Is it possible to emulate the camera on the Windows Phone emulator for Windows Phone 7.1 SDK? For example emulate the camera using the computer's webcam.
Check this thread. It seems that this feature is not yet supported by the emulator. The information in the link is, however, from 2010.
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this is my sistem
Windows 8.1 Pro 64 bit
Appcelerator Studio 4.4.0.201511241829
Appcelerator CLI 5.0.5
Node.js version 4.2.4
Titanium SDK 5.1.2
JDK 1.8.0_66
Microsoft Visual Studio 2013
Microsoft Windows Phone SDK 8.0/8.1
Build target Android/Windows Phone (device/emulator)
I already made the code to get an image from Gallery and Camera using this page on the documentation Camera and Photo Gallery APIs. But now I have to upload it on my server and I need to resize the image/change the quality. On Android and iOS there is the ti.imagefactory on gitTio but is not compatible with Windows Phone.
Is there any change to get it work on Windows Phone?
In my case, I can use also the Titanium.Blob.imageAsResized function, as a workaround, but I can't use this function on Windows Phone. What should I do?
Currently, Appcelerator does not support image resizing for uploading to server in Windows platform. You should create a new feature request ticket in https://jira.appcelerator.org/. Try to be descriptive as possible. Provide a code sample that works in Other platforms and provide information of your platform. Thanks.
This question already exists:
Windows phone emulator issue in windows 7 [closed]
Closed 9 years ago.
I am completely a newbie in Windows phone app development.
I followed this tutorial to develop my 1st Windows Phone app. When I am ready to run my 1st app, I selected Debug->Start debugging on the top toolbar of visual studio 2010, but I got the following dialog:
It complains that my working machine(Lenovo W510) does not have the graphics processing unit. What can I do for this if I would like to run my app on a emulator?
When clicking on "Yes", it should launch the emulator anyways but with limited functionality. (no extensive 3D, things like that)
If it does not succeed in launching the emulator then you will have to find a system with better graphics capabilities. However, considering the W510 runs an nVidia Quadro FX 880M, I'm pretty sure it should be able to run the emulator just fine. Have you checked your GPU driver yet?
I had the exact same issue with the SDK on an older machine. For XNA and otherwise smooth effects / transitions in Silverlight projects the emulator requires Windows Phone Emulator requires a DirectX 10 or above capable graphics card with a WDDM 1.1 driver.
The issue I had is that my graphics card (some integrated Intel) didn't have WDDM 1.1 drivers. In this case, if you are looking to develop XNA projects, the only two solutions are
upgrade your graphics card
or buy a real device on which you can test.
I made a simple application using window phone 7 SDK and in which I implemented a mail task using EmailComposeTask. When I was testing the application to send a mail it said me to set account and you cannot send mail. I have found a solution that I have to install window phone 8 sdk to check this mail functionality. So question If I install window phone 8 SDK , then My other code will work properly or not? What the other thing I have to care to run my current application.
Thanks,
If a WP app is developed targeting WP 7.1, then it doesn't matter whether you are running it in WP 7 sdk or WP8 sdk. So, you code works the same even if you run in WP8 sdk.
Btw, if you cannot check email task in the WP7 emulator, you can test that in a device. Ofcourse, it needs a developer account to do so.
Also, WP8 Emulator works only in a Windows 8 Pro version. Because it needs the Hyper-V. And your hardware also should support that.
Good luck !!
I am developing an app for windows phone 8 I want to use OpenGl like in android and iOS I searched in internet but not found stuff that is helpful for me please suggest me if it is possible for WP8?
Unfortunately, OpenGL is not supported on Windows Phone. You can use Direct3D in Windows Phone 8 or XNA in Windows Phone 7/8.
EDIT/UPDATE:
If you want to use OpenGL on Windows Phone 8, you can use the ANGLE project which is an OpenGL API built on top of DirectX.
OpenGL is not supported yet on Windows Phone, but according to Marmalade, they will be providing OpenGL ES for Windows Phone 8 and Windows 8 "in early 2013".
Read their announcement at the following link and download Marmalade to get notified when it becomes available:
http://www.madewithmarmalade.com/windows8?utm_source=fronpage-carousel&utm_medium=site-internal&utm_campaign=windows8-announce
Note that Marmalade is not free though - even the Community Edition is $149/seat/year..
What is the device driver model for Windows Phone 7/8 ? I heard sometime back Windows using same philosophy as in iOS where in app can run both on desktop and mobile so I was in impression both Windows 7 (Desktop) and Windows Phone 7 will have common device driver model may be WDF (Windows Driver Foundation)?
Your inputs much appreciated.
You missed something.
There are:
Windows Phone 7 applications. You can run them only on WP7 and WP8 devices (or in Emulator on desktop pc).
Windows Phone 8 applications. They can run on WP8 device and in Emulator.
Windows 8 (aka WinRT, Windows Store) applications. They can run on Desktop PC under Windows 8 pro and on portable pc under Windows 8 RT.
Also, WP8 and WinRT apps can use similar API, so you can have shared dlls. But you will have diffetent builds for both platforms.