Gnuplot Development - How to modify source code and compile on Windows 7 - terminal

I want to develop a new feature in Gnuplot. To achieve this, I want to add a new terminal to the existing Gnuplot source code.
I went to this page for downloading: http://sourceforge.net/projects/gnuplot/files/gnuplot/4.6.0/
I have downloaded the tool setup (gp460-win32-setup.exe) and installed it. I also have the source code (gnuplot-4.6.0.tar.gz) downloaded.
What IDE/compiler should I use do to edit the source code, write my new terminal, compile and check? I am using windows 7
I am not sure if the source code I downloaded is correct. The development page in Gnuplot website says something about CVS which am not sure of.
Can someone guide me with the process of setting up the development environment for Gnuplot?

If I would want to write a new feature for gnuplot on Win7 I'd do something like this:
Checkout the source code from the CVS repository. (The installed gnuplot binaries are not going to help you much.)
Try compiling the source code. I'd imagine that this is the first milestone and probably not an easy task to achieve!
Join the gnuplot mailing list like here in order to ask questions, where there I am sure will be quite a lot, like:
Is the new feature an enhancement of an already existing feature?
What kind of object do I need to build my new objects on?
Is the new feature realizable at all?!
Are there any coding guidelines? So that my new code will at some point end up in the repository.
...
Once you have accomplished the above you can think about what IDE you should use but this really is not that big of a deal. All you need to take care of is that you can configure the compiler according to step 2 from above^^

Related

How do I install gtk-fortran on windows 8?

I want to build a GUI for some fortran code I have. GTK-Fortran seemed like a simple option, but I'm having trouble getting everything installed in the correct place.
I am using Windows 8. I have gfortran (version 4.8.1), Cmake, and GTK+ 3 installed. As far as I can tell, the last thing I need to do is include GTK-Fortran, which I download from https://github.com/jerryd/gtk-fortran (the link to download the .zip file is on the right side of the page), but all of the instructions on what to do with it are incredibly vague to me. The INSTALL instructions seem to want me to make a new directory, C:\build, and then do something with cmake, but I'm not sure what that something is or how to do it.
I have GTK+ 3 in C:\GTK, and its bin is included in the path. I would like to just put the GTK-Fortran files within the GTK folder, but I don't think that will actually give me access to the GTK-Fortran files.
Could someone give me very clear instructions on what to do with the files for GTK-Fortran so that I can call them from my own fortran code?
The simplest way for using gtk-fortran under Windows is to install MSYS2/MINGW64, following the installation steps described in the wiki of the project:
https://github.com/vmagnin/gtk-fortran/wiki#windows

What is the right approach to include Xlab packages for development?

I am new to xamarin and using XLab packages. I can see that Xlab packages are not stable yet however community is strongly supporting. In test
project I have added packages using Nugets. Now I found one issue in camera API of it so, how should I fix it. I have just
library files so, I can see code or fix it immediately.
Should I include the code of it? Because I can't wait for community to fix the issue and get the updated package of it? Yes If I will fix something then
I would love to contribute to open source community.
FYI: I am using PCL approach for development.
Best option would be to fork the GitHub repository and work on the sample application.
You can also get a copy of the source without cloning but then you cannot create a pull request for any code fixes. You can still report any bugs you find but it will be easier to contribute to the project by forking the project.

Text editor or a standalone tool for Mac OS with ability to compress JavaScript code

Here is the task: I would like my JavaScript code from different files to be compressed and concatenated into one file that is going to be used on a web page. The problem is that I'm pretty lazy :) and using some command line tools like, for instance, Apache Ant + YUICompressor each time I add a new line of code doesn't look attractive too me. Replacing uncompressed versions with a compressed final script before release is not a great option as well.
I know that such IDE as Eclipse allow to build project automatically after each update so it is possible to use already mentioned Apache Ant and YUICompressor in a build scenario to reach my goal. However Eclipse is too geeky for me, it's not that I can't figure out how to use it, I just don't feel comfortable using it. Maybe someone knows a good alternative (for Mac OS)?
PS. I hope I don't sound too capricious :) , after all having convenient tools is rather important for a programmer.
You can get a bundle for TextMate called JavaScript Tools that contain two built-in text compressors, available at http://andrewdupont.net/2006/10/01/javascript-tools-textmate-bundle/ . TextMate is available at http://macromates.com/ .

Can't make Ada work with Xcode 3.2

I've been looking around the web for an hour and I'm just giving up to ask it here...
I've got to work under Ada. I managed to make gnat work as a command line to compile my files.
But I want to be able to have proper projects in Xcode. My problem is that I've found some templates on the to make ada default templates, I've copy pasted them a bit everywhere (/library/developer/ application support etc) but they never appear in the list when I want to create a project.
My other problem is that when I create an empty project and add a .adb file to it I can't compile at all... How do I specify that I should use gnat with it?
I'm sorry for all these questions if they are stupid but I can't find the answer...
Two alternatives that may be of interest: the Ada plugin modules for NetBeans and the Ada 05 Language Module for BBEdit 9.x and TextWrangler 2.x .
FWIW, templates live in /Developer/Library/Xcode in Xcode 3.1.4.
If you are using the XCode Ada Plugin from here, it looks like it was made to work with Xcode 3.0. You might try downgrading to that and see if you have any better luck.
Personally, my IDE of choice is Emacs, so I can't go into any real detail about XCode past that. I'd suggest talking to the MacAda mailing list if you don't get a good answer here.

Running Umbraco source code in Windows 7 only produces login screen

I am trying to get started in development of my website and plugins using Umbraco. When I download the binaries from Codeplex, the installation and running of the website works fine. When I downloaded the source code, All I get is a login screen even when the web.config files are the same. Am I doing something wrong or is there something I missed.
The path I use to map IIS to is
branches\4.1.0\umbraco\presentation
You need to compile the source code to get it to work.
To be honest, you shouldn't need the full source unless you really want to start hacking around in the core (which may cause you problems with future updates) or you want to see how stuff works. The Umbraco framework is pretty extensible, I've not found too much so far that I couldn't do without having to touch the core source.
I had a similar issue when running the source and that was that the hashing of the admin password did not work. So i debugged it to see what value was expected and then changed it in the database.

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