I'm using the toolbarbutton library, because the normal widgets would not store their positions if I restart Firefox.
Unfortunately I want to change the icon on runtime. With the widgets I did:
widget.contentURL = "http://127.0.0.1:8082/static/icons/eth_16.png";
With the toolbarbuttons I tried:
Toolbarbutton.image = "http://127.0.0.1:8082/static/icons/eth_16.png";
without any effect. The image seems to be only used when construction the toolbarbutton.
Also tried to destroy and recreate the button with a different icon, but that causes annoying flickering.
Any idea would be appreciated.
I did a quick test and this should work as expected so I'm not sure what issue you're running into here. Here's some example code that works just fine:
var toolbarbutton = require("toolbarbutton");
var timer = require("timer");
var TEST_ICON_M_URL = "http://www.mozilla.org/media/img/favicon.png";
var TEST_ICON_G_URL = "http://www.google.com//images/google_favicon_128.png";
console.log("TEST_ICON_URL", TEST_ICON_M_URL);
var options = {
id: "test-tbb",
label: "TEST BUTTON",
toolbarID: "nav-bar",
image: TEST_ICON_M_URL,
forceMove: true
};
var tbb = toolbarbutton.ToolbarButton(options);
tbb.moveTo(options);
timer.setTimeout(function () {
tbb.image = TEST_ICON_G_URL;
console.log("switched", TEST_ICON_G_URL);
}, 5 * 1000); // 5 seconds
Is there more code you could post? The problem must be somewhere else.
Related
I develop my first firefox extension. My usecase (already sucessfully implemented as a chrome extension):
Inject CSS of a specific page
Default load: contentscript-on.js
On Click icon (icon-on.png / icon-off.png) switch from contentscript-on.js to contentscript-off.js and backward
The contentscript-on.js already works on page load. I´ve searched a lot to find help or an example for my usecase. Any ideas?
Thank you very much!
main.js
var pageMod = require("sdk/page-mod");
var self = require("sdk/self");
pageMod.PageMod({
include: "https://app.example.de/dashboard",
contentScriptFile: [self.data.url("jquery-1.11.0.min.js"), self.data.url("contentscript-on.js")]
});
In my chrome extension, I use a background.js to toggle on / off and switch between the scripts
//toggle = true, because the contenscript-on.js is already loaded on initial loading of the page
var toggle = true;
chrome.browserAction.onClicked.addListener(function(tab) {
toggle = !toggle;
if(toggle){
//change the icon after pushed the icon to On
chrome.browserAction.setIcon({path: "icon-on.png", tabId:tab.id});
//start the content script to hide dashboard
chrome.tabs.executeScript({file:"contentscript-on.js"});
}
else{
//change the icon after pushed the icon to Off
chrome.browserAction.setIcon({path: "icon-off.png", tabId:tab.id});
//start the content script to hide dashboard
chrome.tabs.executeScript({file:"contentscript-off.js"});
}
});
Is there a similar way to this in firefox extensions?
The PageMod constructor has an optional onAttach property which passes a content worker to your function. This worker can be destroyed to remove the scripts from the page
var contentWorker; // Global (or greater scope) variable
// …
onAttach: function(worker) {
contentWorker = worker;
}
Then, in your click listener
var tab = contentWorker.tab;
contentWorker.destroy();
contentWorker = tab.attach( {
contentScriptFile: [self.data.url("jquery-1.11.0.min.js"), self.data.url("contentscript-off.js")]
});
Frankly, it would probably be easier just to attach both and toggle them somehow from within the content script code
As a side note, there's a new toggle button that you can can use that will have an activated/deactivated look that sounds like it would be good for your scenario.
I want to change the label of a widget when user click it, then I write the code looks like this:
var widgets = require("sdk/widget");
var statusBar = widgets.Widget({
id: "patchouliStatus",
label: "Wait Page Loading...",
contentURL: "http://www.mozilla.org/favicon.ico",
onClick: function(){
this.contentURL = "http://www.google.com/favicon.ico";
this.label = "Clicked";
}
});
When I click the widget, the icon has changed, but nothing happen to the label.I move the mouse to the widget and it still show "Wait Page Loading...".Is there a way to dynamically change the label?
Firefox: v27.0.1
Add-on SDK: v1.15
Widget's label is read-only. You must use tooltip attribute to show the user a text on mouse hover, this way:
var widgets = require("sdk/widget");
var statusBar = widgets.Widget({
id: "patchouliStatus",
label: "Wait Page Loading...",
contentURL: "http://www.mozilla.org/favicon.ico",
onClick: function(){
this.contentURL = "http://www.google.com/favicon.ico";
this.tooltip = "Clicked";
}
});
As docs says somewhere in this section -I think it could be more clearly documented-, tooltip value is an "optional text to show when the user's mouse hovers over the widget. If not given, the label is used". Also, examples in that section don't make it clear enough as I think they should.
Ok man thanks for the XPI, change changeLabel function to this, my above was really bugged.
function changeLabel(str){
var DOMWindows = Services.wm.getEnumerator('navigator:browser');
while (DOMWindows.hasMoreElements()) {
var aDOMWindow = DOMWindows.getNext();
var myWidget = aDOMWindow.document.getElementById('widget:jid1-njALX8gXKY872g#jetpack-patchouliStatus');
if (myWidget) {
Services.appShell.hiddenDOMWindow.console.info('myWidget:', myWidget);
myWidget.setAttribute('label', str);
myWidget.setAttribute('tooltiptext', 'tooltip changed');
} else {
Services.appShell.hiddenDOMWindow.console.info('myWidget null:', myWidget);
}
}
}
It also seems that the id of your widget starts with tyour addon id name.
Now I gave you the enumerator function because that goes over all windows and you can add event listener. But really if you just want to target the one that was clicked just get the most recent window, as that will obviously hold the correct window with your widget as we just clicked there and the event listener fires on click.
Change changeLabel to this:
function changeLabel(str){
var aDOMWindow = Services.wm.getMostRecentWindow('navigator:browser');
var myWidget = aDOMWindow.document.getElementById('widget:jid1-njALX8gXKY872g#jetpack-patchouliStatus');
if (myWidget) {
Services.appShell.hiddenDOMWindow.console.info('myWidget:', myWidget);
myWidget.setAttribute('label', str);
myWidget.setAttribute('tooltiptext', 'tooltip changed');
} else {
Services.appShell.hiddenDOMWindow.console.info('myWidget null:', myWidget);
}
}
Also that Services.appShell.hiddenDOMWindow.console.info is just something nice to debug, I left it in there so you can see how it works. It logs to "Browser Console" (Ctrl+Shift+J).
As a final note I used a non-sdk solution by requiring chrome. they advise you not to do that because they want you to use the SDK functions I don't know about SDK but you can use the getEnumerator and recentWindow function by requiring window/utils it looks like:
Read window/utils article here
I'll give you non-sdk solution here but someone will have to help convert it to sdk solution. You can paste this in your code it will work though.
Im not sure how the element is inserted into the dom but I guessed.
var {Cu, Ci} = require('chrome'); //if you want to paste this into scratchpad with with Environemnt set to Browser than dont need this line, this line is for sdk
var DOMWindows = Services.wm.getWindowEnumerator(null);
while (DOMWindows.hasMoreElements()) {
var aDOMWindow = aXULWindow.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowInternal || Ci.nsIDOMWindow);
var myWidget = aDOMWindow.querySelector('#patchouliStatus'); //im not exactly sure how the element is inserted in the dom but im guessing here
if (myWidget) {
myWidget.label = 'rawr';
}
}
I've been playing with this for a couple days now to no avail. I've googled just about every descriptive phrase I can think of and nothing useful has turned up.
I have installed Epiceditor in Codeigniter and I have gotten it to the point that the preview button and full screen buttons 'work' and the css is properly working. The issue is that the preview text(in both the preview button and the full screen side-by-side) does not show the proper formatting (bold, italic, etc.). There are no console errors and I'm out of ideas at this point.
Code:
require(['epiceditor'], function() {
var opts = {
textarea: 'page_text',
basePath: '/css/epiceditor',
autogrow: true
}
var editor = new EpicEditor(opts).load();
});
I had the same issue as you when using EpicEditor with requirejs. It seems that the epiceditor script includes marked at the bottom and it is this that is being injected when require the script. Try this:
require(['epiceditor'], function(marked) {
var opts = {
textarea: 'page_text',
basePath: '/css/epiceditor',
autogrow: true,
parser: marked
}
var editor = new EpicEditor(opts).load();
});
I have done a firefox addon using the Addon Builder. This addon display a panel containing a web page.
The problem I have is that I would like to keep this panel displayed and probably had a close button to hide it. Actually the panel disappear when we click out of the panel.
This is the code I use to make my panel:
var HauteurPopup = 400;
var LargeurPopup = 650;
function getPanel(contentURL){
var popupPanel = require("panel").Panel({
width:LargeurPopup,
height:HauteurPopup,
contentURL: contentURL
});
return popupPanel;
}
var btn = require("toolbarbutton").ToolbarButton({
id: 'propelink-button',
label: 'Propulesez ce lien!',
image: 'https://www.users.prplk.com/img/mini-logo-propel-bar.jpg',
onCommand: function() {
if (typeof(tabs.activeTab._worker) == 'undefined') {
let worker = tabs.activeTab.attach({
contentScript: btnContentScript
});
tabs.activeTab._worker = worker;
}
tabs.activeTab._worker.port.emit("btnContentScript");
var panelPopup = myPanel.getPanel("http://example.com");
panelPopup.show();
}
});
Someone know how to keep this panel displayed and close it adding a button?
Thanks in advance
In xul based extensions there is an option in the creation of the panel to accomplish that (panel.noautohide). In firefox-addon-sdk it seems that it doesn't exist. See 595040 – Add a "isPersistent" attribute for panels
Although it is mentioned that you can do a workaround by editing panel.js, but i never tried to do that, but you may want to give it a try.
I am developing an iOS app in Appcelerator and I want to switch between windows with the use of a swipe event listener. How can I do this? The below code does not work. The current window that I "start" from contains a table.
var window = Ti.UI.currentWindow;
window.addEventListener('swipe', function() {
// Create the new window
var win = Titanium.UI.createWindow({
title: 'Contacts',
url:'contacts_simple.js'
});
// Animate the page turn
Titanium.UI.currentTab.open(win, {animated:false});
});
I think the problem is with the Ti.UI.currentWindow. Depending on the context you're working in it may not be valid.
Google 'appcelerator currentWindow', but here's a related link:
http://developer.appcelerator.com/question/5391/currentwindow
This will not be optimal and dynamic, but to start with, try referencing the window implicitly. Meaning if you did something like
var window_x = Ti.UI.createWindow({});
try
window_x.addEventListener('swipe', function() {...});