data structure applications example code (preferably in Java) - data-structures

I'm learning data structures since last 2 months.
Have got good at basics of each but still find myself unable to apply it to any real world problem.
Whenever I come across any problem, my mind still goes in old mode of creating array or list of objects and then coding solution. (like older days when I was switching to OOP from procedure programming. But now I can see everything as object :))
I tried to search on net and went through few books also. But each book is filed with basic algorithms. (ex. creating/inserting/deleting/finding element in stack, queue, tree etc... and their Big O evaluations)
I'm looking for actual code implementations of some real problems.

Here are some random examples of applications of a few data structures (not all of them extremely realistic and/or practical, I must admit), there are of course many more but this should give some indications:
Hash table: you have a large dictionary of words and definitions. A user is able to input a word and directly see its definition. It should also be possible to extend the dictionary with new words.
Balanced binary search tree (e.g. Red-black): same dictionary; except this time, when a user inputs a word, you also want to display the 10 words that alphabetically come before and after it.
Linked List: you're an evil hacker programming a key logger that listens to someone inputting a password in a password field. Unfortunately that person tends to make a lot of typos and constantly corrects themself by using the arrow keys, delete and backspace. The list in question contains the characters typed. You also have an iterator positioned at the same place as the cursor, and used it accordingly.
Queue: you are handling sequential requests to a web server, one at a time. Whenever a new request comes in while you're still busy with another one you put it in the queue.
Priority queue: you're implementing a process scheduler. When the time of a process is over you put it in the queue and depend its key on the process priority and the point of time at which is stopped.

Related

How to scale an algorithm/service/system with multiple machines?

I had some interviews recently and it's quite normal to be asked some scale problems.
For example, you have a long list of words(dict) and list of characters as the inputs, design an algorithm to find out a shortest word which in dict contains all the chars in the char list. Then the interviewer asked how to scale your algorithm into multiple machines.
Another example is you have been designed a traffic light control system for an intersection in a city. How do you scale this control system to the whole city which has many intersections.
I always have no idea about this kind of "scale" problems, welcome any suggestions and comments.
Your first question is completely different from your second question. In fact the control of traffic lights in cities is a local operation. There are boxes nearby that you can tune and optical sensor on top of the light that detects waiting cars. I guess if you need to optimize for some objective function of flow, you can route information to a server process, then it can become how to scale this server process over multiple machines.
I am no expert in design of distributed algorithm, which spans a whole field of research. But the questions in undergrad interviews usually are not that specialized. After all they are not interviewing a graduate student specializing in those fields. Take your first question as an example, it is quite generic indeed.
Normally these questions involve multiple data structures (several lists and hashtables) interacting (joining, iterating, etc) to solve a problem. Once you have worked out a basic solution, scaling is basically copying that solution on many machines and running them with partitions of the input at the same time. (Of course, in many cases this is difficult if not impossible, but interview questions won't be that hard)
That is, you have many identical workers splitting the input workload and work at the same time, but those workers are processes in different machines. That brings the problem of communication protocol and network latency etc, but we will ignore these to get to the basics.
The most common way to scale is let the workers hold copies of smaller data structures and have them split the larger data structures as workload. In your example (first question), the list of characters is small in size, so you would give each worker a copy of the list, and a portion of the dictionary to work on with the list. Notice that the other way around won't work, because each worker holding a dictionary will consume a large amount of memory in total, and it won't save you anything scaling up.
If your problem gets larger, then you may need more layer of splitting, which also implies you need a way of combining the outputs from the workers taking in the split input. This is the general concept and motivation for the MapReduce framework and its derivatives.
Hope it helps...
For the first question, how to search words that contain all the char in the char list that can run on the same time on the different machine. (Not yet the shortest). I will do it with map-reduce as the base.
First, this problem is actually can run on different machine at the same time. This is because for each word in the database, you can check it on another machine (so to check another word, you didn't have to wait for the previous word or the next word, you can literally send each word to different computer to be checked).
Using map-reduce, you can map each word as a value and then check it if it contain every char in the char list.
Map(Word, keyout, valueout){
//Word comes from dbase, keyout & valueout is input for Reduce
if(check if word contain all char){
sharedOutput(Key, Word)//Basically, you send the word to a shared file.
//The output shared file, should be managed by the 'said like' hadoop
}
}
After this Map running, you get all the Word that you want from the database locate in shared file. As for the reduce step, you can actually used some simple step to reduce it based on it length. And tada, you get the shortest one.
As for the second question, multi threading come to my mind. It's actually a problem that not relate to each other. I mean each intersection has its own timer right? So to be able handle tons of intersection, you should use multi threading.
The simple term will be using each core in the processor to control each intersection. Rather then go loop through all intersection on by one. You can alocate them in each core so that the process will be faster.

Database for brute force solving board games

A few years back, researchers announced that they had completed a brute-force comprehensive solution to checkers.
I have been interested in another similar game that should have fewer states, but is still quite impractical to run a complete solver on in any reasonable time frame. I would still like to make an attempt, as even a partial solution could give valuable information.
Conceptually I would like to have a database of game states that has every known position, as well as its succeeding positions. One or more clients can grab unexplored states from the database, calculate possible moves, and insert the new states into the database. Once an endgame state is found, all states leading up to it can be updated with the minimax information to build a decision trees. If intelligent decisions are made to pick probable branches to explore, I can build information for the most important branches, and then gradually build up to completion over time.
Ignoring the merits of this idea, or the feasability of it, what is the best way to implement such a database? I made a quick prototype in sql server that stored a string representation of each state. It worked, but my solver client ran very very slow, as it puled out one state at a time and calculated all moves. I feel like I need to do larger chunks in memory, but the search space is definitely too large to store it all in memory at once.
Is there a database system better suited to this kind of job? I will be doing many many inserts, a lot of reads (to check if states (or equivalent states) already exist), and very few updates.
Also, how can I parallelize it so that many clients can work on solving different branches without duplicating too much work. I'm thinking something along the lines of a program that checks out an assignment, generates a few million states, and submits it back to be integrated into the main database. I'm just not sure if something like that will work well, or if there is prior work on methods to do that kind of thing as well.
In order to solve a game, what you really need to know per a state in your database is what is its game-theoretic value, i.e. if it's win for the player whose turn it is to move, or loss, or forced draw. You need two bits to encode this information per a state.
You then find as compact encoding as possible for that set of game states for which you want to build your end-game database; let's say your encoding takes 20 bits. It's then enough to have an array of 221 bits on your hard disk, i.e. 213 bytes. When you analyze an end-game position, you first check if the corresponding value is already set in the database; if not, calculate all its successors, calculate their game-theoretic values recursively, and then calculate using min/max the game-theoretic value of the original node and store in database. (Note: if you store win/loss/draw data in two bits, you have one bit pattern left to denote 'not known'; e.g. 00=not known, 11 = draw, 10 = player to move wins, 01 = player to move loses).
For example, consider tic-tac-toe. There are nine squares; every one can be empty, "X" or "O". This naive analysis gives you 39 = 214.26 = 15 bits per state, so you would have an array of 216 bits.
You undoubtedly want a task queue service of some sort, such as RabbitMQ - probably in conjunction with a database which can store the data once you've calculated it. Alternately, you could use a hosted service like Amazon's SQS. The client would consume an item from the queue, generate the successors, and enqueue those, as well as adding the outcome of the item it just consumed to the queue. If the state is an end-state, it can propagate scoring information up to parent elements by consulting the database.
Two caveats to bear in mind:
The number of items in the queue will likely grow exponentially as you explore the tree, with each work item causing several more to be enqueued. Be prepared for a very long queue.
Depending on your game, it may be possible for there to be multiple paths to the same game state. You'll need to check for and eliminate duplicates, and your database will need to be structured so that it's a graph (possibly with cycles!), not a tree.
The first thing that popped into my mind is the Linda-style of a shared 'whiteboard', where different processes can consume 'problems' off the whiteboard, add new problems to the whiteboard, and add 'solutions' to the whiteboard.
Perhaps the Cassandra project is the more modern version of Linda.
There have been many attempts to parallelize problems across distributed computer systems; Folding#Home provides a framework that executes binary blob 'cores' to solve protein folding problems. Distributed.net might have started the modern incarnation of distributed problem solving, and might have clients that you can start from.

What should I do with an over-bloated select-box/drop-down

All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships.
For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application.
In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list.
Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms?
I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record.
Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way
I think an auto-completing text box is a good approach in this case. Here on SO, they also use an auto-completing box for tags where the entry already needs to exist, i.e. not free-text but a selection. (remember that creating new tags requires reputation!)
I personally prefer this anyways, because I can type faster than select something with the mouse, but that is programmer's disease I guess :)
Auto-complete is usually the best solution in my experience for searches, but only where the user is able to provide text tokens easily, either as part of the object name or taxonomy that contains the object (such as a product category, or postcode).
However this doesn't always work, particularly where 'browse' behavior would be more suitable - to give a real example, I once wrote a page for a community site that allowed a user to send a message to their friends. We used auto-complete there, allowing multiple entries separated by commas.
It works great when you know the names of the people you want to send the message to, but we found during user acceptance that most people didn't really know who was on their friend list and couldn't use the page very well - so we added a list popup with friend icons, and that was more successful.
(this was quite some time ago - everyone just copies Facebook now...)
Different methods of organizing large amounts of data:
Hierarchies
Spatial (geography/geometry)
Tags or facets
Different methods of searching large amounts of data:
Filtering (including autocomplete)
Sorting/paging (alphabetically-sorted data can also be paged by first letter)
Drill-down (assuming the data is organized as above)
Free-text search
Hierarchies are easy to understand and (usually) easy to implement. However, they can be difficult to navigate and lead to ambiguities. Spatial visualization is by far the best option if your data is actually spatial or can be represented that way; unfortunately this applies to less than 1% of the data we normally deal with day-to-day. Tags are great, but - as we see here on SO - can often be misused, misunderstood, or otherwise rendered less effective than expected.
If it's possible for you to reorganize your data in some relatively natural way, then that should always be the first step. Whatever best communicates the natural ordering is usually the best answer.
No matter how you organize the data, you'll eventually need to start providing search capabilities, and unlike organization of data, search methods tend to be orthogonal - you can implement more than one. Filtering and sorting/paging are the easiest, and if an autocomplete textbox or paged list (grid) can achieve the desired result, go for that. If you need to provide the ability to search truly massive amounts of data with no coherent organization, then you'll need to provide a full textual search.
If I could point you to some list of "best practices", I would, but HID is rarely so clear-cut. Use the aforementioned options as a starting point and see where that takes you.

Data structure/Algorithm for Streaming Data and identifying topics

I want to know the effective algorithms/data structures to identify the below information in streaming data.
Consider a real-time streaming data like twitter. I am mainly interested in the below queries rather than storing the actual data.
I need my queries to run on actual data but not any of the duplicates.
As I am not interested in storing the complete data, it will be difficult for me to identify the duplicate posts. However, I can hash all the posts and check against them. But I would like to identify near duplicate posts also. How can I achieve this.
Identify the top k topics being discussed by the users.
I want to identify the top topics being discussed by users. I don't want the top frequency words as shown by twitter. Instead I want to give some high level topic name of the most frequent words.
I would like my system to be real-time. I mean, my system should be able to handle any amount of traffic.
I can think of map reduce approach but I am not sure how to handle synchronization issues. For example, duplicate posts can reach different nodes and both of them could store them in the index.
In a typical news source, one will be removing any stop words in the data. In my system I would like to update my stop words list by identifying top frequent words across a wide range of topics.
What will be effective algorithm/data structure to achieve this.
I would like to store the topics over a period of time to retrieve interesting patterns in the data. Say, friday evening everyone wants to go to a movie. what will be the efficient way to store this data.
I am thinking of storing it in hadoop distributed file system, but over a period of time, these indexes become so large that I/O will be my major bottleneck.
Consider multi-lingual data from tweets around the world. How can I identify similar topics being discussed across a geographical area?
There are 2 problems here. One is identifying the language being used. It can be identified based on the person tweeting. But this information might affect the privacy of the users. Other idea, could be running it through a training algorithm. What is the best method currently followed for this. Other problem is actually looking up the word in a dictionary and associating it to common intermediate language like say english. How to take care of word sense disambiguation like a same word being used in different contests.
Identify the word boundaries
One possibility is to use some kind of training algorithm. But what is the best approach followed. This is some way similar to word sense disambiguation, because you will be able to identify word boundaries based on the actual sentence.
I am thinking of developing a prototype and evaluating the system rather than the concrete implementation. I think its not possible to scrap the real-time twitter data. I am thinking this approach can be tested on some data freely available online. Any ideas, where I can get this data.
Your feedback is appreciated.
Thanks for your time.
-- Bala
There are a couple different questions buried in here. I can't understand all that you're asking, but here's a the big one as I understand it: You want to categorize messages by topic. You also want to remove duplicates.
Removing duplicates is (relatively) easy. To remove "near" duplicates, you could first remove uninteresting parts from your data. You could start by removing capitalization and punctuation. You could also remove the most common words. Then you could add the resulting message to a Bloom filter. Hashing isn't good enough for Twitter, as the hashed messages wouldn't be much smaller than the full messages. You'd end up with a hash that doesn't fit in memory. That's why you'd use a Bloom filter instead. It might have to be a very large Bloom filter, but it will still be smaller than the hash table.
The other part is a difficult categorization problem. You probably do not want to write this part yourself. There are a number of libraries and programs available for categorization, but it might be hard to find one that fits your needs. An example is the Vowpal Wabbit project, which is a fast online algorithm for categorization. However, it only works on one category at a time. For multiple categories, you would have to run multiple copies and train them separately.
Identifying the language sounds less difficult. Don't try to do something smart like "training", instead put the most common words from each language in a dictionary. For each message, use the language whose words appeared most frequently.
If you want the algorithm to come up with categories on its own, good luck.
I'm not really sure if I'm answering your main question, but you could determine the similarity of two messages by calculating the Levenshtein distance between them. You can think of this as the "edit difference" between two strings (I.E., how many edits would need to be made to one, to convert it to the other).
Hello we have created a very similar demo using api.cortical.io functionality.
There you can create semantic fingerprints of each tweet. (you could also extract the top most keywords or some similar terms, that don't need to actually be part of the tweet).
We have used the fingerprints to filter the twitter stream based on content.
On twistiller.com you can see the result. The public 1% twitter stream is monitored for four different topic areas.

Is there any practical usage of Doubly Linked List, Queues and Stacks?

I've been coding for quite sometime now. And my work pertains to solving real-world business scenarios. However, I have not really come across any practical usage of some of the data structures like the Linked List, Queues and Stacks etc.
Not even at the business framework level. Of course, there is the ubiquitous HashTable, ArrayList and of late the List...but is there any practical usage of some of the other basic data structures?
It would be great if someone gave a real-world solution where a Doubly Linked List "performs" better than the obvious easily usable counterpart.
Of course it’s possible to get by with only a Map (aka HashTable) and a List. A Queue is only a glorified List but if you use a Queue everywhere you really need a queue then your code gets a lot more readable because nobody has to guess what you are using that List for.
And then there are algorithms that work a lot better when the underlying data structure is not a plain List but a DoublyLinkedList due to the way they have to navigate the list. The same is valid for all other data structures: there’s always a use for them. :)
Stacks can be used for pairing (parseing) such as matching open brackets to closing brackets.
Queues can be used for messaging, or activity processing.
Linked list, or double linked lists can be used for circular navigation.
Most of these algorithms are usually at a lower level than your usual "business" application. For example indices on the database is a variation of a multiply linked list. Implementation of function calling mechanism(or a parse tree) is a stack. Queues and FIFOs are used for servicing network request etc.
These are just examples of collection structures that are optimized for speed in various scenarios.
LIFO-Stack and FIFO-Queue are reasonably abstract (behavioral spec-level) data structures, so of course there are plenty of practical uses for them. For example, LIFO-Stack is a great way to help remove recursion (stack up the current state and loop, instead of making a recursive call); FIFO-Queue helps "buffer up" and "peel away" work nuggets in a coroutine arrangement; etc, etc.
Doubly-linked-List is more of an implementation issue than a behavioral spec-level one, mostly... can be a good way to implement a FIFO-Queue, for example. If you need a sequence with fast splicing and removal give a pointer to one sequence iten, you'll find plenty of other real-world uses, too.
I use queues, linked lists etc. in business solutions all the time.
Except they are implemented by Oracle, IBM, JMS etc.
These constructs are generally at a much lower level of abstaction than you would want while implementing a business solution. Where a business problem would benifit from
such low level constructs (e.g. delivery route planning, production line scheduling etc.) there is usually a package available to do it or you.
I don't use them very often, but they do come up. For example, I'm using a queue in a current project to process asynchronous character equipment changes that must happen in the order the user makes them.
A linked list is useful if you have a subset of "selected" items out of a larger set of items, where you must perform one type of operation on a "selected" item and a default operation or no operation at all on a normal item and the set of "selected" items can change at will (possibly due to user input). Because linked list removal can be done nearly instantaneously (vs. the traversal time it would take for an array search), if the subsets are large enough then it's faster to maintain a linked list than to either maintain an array or regenerate the whole subset by scanning through the whole larger set every time you need the subset.
With a hash table or binary tree, you could search for a single "selected" item, but you couldn't search for all "selected" items without checking every item (or having a separate dictionary for every permutation of selected items, which is obviously impractical).
A queue can be useful if you are in a scenario where you have a lot of requests coming in and you want to make sure to handle them fairly, in order.
I use stacks whenever I have a recursive algorithm, which usually means it's operating on some hierarchical data structure, and I want to print an error message if I run out of memory instead of simply letting the software crash if the program stack runs out of space. Instead of calling the function recursively, I store its local variables in an object, run a loop, and maintain a stack of those objects.

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