linux kbuild makefile - makefile

I want to compile and link in to a single object file according to menuconfig choosen flags to compile different source files.
like ;
obj-$(config1) : sample.o (but it should build from sample_1.c)
obj-$(config2) : sample.o (but it should build from sample_2.c)
Is it possible through makefile or if it is not possible through linux kbuild any tricks to achieve this is highly appreciated.
rgds,
Sharanu

There's nothing I know of to do this automatically, however, Kbuild files are Makefiles, so you can use Makefile conditionals in them. You could do something like this:
ifneq ($(findstring $(config1),"ym"),)
$(obj)sample.o: $(obj)sample_1.o
$(Q)$(CC) $(CFLAGS) $< -c -o $#
else
ifneq ($(findstring $(config2),"ym"),)
$(obj)sample.o: $(obj)sample_2.o
$(Q)$(CC) $(CFLAGS) $< -c -o $#
endif
endif
obj-($config1) += sample.o
obj-($config2) += sample.o
Hope this helps
John

Related

Makefile fails at link stage

I'm using following makefile (simplified variant):
CFLAGS = -Wall -fpermissive -DENV_EMBEDDED -I../utils/ -../usblib/include
CPPFLAGS = $(CFLAGS)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -lmisc -lrt
PNAME=Simulator
OBJ = simulated.o \
buffer.o \
common.o
all: $(OBJ)
$(LDFLAGS) -o $(PNAME) $(OBJ)
Compilation works fine, make automatically chooses the correct compiler and sets the correct flags-variable. But the link-stage fails, I get an error message about "unknown command lmisc". So it seems, there is something wrong with my second "all"-statement, make does not apply a default command for linking.
Any idea what has to be done here in order to let it link successfully?
Thanks!
The recipe is missing the compiler/linker command. It should be something like:
all: $(OBJ)
$(CC) -o $(PNAME) $(OBJ) $(LDFLAGS)
Instead of trying to write your own linker command, it's better to use Make's built-in rule, which is (as revealed by make -f /dev/null --print-data-base | sed -n '/^%: %\.o/,/^$/p'):
%: %.o
# recipe to execute (built-in):
$(LINK.o) $^ $(LOADLIBES) $(LDLIBS) -o $#
If you put your libraries in LDLIBS as you should, you can simply use that:
LDLIBS = -lmisc -lrt
# 'all' should be phony, and depend on a real target
# Otherwise, you'll link every build, even when not needed
all: $(PNAME)
.PHONY: all
$(PNAME): $(OBJ)
If some of your source files are C++ (as implied by the presence of CXXFLAGS), you will need to tell Make to use the C++ linker rather than the C linker:
LINK.o = LINK.cc

Makefile header dependencies

I am new to using make and have been learning the basics through this tutorial. Here is the final example makefile example from the tutorial:
IDIR =../include
CC=gcc
CFLAGS=-I$(IDIR)
ODIR=obj
LDIR =../lib
LIBS=-lm
_DEPS = hellomake.h
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
_OBJ = hellomake.o hellofunc.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
$(ODIR)/%.o: %.c $(DEPS)
$(CC) -c -o $# $< $(CFLAGS)
hellomake: $(OBJ)
gcc -o $# $^ $(CFLAGS) $(LIBS)
.PHONY: clean
clean:
rm -f $(ODIR)/*.o *~ core $(INCDIR)/*~
This should work fine assuming all .c files are only including hellomake.h, but it wouldn't work if each .c file was including different headers. Is it possible to write a makefile that knows what each .c file is including, so I don't have to go in and do it manually like:
foo.o: foo.c something.h
...
bar.o: bar.c somethingelse.h
...
because that seems like it would be a big waste of time.
Suppose foo.c has a line:
#include "something.h"
You'd like a line in the makefile:
foo.o: foo.c something.h
The gcc compiler can construct that line for you. The command
gcc -MMD -c -o foo.o foo.c
will build foo.o and foo.d which contains the line. (Try it.)
So just modify your makefile to produce these *.d files and include them, and you're done:
$(ODIR)/%.o: %.c $(DEPS)
$(CC) -MMD -c -o $# $< $(CFLAGS)
-include $(ODIR)/*.d
(Further refinements are possible, like specifying where the *.d files should go.)
Traditional makes are rather limited and force you to do all that basic stuff yourself. If you rightly expect a build tool to find dependencies and know what to link, try makepp. You may not need a makefile at all, or just a minimal one like
CFLAGS = -O3
myprog: # just a default target to know what to build
The linking part would require a little help on your side, in that it is based on source-header pairs. If myprog.cpp includes a.h and b.hpp it'll look if it can build a.o and/or b.o, and if so, will link them and recursively check what their sources include.
You will only need to learn more make syntax, if you have more complex requirements. But if you do, there is no limit. Besides doing almost all that GNU make can, there are lots more useful things, and you can even extend your makefiles with some Perl programming.
Yes, the "MMD" flag will help you to generate ".d" file (dependency) files. If you include at end of your Makefile( -include *.d ) and then if you make any change in .h file, the respective .o file, will rebuild.
Take this as reference:
https://github.com/saanvijay/makefile-skeleton
There's a minor limitation to #Beta's answer which can be fixed pretty easily.
Say you have a file main.c which includes header.h. You build this, and your main.d file looks like this:
main.o: main.c header.h
Then you delete header.h and its corresponding include in main.c. The program is valid and should compile fine, but make fails due to the above rule, which has a dependency on a now-nonexistent file.
To fix this, you need main.o to depend on main.d, and a rule to create main.d.
main.d: main.c
$(CC) -MM -o main.d main.c
include main.d
This splits the generation of the .d file into a separate step, and make is smart enough to know that since it includes main.d, it should be rebuilt before it is included. This would fix the above issue. More info in the docs.
One issue with this approach is that make will rebuild the .d file when it's not needed, e.g. when running make clean. In these cases, you can just disable the include like in this answer. I'm interested to know if there is a smarter way to do this.
The complete Makefile would look something like this:
main.d: main.c
$(CC) -MM -o main.d main.c
main.o: main.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o main.o main.c
main: main.o:
$(CC) main.o -o main $(LDLIBS)
.PHONY: clean
clean:
rm main.o main.d
ifneq ($(MAKECMDGOALS),clean)
include main.d
endif

Compile three executables in one makefile

I have the following makefile:
prog1: prog1.c
gcc -o prog1.exe prog1.c
prog2: prog2.c
gcc -o prog2.exe prog2.c
prog3: prog3.c
gcc -o prog3.exe prog3.c
This are demo files in a demo directory which I want to compile in one makefile.
How can I use patterns to shorten this?
e.g. in this direction:
progs= prog1 prog2 prog3
all: ($progs)
%.exe: %.c
gcc .....
Make knows how to build executables from source files. You should be able to write the entire makefile as
progs := prog1 prog2 prog3
all: $(progs)
If you need to specify what C compiler to use, just add a line reading
CC := gcc
If you need to pass your compiler additional flags, put them in the CFLAGS variable.
EDIT: To address the desire for a file named foo.exe, you can either move it after it's built:
%.exe: %
mv $< $#
Or, if you know you're using the GNU toolchain, you can tell the linker to give you that prefix:
LDFLAGS := --force-exe-suffix
Unfortunately, GNU Make doesn't seem to offer a standard variable for 'the suffix/extension on built executables'
Something like this should work:
%.exe: %.c
gcc $< -o $#
Thank you very much for your posts! I found that I have to add a rule to make it work. Also I added touch to be able to repeat the makefile.
progs = prog1 prog2 prog3
all: run_touch $(progs)
run_touch:
touch *.cpp
%:%.cpp
$(CC) $(CFLAGS) -o $# $< $(LDFLAGS)

How to instruct Makefile to use different compilers

I have to build my code for two different platforms at once using two different compilers and libraries. How can I do this with single make file.
Currently my makefile contents are given below. How can I instruct it to change the compiler to gcc within the same makefile?
VPATH = /root/Documents/project/src
CROSS_COMPILE = /opt/compilers/bin/compiler1
CXX = $(CROSS_COMPILE)-g++
CC = $(CROSS_COMPILE)-gcc
AS = $(CROSS_COMPILE)-as
AR = $(CROSS_COMPILE)-ar
NM = $(CROSS_COMPILE)-nm
LD = $(CROSS_COMPILE)-ld
OBJDUMP = $(CROSS_COMPILE)-objdump
OBJCOPY = $(CROSS_COMPILE)-objcopy
RANLIB = $(CROSS_COMPILE)-ranlib
STRIP = $(CROSS_COMPILE)-strip
CFLAGS = -c -Wall -D_REENTRANT -DACE_HAS_AIO_CALLS -D_GNU_SOURCE -DACE_HAS_EXCEPTIONS -D__ACE_INLINE__
LDFLAGS = -L. -L/etc/ACE_wrappers/lib
CPPFLAGS += -I/etc/ACE_wrappers -I/etc/ACE_wrappers/ace
LDLIBS = -lACE
OUTPUT_DIRECTORY=/root/Documents/bin
OBJ=/root/Documents/obj
ifneq ($(OUTPUT_DIRECTORY),)
all: $(OUTPUT_DIRECTORY)
$(OUTPUT_DIRECTORY):
-#$(MKDIR) "$(OUTPUT_DIRECTORY)"
endif
ifneq ($(OBJ),)
all: $(OBJ)
$(OBJ_DIR):
-#$(MKDIR) "$(OBJ)"
endif
SOURCES=File_1.cpp File_2.cpp
OBJECTS=$(SOURCES:%.cpp=$(OBJ)/%.o)
$(OBJ)/%.o: %.cpp
#echo Building Objects
$(CC) $(CFLAGS) $(CPPFLAGS) $(CXXFLAGS) -c -o $# $<
EXECUTABLE=MyExecutable
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
#echo $(SOURCES)
$(CC) $(LDFLAGS) $(OBJECTS) $(LDLIBS) -o $(OUTPUT_DIRECTORY)/$#
File_1.o:File_1.cpp
File_1.o:File_1.cpp
.PHONY: clean
clean:
rm $(OBJECTS) $(OUTPUT_DIRECTORY)/$(EXECUTABLE)
I'd start by putting all the platform-specific defines in a separate makefile. That way you can do:
include $(TARGET).make
Where $(TARGET).make defines CC and other variables for each particular platform. Then you can call make recursively setting TARGET to what you want. Something like:
build:
$(MAKE) TARGET=platform1 all
$(MAKE) TARGET=platform2 all
But really there are many, many ways in which you can achieve the same thing.
Use autoconf. When you configure the project with ./configure, it will automatically choose the one available.
That would be a lot easier to read if the linebreaks were properly preserved in your post.
Anyway, I expect that you're going to have to have two copies of a number of things in the Makefile, such that it's of the form
all : all-platform1 all-platform2
stuff-platform1 : requirements
$(CC1) whatever
stuff-platform2 : requirements
$(CC2) whatever
It's possible that you might be able to auto-generate a makefile like this, to save some effort though.

How can I have a Makefile automatically rebuild source files that include a modified header file? (In C/C++)

I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles.
AS = nasm
CC = gcc
LD = ld
TARGET = core
BUILD = build
SOURCES = source
INCLUDE = include
ASM = assembly
VPATH = $(SOURCES)
CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \
-nostdinc -fno-builtin -I $(INCLUDE)
ASFLAGS = -f elf
#CFILES = core.c consoleio.c system.c
CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
SFILES = assembly/start.asm
SOBJS = $(SFILES:.asm=.o)
COBJS = $(CFILES:.c=.o)
OBJS = $(SOBJS) $(COBJS)
build : $(TARGET).img
$(TARGET).img : $(TARGET).elf
c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img
$(TARGET).elf : $(OBJS)
$(LD) -T link.ld -o $# $^
$(SOBJS) : $(SFILES)
$(AS) $(ASFLAGS) $< -o $#
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
#Clean Script - Should clear out all .o files everywhere and all that.
clean:
-del *.img
-del *.o
-del assembly\*.o
-del core.elf
My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful.
What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer.
I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile?
EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.
As already pointed out elsewhere on this site, see this page:
Auto-Dependency Generation
In short, gcc can automatically create .d dependency files for you, which are mini makefile fragments containing the dependencies of the .c file you compiled.
Every time you change the .c file and compile it, the .d file will be updated.
Besides adding the -M flag to gcc, you'll need to include the .d files in the makefile (like Chris wrote above).
There are some more complicated issues in the page which are solved using sed, but you can ignore them and do a "make clean" to clear away the .d files whenever make complains about not being able to build a header file that no longer exists.
You could add a 'make depend' command as others have stated but why not get gcc to create dependencies and compile at the same time:
DEPS := $(COBJS:.o=.d)
-include $(DEPS)
%.o: %.c
$(CC) -c $(CFLAGS) -MM -MF $(patsubst %.o,%.d,$#) -o $# $<
The '-MF' parameter specifies a file to store the dependencies in.
The dash at the start of '-include' tells Make to continue when the .d file doesn't exist (e.g. on first compilation).
Note there seems to be a bug in gcc regarding the -o option. If you set the object filename to say obj/_file__c.o then the generated _file_.d will still contain _file_.o, not obj/_file_c.o.
This is equivalent to Chris Dodd's answer, but uses a different naming convention (and coincidentally doesn't require the sed magic. Copied from a later duplicate.
If you are using a GNU compiler, the compiler can assemble a list of dependencies for you. Makefile fragment:
depend: .depend
.depend: $(SOURCES)
rm -f ./.depend
$(CC) $(CFLAGS) -MM $^>>./.depend;
include .depend
There is also the tool makedepend, but I never liked it as much as gcc -MM
You'll have to make individual targets for each C file, and then list the header file as a dependency. You can still use your generic targets, and just place the .h dependencies afterwards, like so:
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
foo.c: bar.h
# And so on...
Basically, you need to dynamically create the makefile rules to rebuild the object files when the header files change. If you use gcc and gnumake, this is fairly easy; just put something like:
$(OBJDIR)/%.d: %.c
$(CC) -MM -MG $(CPPFLAGS) $< | sed -e 's,^\([^:]*\)\.o[ ]*:,$(#D)/\1.o $(#D)/\1.d:,' >$#
ifneq ($(MAKECMDGOALS),clean)
include $(SRCS:%.c=$(OBJDIR)/%.d)
endif
in your makefile.
Over and above what #mipadi said, you can also explore the use of the '-M' option to generate a record of the dependencies. You might even generate those into a separate file (perhaps 'depend.mk') which you then include in the makefile. Or you can find a 'make depend' rule which edits the makefile with the correct dependencies (Google terms: "do not remove this line" and depend).
Simpler solution: Just use the Makefile to have the .c to .o compilation rule be dependent on the header file(s) and whatever else is relevant in your project as a dependency.
E.g., in the Makefile somewhere:
DEPENDENCIES=mydefs.h yourdefs.h Makefile GameOfThrones.S07E01.mkv
::: (your other Makefile statements like rules
::: for constructing executables or libraries)
# Compile any .c to the corresponding .o file:
%.o: %.c $(DEPENDENCIES)
$(CC) $(CFLAGS) -c -o $# $<
None of the answers worked for me. E.g. Martin Fido's answer suggests gcc can create dependency file, but when I tried that it was generating empty (zero bytes) object files for me without any warnings or errors. It might be a gcc bug. I am on
$ gcc --version gcc (GCC) 4.4.7 20120313 (Red Hat 4.4.7-16)
So here's my complete Makefile that works for me; it's a combination of solutions + something that wasn't mentioned by anyone else (e.g. "suffix replacement rule" specified as .cc.o:):
CC = g++
CFLAGS = -Wall -g -std=c++0x
INCLUDES = -I./includes/
# LFLAGS = -L../lib
# LIBS = -lmylib -lm
# List of all source files
SRCS = main.cc cache.cc
# Object files defined from source files
OBJS = $(SRCS:.cc=.o)
# # define the executable file
MAIN = cache_test
#List of non-file based targets:
.PHONY: depend clean all
## .DEFAULT_GOAL := all
# List of dependencies defined from list of object files
DEPS := $(OBJS:.o=.d)
all: $(MAIN)
-include $(DEPS)
$(MAIN): $(OBJS)
$(CC) $(CFLAGS) $(INCLUDES) -o $(MAIN) $(OBJS) $(LFLAGS) $(LIBS)
#suffix replacement rule for building .o's from .cc's
#build dependency files first, second line actually compiles into .o
.cc.o:
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
clean:
$(RM) *.o *~ $(MAIN) *.d
Notice I used .cc .. The above Makefile is easy to adjust for .c files.
Also notice importance of these two lines :
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
so gcc is called once to build a dependency file first, and then actually compiles a .cc file. And so on for each source file.
I believe the mkdep command is what you want. It actually scans .c files for #include lines and creates a dependency tree for them. I believe Automake/Autoconf projects use this by default.

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