I am new to using make and have been learning the basics through this tutorial. Here is the final example makefile example from the tutorial:
IDIR =../include
CC=gcc
CFLAGS=-I$(IDIR)
ODIR=obj
LDIR =../lib
LIBS=-lm
_DEPS = hellomake.h
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
_OBJ = hellomake.o hellofunc.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
$(ODIR)/%.o: %.c $(DEPS)
$(CC) -c -o $# $< $(CFLAGS)
hellomake: $(OBJ)
gcc -o $# $^ $(CFLAGS) $(LIBS)
.PHONY: clean
clean:
rm -f $(ODIR)/*.o *~ core $(INCDIR)/*~
This should work fine assuming all .c files are only including hellomake.h, but it wouldn't work if each .c file was including different headers. Is it possible to write a makefile that knows what each .c file is including, so I don't have to go in and do it manually like:
foo.o: foo.c something.h
...
bar.o: bar.c somethingelse.h
...
because that seems like it would be a big waste of time.
Suppose foo.c has a line:
#include "something.h"
You'd like a line in the makefile:
foo.o: foo.c something.h
The gcc compiler can construct that line for you. The command
gcc -MMD -c -o foo.o foo.c
will build foo.o and foo.d which contains the line. (Try it.)
So just modify your makefile to produce these *.d files and include them, and you're done:
$(ODIR)/%.o: %.c $(DEPS)
$(CC) -MMD -c -o $# $< $(CFLAGS)
-include $(ODIR)/*.d
(Further refinements are possible, like specifying where the *.d files should go.)
Traditional makes are rather limited and force you to do all that basic stuff yourself. If you rightly expect a build tool to find dependencies and know what to link, try makepp. You may not need a makefile at all, or just a minimal one like
CFLAGS = -O3
myprog: # just a default target to know what to build
The linking part would require a little help on your side, in that it is based on source-header pairs. If myprog.cpp includes a.h and b.hpp it'll look if it can build a.o and/or b.o, and if so, will link them and recursively check what their sources include.
You will only need to learn more make syntax, if you have more complex requirements. But if you do, there is no limit. Besides doing almost all that GNU make can, there are lots more useful things, and you can even extend your makefiles with some Perl programming.
Yes, the "MMD" flag will help you to generate ".d" file (dependency) files. If you include at end of your Makefile( -include *.d ) and then if you make any change in .h file, the respective .o file, will rebuild.
Take this as reference:
https://github.com/saanvijay/makefile-skeleton
There's a minor limitation to #Beta's answer which can be fixed pretty easily.
Say you have a file main.c which includes header.h. You build this, and your main.d file looks like this:
main.o: main.c header.h
Then you delete header.h and its corresponding include in main.c. The program is valid and should compile fine, but make fails due to the above rule, which has a dependency on a now-nonexistent file.
To fix this, you need main.o to depend on main.d, and a rule to create main.d.
main.d: main.c
$(CC) -MM -o main.d main.c
include main.d
This splits the generation of the .d file into a separate step, and make is smart enough to know that since it includes main.d, it should be rebuilt before it is included. This would fix the above issue. More info in the docs.
One issue with this approach is that make will rebuild the .d file when it's not needed, e.g. when running make clean. In these cases, you can just disable the include like in this answer. I'm interested to know if there is a smarter way to do this.
The complete Makefile would look something like this:
main.d: main.c
$(CC) -MM -o main.d main.c
main.o: main.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o main.o main.c
main: main.o:
$(CC) main.o -o main $(LDLIBS)
.PHONY: clean
clean:
rm main.o main.d
ifneq ($(MAKECMDGOALS),clean)
include main.d
endif
Related
My makefile always recompiles everything in directory if one header is changed. It's not a problem now but since I'm adding more to my program this is becoming and issue. I don't want to wait for a whole recompile if I add a new variable to a header of a separate class object.
Here is my makefile:
CXX = g++
CPPFLAGS = -I -lm -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system
OBJ = CR_Main.o CarRental.o CR_Button.o CR_LoginMenu.o CR_TextBox.o CR_UserCreation.o CR_CheckBox.o
DEPS = CarRental.hpp CR_Button.hpp CR_LoginMenu.hpp CR_TextBox.hpp CR_UserCreation.hpp CR_CheckBox.hpp
%.o: %.cpp $(DEPS)
$(CXX) -c -o $# $< $(CPPFLAGS)
CRC.exe: $(OBJ)
$(CXX) -o $# $^ $(CPPFLAGS)
.PHONY: clean
clean:
del *.o *.exe
Thanks in advance!
EDIT:
I was wondering why is it compiling everything in my directory if only 1 out 6 .hpp files are modified on one line? Is something wrong with my makefile or is that how it is?
why is it compiling everything in my directory if only 1 out 6 .hpp files are modified on one line? Is something wrong with my makefile or is that how it is?
"Wrong" might be too strong a word, but yes, the behavior you describe is a consequence of how your makefile is written.
This rule ...
%.o: %.cpp $(DEPS)
$(CXX) -c -o $# $< $(CPPFLAGS)
... says, roughly, that you can build .o files from corresponding .cpp files plus all the files named in variable DEPS. This implies that if that's the rule make selects for building a given .o file, and any of those prerequisites is newer than the target, then the target is out of date and needs to be rebuilt. You have named all your headers in DEPS and you have not provided any other rules for building .o files, so yes, if any of your headers changes, all of the .o files will be rebuilt.
The most simple-minded alternative would be to write a separate rule for each .o, naming the prerequisites of that file only. That is, the corresponding .cpp file and whichever headers it #includes, directly or indirectly.
But you can save yourself a little typing by instead removing the $(DEPS) part from your existing rule, and adding an additional rule for each .o that does not have a recipe but names all the header prerequisites for that file.
Or if, as it appears, you have consistent relationships between source file names and header names, you might do something like this:
CXX = g++
CPPFLAGS = -I.
LIBS = -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system -lm
MAIN_OBJ = CR_Main.o
MODULE_OBJS = CarRental.o CR_Button.o CR_LoginMenu.o CR_TextBox.o CR_UserCreation.o CR_CheckBox.o
$(MAIN_OBJ): CR_Main.cpp $(MODULE_OBJS:.o=.h)
$(CXX) $(CPPFLAGS) -c -o $# $<
%.o: %.cpp %.h
$(CXX) $(CPPFLAGS) -c -o $# $<
CRC.exe: $(MAIN_OBJ) $(MODULE_OBJS)
$(CXX) -o $# $^ $(LIBS)
# Extra dependencies (guesses for the sake of example):
CarRental.o CR_LoginMenu.o CR_UserCreation.o: CR_TextBox.h CR_CheckBox.h
# No recipe here
.PHONY: clean
clean:
del $(MAIN_OBJ) $(MODULE_OBJS) CRC.exe
Ultimately, though, what you would really like to do is generate all the header dependencies automatically. That makes the project much easier to maintain once you get it initially set up. You can find lots of information about that on the web, some of it in the GNU make manual.
I'm trying to create a makefile for a very basic c++ program. I'm trying to implement the automatic generation of dependencies by running g++ with the -M flag, storing this output in a .d file, and then including those .d files in my main makefile. The makefile content is below
CC=g++
CPPFLAGS=-Wall -Wextra -g -std=c++11
SOURCEDIR=src
SOURCES = $(wildcard $(SOURCEDIR)/*.cpp)
BUILDDIR=build
OBJDIR=$(BUILDDIR)/objs
OBJS=$(SOURCES:$(SOURCEDIR)/%.cpp=$(OBJDIR)/%.o)
DEP_FILES = $(OBJS:.o=.d)
OUTFILE=hello.out
$(OUTFILE) : $(OBJS)
$(CC) -o $# $^ $(CPPFLAGS)
include $(DEP_FILES)
$(OBJDIR)/%.d : $(SOURCEDIR)/%.cpp
$(CC) $(CPPFLAGS) $< -MM -MT $(#:.d=.o) > $#
$(DEP_FILES) : | $(OBJDIR)
$(OBJS): | $(OBJDIR)
$(OBJDIR):
mkdir -p $(OBJDIR)
.PHONY: clean
clean:
rm -f $(BUILDDIR) -r
rm -f *~
rm -f $(OUTFILE)
When I run make, the directory build/objs/ is generated and a .d file is generated with rules in it. Here's main.d file:
build/objs/main.o: src/main.cpp src/main.h
And here's the myfunc.d file:
build/objs/myfunc.o: src/myfunc.cpp src/main.h
Here's the issue
Since I'm calling include on these .d files, I'd expect the .o files which they specify to then be created, and then the main outfile to be created as the main rule. However, make creates the .d files, and then skips directly to the main compilation step without creating any .o files:
g++ -o hello.out build/objs/myfunc.o build/objs/main.o -Wall -Wextra -g -std=c++11
This fails with the following error, since the .o files are never created:
g++: error: build/objs/myfunc.o: No such file or directory
g++: error: build/objs/main.o: No such file or directory
g++: fatal error: no input files
How can I use this makefile to generate the .o files necessary for g++? Thank you for any help in advance!
I saw you got your makefile working but I just wanted to add a few things you might want to consider for future projects. I recommend using the vpath variable rather than specifying $(OBJDIR)/%.o in your makefile recipes. I actually read somewhere that it's not "cannon" to build object files in a separate directory, but in the cursory search I conducted before posting, I couldn't find the document.
That being said, I wrote a makefile that does what you wanted; it builds the output folder, generates the dependencies, and compiles the program. I specifically included the $(COMPILE.cpp) definition so you could see what it's composed of. $(CC) is specifically the C compiler, and $(CFLAGS) is specifically flags for the C compiler. They're just variables, obviously, so you can change them like you did and it will work fine, but the main think to keep in mind is that whoever uses your programs will expect to be able to configure the compilation as they see fit. This means they will set the $(CXX) and $(CXXFLAGS) expecting to set the C++ compiler and flags. $(CPPFLAGS) stands for C/C++ Preprocessor flags.
It's not the cleanest makefile, and if I was to change something, I would just compile the object files in place and save myself that headache. That cuts down on unnecessary make hacking, but for the purposes of answering your question, here it is. Anyways I hope this helps you somewhat, let me know if you have any questions.
Oh yea, I almost forgot; notice I changed your make clean script. I used $(RM) instead of simply rm -f. When you use utilities in your makefiles, you want to use them as variables. Again, this is to allow your users as much freedom and flexibility as possible when they're compiling your program.
vpath %.cpp src
vpath %.hpp include
vpath %.o build/objs
vpath %.d build/objs
.SUFFIXES:
.SUFFIXES: .cpp .hpp .o .d
SRCDIR = src
INCLUDESDIR = include
BUILDDIR = build
OBJDIR = $(BUILDDIR)/objs
SRCS = $(wildcard $(SRCDIR)/*.cpp)
OBJS = $(patsubst %.cpp, %.o, $(notdir $(SRCS)))
DEP_FILES = $(patsubst %.o, %.d, $(OBJS))
INCLUDE_DIRS = -I $(INCLUDESDIR)
CXX = g++
CPPFLAGS =
CXXFLAGS = -Wall -Wextra -g -std=c++11
PROGRAM = hello.out
COMPILE.cpp = $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(INCLUDE_DIRS) $(TARGET_ARCH)
all: $(PROGRAM)
$(PROGRAM): %: $(OBJS)
$(LINK.cpp) $(INCLUDE_DIRS) $(addprefix $(OBJDIR)/, $^) $(LOADLIBES) $(LDLIBS) -o $#
%.o: %.cpp
$(COMPILE.cpp) -c -o $(OBJDIR)/$# $<
%.d: %.cpp
mkdir -p $(OBJDIR)
$(COMPILE.cpp) $^ -MM -MT $(addprefix $(OBJDIR)/, $(#:.d=.o)) > $(OBJDIR)/$#
include $(DEP_FILES)
.PHONY: clean
clean:
#echo $(RM)
$(RM) $(BUILDDIR) -r
$(RM) *~
$(RM) $(PROGRAM)
For anyone having a similar issue, here's the correct solution is in the comments. Here for convenience: The included .d files generate dependencies but not a recipe for making the .o files, and since I'm putting things in various directories the default rule doesn't work here, so the .o files aren't created. The solution was to add in the following rule to my main makefile.
$(OBJDIR)/%.o :
$(CC) -c -o $# $< $(CPPFLAGS)
Thanks Matt and Renaud for your answers!
I've got a general-purpose makefile that I've successfully used for small (personal) projects before, as below:
#Makefile to compile a folder's contents into a program.
PROGNAME := MyProgram
LIBRARIES :=
CXX := g++ --std=c++11
INCLUDES := -Isrc -Ihdr
VPATH := src:hdr
CPP_FILES := $(wildcard src/*.cpp)
OBJ_FILES := $(patsubst src/%.cpp,obj/%.o,$(CPP_FILES))
$(PROGNAME): $(OBJ_FILES)
$(CXX) $(INCLUDES) $(LIBRARIES) $^ -o $# $(ROOTFLAGS)
#Automatically generate dependencies (-MM), change the target to be the
# object file (-MT) and output it to the dependency file (-MF).
%.d: src/%.cpp
$(CXX) $(INCLUDES) -MM -MT '$(patsubst src/%.cpp,obj/%.o,$<)' $< -MF $#
obj/%.o: src/%.cpp %.d hdr/%.h
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
.PHONY: clean
clean:
rm obj/*.o $(PROGNAME)
This is designed for the following directory structure:
ParentFolder/
Makefile
hdr/
file1.h
...
src/
file1.cpp
...
obj/
I gave the makefile to a colleague and they found it didn't work - after some investigation, the cause of the problem seems to be that they had a source file called main.cpp in src/, which when running make would give the following error:
make: *** No rule to make target `obj/main.o', needed by `MyProgram'. Stop.
If I rename main.cpp to something else (e.g. test.cpp) then the makefile works as expected.
What is the cause of this behaviour? I've looked through the GNU Make Manual but did not find anything regarding special treatment of files called main.* (in fact, some of the examples use it).
While trying to fix the problem, I found that defining an explicit rule for main.o meant that it would be found - therefore, I presume it's an interaction with the main name and pattern-based rules, but I have not been able to find what that may be.
The trouble is that this rule:
obj/%.o: src/%.cpp %.d hdr/%.h
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
requires a corresponding header file. I suspect that there is no hdr/main.h, and Make has no way to build one, so when it is searching for a way to build obj/main.o it considers this rule, rejects it, and finds no other.
I suggest you add another pattern rule (after this one) to handle source files without matching header files:
obj/%.o: src/%.cpp %.d
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
(P.S. Your dependency handling is a little odd and appears to be vestigial -- you generate dependency files and never use them. We can help you with that, once you're building main.o correctly.)
I want to write a lot of tiny example programmes for one same library, each needs gcc $(OtherOpt) -o xxx -lthelibname xxx.c.
How to write a Makefile without dozens of tagret lines ?
Pattern rules are your friend for these situations. As long as your targets all match a predictable pattern -- and they do in this case, as they are all of the form "create foo from foo.c" -- you can write a single pattern rule that will be used for all of the targets:
OtherOpt=-Wall -g
all: $(patsubst %.c,%,$(wildcard *.c))
%: %.c
gcc $(OtherOpt) -o $# -lthelibname $<
Now you can either run simply make to build all your apps, or make appname to build a specific app. Here I've created a single pattern rule that will be used anytime you want to create something from something.c. I used the $# automatic variable, which will expand to the name of the output, and the $< variable, which will expand to the name of the first prerequisite, so that the command-line is correct regardless of the specific app being built. Technically you don't need the all line, but I figured you probably didn't want to always have to type in the name(s) of the apps you want to build.
Also, technically you can probably get away without having any of this makefile, because GNU make already has a built-in pattern rule for the %: %.c relationship! I mention this option only for completeness; personally, I prefer doing things the way I've shown here because it's a little bit more explicit what's going on.
%.o: %.c
gcc $(OtherOpt) -c -o $# -lthelibname $<
That compiles all .c files to their .o files (object code) of the same base name. Then in your actual target(s), you would include all necessary .o files as dependencies and use gcc $(OtherOpt) -o $# $^ -lthelibname, assuming I'm not misunderstanding how your build is set up.
Some versions of make also support the suffix rule .c.o to be ALMOST the same thing as %.o: %.c, but the suffix rules can't have any dependencies. Writing .c.o: foo.h tells make to compile "foo.h" to "foo.c.o" rather than requiring "foo.h" as a dependency of any file with a .c suffix as %.o: %.c foo.h would correctly do.
I learnd from http://sourceforge.net/projects/gcmakefile/
LDLIB = -lpthread
LDFLAGS = -Wl,-O1 -Wl,--sort-common -Wl,--enable-new-dtags -Wl,--hash-style=both $(LDLIB)
SRCDIRS =
SRCEXTS = .c .C .cc .cpp .CPP .c++ .cxx .cp
CFLAGS = -pipe -march=core2 -mtune=generic -Wfloat-equal \
#-Wall -pedantic
ifeq ($(SRCDIRS),)
SRCDIRS = .
endif
SOURCES = $(foreach d,$(SRCDIRS),$(wildcard $(addprefix $(d)/*,$(SRCEXTS))))
TARGET = $(addprefix bin/,$(basename $(SOURCES)))
all: $(TARGET)
ls -l $(TARGET)
bin/%: %.c dir
gcc $(CFLAGS) $(LDFLAGS) -o $# $<
dir:
#-mkdir bin
.PHONY : clean
clean:
-rm $(TARGET)
-rmdir bin
I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles.
AS = nasm
CC = gcc
LD = ld
TARGET = core
BUILD = build
SOURCES = source
INCLUDE = include
ASM = assembly
VPATH = $(SOURCES)
CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \
-nostdinc -fno-builtin -I $(INCLUDE)
ASFLAGS = -f elf
#CFILES = core.c consoleio.c system.c
CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
SFILES = assembly/start.asm
SOBJS = $(SFILES:.asm=.o)
COBJS = $(CFILES:.c=.o)
OBJS = $(SOBJS) $(COBJS)
build : $(TARGET).img
$(TARGET).img : $(TARGET).elf
c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img
$(TARGET).elf : $(OBJS)
$(LD) -T link.ld -o $# $^
$(SOBJS) : $(SFILES)
$(AS) $(ASFLAGS) $< -o $#
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
#Clean Script - Should clear out all .o files everywhere and all that.
clean:
-del *.img
-del *.o
-del assembly\*.o
-del core.elf
My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful.
What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer.
I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile?
EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.
As already pointed out elsewhere on this site, see this page:
Auto-Dependency Generation
In short, gcc can automatically create .d dependency files for you, which are mini makefile fragments containing the dependencies of the .c file you compiled.
Every time you change the .c file and compile it, the .d file will be updated.
Besides adding the -M flag to gcc, you'll need to include the .d files in the makefile (like Chris wrote above).
There are some more complicated issues in the page which are solved using sed, but you can ignore them and do a "make clean" to clear away the .d files whenever make complains about not being able to build a header file that no longer exists.
You could add a 'make depend' command as others have stated but why not get gcc to create dependencies and compile at the same time:
DEPS := $(COBJS:.o=.d)
-include $(DEPS)
%.o: %.c
$(CC) -c $(CFLAGS) -MM -MF $(patsubst %.o,%.d,$#) -o $# $<
The '-MF' parameter specifies a file to store the dependencies in.
The dash at the start of '-include' tells Make to continue when the .d file doesn't exist (e.g. on first compilation).
Note there seems to be a bug in gcc regarding the -o option. If you set the object filename to say obj/_file__c.o then the generated _file_.d will still contain _file_.o, not obj/_file_c.o.
This is equivalent to Chris Dodd's answer, but uses a different naming convention (and coincidentally doesn't require the sed magic. Copied from a later duplicate.
If you are using a GNU compiler, the compiler can assemble a list of dependencies for you. Makefile fragment:
depend: .depend
.depend: $(SOURCES)
rm -f ./.depend
$(CC) $(CFLAGS) -MM $^>>./.depend;
include .depend
There is also the tool makedepend, but I never liked it as much as gcc -MM
You'll have to make individual targets for each C file, and then list the header file as a dependency. You can still use your generic targets, and just place the .h dependencies afterwards, like so:
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
foo.c: bar.h
# And so on...
Basically, you need to dynamically create the makefile rules to rebuild the object files when the header files change. If you use gcc and gnumake, this is fairly easy; just put something like:
$(OBJDIR)/%.d: %.c
$(CC) -MM -MG $(CPPFLAGS) $< | sed -e 's,^\([^:]*\)\.o[ ]*:,$(#D)/\1.o $(#D)/\1.d:,' >$#
ifneq ($(MAKECMDGOALS),clean)
include $(SRCS:%.c=$(OBJDIR)/%.d)
endif
in your makefile.
Over and above what #mipadi said, you can also explore the use of the '-M' option to generate a record of the dependencies. You might even generate those into a separate file (perhaps 'depend.mk') which you then include in the makefile. Or you can find a 'make depend' rule which edits the makefile with the correct dependencies (Google terms: "do not remove this line" and depend).
Simpler solution: Just use the Makefile to have the .c to .o compilation rule be dependent on the header file(s) and whatever else is relevant in your project as a dependency.
E.g., in the Makefile somewhere:
DEPENDENCIES=mydefs.h yourdefs.h Makefile GameOfThrones.S07E01.mkv
::: (your other Makefile statements like rules
::: for constructing executables or libraries)
# Compile any .c to the corresponding .o file:
%.o: %.c $(DEPENDENCIES)
$(CC) $(CFLAGS) -c -o $# $<
None of the answers worked for me. E.g. Martin Fido's answer suggests gcc can create dependency file, but when I tried that it was generating empty (zero bytes) object files for me without any warnings or errors. It might be a gcc bug. I am on
$ gcc --version gcc (GCC) 4.4.7 20120313 (Red Hat 4.4.7-16)
So here's my complete Makefile that works for me; it's a combination of solutions + something that wasn't mentioned by anyone else (e.g. "suffix replacement rule" specified as .cc.o:):
CC = g++
CFLAGS = -Wall -g -std=c++0x
INCLUDES = -I./includes/
# LFLAGS = -L../lib
# LIBS = -lmylib -lm
# List of all source files
SRCS = main.cc cache.cc
# Object files defined from source files
OBJS = $(SRCS:.cc=.o)
# # define the executable file
MAIN = cache_test
#List of non-file based targets:
.PHONY: depend clean all
## .DEFAULT_GOAL := all
# List of dependencies defined from list of object files
DEPS := $(OBJS:.o=.d)
all: $(MAIN)
-include $(DEPS)
$(MAIN): $(OBJS)
$(CC) $(CFLAGS) $(INCLUDES) -o $(MAIN) $(OBJS) $(LFLAGS) $(LIBS)
#suffix replacement rule for building .o's from .cc's
#build dependency files first, second line actually compiles into .o
.cc.o:
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
clean:
$(RM) *.o *~ $(MAIN) *.d
Notice I used .cc .. The above Makefile is easy to adjust for .c files.
Also notice importance of these two lines :
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
so gcc is called once to build a dependency file first, and then actually compiles a .cc file. And so on for each source file.
I believe the mkdep command is what you want. It actually scans .c files for #include lines and creates a dependency tree for them. I believe Automake/Autoconf projects use this by default.