How to change the cursor before a long task? - winapi

I want to change the cursor before a long task. I changed it with setcursor, but the cursor didn't change.
Here is my code:
HCURSOR hWait = AfxGetApp()->LoadStandardCursor(IDC_WAIT) ;
HCURSOR hDefault = AfxGetApp()->LoadStandardCursor(IDC_ARROW);
::SetCursor(hWait);
//a long procedure
::SetCursor(hDefault);
What am I doing wrong?

A very handy way of doing it is by creating an instance of CWaitCursor at the start (or just before) of the long task. It sets the cursor and when it goes out of scope it restores it (in the destructor):
{
CWaitCursor wait;
// Long task
} // The cursor is restored here

Related

Cannot find the main window handle of the just stareted Dialog APP

Here is the scenario:
I have 2 apps. One of them is my main app, and the second is a dialog based app, which is started from the first one. I'm trying to capture the main handle of the dialog based app from my main app. The problem is that I cannot find it with EnumWindows. The problem disappears if I put sleep for a second, just before start enumerating windows.
This is the code:
...
BOOL res = ::CreateProcess( NULL, _T("MyApp.exe"), NULL, NULL, FALSE, NULL, NULL, NULL, &siStartInfo, &piProcInfo );
ASSERT(res);
dwErr = WaitForInputIdle(piProcInfo.hProcess, iTimeout);
ASSERT(dwErr == 0);
//Sleep(1000); //<-- uncomment this will fix the problem
DWORD dwProcessId = piProcInfo.dwProcessId;
EnumWindows(EnumWindowsProc, (LPARAM)&dwProcessId);
....
BOOL IsMainWindow(HWND handle)
{
return GetWindow(handle, GW_OWNER) == (HWND)0 && IsWindowVisible(handle);
}
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam)
{
DWORD* pParam = (DWORD*)lParam;
DWORD dwTargetProcessId = *pParam;
DWORD dwProcessId = 0;
::GetWindowThreadProcessId(hwnd, &dwProcessId);
if (dwProcessId == dwTargetProcessId )
{
TCHAR buffer[MAXTEXT];
::SendMessage(hwnd, WM_GETTEXT, (WPARAM)MAXTEXT,(LPARAM)buffer);
if( IsMainWindow(hwnd))
{
g_hDlg = hwnd;
return FALSE;
}
}
return TRUE;
}
There are exactly 2 windows which belongs to my process and tracing their text shows:
GDI+ Window
Default IME
I'm not quite sure what does this mean. These might be the default captions, assigned to the windows, before their initialization.... but I call EnumWindows after WaitForInputIdle ...
Any help will be appreciated.
CreateProcess returns, when the OS has created the process object including the object representing the primary thread. This does not imply, that the process has started execution.
If you need to query another process for information that is only available after that process has run to a certain point, you will need to install some sort of synchronization. An obvious option is a named event object (see CreateEvent), that is signaled, when the second process has finished its initialization, and the dialog is up and running. The first process would then simply WaitForSingleProcess, and only continue, once the event is signaled. (A more robust solution would call WaitForMultipleObjects on both the event and the process handle, to respond to unexpected process termination.)
Another option would be to have the second process send a user-defined message (WM_APP+x) to the first process, passing its HWND along.
WaitForInputIdle sounds like a viable solution. Except, it isn't. WaitForInputIdle was introduced to meet the requirements of DDE, and merely checks, if a thread in the target process can receive messages. And that really means any thread in that process. It is not strictly tied to a GUI being up and running.
Additional information on the topic can be found here:
WaitForInputIdle should really be called WaitForProcessStartupComplete
WaitForInputIdle waits for any thread, which might not be the thread you care about

Modal MFC dialog not shown due to idle checks in CWnd::RunModalLoop

Below I've put the source to CWnd::RunModal, which is the message loop run when you call CDialog::DoModal - it takes over as a nested message loop until the dialog is ended.
Note that with a couple of special case exception ShowWindow is only called when the message queue is idle.
This is causing a dialog not to appear for many seconds in some cases in our application when DoModal is called. If I debug into the code and put breakpoints, I see the phase 1 loop is not reached until this time. However if I create the same dialog modelessly (call Create then ShowWindow it appears instantly) - but this would be an awkward change to make just to fix a bug without understanding it well.
Is there a way to avoid this problem? Perhaps I can call ShowWindow explicitly at some point for instance or post a message to trigger the idle behaviour? I read "Old New Thing - Modality" which was very informative but didn't answer this question and I can only find it rarely mentioned on the web, without successful resolution.
wincore.cpp: CWnd::RunModalLoop
int CWnd::RunModalLoop(DWORD dwFlags)
{
ASSERT(::IsWindow(m_hWnd)); // window must be created
ASSERT(!(m_nFlags & WF_MODALLOOP)); // window must not already be in modal state
// for tracking the idle time state
BOOL bIdle = TRUE;
LONG lIdleCount = 0;
BOOL bShowIdle = (dwFlags & MLF_SHOWONIDLE) && !(GetStyle() & WS_VISIBLE);
HWND hWndParent = ::GetParent(m_hWnd);
m_nFlags |= (WF_MODALLOOP|WF_CONTINUEMODAL);
MSG *pMsg = AfxGetCurrentMessage();
// acquire and dispatch messages until the modal state is done
for (;;)
{
ASSERT(ContinueModal());
// phase1: check to see if we can do idle work
while (bIdle &&
!::PeekMessage(pMsg, NULL, NULL, NULL, PM_NOREMOVE))
{
ASSERT(ContinueModal());
// show the dialog when the message queue goes idle
if (bShowIdle)
{
ShowWindow(SW_SHOWNORMAL);
UpdateWindow();
bShowIdle = FALSE;
}
// call OnIdle while in bIdle state
if (!(dwFlags & MLF_NOIDLEMSG) && hWndParent != NULL && lIdleCount == 0)
{
// send WM_ENTERIDLE to the parent
::SendMessage(hWndParent, WM_ENTERIDLE, MSGF_DIALOGBOX, (LPARAM)m_hWnd);
}
if ((dwFlags & MLF_NOKICKIDLE) ||
!SendMessage(WM_KICKIDLE, MSGF_DIALOGBOX, lIdleCount++))
{
// stop idle processing next time
bIdle = FALSE;
}
}
// phase2: pump messages while available
do
{
ASSERT(ContinueModal());
// pump message, but quit on WM_QUIT
if (!AfxPumpMessage())
{
AfxPostQuitMessage(0);
return -1;
}
// show the window when certain special messages rec'd
if (bShowIdle &&
(pMsg->message == 0x118 || pMsg->message == WM_SYSKEYDOWN))
{
ShowWindow(SW_SHOWNORMAL);
UpdateWindow();
bShowIdle = FALSE;
}
if (!ContinueModal())
goto ExitModal;
// reset "no idle" state after pumping "normal" message
if (AfxIsIdleMessage(pMsg))
{
bIdle = TRUE;
lIdleCount = 0;
}
} while (::PeekMessage(pMsg, NULL, NULL, NULL, PM_NOREMOVE));
}
ExitModal:
m_nFlags &= ~(WF_MODALLOOP|WF_CONTINUEMODAL);
return m_nModalResult;
}
So to answer my own question, the solution I found was to explicitly call the following two methods:
ShowWindow(SW_SHOWNORMAL);
UpdateWindow();
CWnd::RunModalLoop is supposed to call these, but only when it detects the message queue is empty/idle. If that doesn't happen then the dialog exists and blocks input to other windows, but isn't visible.
From tracking messages I found WM_ACTIVATE was the last message being sent before things got stuck, so I added an OnActivate() handler to my Dialog class.
I found a very similar problem in my application. It only happened when the application was under a heavy load for drawing (the user can open many views, the views show real time data, so they are constantly refreshing, and each view must be drawn independently, and the process of drawing takes a lot of time). So, if under that scenario, the user tries to open any modal dialog (let's say, the "About" dialog, or if the app needs to show any modal dialog like a MessageBox), it "freezes" and the dialog only shows after pressing the ALT key.
Analyzing RunModalLoop() I got to the same conclusion as you did, that is, the first loop (titled "phase1" in the code comments), is never called, since it needs the message queue to be empty, and it never is; the app then falls in the second loop, phase2, from which it never exits, because the call to PeekMessage() at the end of phase2 never returns zero (the message queue is very busy for so many views constantly updating).
Since this code is in wincore.cpp, my solution was to find the closest function that could be overloaded, and lucky me found ContinueModal() which is virtual. Since I already had a class derived from CDialog which I always use as a replacement, I only had to define in that class a BOOL variable m_bShown, and an overload of ContinueModal():
BOOL CMyDialog::ContinueModal()
{
// Begin extra code by Me
if (m_nFlags & WF_CONTINUEMODAL)
{
if (!m_bShown && !(GetStyle() & WS_VISIBLE))
{
ShowWindow(SW_SHOWNORMAL);
UpdateWindow();
m_bShown = TRUE;
}
}
// End extra code
return m_nFlags & WF_CONTINUEMODAL;
}
This causes ContinueModal() to actually show the window if it has never been shown before. I set m_bShown to FALSE both in its declaration and in OnInitDialog(), so it arrives to RunModalLoop() in FALSE, and set it to TRUE immediately after showing the window to disable the little additional code snippet.
This solved the problem for me and supposedly should solve it for anybody. The only doubts remaining are, 1) is RunModalLoop() called from somewhere else within MFC that would conflict with this modification? and 2) Why did Microsoft program RunModalLoop() this weird way leaving this glaring hole there that can cause an app to freeze without any apparent reason?
I recently had the same problem.
I solved by sending the undocumented message 0x118 before calling DoModal(), which is handled in the phase2.
...
PostMessage(0x118, 0, 0);
return CDialog::DoModal();

Change cursor for the duration of a thread

In an MFC application I want to show the wait cursor (hour glass) for as long as a thread is running, but calling
SetCursor(LoadCursor(NULL, IDC_WAIT));
from inside the static ThreadProc member function doesn't have any effect. Any help?
Thanks, RSel
Edit
Figured it out. This is one way to do it:
Call LoadCursor in the constructor:
m_cursor = LoadCursor(NULL, IDC_WAIT);
Call SetCursor right before AfxBeginThread:
SetCursor(m_cursor);
AfxBeginThread( ... );
Overwrite OnSetCursor to prevent the cursor from changing back prematurely:
CMyView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
if (m_thread_is_running)
{
return false;
}
else
{
return CView::OnSetCursor(pWnd, nHitTest, message);
}
}
I haven't checked, but I think that the cursor is updated every time the mouse moves. So you would either call SetCursor() every time you get a WM_SETCURSOR message or you change the default cursor. Note that you should not call LoadCursor() every time you set the cursor.
The default cursor is set in the WNDCLASS struct of a window.
See WM_SETCURSOR for more details.
Call it form the main thread when you start the thread then PostMessage a custom message to the main thread when the thread exits and disable the hour glass on that message.

ShowWindowAsync() don't show hidden window (SW_SHOW)

hello
i'm using Visual Basic 2008
here is part of my code:
Private Const SW_HIDE As Integer = 0
Private Const SW_SHOW As Integer = 5
<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _
Private Shared Function ShowWindowAsync(ByVal hwnd As IntPtr, ByVal nCmdShow As Integer) As Boolean
End Function
button1 code:
Try
Dim p() As Process = Process.GetProcessesByName("notepad")
Dim mwh = p(0).MainWindowHandle
ShowWindowAsync(mwh, SW_HIDE)
Catch ex As Exception
MsgBox("error")
End Try
button2 code:
Try
Dim p() As Process = Process.GetProcessesByName("notepad")
Dim mwh = p(0).MainWindowHandle
ShowWindowAsync(mwh, SW_SHOW)
Catch ex As Exception
MsgBox("error")
End Try
when i click button 1 ( to hide the window ) it works good, but then when i want to display window back ( by clicking button 2 ) the function returns FALSE, who can tell me why? and how to get it to work, to hide window and then to show it again?
Because ShowWindowAsync() returns zero when the window was previously hidden according to the MSDN documentation, and zero is interpreted as FALSE. The return value does not indicate whether the function succeeded or not.
So the first time you call ShowWindowAsync(mwh, SW_HIDE) on a visible window the function returns TRUE because ShowWindowAsync() returns a non-zero value indicating the window (that is now/will be hidden) used to be visible.
Then the second call ShowWindowAsync(mwh, SW_SHOW) on a hidden window returns FALSE because ShowWindowAsync() returns a zero value indicating the window (that is now/will be visible) used to be hidden.
In other words, this is by design and the function should work as intended (unless the mwh window is not responding to messages or is invalid).
But the real problem here is that once you hide a window, Process::MainWindowHandle property doesn't have the handle anymore.
A process has a main window associated
with it only if the process has a
graphical interface. If the associated
process does not have a main window,
the MainWindowHandle value is zero.
The value is also zero for processes
that have been hidden, that is,
processes that are not visible in the
taskbar. This can be the case for
processes that appear as icons in the
notification area, at the far right of
the taskbar.
What you should do is to obtain the window handle via p(0).MainWindowHandle once and save the returned handle somewhere, so that you can show/hide the window. Of course, you should make sure that you zero out the saved handle when the window gets destroyed by the target process. In Notepad's case, you can use the Process::Exited event.
Sounds like "by design". Don't treat the return value of "false" as an error.
As per MSDN:
If the window was previously visible, the return value is nonzero.
If the window was previously hidden, the return value is zero.
http://msdn.microsoft.com/en-us/library/ms633549%28VS.85%29.aspx
You could likely block the exception from occurring by declaring the interop import of the function as a 32-bit integer type instead of a Boolean.
Private Shared Function ShowWindowAsync(ByVal hwnd As IntPtr, ByVal nCmdShow As Integer) As Integer
When hiding I did :
WindowHandle = Proc(0).MainWindowHandle
ShowWindowAsync(Proc(0).MainWindowHandle, ShowWindowConstants.SW_HIDE)
Then when showing I used the WindowHandle variable:
ShowWindowAsync(WindowHandle, ShowWindowConstants.SW_SHOW)
To Maximize a hidden window of another process you must do this 3 steps (very easy):
1- Get the MainWindowHandle
Because the application is hidden the MainWindowHandle is 0 (false). To overcome this problem you can use the FindWindow
//Get the MainWindowHandle
IntPtr hwnd = FindWindow(null, <WINDOW TITLE>);
2- Use ShowWindowAsync()
bool result = ShowWindowAsync(hwnd, 3); //3= Maximize application
3- Implement one of this application events: "GotFocus", "Activated" or "IsVisibleChanged"
(I only tested the "Activated" event)
private void WindowApplication_Activated(object sender, EventArgs e)
{
Application.Current.MainWindow.Show();
}
You can find more information on this url:
http://isolvable.blogspot.pt/2009/09/restoring-wpf-window-of-another-process.html
Hope this information can help someone!

Programmatically prevent Windows screensaver from starting

Is there a recommended way to prevent the Windows screensaver from starting? The closest thing I've found is this article, but what I would really like to do is just tell Windows that the computer isn't idle rather than fooling with the currently set screensaver values.
For testing, I set the screensaver to 1 minute and required a password.
I tried capturing SC_SCREENSAVE and returning -1 in VB .Net. As commented, it works when there is no screensaver password but fails if the screensaver password is active. (I tried it in Windows XP). I also put this into a Timer's tick event, every 1000 milliseconds:
Static dir As Integer = 4
Cursor.Position = Cursor.Position + New Size(dir, dir)
dir = -dir
It doesn't work. The cursor jiggles back and forth and after 1 minute the screensaver flashes on for a short instance and then turns off. The screensaver turns on for only a moment, not long enough to require a password. But still, the flash is ugly.
Then I tried using user32.dll's SetCursorPos and GetCursorPos. You can look them up at pinvoke. Same result as above.
Then I peeked at the code of "JiggleMouse" mentioned elsewhere in this question. JiggleMouse uses SendInput. SendInput works! No flash of the screensaver. I put a call to SendInput inside of a Timer that triggers every 50 seconds (just less than the minimum screensaver timeout of 60 seconds). It's sufficient to move the mouse by a delta of 0,0, no real movement. That does work. The code to put in the Tick event:
Dim i(0) As INPUT
i(0).dwType = INPUT.InputType.INPUT_MOUSE
i(0).mkhi = New MOUSEKEYBDHARDWAREINPUT
i(0).mkhi.mi = New MOUSEINPUT
i(0).mkhi.mi.dx = 0
i(0).mkhi.mi.dy = 0
i(0).mkhi.mi.mouseData = 0
i(0).mkhi.mi.dwFlags = MOUSEINPUT.MouseEventFlags.MOUSEEVENTF_MOVE
i(0).mkhi.mi.time = 0
i(0).mkhi.mi.dwExtraInfo = IntPtr.Zero
SendInput(1, i(0), Marshal.SizeOf(i(0)))
This comes from pinvoke.com:
Public Declare Function SendInput Lib "user32" (ByVal nInputs As Integer, ByRef pInputs As INPUT, ByVal cbSize As Integer) As Integer
Public Structure INPUT
Enum InputType As Integer
INPUT_MOUSE = 0
INPUT_KEYBOARD = 1
INPUT_HARDWARE = 2
End Enum
Dim dwType As InputType
Dim mkhi As MOUSEKEYBDHARDWAREINPUT
End Structure
Public Structure MOUSEINPUT
Enum MouseEventFlags As Integer
MOUSEEVENTF_MOVE = &H1
MOUSEEVENTF_LEFTDOWN = &H2
MOUSEEVENTF_LEFTUP = &H4
MOUSEEVENTF_RIGHTDOWN = &H8
MOUSEEVENTF_RIGHTUP = &H10
MOUSEEVENTF_MIDDLEDOWN = &H20
MOUSEEVENTF_MIDDLEUP = &H40
MOUSEEVENTF_XDOWN = &H80
MOUSEEVENTF_XUP = &H100
MOUSEEVENTF_WHEEL = &H800
MOUSEEVENTF_VIRTUALDESK = &H4000
MOUSEEVENTF_ABSOLUTE = &H8000
End Enum
Dim dx As Integer
Dim dy As Integer
Dim mouseData As Integer
Dim dwFlags As MouseEventFlags
Dim time As Integer
Dim dwExtraInfo As IntPtr
End Structure
Public Structure KEYBDINPUT
Public wVk As Short
Public wScan As Short
Public dwFlags As Integer
Public time As Integer
Public dwExtraInfo As IntPtr
End Structure
Public Structure HARDWAREINPUT
Public uMsg As Integer
Public wParamL As Short
Public wParamH As Short
End Structure
Const KEYEVENTF_EXTENDEDKEY As UInt32 = &H1
Const KEYEVENTF_KEYUP As UInt32 = &H2
Const KEYEVENTF_UNICODE As UInt32 = &H4
Const KEYEVENTF_SCANCODE As UInt32 = &H8
Const XBUTTON1 As UInt32 = &H1
Const XBUTTON2 As UInt32 = &H2
<StructLayout(LayoutKind.Explicit)> Public Structure MOUSEKEYBDHARDWAREINPUT
<FieldOffset(0)> Public mi As MOUSEINPUT
<FieldOffset(0)> Public ki As KEYBDINPUT
<FieldOffset(0)> Public hi As HARDWAREINPUT
End Structure
Subtle. The official way to tell Windows that the system is not idle is SetThreadExecutionState. This resets the idle timer, (or turns it off, if you pass ES_CONTINUOUS ). However, even though SetThreadExecutionState resets the idle timer, it does not stop the screensaver!
SystemParametersInfo
Specifically, the SPI_SETSCREENSAVEACTIVE parameter.
Does this not work? I was surprised that I did not see it here. Note that SetThreadExecutionState will not affect the screen saver at all, just the sleeping of the display.
I use Mouse Jiggler to reset the idle state. This gets around a Group Policy that tends to start my screensaver (and lock the machine) at inopportune times: when I'm reading a long document, studying a complex chunk of code, or talking/listening/not-constantly-typing during a meeting.
As it can be slightly annoying to have the mouse jump 1px diagonally every second, I intend to use AutoHotKey to write a script that does basically the same thing, but only after a configured keyboard/mouse idle timeout, and maybe use the Shift key (or Scroll Lock) instead of a mouse move.
From MSDN:
Windows does not start the screen saver if any of the following conditions exist:
The active application is not a Windows-based application.
A CBT window is present.
The active application receives the WM_SYSCOMMAND message with the wParam parameter set to the SC_SCREENSAVE value, but it does not pass the message to the DefWindowProc function.
There's a caveat though:
Windows Vista and later: If password protection is enabled by policy, the screen saver is started regardless of what an application does with the SC_SCREENSAVE notification.
That seems to apply even if you use the SetThreadExecutionState with ES_CONTINUOUS.
So, if it weren't for the caveat, your choices would be:
SetThreadExecutionState with ES_CONTINUOUS (as described in other answers).
Put up a computer-based training window (which requires hooks).
Don't let the WM_SYSCOMMAND with SC_SCREENSAVE be passed onto DefWindowProc. (Assuming you care only when your application is the active application.)
Install a dongle that simulates mouse jiggle.
The last option is nice in that it works even with the password protection policy.
In Windows 7+, use the Power Management API's PowerSetRequest() with PowerRequestDisplayRequired
https://msdn.microsoft.com/en-us/library/windows/desktop/dd405534(v=vs.85).aspx
In previous versions of windows, intercept the WM_SYSCOMMAND - SC_SCREENSAVE message as detailed in Eddie Parker's answer.
This blog post details what you need to do in C++.
The actual code snippet from the website:
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
return 0;
}
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
}
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
Can't believe no one has pointed out the easy and obvious solution:
#include <windows.h>
void main()
{
while(1){
INPUT input;
input.type = INPUT_MOUSE;
input.mi.dx = 1;
input.mi.dy = 1;
input.mi.mouseData = 0;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
input.mi.time = 0;
input.mi.dwExtraInfo = 0;
SendInput( 1, &input, sizeof(input) );
sleep(60000);
}
}
As Adrian McCarthy mentioned from MSDN that :
If password protection is enabled by policy, the screen saver is started regardless of what an application does with the SC_SCREENSAVE notification.
So catch the event from WM_SYSCOMMAND using UINT SC_SCREENSAVE and discarded it by returning 0 or by creating a fake mouse move ("mouse_event(MOUSEEVENTF_MOVE, 0, 1, 0, 0)") will not work properly if the user enabled password-protected screen saver option.
Use SetThreadExecutionState winAPI to tell the operating system that the thread is in use, even if the user is not interacting with the computer. These will prevent to appear screen saver and stop the machine from being suspended automatically.
There are series of flags to specify a new state for the current thread:
ES_AWAYMODE_REQUIRED (0x00000040) : Enables away mode.
ES_DISPLAY_REQUIRED (0x00000002) : Forces the display to be on by
resetting the display idle timer.
ES_SYSTEM_REQUIRED (0x00000001) : Forces the system to be in the
working state by resetting the system idle timer.
ES_CONTINUOUS (0x80000000) : Informs the system that the state being
set should remain in effect until the next call that uses
ES_CONTINUOUS and one of the other state flags are cleared.
As it's a winAPI, you can call this directly in win32 or mfc application
//To stop/start screen saver and monitor power off event
void SetKeepScreenOn(BOOL isKeepScreenOn)
{
if (isKeepScreenOn == TRUE)
{
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED /*| ES_AWAYMODE_REQUIRED*/);
}
else
{
SetThreadExecutionState(ES_CONTINUOUS);
}
}
If someone wants to use this in C#, must have to PInvoke this :
[DllImport("kernel32.dll", CharSet = CharSet.Auto,SetLastError = true)]
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
User-Defined Types:
[FlagsAttribute]
public enum EXECUTION_STATE :uint
{
ES_AWAYMODE_REQUIRED = 0x00000040,
ES_CONTINUOUS = 0x80000000,
ES_DISPLAY_REQUIRED = 0x00000002,
ES_SYSTEM_REQUIRED = 0x00000001
}
Here below is the calling procedure:
void SetKeepScreenOn(bool isKeepScreenOn)
{
if (isKeepScreenOn == true)
{
//You can combine several flags and specify multiple behaviors with a single call
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED /*| EXECUTION_STATE.ES_AWAYMODE_REQUIRED*/);
}
else
{
//To reset or allow those event again you have to call this API with only ES_CONTINUOUS
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
}
}
According to MSDN this API is safe also to use.
The system maintains a count of applications that have called SetThreadExecutionState. The system tracks each thread that calls SetThreadExecutionState and adjusts the counter accordingly. If this counter reaches zero and there has not been any user input, the system enters sleep.
If the Application crashed before resetting flag, the System will adjust and will reset automatically.
You can use SystemParametersInfo
to get the SCREENSAVETIMEOUT and then immediately set the timeout back to the same value. Do this periodically on a timer for as long as you want to prevent the screensaver from going on.
This has the effect of resetting the current countdown timer without actually changing the system setting.
You probably also want to call SetThreadExecutionState to affect the power as other answers mention.
Just reset the timeout counter with
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, 1, nil, SPIF_SENDWININICHANGE);
From JD Design Freeware - Flipss.exe (download 12kb) is a command line utility that will set SPI_SETSCREENSAVEACTIVE for you.
"FlipSS.exe -h" to see the current state.
"FlipSS.exe /on" to set the screensaver on.
"FlipSS.exe /off" to set the screensaver off.
AutoHotkey can set SystemParametersInfo(SPI_SETSCREENSAVEACTIVE) with a 1-liner DllCall in script to easily accomplish this with a .ahk script.
AutoHotkey code to disable Screensaver:
DllCall("SystemParametersInfo", Int, 17, Int, 0, UInt, NULL, Int, 2)
AutoHotkey code to enable screensaver:
DllCall("SystemParametersInfo", Int, 17, Int, 1, UInt, NULL, Int, 2)
Reference Forum Threads:
F13Key - Toggling Screen Saver with SystemParametersInfo
SKAN - How to Disable Screen Saver Temporarily
I realize this is an old thread, but I'm faced with this issue for the first time (work machine is totally locked down, as far as changing super short sleep time, screensaver, etc. - I can't even change my desktop background). I've looked around at solutions, some seemingly way overcomplicated and some...not so much.
Some of my colleagues are using Caffeine. But that is surely some kind of spyware, etc., as it refuses to run if there is not an open internet connection.
So I found this (and modified it slightly), which is exactly what Caffeine does (except Caffeine does it every 59 seconds), without all the...at best, bloatware.
In PowerShell, execute the following 2 command lines:
$WShell = New-Object -Com "Wscript.Shell"
while(1) {$WShell.SendKeys("{F15}"); sleep 200}
Or you can make it a one-liner if you like:
while(1) {(New-Object -Com "Wscript.Shell").SendKeys("{F15}"); sleep 200}
(the latter of which seems like it would leak memory, but it does not seem to at all)
Once you run either of those, your screen will NOT lock, until you do ctrl-c, or close the Powershell window (in the latter version only, it seems, the ctrl-c may not happen until the sleep interval elapses).
Note that there is no F15 key, at least on any keyboard I've ever seen (but it's a legit windows keystroke), so there are no side effects. Now, if you your IT dept. is exceptionally paranoid, they may flag an F15 keystroke (mine is super paranoid, but they haven't noticed anything for months). If so, use something like scroll-lock instead.
Both of these 100% work on my win10 machine. Simple is good!

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