Can we programmaticllay take screen shots using Blackberry and Windows 7 SDK? - windows-phone-7

I know that we can take screen shot of an App during runtime. In iOS we can use UIGraphicsBeginImageContext to get the screen shot. We can also do the same in Android.
But is it possible with Blackberry and Windows 7 Mobile OS?

A simple search for "blackberry screenshot" on stackoverflow returned this pretty straightforward answer:
Taking screenshot of the current screen in BlackBerry
And a search for "windows-phone screenshot" yields this:
Windows Phone 7 - Capture Screen

If what you need is for capture a screenshot of your own Windows Phone app, then this post from Jeff Wilcox will come in handy!

It looks like there is a function for that in Display. Check out the SDK reference.

There are a couple of Homebrew tools you can use to take screenshots on WP7 here and here however you wont be able to use these programatically. You can also something along the lines of Mark Artega or Jeff Wilcox

There is no Silverlight VisualBrush support for WP7 and no global Screenshot functionality on WP7 Mango, but writablebitmap.
There is a very usefull way by using default Microsoft Emulator integrated WP7 Screenshot Tool
or use third party methods.
If you are familar with XNA Framework, there you can access to the screen. Using Multithreading, you can do your screenshots that way. If never used the last app because I feel fine using Microsofts Emulator Screenshot button to save my png images.
After you can stitch it together using different ways.

Related

WP7 Screen Shot Requirements

Microsoft declined to submit my application because I took a screen shot of the game which included the actual emulator.
Looking at this answer, the person says that I should us the snipping tool when I have made the phone emulator at 100%. And indeed, the snipping tools spits out an image of that screen at exactly 480x800 which is exactly what Microsoft wants. However, whenever I use the snipping tool, there is still the top black border of the WP7 remaining. I've looked at a few images on the Marketplace and other applications have it as well...I think. Some don't. Can anyone advice me on this please? How I can avoid getting penalised...again.
Will this suffice?
If you update to the Windows Phone 7.1 SDK and Emulator, the new emulator has a built-in screenshot function to take screenshots without these issues.
I have never had my app rejected due to a screenshot taken from the emulator, I can't say you wont have issues, but assuming everything else in your screenshot checks out; the images from the emulator are the correct size and should be approved.

Live tile inside windows phone 7 application

Is it possible to create a live tile inside our windows phone 7 application? I am asking the similar functionality as in AppHub app "...i'm a WP7!".
Please provide me input, how i can achieve this functionality?
Check out the HubTile control from the Silverlight Toolkit for Windows Phone over at codeplex.
Just be careful that it looks good and makes sense in your app - it's a very dynamic control and you can't see the Title of the control all the time.

Windows Phone 7, get apps list + screenshots

is there any chance, that (after mango is released) the third-party WP7 application can retrieve list of already installed applications ?
Is there possibility to create an application which will take screenshot on background. For example screenshot of mobile main applications list every XY seconds/minutes. I´d like to parse installed applications from that screenshot if point 1 is not possible.
Thanks for your answers...
No, there is not
No, the only way to create WP7 screenshots is from the emulator or with special engineering devices that only MS has

Loading Xbox Live Avatar Model in Windows Phone 7 using XNA

Does anybody know how to access the Xbox Live Avatar from within an XNA based Windows Phone 7 application?
Examples I have found seem to use a SignedInGamer.Avatar property, but this is not accessible from Windows Phone 7.
Is there another way or is this not possible in the first place?
as a side note, I'm using the recent Mango beta 7.1 SDK
Thanks!
It's not available in code unless you have the elevated privileges of access to XBox live.
You can, however get an image of your avatar from the web. try:
http://avatar.xboxlive.com/avatar/XXXXXXX/avatar-body.png
where xxxxx is the XBox account name. e.g. http://avatar.xboxlive.com/avatar/kris/avatar-body.png
My understanding is they are only available to partners. See this post for more information:
http://www.ozymandias.com/how-do-i-use-xbox-live-apis-on-windows-phone
However, it looks like you can demo them, here's a quick tutorial on using them:
http://xnaessentials.com/archive/2009/06/11/xna-game-studio-3-1-avatar-tutorial.aspx

iPhone simulator for Windows

I would like an iPhone simulator for Windows. Something similar to this one here:
http://css-tricks.com/video-screencasts/38-basics-tips-on-designing-for-the-iphone/
Note, this is NOT to test iPhone Apps... but rather, to test websites. I know I could just use a browser, but I was hoping for something with a bit more functionality ( specific to the touch interface ) that I could test some web pages on.
I've seen the beta project here: http://labs.blackbaud.com/NetCommunity/article?artid=662
Is this the best option at the moment? The article was from last year, that's why I ask.
Just to add additional information to this post:
found another one for both iphone and ipad: http://code.google.com/p/ibbdemo2/downloads/detail?name=iBBDemo2.air&can=4&q=
Google Chrome now has the ability to "Toggle Device Mode" by clicking the Phone icon in Dev Tools. This gives you a more touch-specific interface than just using the browser, allows you to throttle data, etc...
From here, you can choose the device:
You can do it all online, without a simulator:
http://iphonetester.com/
Keep in mind, it's not a real test on an iPhone, but if you use it with Safari or Chrome for Windows, you'll come really close to how it'll look on an iPhone.
UPDATE: iphonetester.com no longer exists.
That's the best I found: http://iphone4simulator.com/
There is a commercial successor to iBBDemo2 that's available for $40 - http://www.electricplum.com/studio.aspx

Resources