Crop Image in Canvas or scrollview? - image

I have put an image in the scrollview and canvas as xaml below:
<ScrollViewer x:Name="scroll" HorizontalAlignment="Center" VerticalAlignment="Center" Width="340" Height="480">
<Canvas x:Name="canvas" HorizontalAlignment="Center" VerticalAlignment="Center" Width="340" Height="480" Background="Blue">
<Image x:Name="photo" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" ManipulationMode="All" Width="340" Height="480">
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform>
</Image>
</Canvas>
</ScrollViewer>
After that, I created a button to load and crop the image:
private async void btnCrop_Click(object sender, RoutedEventArgs e)
{
FileOpenPicker fileOpenPicker = new FileOpenPicker();
fileOpenPicker.ViewMode = PickerViewMode.Thumbnail;
fileOpenPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
fileOpenPicker.FileTypeFilter.Add(".jpg");
fileOpenPicker.FileTypeFilter.Add(".jpeg");
fileOpenPicker.FileTypeFilter.Add(".png");
fileOpenPicker.FileTypeFilter.Add(".bmp");
file = await fileOpenPicker.PickSingleFileAsync();
if (file != null)
{
var fileStream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(fileStream);
BitmapTransform transform = new BitmapTransform();
BitmapBounds bounds = new BitmapBounds();
bounds.X = bounds.Y = 0;
bounds.Height = bounds.Width = 150;
transform.Bounds = bounds;
PixelDataProvider pix = await decoder.GetPixelDataAsync(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, transform, ExifOrientationMode.RespectExifOrientation, ColorManagementMode.ColorManageToSRgb);
byte[] pixels = pix.DetachPixelData();
WriteableBitmap cropBmp = new WriteableBitmap(340, 480);
Stream pixStream = cropBmp.PixelBuffer.AsStream();
pixStream.Write(pixels, 0, 150 * 150 * 4);
photo.Source = cropBmp;
}
}
The image has been crop and displayed successful. But when I zoom my image, I just want crop the image within the canvas instead of hard code. The code above is hard code the BitmapBounds width and height. How do I solve it? Thanks

Related

xamarin rounded image that scales

I have a Xaml page with a grid with relative heights
<RowDefinition Height="1*">
<RowDefinition Height="2*">
<RowDefinition Height="3*">
Now on the middle row (And i don't know it's exact height since it scales with the display size) I want to have a circular image. Since I have not set a heightrequest / widthrequest for the image I think I need to bind it to actual height.
I tried a lot of things resulting in my 'latest effort which is the following code but still does not give the desired result
<!-- try 1 -->
<yummy:PancakeView BackgroundColor="Aqua" CornerRadius="{Binding Source={RelativeSource Self}, Path=ActualHeight, Converter={converters:PercentageConverter}, ConverterParameter='0,5'}" IsClippedToBounds="True" BorderColor="Black" BorderThickness="4">
<Image Source="{Binding NarrationImage}" ></Image>
</yummy:PancakeView>
<!-- try 2 -->
<Grid x:Name="RefGrid" WidthRequest="1"></Grid>
<Frame
HeightRequest="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
WidthRequest="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
CornerRadius="{Binding Path=ActualHeight, Source={x:Reference RefGrid}}"
IsClippedToBounds="True" Padding="0" VerticalOptions="CenterAndExpand">
<Image Source="{Binding NarrationImage}" Aspect="AspectFill"></Image>
</Frame>
Since you had set the Height of Row as * . The real size of Frame in runtime depend on the size of Grid . In your case , the Height of Frame equals 1/3 of the Grid and the Width equals the width of the Grid .
If you want to get the value of them .You could create a custom Frame .And rewrite the method OnSizeAllocated
using Xamarin.Forms;
namespace App10
{
public class MyFrame:Frame
{
protected override void OnSizeAllocated(double width, double height)
{
if(width>0&&height>0)
{
var size =width<height ? width: height ;
CornerRadius = (float)size / 2;
}
base.OnSizeAllocated(width, height);
}
public MyFrame()
{
SizeChanged += MyFrame_SizeChanged;
}
private void MyFrame_SizeChanged(object sender, EventArgs e)
{
var width = this.Width;
var height = this.Height;
if (width > 0 && height > 0)
{
var size = width < height ? width : height;
CornerRadius = (float)size / 2;
}
}
}
}
This method will been invoked multi times when it been first added to the parent view. The last time it will return the current size . You can do something you want .

Xamarin Forms Resize Image inside Listview

How can I set the size of the image inside of a list view. Currently I have several lists that have icons but I don't see any options for changing the aspect ratio or size of the image so it just gets blown up to the height of the list item.
all the images are from the Drawable folder
var cell = new DataTemplate(typeof(MenuTextCell));
cell.SetBinding(TextCell.TextProperty, "Title");
cell.SetBinding(ImageCell.ImageSourceProperty, "IconSource");
cell.SetValue(BackgroundColorProperty, Color.Transparent);
cell.SetValue(TextCell.TextColorProperty, Color.FromHex("262626"));
I am using a custom renderer
public class MenuTextCellRenderer : ImageCellRenderer
{
protected override View GetCellCore (Cell item, View convertView, ViewGroup parent, Context context)
{
var cell = (LinearLayout)base.GetCellCore (item, convertView, parent, context);
cell.SetPadding(20, 10, 0, 10);
cell.DividerPadding = 50;
var div = new ShapeDrawable();
div.SetIntrinsicHeight(1);
div.Paint.Set(new Paint { Color = Color.FromHex("b7b7b7").ToAndroid() });
if (parent is ListView)
{
((ListView)parent).Divider = div;
((ListView)parent).DividerHeight = 1;
}
var icon = (ImageView)cell.GetChildAt(0);
var label = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(0);
label.SetTextColor(Color.FromHex("262626").ToAndroid());
label.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
label.Text = label.Text.ToUpper();
var secondaryLabel = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(1);
secondaryLabel.SetTextColor(Color.FromHex("262626").ToAndroid());
secondaryLabel.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
return cell;
}
You are now dealing with an Android ImageView.
You have your reference via var icon = (ImageView)cell.GetChildAt(0).
You can now customize it via methods such as .setScaleType() for aspect ratio related, and use .layout() to change the position / size.
Try something like this on your ListView.ItemTemplate, instead of using the imagecell. You can also write your custom cell.
<DataTemplate>
<ViewCell>
<StackLayout VerticalOptions="FillAndExpand" Orientation="Horizontal" Padding="10">
<Image Aspect="AspectFill" HeightRequest ="20" WidthRequest="20" Source="{Binding IconSource}" />
<Label Text="{Binding Title}" YAlign="Center" Font="Medium" />
</StackLayout>
</ViewCell>

How to resize images in windows phone 8 applications?

How to Resize the image in windows phone 8.0 application using C# without loss of quality and to display full image
What I did,
My XAML Code:
<StackPanel Orientation="Vertical">
<TextBlock Text="Select Image" FontSize="45" Height="106"></TextBlock>
<Image Name="ImgPrev" Height="455" Stretch="None" ></Image>
</StackPanel>
My C# code
public MainPage()
{
InitializeComponent();
// Sample code to localize the ApplicationBar
//BuildLocalizedApplicationBar();
BitmapImage image = new BitmapImage();
image.SetSource(Application.GetResourceStream(new Uri(#"Assets/Bug.jpg", UriKind.Relative)).Stream);
image.DecodePixelType = DecodePixelType.Logical;
image.CreateOptions = BitmapCreateOptions.BackgroundCreation;
image.CreateOptions = BitmapCreateOptions.DelayCreation;
Image img = new Image();
img.Source = image;
WriteableBitmap wb = new WriteableBitmap(image);
wb.Resize(1000, 1000, WriteableBitmapExtensions.Interpolation.Bilinear);
using(MemoryStream stream=new MemoryStream())
{
wb.SaveJpeg(stream, 1000, 1000, 0, 100);
BitmapImage resize = new BitmapImage();
resize.SetSource(stream);
ImgPrev.Source = resize;
}
}
The original image
Actual size of the image is 38 MB, Dimention 10240x6400 , height:10240, width:6400
What result I am getting is below image

Translating Image in Xaml with Windows 8

I'm new to XAML and Windows 8. I would like to Animate an Image from off the screen to some X, Y value. I have successfully moved the image from its original position to a point using
var translate = new TranslateTransform();
translate.X = 400;
translate.Y = 400;
MyImage.RenderTransform = translate;
where MyImage is defined in the XAML.
However, I would like to use an linear easing animation so it slides from one point to another. I have seen the use of Storyboards in some examples but I'm not sure how to complete my task. Also, I want to set the point the image ends up at in code and not in XAML.
Any help would be appreciated.
<Page.Resources>
<Storyboard x:Name="Storyboard1">
<DoubleAnimationUsingKeyFrames x:Name="TranslateX" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="imageToAnimate">
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames x:Name="TranslateY" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="imageToAnimate">
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Page.Resources>
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Image x:Name="imageToAnimate" Source="/Assets/Logo.png" Width="150" Height="150" RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform></Image>
</Grid>
In code you can set the points to translate
EasingDoubleKeyFrame animateX1 = new EasingDoubleKeyFrame();
animateX1.KeyTime = new TimeSpan(0);
animateX1.Value = 1;
EasingDoubleKeyFrame animateX2 = new EasingDoubleKeyFrame();
animateX2.KeyTime = new TimeSpan(0, 0, 2);
animateX2.Value = 250;
EasingDoubleKeyFrame animateY1 = new EasingDoubleKeyFrame();
animateY1.KeyTime = new TimeSpan(0);
animateY1.Value = 1;
EasingDoubleKeyFrame animateY2 = new EasingDoubleKeyFrame();
animateY2.KeyTime = new TimeSpan(0, 0, 2);
animateY2.Value = 250;
TranslateX.KeyFrames.Add(animateX1);
TranslateX.KeyFrames.Add(animateX2);
TranslateY.KeyFrames.Add(animateY1);
TranslateY.KeyFrames.Add(animateY2);
Storyboard1.Begin();

how to move the image control to specific x y co ordination by using of animation class in windows phone 7

Please help me how to move the image as automatically to specific x y position by using of animation class in windows phone 7, i have tried by Point animation class but this is not working for image control but working for object, so please tell me what kind of animation class should i use for moving image in windows phone 7
and my code is
XAML
</PointAnimation>
</Storyboard>
</Canvas.Resources>
<Image Source="qq.jpg" Width="200" Height="100" x:Name="MyImage" Canvas.Left="10" Canvas.Top="10" />
</Canvas>
</Grid>
c#
private void canvas1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point mypoint = new Point();
mypoint.X = 10;
mypoint.Y = 200;
MyPointAnimation.To = mypoint;
myStoryboard.Begin();
}
you can do something like that :
<Image x:Name="myImage"
Canvas.Left="10"
Canvas.Top="10"
Width="200"
Height="100"
Source="/Assets/qq.jpg">
<Image.RenderTransform>
<TranslateTransform />
</Image.RenderTransform>
</Image>
and then in code behind :
TranslateTransform trans = myImage.RenderTransform as TranslateTransform;
DoubleAnimation anima1 = new DoubleAnimation();
anima1.To = 150;
Storyboard.SetTarget(anima1, trans);
Storyboard.SetTargetProperty(anima1, new
PropertyPath(TranslateTransform.XProperty));
// Create storyboard, add animation, and fire it up!
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(anima1);
storyboard.Begin();

Resources