My mentor has a problem running an xcode project. He found out that the png images should be non interlaced to compile in xcode4.
Can anyone suggest some tools to make the png non interlaced. I donot know much about the concepts of images.Kindly help
smushit can do that. You can use it inside your application, here is an exemple: http://matthecat.com/blog-lire-11-utiliser-smush-it-sur-son-site.html
Related
There is this website called Texture Haven, which has a lot of free textures to use for blender, only problem is it takes a lot of work to download them all manually.
So my question is: Would there be a way to download them all instantly with some kind of script?
Texture Haven: https://texturehaven.com/textures/
Have you tried looking for web-downloaders with Python? I'm not sure if it will work but you can try some of these:
1. https://www.geeksforgeeks.org/downloading-files-web-using-python/
2. https://pypi.org/project/pywebcopy/
3. https://www.codementor.io/aviaryan/downloading-files-from-urls-in-python-77q3bs0un
Let me know if this works out for you. Otherwise you'll just have to manually download the packages. You could also try out other websites for blender textures like:
https://texture.ninja/ not sure if you can install entire packages at once but it's fairly easy to install lot's of textures.
You could also look for some add-ons for blender like https://www.blenderkit.com/
I hope this works out for you and happy blending!
Edit: format
I want to add the library libpng to Xcode to read and write a .png file,
but even if I tried many recommended ways I could not do it.
Actually I have to read an image and manipulate its RGB values for my college project in C and I don't know the process of adding libraries to my IDE.
If you have any idea please help me, and maybe suggesty me if there is another useful PNG library.
Include it via a pod. It has a pod-spec: https://github.com/CocoaPods/Specs/blob/master/Specs/3/7/8/libpng/1.6.18/libpng.podspec.json
Check this out if you don't know pod's: https://guides.cocoapods.org/using/using-cocoapods
I am not even aware of Image Effects, I am trying to use Image filter to one image on which i have done with Drawing. For Drawing i have used DrawingView but now for effect i googled it and i have came to know that it can b apply using GLSurfaceView, ImageView, etc but i dont know
[FIRST QUESTION]
it can be apply to DrawingView?
Now i have tried GPUImage i found some code from github but not worked for me because i dont even know how i works
[SECOND QUESTION]
Steps to use GPUImage for image effects?
i have reffered this examples:
https://xjaphx.wordpress.com/learning/tutorials/
(this is not using GPUImage but somehow main goal is image effect)
http://www.java2s.com/Code/Jar/g/Downloadgpuimagelibrary110sourcesjar.htm
(Download Library from Here - ver- 1.1.1)
http://grishma102.blogspot.in/2013/10/apply-effects-on-image-using-effects.html
(Nothing happning to image when clicking menu)
https://github.com/CyberAgent/android-gpuimage (What is that i did not understand: code? then why Library folder is there?)
already asked questions but not worked
How to apply effects to camera images?
(Complex for me)
https://developer.android.com/reference/android/graphics/package-summary.html
(Theory)
https://stackoverflow.com/questions/29592646/display-grayscale-to-color-image-when-state-change-using-gpuimage-in-android
How to add image effects in android ?
and many more available but i dont know how to do that.. Anybody can suggest something better.. Thanks in Advance.
First question: You should try again and run GPU lib follow link https://github.com/CyberAgent/android-gpuimage. It should work if you config project properly
Second question: Don't use other libraries for Image effects, because it is written by Java code, you will face with Out of memory problem, take time for each effect by Java code also, it is really annoy. GPU lib is written by C++ and it is really cool to apply for Image editor apps
Hope you run GPU sample successfully
the problem is obvious from the title, http://typeface.neocracy.org offline. It was used to convert fonts and used in conjunction with THREE.TextGeometry. But if it is offline, how is now possible to use custom fonts in three.js?
I made a new converter that outputs the same files as typeface.js.
http://gero3.github.io/facetype.js/
I loaded the source, but as far as I can see there is no chance to create the JS-font-files with this distribution. Maybe for someone with deep perl-knowledge...? In any case I installed perl, the ppm and dmake but trying to exec the Makefile only leads to errormessages about missing files. No - this is no alternative to the online-converter. Even worser: I didn't find any other converter or another side using the same one (cufon seems to create another format). So let's hope the site comes back to live - otherwise the great textfeature of three.js is worth nothing in the moment.
this is my first question of stackoverflow and I'm really happy to share information with you guys.
I'm making some Jython scripts that change resolution of specific image, to compare two different images. One of them is reference image, the other is random image that I want to change resolution. I have tried a lot with many tools like Fiji, but I couldn't be satisfied at all.
Is there any library that is able to resize or change image resolution? Or how can I import libraries of Fiji to my scripts and project?
Please help me.. I haven't solved this for about a month. Thank you guys.