Is it possible to start console process from ruby GUI script (.rbw) - ruby

I have a GUI Ruby tool that needs to spawn a child command-line process, for example ping. If i do this on Windows, the console window will appear and dissapear for console process, that is very annoying. Is it possible to start a process from GUI Ruby script with no console window visible? If i use backtick operator or Kernel#system, the console window will appear, see example below:
require 'Tk'
require 'thread'
Thread.new { `ping 8.8.8.8` }
TkRoot.new.mainloop

The issue is that every executable on Windows is defined to be either a GUI executable or a Console executable (well, there's more detail than that but it doesn't matter here) at the time it is built. The executable that's running your Ruby script is a GUI executable (it also happens to use Tk to actually build a GUI, even if only a very simple one in your screenshot) and the ping executable is a Console executable. If a GUI executable starts a Console executable, a console is automatically created to run the executable in; you can't change this.
Of course, the picture is more complex than that. That's because a console application can actually work with the GUI (it just needs to do the right API calls) and you can use a whole catalogue of tricks to cause the console window to stay out of the way (such as starting ping through an appropriately-configured shortcut file) but such things are rather awkward. The easiest way is to have the console window be there the whole time by making Ruby itself be a console app (through naming your script with the .rb suffix, not .rbw). Yes, it doesn't really get rid of the problem, but it stops any annoying flashing.
If you were using ping as the purpose of your app (i.e., to find out if services were up) then I'd as whether it is possible/advisable to switch to writing the checking code directly in Ruby by connecting to the service instead of pinging it, as ping just measures whether the target OS kernel is alive, and not the service executable. This is a fine distinction, but I've seen machines get into a state where no executables were running but the machine was still responding to pings; this was very strange and can totally break your mental abstractions but can happen. But since you're only using ping as an example, I think you can just focus on the (rather problematic) console handling. Still, if you can do it without running a subprocess then definitely choose that method (on Windows; if you were on any sort of Unix you wouldn't have this problem at all).

It is indeed possible to spawn processes with Ruby. Here is a couple of ways to do it. I am not sure what you mean with
the console window will appear and dissapear for console process
but I think the best way for you to do it is to simply grab out and err and show it to your user in your own window. If you want the native windows console to appear wou probably need to something fancy with windows scripting.

One way to keep a spawned console alive is to have it run a batch file with a PAUSE command at the end:
rungping.bat:
ping %1
pause
exit
In your ruby file:
Thread.new {`start runping.bat 8.8.8.8`}

Related

Debug specific deeply nested child process in VSCode

I would like to debug a C++ program in VSCode. The problem is this program is run as part of a large and messy build system that spawns many processes and prepares input for the program. In other words if I run:
./do the_task
It will compile a load of C++, generate some input and eventually - through several layers of Bash, Python and Makefiles - run something like this:
/very/long/path/to/the_task --lots --of --arguments /very/long/path/to/generated_input.xml
I'd like to debug that process using VSCode/GDB, in such a way that I can
Set breakpoints in the_task.cpp
Just click "Start debugging" with the launch.json set to run do the_task
Unfortunately that doesn't work because by default GDB doesn't follow child processes. You can tell it to but then it will halt the parent process so that only a single process runs at a time. That causes everything to get stuck at some point in my case.
Some ideas I've had:
Is there a way to tell GDB to run a script when a new inferior (process) starts, check the executable name and then detach from the child if it doesn't match?
I could create a proxy GDB/MI wrapper that pretends to VSCode that the program has been started (so the connection doesn't time out), and then when we get to running /very/long/path/to/the_task prefix it with gdb --interpreter=mi and forward on all of the cached commands (to set breakpoints etc.) This seems like quite a lot of work and quite hacky so I'm not sure I like it.
Prefix /very/long/path/to/the_task with gdbserver. Then I can connect to it from VSCode. This is definitely the simplest and most obvious solution but the UX sucks - you have to manually start the command, then wait, then click "start debugging". Plus you're inevitably going to run into port reuse annoyances.
3, but write a custom VSCode extension that automatically starts debugging when it detects gdbserver has started. I've done this for Python debugging so it does work but there are some minor annoyances (e.g. if you restart VSCode and it restores a terminal session it doesn't work). Also it's a fair amount of work.
Is there an obvious solution I'm missing?

How do I open a program in a Win32 Console without cmd.exe?

I have little previous experience with Windows (for programming, anyway), but recognizing that Windows has an enormous market share, I am trying to support it in my programs (even though they are just for fun, I like to pretend they're big projects). I have written a tiny shell with minimal (and when I say minimal, I mean minimal) features.
I am trying to port it to Windows and would like to use it independently from cmd.exe in a Win32 Console window (meaning the shell part of cmd.exe isn't running at all, but the window used for it shows). I have already done most of the other porting stuff such as build system (CMake) and changing appropriate Unix syscalls to Windows ones in a #define. I have done a little research and found little on this topic, however. I know it is possible because I've seen it done with Bash. Visual Studio also used to do it when I ran a program in its GUI.
Reference article I got some of this info from: https://en.wikipedia.org/wiki/Win32_console
Note: What I mean is when you click on it and it opens it without running cmd in its own little console window. Or when you type it into cmd it opens in a separate window that isn't running cmd. I am assuming cmd.exe and the console window it runs in are two separate things, but if I am wrong, please let me know. :)
This question is inspired by https://askubuntu.com/questions/111144/are-terminal-and-shell-the-same and a similar question where I got that Wikipedia link. Someone said that the console window and the shell were separate. I was writing my own shell so I started to wonder how to make mine independent of the default one.
The Win32 Console and cmd.exe are two different things. Windows automatically opens a console window when a program that needs one is started. It decides whether do to so by switches hard-wired into the executable. This window will be running said program. If the program that started the process is running in a console window, the two programs will share that console window.
As Noodles said, it really is that simple. You just start it. Double-clicking on it will do it. The CreateProcess() function with CREATE_NEW_CONSOLE passed to it will do it. Running the program from cmd.exe with
start <command>
will do it.
There is also a family of functions in the Windows API, called FreeConsole() and AllocConsole() that will free a program from its current console and create a new console for it, respectively.
Reference link (given by Noodles): https://msdn.microsoft.com/en-us/library/windows/desktop/ms682010(v=vs.85).aspx

How to detect from console or GUI app was run?

Is it's possible to detect inside app from where it was run? From cmd/bash or from GUI? Assume that we are working in graphical mode, not in pure console.
Not really, but sort of. Short answer: better not to try, get the user to tell you via an argument, which you can pre-fill in a shortcut.
Long answer:
In both cases, the program is launched in a similar way: the shell application (whether cmd/bash or Windows explorer/whatever gui launcher linux has) call CreateProcess or ShellExecute on Windows or fork+exec on Linux and the way the user executed it gets lost.
However, the process does have a parent ID which might be useful.... but it isn't reliable either for a few reasons: telling if it is a gui or command line shell isn't easy (best you can do is look at the image name) and the parent might terminate as soon as you launch, so there'd be no parent! (Linux gui apps often fork themselves to detach from the terminal. Of course, if you do this you'd probably know, but if you use a library it might happen without you realizing it.)
Well, the fact that I'm going off on parenthetical asides after every sentence shows how unreliable and complicate that is. If you want to try though, looking at your parent process ID before doing any fork/detaching might be helpful.
BTW looking for a parent console isn't very helpful: a Windows GUI subsystem program won't attach to the parent console even if one exists and a Linux GUI program may attach to the controlling tty of the X window manager.
What I'd actually recommend though is passing an argument to your function to tell it how it got started. When you create the GUI shortcut, make it automatically pass the "started by gui" argument to you. Then you can check args for it and react accordingly.
It still isn't perfect, but it is fairly easy to implement and probably good enough - gui launchers would probably use a shortcut anyway and you can pass arguments through them, so the user doesn't need to know about how it is implemented.
Or you could install two programs, one which is convenient from the command line and one which is optimized for the gui environment.
But I think that's the best you can do.

How to handle closing of Console window while executing Ruby executable packaged with OCRA?

Background:
Ruby script is packaged into an executable using OCRA 1.2.
Script is structured as follows:
begin
<some code that runs for a while>
ensure
<cleanup code>
end
Problem:
When I run the executable on Windows, it opens up a console window, and runs as usual. If I were to hit Ctrl-C, the cleanup code will run. But if I were to close the console window, the cleanup code doesn't run.
Is there anyway to ensure that the cleanup code would run, even in this scenario?
Side note: I am from a Java background, first time using Ruby.
Sort of. You need background processing, but unfortunately (1) under Windows IO.popen is not very reliable., and (2) even the windows "start /B" command is just going to run the code in a (shared) console.
So...if you really need this, and you need to see the output of your program, you'll want to install a Windows service. You could either put the critical code directly into the service or pass it the name of your executable & voila! It'll run in the background.
So the user would have to put some real effort into killing the app, and if you need the program's output to go to the console, you could have the service return the necessary text.
If you don't need to see output, you can run the app with rubyw.exe and suppress the console. Potentially you might have your app start a second .rb file using something like start rubyw my_app.rb, depending on your requirements.
Probably not the answer you wanted, but it should work. If you really, really need it to.

Win GUI App started from Console => print to console impossible?

this is not yet another "I need a console in my GUI app" that has been discussed quite frequently. My situation differs from that.
I have a Windows GUI application, that is run from a command line. Now if you pass wrong parameters to this application, I do not want a popup to appear stating the possible switches, but I want that printed into the console that spawned my process.
I got that far that I can print into the console (call to AttachConsole(...) for parent process) but the problem is my application is not "blocking". As soon as I start it, the command prompt returns, and all output is written into this window (see attached image for illustration).
I played around a bit, created a console app, ran it, and see there, it "blocks", the prompt only re-appears after the app has terminated. Switching my GUI app to /SUBSYSTEM:Console causes strange errors (MSVCRTD.lib(crtexe.obj) : error LNK2019: nonresolved external Symbol "_main" in function "___tmainCRTStartup".)
I have seen the pipe approach with an ".exe" and a ".com" file approach from MSDEV but I find it horrible. Is there a way to solve this prettier?
This is not behaviour that you can change by modifying your application (aside from re-labelling it as already discussed). The command interpreter looks at the subsystem that an executable is labelled with, and decides whether to wait for the application to terminate accordingly. If the executable is labelled as having a GUI, then the command interpreter doesn't wait for it to terminate.
In some command interpreters this is configurable. In JP Software's TCC/LE, for example, one can configure the command interpreter to always wait for applications to terminate, even GUI ones. In Microsoft's CMD, this is not configurable behaviour, however. The Microsoft answer is to use the START command with the /WAIT option.
Once again: This is not the behaviour of your application. There is, apart from relabelling as a TUI program, no programmatic way involving your code to change this.
Maybe write a console-based wrapper app that checks the parameters, prints the error message on bad parameters, and calls/starts up the actual program when the parameters are correct?

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