I have an image placed on a Page as follow
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Image Name="im" Source="/images/hqdefault.jpg" Height="250" Stretch="UniformToFill" VerticalAlignment="Center"/>
</Grid>
this is the whole page XAML, image can be downloaded from http://i.ytimg.com/vi/wNKKCHv-oOw/hqdefault.jpg
Code behind contains some logic to handle the PageOrientation_Change
private void PhoneApplicationPage_OrientationChanged(object sender, OrientationChangedEventArgs e)
{
if (Orientation == PageOrientation.Landscape ||
Orientation == PageOrientation.LandscapeLeft ||
Orientation == PageOrientation.LandscapeRight)
{
im.Height = Application.Current.Host.Content.ActualWidth;
im.Width = Application.Current.Host.Content.ActualHeight;
im.VerticalAlignment = System.Windows.VerticalAlignment.Bottom;
im.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
}
else
{
im.Height = 250;
im.Width = Application.Current.Host.Content.ActualWidth;
}
}
If some one may try this he/she may find that StrechToFill crops the content of the image from bottom where as I am expecting it to crop it from top and bottom equally and keep the image content centered within image control.
HOpe I have made myself clear if not please consider making a sample from provided code. Thanks a lot.
Main problem was the setting of height or width on the Image control, i am now well aware not to give heigh or width on the image control nor on media element. if you need a a fixed height for example in portrait mode you may put it in a grid control and set its height or width. following is the code which worked for me.
<Grid Name="grdMedia"
Grid.Row="1"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
Height="250">
<Image Name="imThumbnail"
Grid.Row="1"
Stretch="UniformToFill"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Grid>
And following code if you want to change this picture to full screen in landscape mode
private void SetUIInLandscape()
{
SystemTray.IsVisible = false;
//Do not change the height or width of image control nor its alignments
//Hide every thing else
grdMedia.Height = Application.Current.Host.Content.ActualWidth;
grdMedia.Width = Application.Current.Host.Content.ActualHeight;
}
private void SetUIInPortrait()
{
SystemTray.IsVisible = true;
//Do not change the height or width of image control nor its alignments
//Make every thing else visible
grdMedia.Height = 250;
grdMedia.Width = Application.Current.Host.Content.ActualWidth;
}
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Image Name="im" Source="/images/hqdefault.jpg" Height="Auto" HorizontalAlignment="Stretch" VerticalAlignment="Center"/>
</Grid>
try this then the u need not do anything in PhoneApplicationPage_OrientationChanged event.
Related
I have tried multiple things to rotate the Image, but it keeps ending up outside of the original bounds of the Grid (and even the Window!) that the unrotated Image takes up.
The XAML is straightforward
<Grid
x:Name="GridField">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
</Grid>
I can rotate the Image like this, but it goes out of bounds
var sourcePath = Path.GetFullPath(
Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
fileUrl
)
);
var file = await StorageFile.GetFileFromPathAsync(sourcePath);
using IRandomAccessStream fileStream = await file.OpenReadAsync();
BitmapImage bitmapImage = new();
bitmapImage.SetSource(fileStream);
var image = new Image();
image.Source = bitmapImage;
image.Rotation = 180;
Seeing this question
wpf rotate image around center
and this one
UWP - Rotating an Image while keeping it aligned to the grid, using XAML only
I tried this
var sourcePath = Path.GetFullPath(
Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
fileUrl
)
);
var file = await StorageFile.GetFileFromPathAsync(sourcePath);
using IRandomAccessStream fileStream = await file.OpenReadAsync();
BitmapImage bitmapImage = new();
bitmapImage.SetSource(fileStream);
var image = new Image();
image.Source = bitmapImage;
image.RenderTransformOrigin = new Point(0.5, 0.5);
image.Rotation = 180;
and I got a System.UnauthorizedAccessException.
I then tried to use a RotateTransform, but it makes the Image go out of bounds too!
var sourcePath = Path.GetFullPath(
Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
fileUrl
)
);
var file = await StorageFile.GetFileFromPathAsync(sourcePath);
using IRandomAccessStream fileStream = await file.OpenReadAsync();
BitmapImage bitmapImage = new();
bitmapImage.SetSource(fileStream);
var image = new Image();
image.Source = bitmapImage;
image.RenderTransformOrigin = new Point(0.5, 0.5);
RotateTransform rotateTransform = new RotateTransform()
{
CenterX = image.Width / 2,
CenterY = image.Height / 2,
Angle = 180
};
image.RenderTransform = rotateTransform;
How do I rotate around the center?
Well, no Exception here, and it works.
var sourcePath = Path.GetFullPath(
Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
fileUrl
)
);
var file = await StorageFile.GetFileFromPathAsync(sourcePath);
using IRandomAccessStream fileStream = await file.OpenReadAsync();
BitmapImage bitmapImage = new();
bitmapImage.SetSource(fileStream);
var image = new Image();
image.Source = bitmapImage;
image.RenderTransformOrigin = new Point(0.5, 0.5);
RotateTransform rotateTransform = new RotateTransform()
{
CenterX = image.Width / 2,
CenterY = image.Height / 2,
Angle = 180
};
image.RenderTransform = rotateTransform;
I have a Xaml page with a grid with relative heights
<RowDefinition Height="1*">
<RowDefinition Height="2*">
<RowDefinition Height="3*">
Now on the middle row (And i don't know it's exact height since it scales with the display size) I want to have a circular image. Since I have not set a heightrequest / widthrequest for the image I think I need to bind it to actual height.
I tried a lot of things resulting in my 'latest effort which is the following code but still does not give the desired result
<!-- try 1 -->
<yummy:PancakeView BackgroundColor="Aqua" CornerRadius="{Binding Source={RelativeSource Self}, Path=ActualHeight, Converter={converters:PercentageConverter}, ConverterParameter='0,5'}" IsClippedToBounds="True" BorderColor="Black" BorderThickness="4">
<Image Source="{Binding NarrationImage}" ></Image>
</yummy:PancakeView>
<!-- try 2 -->
<Grid x:Name="RefGrid" WidthRequest="1"></Grid>
<Frame
HeightRequest="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
WidthRequest="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
CornerRadius="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
IsClippedToBounds="True" Padding="0" VerticalOptions="CenterAndExpand">
<Image Source="{Binding NarrationImage}" Aspect="AspectFill"></Image>
</Frame>
Since you had set the Height of Row as * . The real size of Frame in runtime depend on the size of Grid . In your case , the Height of Frame equals 1/3 of the Grid and the Width equals the width of the Grid .
If you want to get the value of them .You could create a custom Frame .And rewrite the method OnSizeAllocated
using Xamarin.Forms;
namespace App10
{
public class MyFrame:Frame
{
protected override void OnSizeAllocated(double width, double height)
{
if(width>0&&height>0)
{
var size =width<height ? width: height ;
CornerRadius = (float)size / 2;
}
base.OnSizeAllocated(width, height);
}
public MyFrame()
{
SizeChanged += MyFrame_SizeChanged;
}
private void MyFrame_SizeChanged(object sender, EventArgs e)
{
var width = this.Width;
var height = this.Height;
if (width > 0 && height > 0)
{
var size = width < height ? width : height;
CornerRadius = (float)size / 2;
}
}
}
}
This method will been invoked multi times when it been first added to the parent view. The last time it will return the current size . You can do something you want .
How can I set the size of the image inside of a list view. Currently I have several lists that have icons but I don't see any options for changing the aspect ratio or size of the image so it just gets blown up to the height of the list item.
all the images are from the Drawable folder
var cell = new DataTemplate(typeof(MenuTextCell));
cell.SetBinding(TextCell.TextProperty, "Title");
cell.SetBinding(ImageCell.ImageSourceProperty, "IconSource");
cell.SetValue(BackgroundColorProperty, Color.Transparent);
cell.SetValue(TextCell.TextColorProperty, Color.FromHex("262626"));
I am using a custom renderer
public class MenuTextCellRenderer : ImageCellRenderer
{
protected override View GetCellCore (Cell item, View convertView, ViewGroup parent, Context context)
{
var cell = (LinearLayout)base.GetCellCore (item, convertView, parent, context);
cell.SetPadding(20, 10, 0, 10);
cell.DividerPadding = 50;
var div = new ShapeDrawable();
div.SetIntrinsicHeight(1);
div.Paint.Set(new Paint { Color = Color.FromHex("b7b7b7").ToAndroid() });
if (parent is ListView)
{
((ListView)parent).Divider = div;
((ListView)parent).DividerHeight = 1;
}
var icon = (ImageView)cell.GetChildAt(0);
var label = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(0);
label.SetTextColor(Color.FromHex("262626").ToAndroid());
label.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
label.Text = label.Text.ToUpper();
var secondaryLabel = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(1);
secondaryLabel.SetTextColor(Color.FromHex("262626").ToAndroid());
secondaryLabel.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
return cell;
}
You are now dealing with an Android ImageView.
You have your reference via var icon = (ImageView)cell.GetChildAt(0).
You can now customize it via methods such as .setScaleType() for aspect ratio related, and use .layout() to change the position / size.
Try something like this on your ListView.ItemTemplate, instead of using the imagecell. You can also write your custom cell.
<DataTemplate>
<ViewCell>
<StackLayout VerticalOptions="FillAndExpand" Orientation="Horizontal" Padding="10">
<Image Aspect="AspectFill" HeightRequest ="20" WidthRequest="20" Source="{Binding IconSource}" />
<Label Text="{Binding Title}" YAlign="Center" Font="Medium" />
</StackLayout>
</ViewCell>
I have put an image in the scrollview and canvas as xaml below:
<ScrollViewer x:Name="scroll" HorizontalAlignment="Center" VerticalAlignment="Center" Width="340" Height="480">
<Canvas x:Name="canvas" HorizontalAlignment="Center" VerticalAlignment="Center" Width="340" Height="480" Background="Blue">
<Image x:Name="photo" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" ManipulationMode="All" Width="340" Height="480">
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform>
</Image>
</Canvas>
</ScrollViewer>
After that, I created a button to load and crop the image:
private async void btnCrop_Click(object sender, RoutedEventArgs e)
{
FileOpenPicker fileOpenPicker = new FileOpenPicker();
fileOpenPicker.ViewMode = PickerViewMode.Thumbnail;
fileOpenPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
fileOpenPicker.FileTypeFilter.Add(".jpg");
fileOpenPicker.FileTypeFilter.Add(".jpeg");
fileOpenPicker.FileTypeFilter.Add(".png");
fileOpenPicker.FileTypeFilter.Add(".bmp");
file = await fileOpenPicker.PickSingleFileAsync();
if (file != null)
{
var fileStream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(fileStream);
BitmapTransform transform = new BitmapTransform();
BitmapBounds bounds = new BitmapBounds();
bounds.X = bounds.Y = 0;
bounds.Height = bounds.Width = 150;
transform.Bounds = bounds;
PixelDataProvider pix = await decoder.GetPixelDataAsync(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, transform, ExifOrientationMode.RespectExifOrientation, ColorManagementMode.ColorManageToSRgb);
byte[] pixels = pix.DetachPixelData();
WriteableBitmap cropBmp = new WriteableBitmap(340, 480);
Stream pixStream = cropBmp.PixelBuffer.AsStream();
pixStream.Write(pixels, 0, 150 * 150 * 4);
photo.Source = cropBmp;
}
}
The image has been crop and displayed successful. But when I zoom my image, I just want crop the image within the canvas instead of hard code. The code above is hard code the BitmapBounds width and height. How do I solve it? Thanks
Please help me how to move the image as automatically to specific x y position by using of animation class in windows phone 7, i have tried by Point animation class but this is not working for image control but working for object, so please tell me what kind of animation class should i use for moving image in windows phone 7
and my code is
XAML
</PointAnimation>
</Storyboard>
</Canvas.Resources>
<Image Source="qq.jpg" Width="200" Height="100" x:Name="MyImage" Canvas.Left="10" Canvas.Top="10" />
</Canvas>
</Grid>
c#
private void canvas1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point mypoint = new Point();
mypoint.X = 10;
mypoint.Y = 200;
MyPointAnimation.To = mypoint;
myStoryboard.Begin();
}
you can do something like that :
<Image x:Name="myImage"
Canvas.Left="10"
Canvas.Top="10"
Width="200"
Height="100"
Source="/Assets/qq.jpg">
<Image.RenderTransform>
<TranslateTransform />
</Image.RenderTransform>
</Image>
and then in code behind :
TranslateTransform trans = myImage.RenderTransform as TranslateTransform;
DoubleAnimation anima1 = new DoubleAnimation();
anima1.To = 150;
Storyboard.SetTarget(anima1, trans);
Storyboard.SetTargetProperty(anima1, new
PropertyPath(TranslateTransform.XProperty));
// Create storyboard, add animation, and fire it up!
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(anima1);
storyboard.Begin();