I have downloaded an open source project using graphviz c++ library, which visualizes and draws charts from or to dot files. But unfortunately, I deleted it from my computer.
I really look forward to finding it because it is exactly what I need. I remember there are well-done encapsulated classes such as GVGraph, GVNode, GVEdge and so on. Can anyone tell me where it is?
Maybe you can find it on the resources page of graphviz.
Related
I want to visualise a graph using Graphviz, and am coding on C++ in Code::Blocks, is there any way of linking Graphviz with Codeblocks? If yes, how should I do it?
Given that I do not know the Graphviz library, what you did should work from cmd windows (after setting the system enviroment paths).
If you want to write a C++ program that uses the Graphviz library you need to learn how to statically link to a compiled library (see here) and then consult the documentation present on the Graphviz website (libguide.pdf).
I just started teaching myself XLib, and I'm trying to figure out where everything is located. I've found the header files to be located at /opt/X11/include (I'm using MacOS if that's relevant), but I have no idea where I should tell gcc to look for the actual libraries. I know they're somewhere in /opt/X11/lib, but there are so many subdirectories I don't know where to look. Specifically, I'm trying to find the library file(s) associated with X11/Xlib.h. Help would be appreciated. Thanks.
On linux the library is libX11.so (it might be a link e.g. libX11.so -> libX11.so.6.3.0) and it is under the directory /usr/lib64.
newbie here.
Want to ask for any advice on how to Publish/Export, CodeBlocks Application made by using wxWidgets. After some research, i discovered that i should use DLL, or something like that, but since I am really new into it, I am missing the logic on how I should actually implement that. Since CodeBlocks offers wxWidgets and DLL as separate projects. So I am not really sure how to properly combine. Thanks in advance.
If you used wxWidgets as .dll, to get a self-standing package you have to distribute all the requested libraries. The simplest way is just to copy them from their source folder (in your case [wxWidgets root]\lib\gcc_dll) in the same folder as your executable. There could be many of them, but usually only two or three are needed. For simplicity you can copy them all, or you can try repeatedly to start the program, and add each time the library indicated in the error message.
Please note that to distribute your application you will probably want to compile it in Release mode, and consequently you should ship the Release .dlls (i.e. beginning with wx...28_ instead of wx...28d_).
I have a Cocoa application that uses OpenCV, TBB, boost and some other libraries which are installed in my system. How do I create a package that has all this inside so that customer doesn't have to install anything besides just copy/paste my package?
At the building stage they are referenced via .dylib .
Is it possible?
Where I choose in xCode Product\Archive it will only export the app itself.
well, after a lot of reading I could not find an easy solution. Maybe is there, but I didn't have more time to search for it.
So instead I wrote a small application in C++ that uses otool and install_name_tool utilities to analyze needed required libraries and copy them into the bundle. Is located here https://github.com/integral-llc/libb . Keep in mind, it was made for personal use, but can be easily changed for anything else.
It worked perfectly for my case. It found all needed dependencies for OpenCV, boost, TBB.
if you have better tools or ideas to improve current one, you are more than welcome to say.
I'm fairly new to OpenCV and Visual Studio as well. My question is not so much technical but theoretically anyways:
I'm working on a bigger project but do not have access to all its subcomponents etc. I wrote a few classes and functions that other members want to use. However, I'm using some OpenCV specific things (because I'm lazy and dont want to implement everything all by myself) but the other members dont use it and they want to keep the project size relatively small.
My question is: How can I provide my code as a library or something similar that includes all my opencv dependencies? Can I create a dll of my code and just ship the opencv dlls with it? Is there a way to bundle everything into one file with only one header?
How would you solve this problem?
Summarizing: I want my functions in a library and shipped as small as possible (with opencv dependencies)
KR
Put all your code in a DLL, and then ship OpenCV DLLs along with yours.
Or: put all your code in a DLL, and perform static linking with OpenCV.