iPad supported device orientations and landscape launch image - xcode

If neither (left or right) of the iPad landscape device orientations are supported, does the landscape launch image ever get shown?

I am currently working on a portrait orientation only app. I have not found a way to launch the app with the landscape launch image shown. So, i don't think that the landscape image will ever been shown. Still you should include it in your app bundle to pass the App Store approval process.

Related

Image stretching in ios not working (ios)

I've got an image and when I apply different stretch modes - aspectFill and aspectFit seem to work as fill mode.
This is ios.
What I'm trying to achieve is to fit a portrait photo w/ proper aspect - even if the device is in landscape mode.
I think aspectFit is the proper mode.
Any help?

Launch Screen In Landscape Mode

I have had a look online and at other questions but I cannot seem to solve my simple but annoying problem.
I am using assets.xcassets with a variety of different sized launch images. If I tick "Portrait" in my development info in my Xcode project game, the launch image shows perfectly.
However, my game is played in landscape mode! But when I untick "Portrait" mode, all I get is a black screen for the launch image!
I understand that Xcode cannot launch images in landscape mode. But is there any code I can use so that I can launch my launch screen in landscape mode?
Thanks :D
I may recommend a tricky way, just design a landscape launch screen but put vertically for portrait mode, so it will work like landscape launch image, but actually it shows in portrait mode, then work for your all other views in landscape.
and in app delegate add this one:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {
var orientation: UIInterfaceOrientationMask!
orientation = [UIInterfaceOrientationMask.Landscape]
return orientation
}

Launch images: Landscape left and landscape right for the iPad and iPad retina?

In regards to launch images in p.list file, how do I get landscape left and landscape right to appear as a 'Resource" for the iPad and iPad retina?
I only see 'Landscape Non-Retina'and 'Landscape Retina'
Take that Xcode screen as a guide to remember the various image variants to include but lacks all the rotation possibilities.
iOS looks for an image to display as startup image based on it's name.
If it can not find a suitable file, iOS implements a fallback system looking for another image that can be eligible (always by name).
If none valid image is found simply displays a black screen.
The images files must be PNGs and included in the App Bundle.
The naming scheme is:
<basename><usage_specific_modifiers><scale_modifier><device_modifier>.png
"Basename": can be "Default" or specified in app's Info.plist as value of key UILaunchImageFile
"usage_specific_modifiers" PortraitUpsideDown, LandscapeLeft, etc.
"scale_modifier": none or #2x (for retina)
"device_modifier": -ipad or -iphone
You can find all the details here:
iOS App Programming Guide - App Launch (Default) Images

Xcode landscape launch image warning when not required

I am finishing up an app which only runs in portrait mode on the iPad and iPhone. As a result, I don't provide any landscape launch images - I could include them, but they would never be seen, so I'd prefer to save the space in my app.
How do I stop XCode trying to auto assign 'Default.png' and 'Default#2x.png' into the landscape images for the iPad? This causes a warning to appear, since these images are for the iPhone and so are the wrong dimensions. Alternatively, a solution to suppress the warning that appears would suffice.
Control-click on an unwanted iPad launch image in the Summary window and choose Delete. This will remove the reference to the image as a launch image for iPad. Even better, go ahead and include solid black PNG images for the unneeded launch images. They will be compressed by Xcode when it builds your app, so that they will take up virtually no space in the app bundle.
I regard the fact that Xcode automatically creates default launch images for iPhone but not iPad as a bug. I suggest you complain about this behavior at bugreporter.apple.com.
EDIT: Just to be clear, what you want is a minimal set of properly sized images with the following names:
Default.png
Default#2x.png
Default-568h#2x.png
Default-Portrait~ipad.png
Default-Landscape~ipad.png
Default-Portrait#2x~ipad.png
Default-Landscape#2x~ipad.png
This will prevent Xcode from using e.g. an iPhone launch image in an iPad slot.

How to make an iOS app support landscape orientation in XCode?

How to make an iOS app support landscape orientation?
How do you make it support both landscape and portrait, where you can just press a button to activate it.
for any new people reading this old post just go to main.storyboard->click on the view controller click on simulated metrics (the fourth icon that pops up, looks kind of like a pentagon belt buckle)
then orientation->Landscape this is for Xcode 5

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