c#, vb, java, python script testing environment? - read-eval-print-loop

I was watching a video on KhanAcademy:
http://www.khanacademy.org/video/insertion-sort-in-python?playlist=Computer+Science
And i noticed the IDE he was using allowed a neat little interface for testing functions where you could code in however much you needed, then test it without the need to compile and run your entire application in order to test a function. Rather, in a command line, you could just say a = 100, then tell it to run a method on that value Function(a) and have it run.
I don't know how else to explain this other than telling you to watch that video. Now, I know in visual studio, you can run your application, then play with watched variables to manipulate the outcome, but thats not really the same. I'm looking for something quick and snappy out there similar to pyScripter in this sense. Does anyone know of any tools like this for any of aforementioned languages?

For c# there is LINQPad. A c# scratch pad, that also speaks LINQ2SQL.
The concept in Python and similar languages is called REPL, LINQPad is not exactly the same, it does not keep old results in the same way, you need to run complete snippets of code, but that usually is not a problem.

Related

Can a Go App dynamically compile Go code?

Say I have a Lua program that accepts user input which happens to be valid Lua source code. This is sanitized, compiled and executed while the program is still running. Is (or will) such a thing (be) possible with Go?
I think that the following two projects have enough meat between them to help me achieve what I want. Neither is a perfect drop-in replacement but both can be extended to deliver a service that is close enough to what I originally did with dynamic compilation in Lua.
https://github.com/Knetic/govaluate
https://github.com/japm/goScript
I have an idea on how you could accomplish that, but you would pretty much have to do the same in C.
Go is a compiled language, so in order to achieve what you would like to accomplish you would need to write a wrapper over CSP that would support versioning of the binary and export functionality over some kind of a RPC. The steps would be as following:
locally try to build the Go code
start the result
the new program connects to the RPC of the currently running program
the first program is instructed to point all the CSP data (channel, goroutine scheduling) into the new runtime
the external interface switches to the new program, after all goroutines from the old program end, kills the old process
Obviously this is ridiculously complicated and you'll end up saving a lot of time using a scripting language through something like Otto or go-lua.

What is the F# interactive window good for?

Am I able to script macros here? Maybe process some text? I may be interest in learning F# if this window provided the ability to process the current document, etc.
I have googled and found tutorials on learning F#, writing programs in F#, but nothing on what the F# interactive window is good for in VS.
EDIT:
Sounds like a rant yes. Is it? No. I love scripting. I just wrote a ruby script to implement an interface on a bunch of existing POCO's, that I couldn't easily figure out how to do with with ReSharper. I was thinking that if there was an interactive ruby console that could work with the current document(s) it would have made that task much easier. Then I got thinking that maybe that the F# console was what I was looking for, and it would be learning F# for.
F# Interactive is a Read-Eval-Print-Loop (REPL), which is an ad-hoc environment that enables you to experiment with F# code. Many Functional programming languages come with a REPL.
You can highlight a piece of F# code in the normal editor and send it to F# Interactive with Alt+Enter. You can also write code directly in the F# Interactive. In order to focus in the window, you can use Ctrl+Alt+F.
F# Interactive is also available as the command-line program fsi.exe, independent of Visual Studio. This makes F# accessible to people without access to Visual Studio.
There are various other ways to experiment with code and APIs. My personal preference is to use Test-Driven Development (TDD), which is one alternative to using a REPL. With TDD, I leave behind a suite of tests, which can often be beneficial. However, unit testing is a somewhat 'heavier' process, because I have to pull in a unit testing framework, and write assertions. Sometimes, I just need to experiment with various syntax alternatives or ways to model a concept, and the REPL provides more lightweight alternative to that. However, when I use F# Interactive, no test artefacts are left behind.
As others have pointed out, the main purpose of the F# Interactive windows is as a REPL for F# development. I find it useful for other tasks though too - you can use it as a sophisticated calculator, you can open files and process text and do many of the kinds of things you might use a bash window for on unix.
I have experimented a bit with accessing the Visual Studio Automation APIs from F# Interactive as described in this blog post. This is clearly not what FSI was originally intended for but it does make some of the things you seem to be interested in possible. I think it would be useful if this was directly supported in FSI but as it is I've found it a bit clunky to be really useful so far.

Any tips for debugging or tracing your program in the development process?

I've been programming for quite some time and I've never been able to make consistent ways of debugging or tracing my program. So far in Java and C# I've been working with the console and simply use System.out in java or Console in C#.
However, I have not much experience with actually deploying a program or "selling" it but I think it's not a proper way to have like Console.WriteLine() everywhere.
I would like to know if there are other methods. I was thinking of using a logger and write it to a text file which uses a debug variable to write or not based on severance (like php E_ALL etc.) or have an active multi-line textbox active that shows everything.
However, the first method will not allow me to view it directly and I have to open the file after the program shuts down as it can't write to an open file. The second method is real-time but it closes with the program.
Is there a nice way of somehow combining this? Should I write an external app that reads/closes/waits for updates from a log file and then shows it to me? Or is the console the way to go? I could add a custom class that only permits logging when debugging.
Thanks for reading!
Don't reinvent the wheel. Search Google for "Loggin framework" and your favorite language and you'll probably find something that answers your need.
For Java, you'll probably want to go with Log4j, and for C# you have log4net. There are many more options if you don't like these particular two.

How to write test automation tools like QTP and winrunner using .net?

I would like to know how test automation tools like winrunner, QTP etc work. Whether these tool use any test API provided by windows or they depened on IPC and events. I could not figure out how they work. For me QTP record and play feature seems to be a magic.Any guidance will be highly appreciated?
Actually WatiN is not bad place to start. It is not exactly unit testing framework. It may look like one at firs sight but it is used to write functional test. It is totally up to you if you run them like unit tests. I was writing the same test using WatiN in two ways (functional test that was simulating user actions on the web page):
1) Writing script in Powershell at running from command line like any other PS script. It was fun, although you need to write lots of code for reporting, exception handling, and other.
2) Writing unit test in MSVS in C# using C# Unit Test from MSVS project type. This actually was fun because you would just run it in MSVS like unit test but you have environment support for code writing, reporting, running etc.
So if you want to start with something take a look at WatiN, especially as WatiN has dedicated recorder that records actions and outputs code in C#. Looking at internals of library and tool would give you some start.
Just one thing to mention - it is web only. Desktop is totally different. With web you have hook into IE you can query html document for objects, checking browser state and so. With desktop it may be more difficult. You need to hook into application, maybe via mentioned Win32hooks. Maybe try with Microsoft Scripting Host.
I dont know much about QTP. But if you wanted to know the internals then you can download the open source projects like Watin- for dotnet and Watir- for ruby and see whats happening inside. Both are used for web test automation. And the code is freely available..
If you are looking for Unit testing frameworks like Nunit. they are attribute driven.. Nunit identifies the classes by "TestFixtures" and methods by "Test" attributes. It scans the entire application for these test methods and trigger the tests.
I guess they're using Win32 Hooks.
edit: here is an example of defining hooks in .NET.
It should be Win32/64 Programming in C, C++ using the technologies COM, OLE, and they might be using Active accesibility API. Definitely they might have created a big API on these technologies. Even they might have used a bit of Assembly programming as well.

Why is debugging better in an IDE? [closed]

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I've been a software developer for over twenty years, programming in C, Perl, SQL, Java, PHP, JavaScript, and recently Python. I've never had a problem I could not debug using some careful thought, and well-placed debugging print statements.
I respect that many people say that my techniques are primitive, and using a real debugger in an IDE is much better. Yet from my observation, IDE users don't appear to debug faster or more successfully than I can, using my stone knives and bear skins. I'm sincerely open to learning the right tools, I've just never been shown a compelling advantage to using visual debuggers.
Moreover, I have never read a tutorial or book that showed how to debug effectively using an IDE, beyond the basics of how to set breakpoints and display the contents of variables.
What am I missing? What makes IDE debugging tools so much more effective than thoughtful use of diagnostic print statements?
Can you suggest resources (tutorials, books, screencasts) that show the finer techniques of IDE debugging?
Sweet answers! Thanks much to everyone for taking the time. Very illuminating. I voted up many, and voted none down.
Some notable points:
Debuggers can help me do ad hoc inspection or alteration of variables, code, or any other aspect of the runtime environment, whereas manual debugging requires me to stop, edit, and re-execute the application (possibly requiring recompilation).
Debuggers can attach to a running process or use a crash dump, whereas with manual debugging, "steps to reproduce" a defect are necessary.
Debuggers can display complex data structures, multi-threaded environments, or full runtime stacks easily and in a more readable manner.
Debuggers offer many ways to reduce the time and repetitive work to do almost any debugging tasks.
Visual debuggers and console debuggers are both useful, and have many features in common.
A visual debugger integrated into an IDE also gives you convenient access to smart editing and all the other features of the IDE, in a single integrated development environment (hence the name).
Some examples of some abilities that an IDE debugger will give you over trace messages in code:
View the call stack at any point in time, giving you a context for your current stack frame.
Step into libraries that you are not able to re-compile for the purposes of adding traces (assuming you have access to the debug symbols)
Change variable values while the program is running
Edit and continue - the ability to change code while it is running and immediately see the results of the change
Be able to watch variables, seeing when they change
Be able to skip or repeat sections of code, to see how the code will perform. This allows you to test out theoretical changes before making them.
Examine memory contents in real-time
Alert you when certain exceptions are thrown, even if they are handled by the application.
Conditional breakpointing; stopping the application only in exceptional circumstances to allow you to analyse the stack and variables.
View the thread context in multi-threaded applications, which can be difficult to achieve with tracing (as the traces from different threads will be interleaved in the output).
In summary, print statements are (generally) static and you'll need to re-compile to get additional information if your original statements weren't detailed enough. The IDE removes this static barrier, giving you a dynamic toolkit at your fingertips.
When I first started coding, I couldn't understand what the big deal with debuggers was and I thought I could achieve anything with tracing (granted, that was on unix and the debugger was GDB). But once you learn how to properly use a graphical debugger, you don't want to go back to print statements.
An IDE debugger lets you change the
values of variables at run-time.
An IDE
debugger lets you see the value of
variables you didn't know you wanted
to see when execution began.
An IDE
debugger lets you see the call stack
and examine the state of the
function passed weird values.
(think this function is called from
hundreds of places, you don't know
where these weird values are coming
from)
An IDE debugger lets you
conditionally break execution at any
point in code, based on a condition,
not a line number.
An IDE debugger will let you examine the state of the program in the case of an unhandled exception instead of just crapping out.
Here's one thing that you definitely cannot debug with "print" statement, which is when a customer brings you memory dump and says "your program crashed, can you tell me why?"
Print statements all through your code reduces readability.
Adding and removing them for debug purposes only is time consuming
Debuggers track the call stack making it easy to see where you are
Variables can be modified on the fly
Adhoc commands can be executed during a pause in execution to assist diagnosing
Can be used IN CONJUNCTION with print statements : Debug.Write("...")
I think debugging using print statements is a lost art, and very important for every developer to learn. Once you know how to do that, certain classes of bugs become much easier to debug that way than through an IDE. Programmers who know this technique also have a really good feel of what's useful information to put in a log message (not to mention you'll actually end up reading the log) for non-debugging purposes as well.
That said, you really should know how to use the step-through debugger, since for a different class of bugs it is WAY easier. I'll leave it up to the other excellent answers already posted to explain why :)
Off the top of my head:
Debugging complex objects - Debuggers allow you to step deep into an object's innards. If your object has, say, an array of array of complex objects, print statements will only get you so far.
The ability to step past code - Debuggers will also allow you to skip past code you don't want to execute. True, you could do this manually as well, but it's that much more code you have to inject.
As alternative to debug in IDE you can try great Google Chrome extension PHP Console with php library that allows to:
See errors & exception in Chrome JavaScript console & in notification popups.
Dump any type variable.
Execute PHP code remotely.
Protect access by password.
Group console logs by request.
Jump to error file:line in your text editor.
Copy error/debug data to clipboard (for testers).
I haven't been developing for nearly 20 years, but I find that using a IDE / debugger I can :
see all kinds of things I might not have thought to have included in a print statement
step through code to see if it matches the path I thought it would take
set variables to certain values to make code take certain branches
One reason to use the IDE might be that modern IDEs support more than simple breakpoints. For example, Visual Studio offers the following advanced debugging features:
define conditional breakpoints (break only if a condition is met, or only on the n-th time the statement at the breakpoint is executed)
break on an unhandled exception or whenever a (specific) ecxeption is to be thrown
change variable while debugging
repeating a piece of code by setting the next line to be executed
etc.
Also, when using the debugger, you won't have to remove all your print statements once you have finished debugging.
In my experience, simple printouts have one huge advantage that no one seems to mention.
The problem with an IDE debugger is that everything happens at real time. You halt the program at a certain time, then you step through the steps one at a time and it is impossible to go back if you suddenly want to see what happened before. This is completley at odds with how our brain works. The brain collects information, and gradually forms an oppinion. It might be necessary to iterate the events several times in doing so, but once you have stepped past a certain point, you cannot go back.
In contrast to this, a selected series of printouts/logging gives you a "spatial projection of the temporal events". It gives you a complete story of what happened, and you can go back and fourth several times very easily by just scrolling up and down. It makes it easy to answer questions like "did A occur before B happened". It can make you see patterns you wernt even looking for.
So in my experience. IDE and debuggers are fantastic tools to solve simple problems when something in one single call-stack went wrong, and explore the current state of the machine at a certain crash.
However, when we approach more difficoult problems where gradual changing of state is involved. Where for example one algorithm corrupted a data structure, that in turn caused anohter algorithm to fail. Or if we want to answer questions like "how often do this happen", "do things happen in the order and in the way as I imagine them to happen". etc. Then the "old fashined" logging/printout technique has a clear advantage.
The best things is to use either technique when it is most suitable, for example use logging/printouts to get to some bugs, and pause at a breakpoint where we need to explore the current state more in detail.
There are also hybrid approaches. For example, when you do console.log(object) you get a data-structure widget in the log that you can expand and explore more in detail.This is many times a clear advantage over a "dead" text log.
One thing that I'm surprised I haven't seen in another answer is that the 2 debugging methods are not mutually exclusive.
printf debugging can work quite nicely even if you're using a standard debugger (whether IDE based or not). In particular with a logging framework so you can leave all or most of in the released product to help with diagnosing customer problems.
As noted in pretty much all the other answers here, the key nice thing about a standard debugger is that it allows you to more easily examine (and potentially change) the details of the program state. You don't have to know up front what you might want to look at - it's all available at your fingertips (more or less).
Because debugging multi-threaded applications with print statements will drive you bananas. Yes you can still do it with print statements but you'd need a lot of them and unravelling the sequential print out of statements to emulate the multi-threaded executiong would take a long long time.
Human brains are only single-threaded unfortunately.
Since you asked for pointers to books... As far as Windows debugging goes, John Robbins has several editions of a good book on Windows debugging:
Debugging Applications for Microsoft .NET and Microsoft Windows
Note that the most recent edition (Debugging Microsoft .NET 2.0 Applications) is .NET only, so you might want an older one (like in the first link) if you want native code debugging (it covers both .NET and native).
I personally feel the answer is as simple as "A integrated debugger/IDE gives you a wealth of different information quickly without the need for punching in commands. The information tends to be there in front of you without you haven't tell it what to show you.
The ease in which the information can be retrieved is what makes them better than just command-line debugging, or "printf" debugging.
Advantages of a debugger over a printf (note not an IDE debugger but any debugger)
Can set watchpoints.
This is one of my favourite ways of finding memory corruptions
Can debug a binary that you can't recompile at the moment
Can debug a binary that takes a long time to recompile
Can change variables on the fly
Can call functions on the fly
Doesn't have the problem where debug statemenets are not flushed and hence timing issue can not be debugged acuratly
Debuggers help with core dumps, print statements dont'
This is what I use most on VS.NET debugging windows:
Call stack, which is also a great way to figure out someone else's code
Locals & Watches.
Immediate window, which is basically a C# console and also lets me change variable contents, initialize stuff etc.
The ability to skip a line, set the next statement to be executed somewhere else.
The ability to hover over variables and have a tool-tip showing me their values.
In summary, it gives me a 360 degree view of the state of my executing code, not just a small window.
Never found a book teaching this kind of stuff, but then again, it seems to be quite simple, it's pretty much WYSIWYG.
A debugger can attach to a running process
Often easier to debug threaded code from a debugger
With an IDE debugger you can see the values of ALL the variables in the current scope (all the way up the call stack) whenever you halt execution.
Print statements can be great but dumping so much information to the screen at any given place can produce a whole lot of print statements.
Also, many IDE debuggers let you type in and evaluate methods, and evaluate members while you are halted, which further increases the amount of print statements you'd have to do.
I do feel that debuggers are better for some languages than for others however...
My general opinion is that IDE debuggers are absolutely, amazingly wonderful for managed languages like Java or C#, are fairly useful for C++, and are not very useful for scripting languages like Python (but it could be that I just haven't tried a good debugger for any scripting languages yet).
I absolutely love the debugger in IntelliJ IDEA when I do Java development. I just use print statements when I use Python.
As someone said above: Debugger != IDE.
gdb and (back in the day) TurboDebugger (stand-alone) work just fine for the languages they support[ed], thank you. (or an even older technology: Clipper debugger linked into the xBase executable itself) -- none of these required an IDE
Also, though C/++ coding is more rare, printf statements sometimes mask off the very bug you are trying to find! (initialization problems in auto vars on the stack, for instance, or memory allocation/alignment)
Finally, as others stated, you can use both. Some real-time-ish problems almost require a print, or at least a judicious "*video_dbg = ( is_good ? '+' : '-');" somewhere into video memory. My age is showing, this was under DOS :-)
TMTOWTDI
In addition to much of what the other posters have said, I really like stepping through one line at a time along with the computer, as it forces me to think about one line at a time. Often I will catch the bug without even looking at variable values simply because I am forced to look at it as I click the 'next line' button. However, I don't think my answer will help you, Bill, because you probably have this skill already.
As far as learning resources go, I haven't used any -- I just explore all the menus and options.
Is this even real question from real programmer?
Anyone who spent even 5 mins debugging with print statements and debugging with IDE - it will OCCUR to him/her without even asking!
I've used both prints and IDEs for debugging and I would much rather debug using an IDE. The only time for me when that doesn't work is in time critical situations (like debugging online games) where you litter the code with print statements and then look at the log files after it has gone horribly wrong. Then if you still cannot figure it out, add more prints and repeat.
Just wanted to mention a useful feature of a console debugger vs printf and vs debugger in an IDE.
You can attach to a remote application (obvioustly, compiled in DEBUG mode) and inspect its state dumping the debugger output to a file using POSIX tee utility. Compared to printf, you can choose where to output the state in run-time.
It helped me a lot when I was debugging Adobe Flash applications deployed in an agressive environment. You just need to define some actions that print required state in each breakpoint, start the console debugger with fdb | tee output.log, and walk through some breakpoints. After that you can print the log and analyse the information by thorough comparison of the state in different breakpoints.
Unfortunatelly, this feature [logging to a file] is rarely available in GUI debuggers, making developers compare the state of objects in their head.
By the way, my opinion is that one should plan where and what to debug before staring a debugger.
Well another thing is that if you join a new old project and nobody really knows how the code is doing what it's doing, then you can't debug by echoing variables/objects/... b/c you have no idea what code is executed at all.
At my job I am facing exactly that kind of situation and visual XDebuging helps me getting an idea about what is going on and where, at all.
Best regards
Raffael
In addition to the many things that have been already mentioned, one of the most important advantages of a debugger over printf is that using printf statements assumes that you know in which function the bug resides. In many cases you don't, so you have to make a few guesses and add print statements to many other functions in order to localise it. The bug may be in framework code or somewhere far removed from where you think it is. In a debugger it is far easier to set breakpoints to examine the state in different areas of the code and at different points in time.
Also, a decent debugger will let you do printf-style debugging by attaching conditions and actions to breakpoints, so that you still retain the benefits of printf debugging, but without modifying the code.
Debugging in an IDE is invaluable in an environment where error logs and shell access are unavailable, such as a shared host. In that case, an IDE with a remote debugger is the only tool which allows you to do simple things such as view stderr or stdout.
A problem with using print statements is it makes a mess of your code. IE, you have a function with 10 parts to it and you know it crashes somewhere, but you're not sure where. So you add in 10 extra print statements to pinpoint where the bug is. Once you've found and solved your bug, you now have to clean up by removing all of those print statements. Maybe you'll do that. Maybe you'll forget and it'll end up in production and your user's console will be full of debug prints.
Wauw, do I like this question. I never dared to pose it...
It seems that people just have different ways of working.
For me what works best is:
Having a solid mind model of my code, including memory management
Using instrumentation (like print statements) to follow what's happening.
I've earned my living programming for over 40 years now, working at non-trivial technical and scientific applications in C++ and Python daily, and I have the personal experience that a debugger doesn't help me a bit.
I don't say that's good. I don't say that's bad. I just want to share it.
It's not just debugging. An IDE helps you build better software faster in a lot of ways:
refactoring tools
intellisense to make api's more discoverable, or remind of exact spelling/case of familiar items(not much use if you've used the same system for 15 years, but that's rare)
save on typing by autocompleting variable and class names
find certain kinds of errors before you even start to compile
Automatically jump to variable/method/class declarations/definitions, even if they're not in the same file or folder.
Break on unhandled and handled exceptions
I could go on.

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