Visual Studio 2010 and WinCE 5.0 - visual-studio-2010

Is it possible to use a platform builder 5.0 SDK in visual studio 2010 for a C++ project.
I want to compile code for a specific ARM WinCE 5.0 environment and I have VS2010 at the moment.
The Microsoft website recommends visual studio 2005. I'm currently downloading the VS2005 evaluation but I'm also a bit worried about installing this on a machine that already has vs2010 installed.
Any advise would be greatly received.

Read this question: ETA on Smart Device Projects for Visual Studio 2010
In short, Visual Studio 2010 does not currently support Smart Device projects so you cannot do what you want. You can use either VS2008 or VS2005 for Smart Device application development.
VS2005 and VS2010 on the same machine should not pose a problem as far as I know. You can read this msdn forum and this SO question in that regard.

Related

Generate visual studio solution on mac with cmake

Using the CMake GUI, for the same CMakeList, I am able to generate VS solution files on Windows and XCode solution files on Mac. However I am unable to generate VS solution on Mac, as I don't use any VS options under Specify the generator for this project.
I have VS 2017 Community for Mac installed on the Macbook. Is there anything I am missing?
Visual Studio for Mac is very different from Visual Studio.
The former is based on Xamarin Studio, a product of Xamarin Inc., which was acquired by Microsoft in early 2016. Microsoft then basically rebranded Xamarin Studio as Visual Studio for Mac. Note that Xamarin Studio was mainly an IDE for developing mobile apps. Visual Studio for Mac currently has no support for C++.
Because of this, CMake currently does not support Visual Studio for Mac. The Visual Studio generators that ship with CMake only work with the Windows versions of Visual Studio.
And before someone asks: They also don't work with Visual Studio Code, which is yet another product that has little in common with Visual Studio except the name. Unlike Visual Studio for Mac however, Visual Studio Code has extensive support for C++ development with CMake through plugins and might be a viable alternative if you're looking for a Visual Studio-like development experience for C++ on Mac.
In that case, you open the workspace directly with VS Code and let its CMake plugins handle the configuration of CMake. You will not use the Visual Studio generators of CMake for VS Code, as VS Code is unable to work with the generated solution files.

Install WinCE 5.0 Platform Builder SDK - build code with Visual Studio 2012 or higher

I have a Windows CE 5.0-based Platform Builder image. It is intended to be installed on Visual Studio 2005. My team would like to upgrade our build tools to utilize Visual Studio 2012, but Visual Studio 2012 does not support this platform image.
To be clear; I am not asking whether or not Visual Studio 2012 (or higher) supports Platform Builder SDKs targeting Windows CE 5.0. That question has already been answered (more or less), and the answer is clearly "No."
Instead, what I'd like to do is install the Platform Builder SDK, and manually modify the Visual Studio 2012 environment to allow compilation of my Windows CE code. Features like remote debugging and deployment are acceptable losses to my team; we have our own pathway for deployment and debugging on our embedded device. What I'm really hoping to gain is simply the ability to build WinCE 5.0 code in VS2012, which was intended for VS2005. I am attempting to reduce the number of Visual Studio installations, and get access to the superior intellisense faculties of newer versions of Visual Studio.
Does anyone know if this is possible? How would I go about doing that?
There does not appear to be a way to do this, in such a fashion as to no longer require Visual Studio 2005.
You can, however, use registry hacks to force Visual Studio 2012 to build a WinCE 5.0 project by utilizing the compiler binaries from Visual Studio 2005, during compilation. This would allow you to develop code in VS2012, but would also require that VS2005 be installed for a successful build.
Here is an article explaining the steps to set this up.
VS2012 doesn't have any of the Windows CE compilers. The last one that shipped with compilers compatible with CE 5.0 was VS 2008, so that's the "latest" version you'll be able to use to build. (VS2012 is capable of building for Windows CE, but only for WEC 2013, and only after installing a WEC 2013 SDK, which includes the requisite compiler pieces).
In short, there's no way you can get VS2012 by itself to compile a CE 7.0 or earlier app.
There is a plug-in for VS 2013 that will allow you to use that IDE for managed code (I've never used it, so I can't say how well it works), but it still requires VS 2008 to be installed to get the compilers.

installing nSight Studio with Visual Studio

I would like to start programming CUDA.
I've installed Visual Studio 2010 Express.
I've also isntalled nVidia nSight Visual Studio.
And I have all common prerequisites (Net FrameWork, Java, ...)
But I cannot see any CUDA option in my Visual Studio options nor project properties.
What should I do?
Do I also need to install the Cuda toolkit? It's offered as a separate package but nSight has already installed something called cuda toolkit.
regards
I'm using Windows 7 64bit
Due to a technical limitation in the Visual Studio Express editions, Nsight for Visual Studio only supports Visual Studio 2008 Professional and above and Visual Studio 2010 Professional and above.
You need to install Cuda toolkit and Nsight for debugging.
As far as vs 2012 is concerned did you follow this guide?
http://code.msdn.microsoft.com/windowsdesktop/CUDA-50-and-Visual-Studio-20e71aa1#content
Although I made it work for build I cannot debug with nsight cause its just incompatible with visual studio 2012. I've tried nsight 3 rc2 Till now, I haven't found any way to make it work and I think I have to reinstall VS 2010...
"Nsight Visual Studio 2012 support will come with the next version that is scheduled for Q2'13.
One big reason for not supporting VS2012 is that the CUDA 5.0 toolkit doesn't support the new toolchain. Sorry for the inconvenience.
I should mention that the next release candidate of Nsight 3.0 will support C++ AMP debugging in VS2012 (but no other Graphics or CUDA features will be supported)"

Can I create games using XNA if I have Visual Studio 2010 installed?

Pretty straight forward question. Thank you.
To be a pedant, yes you can: just not inside of VS 2010. You can install a 2008 Express version side-by-side and use that, until they update XNA for 2010.
Basically: XNA Game Studios 3.0 and 3.1 go with Visual Studio 2008. (Note: anywhere I say "Visual Studio" it also applies to Visual C# Express.)
XNA Game Studio 4.0 (currently in beta) goes with Visual Studio 2010. (Note: XNA GS 4.0 is part of Windows Phone Developer Tools).
Both Visual Studio and XNA Game Studio (and the XNA runtimes, for that matter) can be installed side-by-side with older/newer versions of the same.
XNA Game Studio (which basically means the content pipeline, push to Xbox, project wizards, etc) will only integrate with the associated version of Visual Studio.
Of course you can reference any version of the XNA assemblies from any version of Visual Studio. But without the content pipeline it can be a bit limiting.
XNA GS 3.0 won't work inside of VS 2010. There is no .net 4.0 version yet
No , Currently Visual Studio 2010 does not support XNA . But you have a option of installing XNA Game Studio 4.0 CTP .
But i think it is for Windows Phone 7 .
Not yet. Will be supported in the future.

Are Visual Studio Express and SharpDevelop Project Interchangeable?

I'm starting to learn WPF and currently use Visual Studio Express 2010 at home. I want to be able to work on my projects at work but I am unable to install any unauthorized software on my computer. I downloaded SharpDevelop 4 and changed it so I can run it from my USB drive. SharpDelvelop will open Visual Studio projects but are there any issues I should be aware of?
You should be able to use a project in both Visual Studio 2010 and SharpDevelop 4.0 without any problems. SharpDevelop does not convert the project to another format. SharpDevelop has supported msbuild projects that work in Visual Studio since version 2.0 was released which was about four years ago.
The main issue to be aware of is that SharpDevelop 4.0 is still an early beta release so there are going to be bugs and missing features.

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