I have a cpp program with some dependencies dll (black box for me). One of this dll depend on the MSVCRT.dll of windows/system32/.
My program run on win vista and newer but doesn't on win xp cause the msvcrt.dll is too old and don't have some functions.
I'd like to use my own msvcrt.dll (which come from win Vista) with my program but i don't know to tell this to the dependent dll (i don't have the sources of it) which requires msvcrt.
Thanks !
-- test --
I joined a newer msvcrt.dll in the folder containing my app (a .dll in fact), dependy walker tell me that it's still linking to the system32/msvcrt.dll
So, your answers where right, thank you!
To my particlar problem it was my version of minGw. The last releases of minGW can't compile code for windows xp. It compiles but not run due to a problem with the MSVCRT.dll dependencies.
It seems to be a bug and there are issues on it, so hope that it will be solve in the coming months.
Related
I've deployed many games over the years on Windows and always shipped the necessary SDL.dll along with the game, in the game's folder.
This has always worked fine, and continues to work for well over 99% of people.
However, I'm starting to see reports of "The code execution cannot continue because SDL.dll was not found" from a few users. They all seem to be on Windows 10. And they confirm that the DLL is indeed in the game folder as it should be, and they're running the game directly from inside the folder, and not through a shortcut that would break the working directory.
I also have reports from other Windows 10 users who are not having this problem.
I did some research and found that this kind of error can be misleading, and may be triggered if the DLL itself loads another system DLL that is not found.
I used DependencyWalker on my EXE and found the SDL.dll depends on:
ADVAPI32.DLL
GDI32.DLL
KERNEL32.DLL
NTDL.DLL
MSVCRT.DLL
USER32.DLL
WINMM.DLL
Those all seem pretty standard. Would they be missing from certain Windows 10 installs for some reason?
Other ideas is that Windows 10 is moving to a signed DLL requirement (just a guess) or that the way Windows 10 handles library load paths has changed.
But again, this is working for other people on Windows 10.
Other details: DLL and EXE are both 32-bit. The systems in question are most likely 64-bit.
In this case, it turns out to be a really stupid end-user mistake.
I'm answering it here just in case anyone else runs into it.
When a user double-clicks a ZIP file, it LOOKS like they've opened a folder and are viewing the files.
They can even run the game from inside this ZIP browsing view.
But of course, Windows can't find DLLs that are also inside the ZIP file.
Thus, this behavior on Windows is pretty confusing to end users. The solution is to extract the ZIP first before running the game.
I have a 32-bit application and I have a problem with it on Windows 7 x64. I'm loading a DLL. LoadLibraryW succeeds and the subsequent call to GetProcAddress fails with the error code 127 ("procedure not found" or something like that).
The funny part is that I know for a fact the function is exported by the DLL. I made no typos in the GetProcAddress call. I can see the function with Depends.exe and DllExp.exe. The exact same application binary successfully loads the function from the exact same DLL on Windows 10 x64, but not on Windows 7 x64.
Some more details: the library is dbghelp.dll and the "missing" function is MiniDumpWriteDump.
And the fun bit: dbghelp.dll provides API for inspecting the modules loaded into the process and for enumerating functions exported by those modules. So, first I took the HMODULE for this problematic dbghelp.dll and ran
auto ptrSymInitialize = (decltype(&SymInitialize))GetProcAddress(hDbgHelpDll, "SymInitialize");
It worked, this function did load! Then I loaded SymEnumSymbols, written the enumerator callback and finally ran the following to enumerate all the functions in this very `dbghelp.dll":
ptrSymEnum(GetCurrentProcess(), 0, "dbghelp*!*", &Enumerator, nullptr);
And what do you know, MiniDumpWriteDump is, in fact, listed there. Go figure.
Thoughts?
I can see your intent is to use MiniDumpWriteDump. We also make minidumps in our product, and I'm the one to support this.
I would suggest against using dbghelp.dll supplied with OS. First, they tend to be outdated and not support the latest minidump capabilities, which you would want to have. Second, they have proven to be rather unreliable. I believe they simply lack too many bugfixes.
What I found to work quite well is to take dbghelp.dll from Debugging Tools for Windows package (currently part of Windows SDK) and ship it along with our product. This way, I can be sure minidumps will have all the latest features and it works reliably on all OS. It has been some 8 years now, with OS ranging from WinXP to Win10, and I didn't have any issues.
I'm not exactly sure which version of SDK I used to extract the currently used dbghelp.dll, probably it was Win7 SDK. I simply didn't have a reason to update since then. However, we do use Debugging Tools for Windows package from Win10 SDK on Win7 without any issues, so I guess you can use Win10 version as well.
that's exactly what I've been doing, and I didn't bring dbgcore.dll
This was just a plain bad idea. Microsoft makes no effort to make the DLLs that are included with the OS to be backwards compatible. They don't have to. In their implementation, only the interface needs to be compatible. They do take advantage of new capabilities or design changes to improve the implementation.
Like you saw here, a side-effect of the MinWin project. There is no reasonable guess where that ended, if it happens to work now on the Win7 machine then you got lucky. Maybe you won't be so lucky on a Win7 machine without SP1, maybe some minwin glue DLLs are missing on a clean install, maybe the minidump itself is affected negatively some way. Impossible to predict.
So never do this. Afaik you should not be doing this at all, a Win7 machine already has dbghelp.dll available. Not 100% sure, it has been too long and Win7 is rapidly turning into the new XP. If you find it to be necessary then always use the redistributable version. Included with the SDK's Debugging Tools for Windows. Copy it into the same folder as the EXE that needs it so you don't mess up a machine.
I have a mixed managed and unmanaged C++ application that's working quite well. I'm using Visual Studio 2013 to compile it, and all is well. Recently I upgraded my computer to Windows 10, and now it's not working.
If I get the executable compiled on Windows 8, it runs properly on Windows 10. It only fails if I compile it on Windows 10.
The failure is peculiar as well. I run the EXE and nothing happens. When I run it from Visual Studio it doesn't even reach the first line of main. Breakpoints are all marked as 'disabled'. When I break the running process the debugger shows an empty stack trace.
UPDATE: Hunch about DLL loading turned into a fact:
I used Process Explorer and I see the process has two threads. The one starting at !CorExeMain is stuck at !LdrLoadDll, but I can't tell which DLL that is.
OK, found the DLL that causes the problem. I've created a C++/CLI console application, used that DLL and got the same behavior. The DLL is part of the application (and part of the VS solution). It's a native C++ DLL, compiled with the same compiler and settings. This DLL references other DLLs unfortunately.
This is a generic problem called "LoaderLock". The operating system makes very strong guarantees when it calls the DllMain() entrypoint of a DLL. Strictly in loading order, they never run at the same time. There is a lock in the OS loader that ensures these promises are kept.
And a lock always has the potential to cause deadlock. It will happen when the DllMain() entrypoint does something unwise like loading the DLL itself with LoadLibrary(). Or call a function that requires the OS to have a DLL already loaded. Can't work, its DllMain() entrypoint can't be called because the loader lock is held. The program will freeze. C++/CLI apps are prone to this problem, lots of stuff tends to happen in DllMain(). Indirectly, you can't see it in your code.
You can only see it with the debugger. You must change its flavor, Project > Properties > Debugging > Debugger Type, change it from "Auto" to "Mixed". You'll now also see the unmanaged code that is running including the OS loader functions, name starts with "Ldr". Be sure to enable the Microsoft Symbol Server with Tools > Options > Debugging > Symbols. And be sure to use the Debug > Windows > Threads debugging window as well, the truly tricky loader deadlocks that don't repeat well or appear to be affected by the OS version are caused by another thread loading a DLL.
Diagnosing and fixing it can be difficult, be sure to reserve the time you need to dig in. If you can't make heads or tails of the stack traces then post them in your question.
Before taking #Hans Passant advice I carefully combed through the code, dumpbin /dependentsed the executables and DLLs and made sure there were no custom DllMains. There were none. DLLs were indeed loaded with LoadLibrary, but that was happening long after the loading DLLs were loaded.
So I took #Hans Passant advice. Set up the debugger properly and checked the state of the process during the deadlock. One of the threads was stuck in LdrLoadDll.
It took a little tinkering to find the name of the DLL that was passed to LdrLoadDll. It was AVGHOOK.DLL .
I disabled AVG, and lo and behold - everything is back to normal.
This is the second time AVG is messing with me. The previous time I nearly replaced a printer until I figured out all the PCL errors disappeared when I disabled AVG. I think I'm not going to use it any more.
I have put our comment ping pong into a full text:
#1:
As you found out, that your application did not load, you needed to check if applications on your system (W10, VS2013) run at all.
Reply: A test console app is running fine.
#2:
If your application doesn't run, build up a similar application and step-by-step put code of your app into the new app until it fails.
If the failure is causes by a DLL (which cannot be loaded, as it was in your case), remove DLLs from your app until it works. Alternatively build a dummy console app, include DLL #1 and use some functions of that DLL. Compile, run, check. Go on until DLL #n...
Reply: faulty DLL was found.
#3:
Reference only this DLL in the test app to ensure it's this DLL only and not a combination of DLLs.
Is it a managed DLL or a native C++ DLL?
If the faulty DLL is from a foreign source: bad luck. Ask the developer for support.
If it's your own: Did you compile the faulty DLL on W10+VS2013, too, or did you copy it from your previous system? I suggest you compile this DLL again on the new system.
Reply: it's a native C++ DLL, which is part of the solution and is compiled together with the main app.
This DLL references other DLLs unfortunately.
#4:
Create a new console app, that references not your faulty application DLL, but the DLLs which are referenced by YOUR DLL. Omit the intermediate step to detect if the failure comes from the other DLLs.
The general procedure is: Split up faulty code to find out out which part is causing trouble. Romans already knew this 2000 years ago: Divide et impera ;-) Though they did it in a different context...
We had the exact same problem here during several weeks ! And we finally found a solution !
In our case, it was the anti-virus Avast which was corrupting the generated .exe !
The solution was to simply disable all agents while generating the release !
If you use another anti-virus, try to disable it.
We are shipping application, that is 32b, and, therefore, put into ProgramFiles(x86) directory. There is x64 'plugin' for it, running as a separate process (service), and now we're deploying it into the main application's subdirectory. The plugin isn't deployed on x86 systems.
Now, the question - isn't this (having x64 exectuable in x86 ProgramFiles) considered as bad idea? Can this solution have negative impact on (something)?
Thanks!
It has no negative impact, and in fact, Visual Studio also does this (it installs its 64-bit native compilers into the (x86) directories).
This is only problematic if it's a "real" 64-bit application that expects to be where it's supposed to be (wrt "Program Files"), as certain WinAPI functions that give you this directory work differently for 64-bit and 32-bit applications.
For an x64 program, the %PROGRAMFILES% environmental variables and their analogues are pointing to the Program Files (no x86) directory. So there may be some problems with locating the files that were put in the wrong directory.
Since your app is 32bit, there shouldn't be any problems.
I really hope someone can be of help to me because this problem has me totally stuck and frustrated.
Yesterday I installed a fresh and shiney new Windows 7 x64 onto a development box.
I got VS2008 installed, Tortoise SVN, did a checkout, compiled my currently project, all fine and dandy.
But when I go to run (either F5 in VS or just running the exe from the shell) I get a dialog box that looks like this:
(source: aliparr.net)
So I fiddle around and can't see an obvious problem. I bust out depends.exe, thinking maybe there's a dll missing, and I get this:
(source: aliparr.net)
So I play, finding different versions of gpsvc.dll and ishims.dll and putting them in with the .exe, No luck.
If I do a profile in depends (which follows the Output window of vs), I get this:
..
Loaded "c:\windows\syswow64\ADVAPI32.DLL" at address 0x75F20000 by thread 1. Successfully hooked module.
Loaded "c:\windows\syswow64\LPK.DLL" at address 0x76B20000 by thread 1. Successfully hooked module.
Loaded "c:\windows\syswow64\USP10.DLL" at address 0x761C0000 by thread 1. Successfully hooked module.
Loaded "c:\windows\winsxs\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.DLL" at address 0x70570000 by thread 1. Successfully hooked module.
Loaded "c:\users\ali\desktop\repository\development\trunk\spree\bin\debug\OPENLDAP.DLL" at address 0x001E0000 by thread 1. Successfully hooked module.
Exited "c:\users\ali\desktop\repository\development\trunk\spree\bin\debug\SPREE.EXE" (process 0x5D4) with code -1073741701 (0xC000007B) by thread 1.
So it seems openldap.dll is the last thing to get loaded before it all goes wrong. I require this dll because I use cURL within the application to do a little JSON communicating...
I've tried playing with moving files and trying differing dlls, but honestly I'm acting a little blind here. Can someone please help or point me in the right direction?
It should be noted these dlls and setup work fine in Windows Vista x64 and x86 - is this a Windows 7 thing?
Massive thanks in advance, I might still have some hair left after this is done.
Edit
I've now realised curl.exe dies in exactly the same way with openldap.dll - I guess some windows 7 issue?
Can you/does anyone have a curl without the dependency on openldap? Is there another lightweight C/C++ library out there that'll let me fetch a document over http and do the odd http POST ?
Thanks
I had a very similar problem myself: I was developing a C program (using the MinGW gcc compiler) which used the curl library to do http GET operations. I tested it on Windows XP (32-bit) and Windows 7 (64-bit). My program was working in Windows XP, but in Windows 7 it crashed with the same 0xc000007b error message as the OP got.
I used Dependency Walker on a down-stripped program (with only one call to the curl library:curl_easy_init()). I essentially got the same log as yours, with OPENLDAP.DLL as the last successfully loaded module before the crash.
However, it seems my program crashed upon loading LIBSASL.DLL (which was the next module loaded according to the log from Dependency Walker run on Windows XP).
When looking again in the log from Dependency Walker on Windows 7, LIBSASL.DLL indeed shows up a x64 module. I managed to get my program to run by copying a 32-bit version of the DLL file from another application on my harddisk to my program's directory.
Hopefully this will work for other people having similar problems (also for the OP if the problem still wasn't resolved after these years). If copying a 32-bit version of LIBSADL.DLL to your program's directory doesn't help, another module might cause the crash. Run Dependency Walker on both the 32- and 64-bit systems and look up the module name from the log of the successful run.
I cannot answer your questions completely, I've compiled libcurl on Windows 7 Professional x64 and I don't have any issues. Although I haven't compiled it with OpenLDAP support so I suppose that's where the issue lies.
Regarding the IEShims.dll, Dependency Walker usually reports this as a missing module. Can't remember the exact reason but it was something about loading it dynamically when it's not found in %Path%.
If you however need to debug this and are on Windows 7 then try doing a hard link from %ProgramFiles%\Internet Explorer\IEShims.dll to %windir%.
Although, I see on the screen dump that it sure looks like Spree.exe isn't loaded as a x64 binary, which could very well be it. There's a difference in loading exported functions and piping or exec() a binary, the first mentioned requires that the architecture is the same for both the importer and exporter.
I've also found that mine is trying to load a 64 bit version of LIBSASL.DLL - the one that came with my 64 bit Tortoise distribution. I also only need curl for pulling a bit of JSON data. I think the best solution is going to be to rebuild libcurl from source and exclude the LDAP since I don't need it anyway.
Similar issue here. DLL dependents GPSVC.DLL and MSVCR90.DLL.
I managed to get rid of IESHIMS.dll by setting my environment variables path to C:\Program Files (x86)\Internet Explorer. Surely that shouldn't need to be done!
Is there a fix to this yet?
libsasl requires ieshims.dll, if you don't have sasl support in openldap, then ieshims.dll won't be required.
If you use windows x64 you have to copy your dll to c:/windows/SysWoW64. I have had the same problem when i wanted use pthreads in windows os 8. When I was copied pthreads dll to SysWow64 the program was run sucessfully.