-application, you can download the Lazarus IDE.
As a bonus your application will run on Windows (32/64 bit), Linux, Mac OS X, FreeBSD, Solaris etc...
In Windows or DOS, I used the conio library from Borland. It's very old but fine enough for a beginner like me.
As Robsoft says Delphi would be a good start. There is Turbo Delphi (Pascal based) or Turbo C++ both free editions.
web site here.
http://www.turboexplorer.com/
Check out some of the mono libs. They have a great one to parse command line arguments but can't remember the namespace.
Miguel just posted some terminal code as well.
For ncurses-like library/framework on Windows, I'll highly suggest to get your hand dirty with PDCurses.
If you trying/using C#, there's Curses-Sharp.
This is the best tool for it I've ever seen!!
1) Create any application using VB6 IDE
2) Convert it to Console Application, using THIS!