Related
So I was watching this video on the Go language - https://www.youtube.com/watch?v=p9VUCp98ay4 , and at around 6:50 a guy asks a question about why they implemented if's as statements and not expressions. What is the difference between those two implementations? As far as I know, I've never had to change the way I use a conditional based on the language.
Edit: and what does he mean that "you need values rather than variables" in his question?
The difference between expressions and statements is that expressions produce a value and thus can be used in places where values are required. So expressions can be used as values for variables, arguments to functions or operands to operators. Statements can't.
and what does he mean that "you need values rather than variables" in his question?
I assume that by vals he means constants (which are called vals in Scala for example).
If if were an expression, you could do this:
const myValue = if condition { value1 } else { value2 }
Since if is not an expression, you have to do this:
var myValue
if condition {
myValue = value1
} else {
myValue = value2
}
So you needed to make your variable mutable (use var instead of const), which is what the person asking the question likely meant.
You can get the same code elegance that you would get from if expression by using an instantly invoked function (IIF) combined with if statements in GO. I'm not a GO programmer (mainly typescript) so please let me know if this is bad for performance for any reason.
func main() {
amIHungry := true
didMyPaycheckComeInYet := false
choice := func() string {
if(!amIHungry && !didMyPaycheckComeInYet){
return "stay-home"
}
if(!amIHungry && didMyPaycheckComeInYet){
return "buy-new-keyboard"
}
if(amIHungry && !didMyPaycheckComeInYet){
return "make-ramen"
}
return "taco-bell-time"
}()
println(choice)
}
and then later on in your program, rather than having a bunch of out of context states, you can have a simplified "choice" to choose your app logic.
if(choice == "taco-bell-time"){
println("Order a bean burrito, but with black beans,")
}
is a little easier to reason about than
if(amIHungry && didMyPaycheckComeInYet){
println("Order a bean burrito, but with black beans,")
}
I realize that it's not valid ruby but what would be the technical hurdles to implement the below functionality into the Ruby core language (of say v2.3)?
variable = 1 if condition else -1
I'd also like to allow the following for more generic use.
variable = { 1 } if condition else { -1 }
I'm very open to requiring an "end" at the end.
I get that a ternary can easily accomplish this but I'm looking for a more readable inline-if that allows an else.
I get that I can make a function which does this via any number of styles but I'd prefer to have it as readable as possible.
Thanks.
EDIT: I hate editing questions for obvious reasons.
In response to the question of how the generic option is more ruby-esque, see the below example (I needed newlines).
variable = {
operation_one
operation_two
...
SUCCESS_STATUS_CODE
} if loaded_dependencies else {
do_detailed_logging
FAILURE_STATUS_CODE
}
if variable then
it_worked
else
explain_why
end
Because your example, while it seems readable to you, has too many ambiguities in other cases.
Not to mention that ruby has a way to do this, and it's the ternary operator. To say that your example is more ruby-like, is almost like wondering why the wheelbase of the Ford Mustang wasn't longer, and that it would be more "Mustang-like" if it was.
But here are some issues with your proposal, starting from your example:
variable = { 1 } if condition else { -1 }
Here you've given your "if else" bit a lower precedence than the "=".
In other words:
variable = ({ 1 } if condition else { -1 })
That's a serious problem, because it breaks the currently allowed:
variable = 1 if condition
The precedence for that statement is:
(variable = 1) if condition
And that's important. No assignment happens if the condition is false.
This can be a really big deal, for example if the lvalue (left side) actually has side-effects. For example:
var[0] = 1 if condition
The lookup for "var[0]" is a method in whatever class object var is, and while [] doesn't usually have side-effects, it can - and now you are going to do those side effects even if the condition is false.
And I won't even get into:
variable = { 1 } if condition if condition2 else { -1 }
But if you don't like it, you can always write your own language and see what happens!
I am looking for a general-purpose way of defining textual expressions which allow a value to be validated.
For example, I have a value which should only be set to 1, 2, 3, 10, 11, or 12.
Its constraint might be defined as: (value >= 1 && value <= 3) || (value >= 10 && value <= 12)
Or another value which can be 1, 3, 5, 7, 9 etc... would have a constraint like value % 2 == 1 or IsOdd(value).
(To help the user correct invalid values, I'd like to show the constraint - so something descriptive like IsOdd is preferable.)
These constraints would be evaluated both on client-side (after user input) and server-side.
Therefore a multi-platform solution would be ideal (specifically Win C#/Linux C++).
Is there an existing language/project which allows evaluation or parsing of similar simple expressions?
If not, where might I start creating my own?
I realise this question is somewhat vague as I am not entirely sure what I am after. Searching turned up no results, so even some terms as a starting point would be helpful. I can then update/tag the question accordingly.
You may want to investigate dependently typed languages like Idris or Agda.
The type system of such languages allows encoding of value constraints in types. Programs that cannot guarantee the constraints will simply not compile. The usual example is that of matrix multiplication, where the dimensions must match. But this is so to speak the "hello world" of dependently typed languages, the type system can do much more for you.
If you end up starting your own language I'd try to stay implementation-independent as long as possible. Look for the formal expression grammars of a suitable programming language (e.g. C) and add special keywords/functions as required. Once you have a formal definition of your language, implement a parser using your favourite parser generator.
That way, even if your parser is not portable to a certain platform you at least have a formal standard from where to start a separate parser implementation.
You may also want to look at creating a Domain Specific Language (DSL) in Ruby. (Here's a good article on what that means and what it would look like: http://jroller.com/rolsen/entry/building_a_dsl_in_ruby)
This would definitely give you the portability you're looking for, including maybe using IronRuby in your C# environment, and you'd be able to leverage the existing logic and mathematical operations of Ruby. You could then have constraint definition files that looked like this:
constrain 'wakeup_time' do
6 <= value && value <= 10
end
constrain 'something_else' do
check (value % 2 == 1), MustBeOdd
end
# constrain is a method that takes one argument and a code block
# check is a function you've defined that takes a two arguments
# MustBeOdd is the name of an exception type you've created in your standard set
But really, the great thing about a DSL is that you have a lot of control over what the constraint files look like.
there are a number of ways to verify a list of values across multiple languages. My preferred method is to make a list of the permitted values and load them into a dictionary/hashmap/list/vector (dependant on the language and your preference) and write a simple isIn() or isValid() function, that will check that the value supplied is valid based on its presence in the data structure. The beauty of this is that the code is trivial and can be implemented in just about any language very easily. for odd-only or even-only numeric validity again, a small library of different language isOdd() functions will suffice: if it isn't odd it must by definition be even (apart from 0 but then a simple exception can be set up to handle that, or you can simply specify in your code documentation that for logical purposes your code evaluates 0 as odd/even (your choice)).
I normally cart around a set of c++ and c# functions to evaluate isOdd() for similar reasons to what you have alluded to, and the code is as follows:
C++
bool isOdd( int integer ){ return (integer%2==0)?false:true; }
you can also add inline and/or fastcall to the function depending on need or preference; I tend to use it as an inline and fastcall unless there is a need to do otherwise (huge performance boost on xeon processors).
C#
Beautifully the same line works in C# just add static to the front if it is not going to be part of another class:
static bool isOdd( int integer ){ return (integer%2==0)?false:true; }
Hope this helps, in any event let me know if you need any further info:)
Not sure if it's what you looking for, but judging from your starting conditions (Win C#/Linux C++) you may not need it to be totally language agnostic. You can implement such a parser yourself in C++ with all the desired features and then just use it in both C++ and C# projects - thus also bypassing the need to add external libraries.
On application design level, it would be (relatively) simple - you create a library which is buildable cross-platform and use it in both projects. The interface may be something simple like:
bool VerifyConstraint_int(int value, const char* constraint);
bool VerifyConstraint_double(double value, const char* constraint);
// etc
Such interface will be usable both in Linux C++ (by static or dynamic linking) and in Windows C# (using P/Invoke). You can have same codebase compiling on both platforms.
The parser (again, judging from what you've described in the question) may be pretty simple - a tree holding elements of types Variable and Expression which can be Evaluated with a given Variable value.
Example class definitions:
class Entity {public: virtual VARIANT Evaluate() = 0;} // boost::variant may be used typedef'd as VARIANT
class BinaryOperation: public Entity {
private:
Entity& left;
Entity& right;
enum Operation {PLUS,MINUS,EQUALS,AND,OR,GREATER_OR_EQUALS,LESS_OR_EQUALS};
public:
virtual VARIANT Evaluate() override; // Evaluates left and right operands and combines them
}
class Variable: public Entity {
private:
VARIANT value;
public:
virtual VARIANT Evaluate() override {return value;};
}
Or, you can just write validation code in C++ and use it both in C# and C++ applications :)
My personal choice would be Lua. The downside to any DSL is the learning curve of a new language and how to glue the code with the scripts but I've found Lua has lots of support from the user base and several good books to help you learn.
If you are after making somewhat generic code that a non programmer can inject rules for allowable input it's going to take some upfront work regardless of the route you take. I highly suggest not rolling your own because you'll likely find people wanting more features that an already made DSL will have.
If you are using Java then you can use the Object Graph Navigation Library.
It enables you to write java applications that can parse,compile and evaluate OGNL expressions.
OGNL expressions include basic java,C,C++,C# expressions.
You can compile an expression that uses some variables, and then evaluate that expression
for some given variables.
An easy way to achieve validation of expressions is to use Python's eval method. It can be used to evaluate expressions just like the one you wrote. Python's syntax is easy enough to learn for simple expressions and english-like. Your expression example is translated to:
(value >= 1 and value <= 3) or (value >= 10 and value <= 12)
Code evaluation provided by users might pose a security risk though as certain functions could be used to be executed on the host machine (such as the open function, to open a file). But the eval function takes extra arguments to restrict the allowed functions. Hence you can create a safe evaluation environment.
# Import math functions, and we'll use a few of them to create
# a list of safe functions from the math module to be used by eval.
from math import *
# A user-defined method won't be reachable in the evaluation, as long
# as we provide the list of allowed functions and vars to eval.
def dangerous_function(filename):
print open(filename).read()
# We're building the list of safe functions to use by eval:
safe_list = ['math','acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh', 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot', 'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians', 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
safe_dict = dict([ (k, locals().get(k, None)) for k in safe_list ])
# Let's test the eval method with your example:
exp = "(value >= 1 and value <= 3) or (value >= 10 and value <= 12)"
safe_dict['value'] = 2
print "expression evaluation: ", eval(exp, {"__builtins__":None},safe_dict)
-> expression evaluation: True
# Test with a forbidden method, such as 'abs'
exp = raw_input("type an expression: ")
-> type an expression: (abs(-2) >= 1 and abs(-2) <= 3) or (abs(-2) >= 10 and abs(-2) <= 12)
print "expression evaluation: ", eval(exp, {"__builtins__":None},safe_dict)
-> expression evaluation:
-> Traceback (most recent call last):
-> File "<stdin>", line 1, in <module>
-> File "<string>", line 1, in <module>
-> NameError: name 'abs' is not defined
# Let's test it again, without any extra parameters to the eval method
# that would prevent its execution
print "expression evaluation: ", eval(exp)
-> expression evaluation: True
# Works fine without the safe dict! So the restrictions were active
# in the previous example..
# is odd?
def isodd(x): return bool(x & 1)
safe_dict['isodd'] = isodd
print "expression evaluation: ", eval("isodd(7)", {"__builtins__":None},safe_dict)
-> expression evaluation: True
print "expression evaluation: ", eval("isodd(42)", {"__builtins__":None},safe_dict)
-> expression evaluation: False
# A bit more complex this time, let's ask the user a function:
user_func = raw_input("type a function: y = ")
-> type a function: y = exp(x)
# Let's test it:
for x in range(1,10):
# add x in the safe dict
safe_dict['x']=x
print "x = ", x , ", y = ", eval(user_func,{"__builtins__":None},safe_dict)
-> x = 1 , y = 2.71828182846
-> x = 2 , y = 7.38905609893
-> x = 3 , y = 20.0855369232
-> x = 4 , y = 54.5981500331
-> x = 5 , y = 148.413159103
-> x = 6 , y = 403.428793493
-> x = 7 , y = 1096.63315843
-> x = 8 , y = 2980.95798704
-> x = 9 , y = 8103.08392758
So you can control the allowed functions that should be used by the eval method, and have a sandbox environment that can evaluate expressions.
This is what we used in a previous project I worked in. We used Python expressions in custom Eclipse IDE plug-ins, using Jython to run in the JVM. You could do the same with IronPython to run in the CLR.
The examples I used in part inspired / copied from the Lybniz project explanation on how to run a safe Python eval environment. Read it for more details!
You might want to look at Regular-Expressions or RegEx. It's proven and been around for a long time. There's a regex library all the major programming/script languages out there.
Libraries:
C++: what regex library should I use?
C# Regex Class
Usage
Regex Email validation
Regex to validate date format dd/mm/yyyy
It's a bit confusing to me about what is the difference between these condition expressions below:
if( 1 == a) {
//something
}
and
if( a == 1 ) {
//something
}
I saw the above one in some scripts I have downloaded and I wonder what's the difference between them.
The former has been coined a Yoda Condition.
Using if(constant == variable) instead of if(variable == constant), like if(1 == a). Because it's like saying "if blue is the sky" or "if tall is the man".
The constant == variable syntax is often used to avoid mistyping == as =. It is, of course, often used without understanding also when you have constant == function_call_retuning_nothing_modifiable.
Other than that there's no difference, unless you have some weird operator override.
Many programming languages allow assignments like a = 1 to be used as expressions, making the following code syntactically valid (given that integers can be used in conditionals, such as in C or many scripting languages):
if (a = 1) {
// something
}
This is rarely desired, and can lead to unexpected behavior. If 1 == a is used, then this mistake cannot occur because 1 = a is not valid.
Well, I am not sure about the trick. Generally, we could say the equal sign is commutative. So, a = b implies b = a. However, when you have == or === this doesn't work in certain cases, for example when on the right side you have a range: 5 === (1..10) vs. (1..10) === 5.
What are the precise rules for when you can omit (omit) parentheses, dots, braces, = (functions), etc.?
For example,
(service.findAllPresentations.get.first.votes.size) must be equalTo(2).
service is my object
def findAllPresentations: Option[List[Presentation]]
votes returns List[Vote]
must and be are both functions of specs
Why can't I go:
(service findAllPresentations get first votes size) must be equalTo(2)
?
The compiler error is:
"RestServicesSpecTest.this.service.findAllPresentations
of type
Option[List[com.sharca.Presentation]]
does not take parameters"
Why does it think I'm trying to pass in a parameter? Why must I use dots for every method call?
Why must (service.findAllPresentations get first votes size) be equalTo(2) result in:
"not found: value first"
Yet, the "must be equalTo 2" of
(service.findAllPresentations.get.first.votes.size) must be equalTo 2, that is, method chaining works fine? - object chain chain chain param.
I've looked through the Scala book and website and can't really find a comprehensive explanation.
Is it in fact, as Rob H explains in Stack Overflow question Which characters can I omit in Scala?, that the only valid use-case for omitting the '.' is for "operand operator operand" style operations, and not for method chaining?
You seem to have stumbled upon the answer. Anyway, I'll try to make it clear.
You can omit dot when using the prefix, infix and postfix notations -- the so called operator notation. While using the operator notation, and only then, you can omit the parenthesis if there is less than two parameters passed to the method.
Now, the operator notation is a notation for method-call, which means it can't be used in the absence of the object which is being called.
I'll briefly detail the notations.
Prefix:
Only ~, !, + and - can be used in prefix notation. This is the notation you are using when you write !flag or val liability = -debt.
Infix:
That's the notation where the method appears between an object and it's parameters. The arithmetic operators all fit here.
Postfix (also suffix):
That notation is used when the method follows an object and receives no parameters. For example, you can write list tail, and that's postfix notation.
You can chain infix notation calls without problem, as long as no method is curried. For example, I like to use the following style:
(list
filter (...)
map (...)
mkString ", "
)
That's the same thing as:
list filter (...) map (...) mkString ", "
Now, why am I using parenthesis here, if filter and map take a single parameter? It's because I'm passing anonymous functions to them. I can't mix anonymous functions definitions with infix style because I need a boundary for the end of my anonymous function. Also, the parameter definition of the anonymous function might be interpreted as the last parameter to the infix method.
You can use infix with multiple parameters:
string substring (start, end) map (_ toInt) mkString ("<", ", ", ">")
Curried functions are hard to use with infix notation. The folding functions are a clear example of that:
(0 /: list) ((cnt, string) => cnt + string.size)
(list foldLeft 0) ((cnt, string) => cnt + string.size)
You need to use parenthesis outside the infix call. I'm not sure the exact rules at play here.
Now, let's talk about postfix. Postfix can be hard to use, because it can never be used anywhere except the end of an expression. For example, you can't do the following:
list tail map (...)
Because tail does not appear at the end of the expression. You can't do this either:
list tail length
You could use infix notation by using parenthesis to mark end of expressions:
(list tail) map (...)
(list tail) length
Note that postfix notation is discouraged because it may be unsafe.
I hope this has cleared all the doubts. If not, just drop a comment and I'll see what I can do to improve it.
Class definitions:
val or var can be omitted from class parameters which will make the parameter private.
Adding var or val will cause it to be public (that is, method accessors and mutators are generated).
{} can be omitted if the class has no body, that is,
class EmptyClass
Class instantiation:
Generic parameters can be omitted if they can be inferred by the compiler. However note, if your types don't match, then the type parameter is always infered so that it matches. So without specifying the type, you may not get what you expect - that is, given
class D[T](val x:T, val y:T);
This will give you a type error (Int found, expected String)
var zz = new D[String]("Hi1", 1) // type error
Whereas this works fine:
var z = new D("Hi1", 1)
== D{def x: Any; def y: Any}
Because the type parameter, T, is inferred as the least common supertype of the two - Any.
Function definitions:
= can be dropped if the function returns Unit (nothing).
{} for the function body can be dropped if the function is a single statement, but only if the statement returns a value (you need the = sign), that is,
def returnAString = "Hi!"
but this doesn't work:
def returnAString "Hi!" // Compile error - '=' expected but string literal found."
The return type of the function can be omitted if it can be inferred (a recursive method must have its return type specified).
() can be dropped if the function doesn't take any arguments, that is,
def endOfString {
return "myDog".substring(2,1)
}
which by convention is reserved for methods which have no side effects - more on that later.
() isn't actually dropped per se when defining a pass by name paramenter, but it is actually a quite semantically different notation, that is,
def myOp(passByNameString: => String)
Says myOp takes a pass-by-name parameter, which results in a String (that is, it can be a code block which returns a string) as opposed to function parameters,
def myOp(functionParam: () => String)
which says myOp takes a function which has zero parameters and returns a String.
(Mind you, pass-by-name parameters get compiled into functions; it just makes the syntax nicer.)
() can be dropped in the function parameter definition if the function only takes one argument, for example:
def myOp2(passByNameString:(Int) => String) { .. } // - You can drop the ()
def myOp2(passByNameString:Int => String) { .. }
But if it takes more than one argument, you must include the ():
def myOp2(passByNameString:(Int, String) => String) { .. }
Statements:
. can be dropped to use operator notation, which can only be used for infix operators (operators of methods that take arguments). See Daniel's answer for more information.
. can also be dropped for postfix functions
list tail
() can be dropped for postfix operators
list.tail
() cannot be used with methods defined as:
def aMethod = "hi!" // Missing () on method definition
aMethod // Works
aMethod() // Compile error when calling method
Because this notation is reserved by convention for methods that have no side effects, like List#tail (that is, the invocation of a function with no side effects means that the function has no observable effect, except for its return value).
() can be dropped for operator notation when passing in a single argument
() may be required to use postfix operators which aren't at the end of a statement
() may be required to designate nested statements, ends of anonymous functions or for operators which take more than one parameter
When calling a function which takes a function, you cannot omit the () from the inner function definition, for example:
def myOp3(paramFunc0:() => String) {
println(paramFunc0)
}
myOp3(() => "myop3") // Works
myOp3(=> "myop3") // Doesn't work
When calling a function that takes a by-name parameter, you cannot specify the argument as a parameter-less anonymous function. For example, given:
def myOp2(passByNameString:Int => String) {
println(passByNameString)
}
You must call it as:
myOp("myop3")
or
myOp({
val source = sourceProvider.source
val p = myObject.findNameFromSource(source)
p
})
but not:
myOp(() => "myop3") // Doesn't work
IMO, overuse of dropping return types can be harmful for code to be re-used. Just look at specification for a good example of reduced readability due to lack of explicit information in the code. The number of levels of indirection to actually figure out what the type of a variable is can be nuts. Hopefully better tools can avert this problem and keep our code concise.
(OK, in the quest to compile a more complete, concise answer (if I've missed anything, or gotten something wrong/inaccurate please comment), I have added to the beginning of the answer. Please note this isn't a language specification, so I'm not trying to make it exactly academically correct - just more like a reference card.)
A collection of quotes giving insight into the various conditions...
Personally, I thought there'd be more in the specification. I'm sure there must be, I'm just not searching for the right words...
There are a couple of sources however, and I've collected them together, but nothing really complete / comprehensive / understandable / that explains the above problems to me...:
"If a method body has more than one
expression, you must surround it with
curly braces {…}. You can omit the
braces if the method body has just one
expression."
From chapter 2, "Type Less, Do More", of Programming Scala:
"The body of the upper method comes
after the equals sign ‘=’. Why an
equals sign? Why not just curly braces
{…}, like in Java? Because semicolons,
function return types, method
arguments lists, and even the curly
braces are sometimes omitted, using an
equals sign prevents several possible
parsing ambiguities. Using an equals
sign also reminds us that even
functions are values in Scala, which
is consistent with Scala’s support of
functional programming, described in
more detail in Chapter 8, Functional
Programming in Scala."
From chapter 1, "Zero to Sixty: Introducing Scala", of Programming Scala:
"A function with no parameters can be
declared without parentheses, in which
case it must be called with no
parentheses. This provides support for
the Uniform Access Principle, such
that the caller does not know if the
symbol is a variable or a function
with no parameters.
The function body is preceded by "="
if it returns a value (i.e. the return
type is something other than Unit),
but the return type and the "=" can be
omitted when the type is Unit (i.e. it
looks like a procedure as opposed to a
function).
Braces around the body are not
required (if the body is a single
expression); more precisely, the body
of a function is just an expression,
and any expression with multiple parts
must be enclosed in braces (an
expression with one part may
optionally be enclosed in braces)."
"Functions with zero or one argument
can be called without the dot and
parentheses. But any expression can
have parentheses around it, so you can
omit the dot and still use
parentheses.
And since you can use braces anywhere
you can use parentheses, you can omit
the dot and put in braces, which can
contain multiple statements.
Functions with no arguments can be
called without the parentheses. For
example, the length() function on
String can be invoked as "abc".length
rather than "abc".length(). If the
function is a Scala function defined
without parentheses, then the function
must be called without parentheses.
By convention, functions with no
arguments that have side effects, such
as println, are called with
parentheses; those without side
effects are called without
parentheses."
From blog post Scala Syntax Primer:
"A procedure definition is a function
definition where the result type and
the equals sign are omitted; its
defining expression must be a block.
E.g., def f (ps) {stats} is
equivalent to def f (ps): Unit =
{stats}.
Example 4.6.3 Here is a declaration
and a de?nition of a procedure named
write:
trait Writer {
def write(str: String)
}
object Terminal extends Writer {
def write(str: String) { System.out.println(str) }
}
The code above is implicitly completed
to the following code:
trait Writer {
def write(str: String): Unit
}
object Terminal extends Writer {
def write(str: String): Unit = { System.out.println(str) }
}"
From the language specification:
"With methods which only take a single
parameter, Scala allows the developer
to replace the . with a space and omit
the parentheses, enabling the operator
syntax shown in our insertion operator
example. This syntax is used in other
places in the Scala API, such as
constructing Range instances:
val firstTen:Range = 0 to 9
Here again, to(Int) is a vanilla
method declared inside a class
(there’s actually some more implicit
type conversions here, but you get the
drift)."
From Scala for Java Refugees Part 6: Getting Over Java:
"Now, when you try "m 0", Scala
discards it being a unary operator, on
the grounds of not being a valid one
(~, !, - and +). It finds that "m" is
a valid object -- it is a function,
not a method, and all functions are
objects.
As "0" is not a valid Scala
identifier, it cannot be neither an
infix nor a postfix operator.
Therefore, Scala complains that it
expected ";" -- which would separate
two (almost) valid expressions: "m"
and "0". If you inserted it, then it
would complain that m requires either
an argument, or, failing that, a "_"
to turn it into a partially applied
function."
"I believe the operator syntax style
works only when you've got an explicit
object on the left-hand side. The
syntax is intended to let you express
"operand operator operand" style
operations in a natural way."
Which characters can I omit in Scala?
But what also confuses me is this quote:
"There needs to be an object to
receive a method call. For instance,
you cannot do “println “Hello World!”"
as the println needs an object
recipient. You can do “Console
println “Hello World!”" which
satisfies the need."
Because as far as I can see, there is an object to receive the call...
I find it easier to follow this rule of thumb: in expressions spaces alternate between methods and parameters. In your example, (service.findAllPresentations.get.first.votes.size) must be equalTo(2) parses as (service.findAllPresentations.get.first.votes.size).must(be)(equalTo(2)). Note that the parentheses around the 2 have a higher associativity than the spaces. Dots also have higher associativity, so (service.findAllPresentations.get.first.votes.size) must be.equalTo(2)would parse as (service.findAllPresentations.get.first.votes.size).must(be.equalTo(2)).
service findAllPresentations get first votes size must be equalTo 2 parses as service.findAllPresentations(get).first(votes).size(must).be(equalTo).2.
Actually, on second reading, maybe this is the key:
With methods which only take a single
parameter, Scala allows the developer
to replace the . with a space and omit
the parentheses
As mentioned on the blog post: http://www.codecommit.com/blog/scala/scala-for-java-refugees-part-6 .
So perhaps this is actually a very strict "syntax sugar" which only works where you are effectively calling a method, on an object, which takes one parameter. e.g.
1 + 2
1.+(2)
And nothing else.
This would explain my examples in the question.
But as I said, if someone could point out to be exactly where in the language spec this is specified, would be great appreciated.
Ok, some nice fellow (paulp_ from #scala) has pointed out where in the language spec this information is:
6.12.3:
Precedence and associativity of
operators determine the grouping of
parts of an expression as follows.
If there are several infix operations in an expression, then
operators with higher precedence bind
more closely than operators with lower
precedence.
If there are consecutive infix operations e0 op1 e1 op2 . . .opn en
with operators op1, . . . , opn of the
same precedence, then all these
operators must have the same
associativity. If all operators are
left-associative, the sequence is
interpreted as (. . . (e0 op1 e1) op2
. . .) opn en. Otherwise, if all
operators are rightassociative, the
sequence is interpreted as e0 op1 (e1
op2 (. . .opn en) . . .).
Postfix operators always have lower precedence than infix operators. E.g.
e1 op1 e2 op2 is always equivalent to
(e1 op1 e2) op2.
The right-hand operand of a
left-associative operator may consist
of several arguments enclosed in
parentheses, e.g. e op (e1, . . .
,en). This expression is then
interpreted as e.op(e1, . . . ,en).
A left-associative binary operation e1
op e2 is interpreted as e1.op(e2). If
op is rightassociative, the same
operation is interpreted as { val
x=e1; e2.op(x ) }, where x is a fresh
name.
Hmm - to me it doesn't mesh with what I'm seeing or I just don't understand it ;)
There aren't any. You will likely receive advice around whether or not the function has side-effects. This is bogus. The correction is to not use side-effects to the reasonable extent permitted by Scala. To the extent that it cannot, then all bets are off. All bets. Using parentheses is an element of the set "all" and is superfluous. It does not provide any value once all bets are off.
This advice is essentially an attempt at an effect system that fails (not to be confused with: is less useful than other effect systems).
Try not to side-effect. After that, accept that all bets are off. Hiding behind a de facto syntactic notation for an effect system can and does, only cause harm.