when i try and compile a solution i recieve the following error
error x3539 ps_1_x is no longer supported
(68,23); ID3DXEffectCompiler;;CompileEffect: There was an error compiling expression ID3DXEffectCompiler: compilation failed
I believe this is an issue to do with the version of XNA and visial studios i am using because the code was created on visual studio 2008 and used XNA 3.0, but now i have xna 4.0 and visual studios 2010.
could anyone help me with this error?
You need to switch your shader from ps_1_1 to ps_2_0. Since you haven't provided any source... see the XNA 3.1 to XNA 4.0 cheat sheet for more information. Good luck!
Related
After generating visual studio 2010 solution using cmake from source, the GeographicLib solution shows the following error on VS2010. . I tried downloading and installing .net fx 4.0 but the error keeps coming.
I've found the solution for it and if some one faces the same problem, here is the solution that works for me. The error is because am using visual studio 2010 professional and when I changed to visual studio 2010 ultimate, Geographic lib builds and installs without any error.
I have visual studio C++ 6.0 and visual studio C++ 2010 express installed in my PC. My friend is able to compile the same project in his PC with visual studio 2010 express.But my PC throws and error
LINK : fatal error LNK1123: failure during conversion to COFF
I do not want to uninstall visual studio C++ 6.0. I have to keep that for other projects. I can uninstall/install Visual studio C++ 2010 express.
Please help me to solve this compatibility issue.
thank you.
UPDATE [SOLUTION] :
I solved issue by changing .NET framework.
I checked that my PC had .NET framework 4.5 installed so I uninstalled it and installed .NET framework 4. And now I can successfully compile my project in visual studio C++ 2010 express.
I do not even need to set "Enable Incremental Linking" to "No
(/INCREMENTAL:NO)" without that also it is working.
Thank you all.
I solved issue by changing .NET framework.
I checked that my PC had .NET framework 4.5 installed so I uninstalled it and installed .NET framework 4. And now I can successfully compile my project in visual studio C++ 2010 express.
I do not even need to set "Enable Incremental Linking" to "No
(/INCREMENTAL:NO)" without that also it is working.
Thank you all.
Pretty straight forward question. Thank you.
To be a pedant, yes you can: just not inside of VS 2010. You can install a 2008 Express version side-by-side and use that, until they update XNA for 2010.
Basically: XNA Game Studios 3.0 and 3.1 go with Visual Studio 2008. (Note: anywhere I say "Visual Studio" it also applies to Visual C# Express.)
XNA Game Studio 4.0 (currently in beta) goes with Visual Studio 2010. (Note: XNA GS 4.0 is part of Windows Phone Developer Tools).
Both Visual Studio and XNA Game Studio (and the XNA runtimes, for that matter) can be installed side-by-side with older/newer versions of the same.
XNA Game Studio (which basically means the content pipeline, push to Xbox, project wizards, etc) will only integrate with the associated version of Visual Studio.
Of course you can reference any version of the XNA assemblies from any version of Visual Studio. But without the content pipeline it can be a bit limiting.
XNA GS 3.0 won't work inside of VS 2010. There is no .net 4.0 version yet
No , Currently Visual Studio 2010 does not support XNA . But you have a option of installing XNA Game Studio 4.0 CTP .
But i think it is for Windows Phone 7 .
Not yet. Will be supported in the future.
I'm trying to create an Editor Classifier Template project and run it. When I attempt to build I get an error message stating:
"Error trying to read the VSIX manifest file 'extension.vsixmanifest'. Exception has been thrown by target of invocation."
Any thoughts? I've tried googling this but didn't have any luck.
I am working with Visual Studio 2010 Ultimate and the VS 2010 SDK Beta 1.
Thanks,
Nick
Are you using a matching version of the SDK and the product? The Beta 1 SDK won't work against anything other than Beta 1 of VS2010.
Is it possible to use a platform builder 5.0 SDK in visual studio 2010 for a C++ project.
I want to compile code for a specific ARM WinCE 5.0 environment and I have VS2010 at the moment.
The Microsoft website recommends visual studio 2005. I'm currently downloading the VS2005 evaluation but I'm also a bit worried about installing this on a machine that already has vs2010 installed.
Any advise would be greatly received.
Read this question: ETA on Smart Device Projects for Visual Studio 2010
In short, Visual Studio 2010 does not currently support Smart Device projects so you cannot do what you want. You can use either VS2008 or VS2005 for Smart Device application development.
VS2005 and VS2010 on the same machine should not pose a problem as far as I know. You can read this msdn forum and this SO question in that regard.