Is there any way to create animated app intro in cocos2d instead use of static Default.png
NO. The very first screen can not be animated.
Splash screen will surely come in to picture.
I think you can do 1 thing.... Just create a scene with same background as Default.png.
As soon as Splash screen is there.. your background is visible and when your Intro scene is called, show your animated intro. This won't look as 2 different screens. After the intro is complete, switch your scene to Menu Scene or whatever.
Related
How to make a container a new page by making it full screen with animation?
I have seen the animation widgets and I tried to do that with animation container but I failed.( the problem was I couldn't make it full screen and I couldn't define animation I want)
Regards
Animation showed
here in Dribbble while dragging the container up.
( Doesn't matter dragging or tapping. just I want to know which tool should be used for the animation. )
If I got you right, the animation you are looking for is combination of SlideTransition and ScaleTransition.
I'm developing a 2D game in Unity (Version 5.1.2) which has an animation.
The animation is generated by flipping through the sprites in the sprite sheet.
My problem is that the animation is playing as it should in the "Scene View" but not in "Game View".
I normally create animations by using the sprite editor and then drag & drop all the sprites on the screen (Scene View).
It creates a Sprite Renderer to switch the sprites but I would like the Image Component to flip through the sprites. It seems like only sprites in the Image Component is being displayed in the "Game View".
Is there any way I can get some assistance on this please.
Its really strange that you are only seeing that in your Scene View. If the animation is your default animation? Otherwise, make sure that you are sending the right parameters to your animator. A good way to test it is opening your Animator windows, checking all transitions, and manually filling the parameters to see how it works wile the game is running. Also, check if the transitions between animations has exit times and transition durations, and disable them.
Is there an existing module to do this? How do you get different layers to interact like that do in this? Notice that the woman and image box appear to float in front of the background. The dotted line from the background ballon to the front one animates with the slide of the finger across the screen. The two balloons are not on the same layer.
Video: https://www.youtube.com/watch?v=dNFF1VvsxzY
Homes.com is a titanium alloy app: http://www.tidev.io/2014/10/13/this-week-in-titanium-mobile-development-13-oct-2014/
you can use scrollable view.
here are the docs
Hope it helps.
I want to implement an animation which is like the sync animation of evernote app on Max OS X.
The button looks like:
When the animation runs, only is the white arrow rotating.
I tried to use Core Animation, and the steps are following:
1 I dragged a NSButton to the tool bar and set it to an outlet aBtn. I set the blue blackground image to the aBtn.
2 I created a CALayer instance variable aLayer and add it to the aBtn. So it can look like the button above.
3 when aBtn was clicked, I add the rotation animation the aLayer. It run perfectly well.
The problem is when I want to customize the tool bar, the aBtn shown in the tool bar palette didn't have the aLayer and only had the blue background image.
Then I tried to find the event or notification for the showing or closing of the tool bar palette. As a result I can reset the image of the aBtn before the tool bar palette was shown or hidden.However, I couldn't be notified when the tool bar palette was closed.
Could any one give any suggestion?
If you have good idea about how to implement this animation, please let me know.
Thanks!
I create a gif to store the animation, and create an NSImageView for the gif. Then I use -[NSToolBarItem setView:].
Using gif is an easier way than implementing it with Core Animation.
I am using WP7 control toolkit transition animation in my app. My app's pages are all light blue in color but when the transition animation (say, turnstile) is used, during the animation, a black background shows up. How can I make this background during transition to be light blue?
I'm assuming your PhoneApplicationPage's have a Background of Blue. If that is the case, then open up App.xaml.cs and find the line that says:
RootFrame = new TransitionFrame();
Directly after that, place the following statement:
RootFrame.Background = new SolidColorBrush(Colors.Blue);
That should ensure that your app looks consistent during animations. You can see a full sample project here: http://wp7-developer.com/quick-tip/quick-tip-ensuring-the-background-color-remains-consistent-during-a-transition/