MonoDevelop and XCode - xcode

I'm using MonoDevelop 2.8.5 and XCode 4.2.1.
Every time I'm switching to monodevelop window from anything else, it starts to update XCode project file and pops XCode window.
More over, when I switch from XCode back to monotouch, it updates the project and switches back to XCode.
Thats's really annoying. How do I disable this "feature"?

Problem was fixed by downloading new Monodevelop: 2.8.6 beta

This behavior cannot be disabled, since there is no other way that MonoDevelop can use to communicate with xcode 4. This is because MonoDevelop creates an Xcode project on the fly (when you dbl clic any xib file within MD) and then MD launches xcode with the generated xcode project.
when you do all necessary changes in xcode and you switch back to MD the OnFocus event of MD (i don't really know if thats the event's name btw) process the changes you have done on the xcode project and modifies it in order to maintain both projects (xcode and MD) on sync
My suggestion is just make all necessary changes on xcode save them and then close it, then work on MD as usual and if you need to reopen xcode again work on it, Xcode won't bother you as long as you don't focus the MD window
I hope this helps.
Alex

Related

Xcode Changes Contraints Of Layout By Itself After Reopening The Project

I set the constraints of layout properly and also tested it on every device. But the next time I open the project, Xcode just ruined the constraints totally.
How did this happen?
May be the project has a problem and for some reason it is not saving the changes. I have indeed put this solution on my troubleshooting book about Xcode from Apress (shameless advertising... šŸ˜ƒ). I have seen this before.
Backup your project and try this:
Quit Xcode
Using finder, right click on the .xcodeproj file of your project and select Show Package Contents.
delete everything from that except the file project.pbxproj.
open the project again fix the constraints and see if the changes are saved the next time you open Xcode.
You did not specify you Xcode version, but my own experiences with code, that is developed using Xcode 8 Beta 1 to Beta 6: The problem may be caused by bug in XCode.
The explanation, if you use Xcode 8 Beta, could be:
New Xcode offers new storyboard-display logic, that shows different difficulties still in Beta 6
After fixing both constraints and frames automatically / manually, warnings come back again after reopening project
This problem moves from Xcode Beta 2 to Beta 6 after my own researches
Let's give Apple a little more time to fix the issues and let's wait until Apple releases GM Seed. It's only beta though

Cannot change file in Xcode project

When I launch one of my Xcode projects, I am presented the storyboard of the project. I can edit the storyboard, I can run the project on my device and simulator. But on changing to any other file from the project navigator or any other way (like opening any file of my project from finder), I get stuck with a rolling rainbow cursor which keeps on rolling till infinity (I have waited for as long as an hour) and I have to force quit Xcode. My other projects appears to work fine.
I have tried the following fixes:
Restarting my Mac
Reinstalling Xcode
Resetting Xcode Settings from http://ioslau.blogspot.in/2013/08/resetting-xcode-settingspreferences.html
I have Xcode v6.3 and Yosemite v10.10.3.
I don't want to recreate my project as it will suck time.
Any help or advice is appreciated.
This may be a known issue with the latest release of Xcode:
apple dev forum
The accepted answer and the apple dev forum didn't help me.
I am using a swift project with no IB and no Storyboard.
What I did was, close Xcode, restart the mac, open the Xcode not from the app but form the .xcodeproject file. It worked.
For me, the solution was to make a copy of the files that were uneditable, delete the original files from the Xcode project and drag the duplicates in.

Xcode 4.3 getting freeze at startup

I have installed Xcode 4.3 version. I can't click on any button of the Xcode bar, because Xcode freeze at startup, and if i move the cursor on the bar, i have only the loading cursor available. So i can't click on Window Tab to restore the Welcome Window, and i can't open a new project.
It seems that Xcode is not loading any project, and maybe it is the problem it has not found any project, and it continues to search anyway. If I try to launch an existing project, Xcode tries to open it, but the result is always the blank window with "No Editor".
Please help me to come out from this issue or any one please tell me how can I remove all the logs, settings and back up files of Xcode
Thanks in Advance
I solved the problem :) Simply download and install the latest version of iTunes, it's fixed :) Now i can work with Xcode. I dont know whats the connection between Xcode and iTunes. Cheers....

xcode 4.3.2 process hangs

I have run into a rather annoying bug in Xcode 4.3.2.
If you run a process from within Xcode, then stop the simulator directly (outside of Xcode), Xcode still shows the process as running and effectively disables any further interaction with the simulator.
I can't stop the process from within Xcode (no response), and I can't start a new process either as Xcode sees the simulator as being in use. Shutting down the simulator does not notify Xcode either, so I have no option but to shut down Xcode and open it up again But even that does't work as Xcode hangs whilst trying to shut down the process too! So I have to force quit Xcode!
Has anyone found a way round this? I realise I should now only operate the simulator from within Xcode, but I am used to being able to operate the simulator independently.
thanks
I was having similar issues with Xcode 4.3.2. I fixed them by doing the following:
Launch Xcode.
Close any open projects.
Open Organizer.
Delete project form left panel using the gear icon on the bottom left. Select "Remove from Organizer...". This clears all the data about your project that Xcode has cached (indexes, DerivedData, Snapshots, etc.).
5). Re-open project.
Since doing this, my Xcode hanging issues have disappeared.
Here are the steps I follow when this happens:
Start the simulator if it isnā€™t already running
Choose the option ā€œReset Content and Settingsā€¦ā€ from the iOS Simulator menu
Clean and rebuild the project

Unable to build using Xcode 4 - The selected run destination is not valid for this action

So I'm horribly confused by this error, other threads on Stack Overflow mention I should set the SDK, but I see no option to do this. I'm trying to build:http://wafflesoftware.net/shortcut/
And I get no options, and I can only choose My Mac 64-bit, and I want it in 32-bit. Really beginning to hate Xcode 4.
Here is the screenshot when I try to edit my scheme: http://groovyape.com/scheme.png
Thoughts?
Firstly, I have observed that when Xcode 4 decides my Mac is 64 bit and all my other schemes have vanished, a restart of Xcode fixes that.
If you still have the issue after a restart, go to Manage Schemes... (under the Product Menu) and click on Autocreate Schemes now button. Try to delete the other schemes and see if you can run the project now.
However, if the issue is that you need to set the SDK, that's different:
Click on the top-level project icon in the left hand panel
In the right hand panel that appears, select Build Settings (near the top).
Select "All" option (instead of Combined)
Ensure Base SDK is set appropriately, like "OS X 10.7".
FWIW I'm seriously considering reverting to Xcode 3.2.5 at the moment, 4 seems horrendously buggy.
In xCode 4.4.1, use Validate Settings to solve the problem!
I can select either 32bit or 64bit now.
Ran into the same error message ("The selected run destination is not valid for this action") when attempting to use XCode 4 to build/run a tiny Objective-C "Hello, World" project I created in XCode 3.x. Fixed it by choosing to "Manage Schemes..." from the drop-down menu to the right of the Stop button, deleting the one scheme on the list (click checkbox beside the scheme, then click the "-" button at the bottom left), and then clicking "Autocreate Schemes Now".
I also needed to change the "Base SDK" from 10.5 to 10.6, by clicking on 'folder' icon (beneath the Run button), clicking the root/top of the tree view below it, clicking on the blue icon below "PROJECT" in the pane just to the right, and then finally, choosing "Latest Mac OS X (Mac OS X 10.6)" to the right of that.
I had this issue today. I found switching Base SDK from Latest iOS (4.3) to iOS 4.3 fixed everything.
This will happen if XCode believes your mac is a 64-bit machine, when really it's a 32-bit. If this is the case for you, simply click on your project icon from the far-left pane - it's the menu item that displays your project name next to a little blue icon. This should bring up a center pane that says "PROJECT" at the top. Highlight your project name, and the third pane should now show your build settings. The first item is "Architectures" which will allow you to specify if you are building a 32-bit or 64-bit application.
Kind of amazing that none of the answers here solved the issue for me, but I figured it out. Forget restarting Xcode, or using Autocreate Schemes, still only 64-bit will show up as a valid destination in the scheme.
The correct solution is to change the Architecture for your project. Go to Build Settings (in the root node of your project), and change Architecture to 32-bit Intel, it's right above the Base SDK setting. Destination will instantly switch to "My Mac 32-bit". HTH somebody.
It sounds as if you're trying to run (Cmd-R or run button) the framework (which you can't do - it's not an executable, just a library) rather than simply build it (Cmd-B).
I had this issue and maybe it was a coincidence but when I restarted XC4 but this time didn't choose to load my project from the popup window that appears on launch - instead choosing it explicitly from the File menu - the issue didn't occur and the build started ok.
On the 3 or 4 occasions I had this error, I had chosen to load the project from the popup window that appears when XC4 first loads.
As I say, I might have just got lucky, but I certainly didn't make any other changes to the projects to 'fix' the issue.
I found a good practice for moving from Xcode 3.2.X to Xcode 4 is, to remove any references to older SDKs (in the case of Mac OS to remove any Base SDK Ref, etc., for Mac OS <= 10.5, in the case of iOS I think you need to remove everything <= 4.3) PRIOR to upgrading to Xcode 4.
I never experienced any problems for new Projects, created in Xcode 4, only for such that where created with Xcode 3.X or 2.X
Xcode 4.5. I was trying to compile for 10.6. It seemed to be stuck on 64 bit just because it couldn't find the sdk. I didn't get any message about it not finding the sdk.
I first tried to put in the correct path to /Developer-3.2.6/SDKs/MacOSX10.6.sdk but xcode didn't want to find it there. Then I copied that folder into 4.5 next to the other OSX Platform sdk (new location I think just look in the bundle).
And magically my 32 bit came back.
So my conclusion is that the 32/64 bit option is really dependent on whether xcode can verify the sdk that you're trying to use. Being stuck at 64 while trying to compile for 32 gives the error without notifying you that its first issue is that the sdk can't be found.
I fixed this by deleting my xcuserdata in my Project file. Not sure how it got corrupt. But it worked for everyone else in the office, deleting the xcuserdata did the trick. I made sure Xcode was closed while doing so. Just for fun, make sure you delete your DerivedData folder for the app, and do a build clean for superstitious folks.
If this happened after you renamed your app, go to Schemes -> Edit Scheme -> Run <YourApp> -> Info
Select the right executable file (YourApp.app)
Another way is to select None as executable and then reselect the YourApp.app from your Debug-iPhoneOS folder.

Resources