adt use with eclipse - adt

I'm having trouble getting Eclipse (v3.7.2) and the ADT plugin (v18.0.0) to play together. I'm attempting to get setup to use RFO BASIC.
Here's an update on how I'm progressing. I uninstalled both Eclipse and the Androide SDK. I then unzipped a new Eclipse installation to C:\Eclipse. Using the Windows .EXE installer, I installed the Android SDK, choosing to install to C:\Android\android-sdk instead of the default C:\Program Files\Android\android-sdk.
I downloaded the following platforms:
4.0.3 API 15
4.0 API 14
1.5 API 3
These I unzipped these to the \platform folder of Android. Then I started the SDK Manager and all 3 of these showed up. I "Selected All" and did a "Reload" just to be sure they were being recognized. OK, so far, so good. On to setting up the Eclipse ADT plugin.
Start Eclipse, go to "Help -> Install New Software", click "Add", click on "Archive" button, name it "Android Plugin" and point it to "ADT-18.0.0.zip" which I placed in the C:\Eclipse folder. In the "Available Software" dialog, click on "Developer Tools" and click "Next", accept license agreement, click "Finish". Next came a series of dialog boxes, one of which was titled "Install -> Install Details". It listed the following 4 items:
Android DDMS
Android Development Tools
Android Hierachy Viewer
Android Traceview
Here's where I run into trouble. I select all 4 and the "Next" button remains greyed out and this msg is displayed:
Cannot complete the install because one or more required items could not be found.
Software being installed: Android Development Tools 18.0.0.v201203301601-306762
Now if I UNSELECT Android Development Tools, the dialog allows me to proceed and the other 3 items seem to be installed OK.
If, at this point, I go to "Window -> Preferences", Android DOES NOT show up in the left side panel.
Am I still missing a component and if so what??? If not, does anyone see what I'm doing wrong???
Thanks,
Bill

Related

The selected ios device is not supported for creating an archive

I'm trying to setup new MacBook as a build server remotely for xamarin projects. It is in my office and I connect there with rdp from Windows 10 from home.
On MacBook: installed Xcode, Apple Developer Tools, Transporter. On windows: connected to mac, entered AppleID in visual Studio, enabled Automatic Provisioning.
Then I build my Xamarin.Forms ios project in "AppStore" configuration and it's ok.
Then I click "Archive" on that project and get error message from Visual Studio Archive Manager:
Selected device doesn't support archiving.
The selected ios device is not supported for creating an archive.
Please select a remote device from the drop-down menu before archiving.
Do I have to have iPhone to build my app? Where - in MacBook location or at home?
Archiving of a new default project works in Xcode (the active scheme is set to "Any iOS device (arm64)"). The error is in visual studio.
Visual Studio 2019 - (16.11.2)
XCode 12.5.1
There is a new version that fixes this
It seems that remote device option does not show in drop menu in VS 16.11 .
Check the similar cases : here and here .
Try to downgrade Visual studio to 16.10.x to see if problem persists.
You can download the older version from this link .
You don't need a physical device to archive. Just click the bar on the top-left of your screen, then select the Any iOS Device option. On older versions of Xcode, I think it was called Generic iOS Device. After this, hit Product -> Archive again.
It looks like Microsoft have finally released a fix for this in 16.11.3: The release notes are here:
https://learn.microsoft.com/en-us/visualstudio/releases/2019/release-notes#16.11.3
The solution in 2022 is to choose "Remote Device" from the "Debug" dropdown:
This is hinted at in the question, but that error message no longer explains what to do (!?!)

adt bundle cannot launch after uninstall android developer tools accidently

when I update android development tools 23 but have some errors like this: Update Eclipse with Android development tools v. 23
and my ADT 23.0 was downloaded through browser on official site.
so I uninstall the pulgins manually but accidently uninstall the android developer tools, now I can't start my ADT Bundle again :( , anyone have some ideal to help me?
I would recommend to just install the ADT installation part freshly.
Remove ADT first:
Open Install new software under help
Click Available Software Sites
Click the Android location
Click Remove
Install ADT freshly:
Open Install new software under help
Click Add
Name: type android
Location: copy this: https://dl-ssl.google.com/android/eclipse/
Click OK
Click the box near Developer Tools
Click Next
Click Next Again
Accept the agreement and click Next
This will install the ADT again!!!
Hope this helps!!

Installing windowbuilder in adt juno 4.2.1

I am both an android developer and a swing developer. I usually use a adt-version of eclipse that was downloaded from google with android development tools, this version seems to be juno 4.2.1.
I am now looking to install windowbuilder in that same eclipse for my swing development, so that I don't have to change eclipse instances all the time when switching between android and swing work.
I have installed windowbuilder core 1.5.2 from help-install new software with no install errors.
The problem is that the windowbuilder doesn't show up. No windowbuilder options under preferences, and no new editors available.
The following link, http://help.eclipse.org/indigo/index.jsp?topic=%2Forg.eclipse.wb.doc.user%2Fhtml%2Ffaq.html under the title "What should I do if WindowBuilder Pro does not appear after installation?" states the following:
"WindowBuilder Pro requires the complete Eclipse SDK to be present, and will not load into an Eclipse subset (like EasyEclipse or the MyEclipse All-in-one edition). The most important piece missing from some Eclipse distributions is the Eclipse PDE (Plug-in Development Environment). You can correct this problem by launching Eclipse and selecting Help > Software Updates"
It seems that the adt bundle from google is not a complete eclipse sdk either then, but I have now installed the plug-in development environment, but no changes to the windowbuilder (even tried to uninstall and install windowbuilder after the plugin-environment install, but no luck)
What else do I have to do to make the adt accept the windowbuilder?
I would not like to do a complete re-install of eclipse/adt.
I had the same problem for my students using an Eclipse. I discovered that the problem was installing the tool at one time. When I installed the components, one at a time, it worked.
Visit http://www.eclipse.org/windowbuilder/download.php
Click the link for the integration version of 4.2 (Juno)
Copy the URL
In Eclipse go to Help | Install new software
Paste the site URL you copied, and
Select the Window Builder Engine
Click the buttons to finish, you will have to restart Eclipse
Revisit Help | install new software
Select the URL you added
Check on Swing designer
Click the buttons to finish, you will have to restart Eclipse. Say yes to warnings
If you also want SWT, repeat the last 4 steps but select SWT.
Then after relaunching Ecplise, File | New | Other | WindowBuilder should launch the wizard.

Installing Apple's Network Link Conditioner Tool

I have installed xcode 4.3.1 on my machine running Lion.
I can't find the Network Link Conditioner tool anywhere.
I have checked the utilities folder, also the xcode/contents/developer/* directories.. no such luck.
Do I need to install specific components or has this tool been removed or renamed recently?
It's in an additional download. Use this menu item:
Xcode > Open Developer Tool > More Developer Tools...
and get "Hardware IO Tools for Xcode".
For Xcode 8+, get "Additional Tools for Xcode [version]".
Double-click on a .prefPane file to install. If you already have an older .prefPane installed, you'll need to remove it from /Library/PreferencePanes.
You can also install any of the Hardware IO Tools without installing XCode itself. Simply visit Apple's Download Center and search for "Hardware IO".
Update on the answer December 2019 Xcode 11.1.2
Apple has moved Network Link Conditioner Tool to additional tools for
Xcode
Go to the below link
https://developer.apple.com/download/more/?q=Additional%20Tools
Install the dmg file, select hardware from installer
select Network Link conditioner prefpane
The tools can now be found ("Hardware IO tools") here: https://developer.apple.com/download/more/
For Xcode 8 you gotta download a package named Additional Tools for Xcode 8
For other versions (8.1, 8.2) get the package here
Double click and open the dmg and go to Hardware directory. Double click on Network Link Conditioner.prefPane.
Click on install
Now Network Link Conditioner will be available in System Preferences.
For versions older than Xcode 8, the package to be downloaded is called Hardware IO Tools for Xcode. Get it from this page
Remove "Network Link Conditioner", open "System Preferences", press CTRL and click the "Network Link Conditioner" icon. Select "Remove".
Restart your computer
Download the dmg "Hardware IO tools" for your XCode version from https://developer.apple.com/download/, you need to be logged in to do this.
Open it and install "Network Link Conditioner"
Restart your computer one last time.
Now accessible directly inside Xcode 14, no need to add any tools for that.

MonoDroid Fails to load emulator

I downloaded the trail version of MonoDroid. I am going through the hello world tutorial and now at the part where I want to deploy my app to the emulator.
It comes up with a "Select Device" dialog with nothing in it. So I click on "Start emulator image", this pops up another dialog with available images. I have one emulator made and it is in this dialog box. I hit ok and I am not at dialog box with still nothing to choose.
So I am not sure what to do.
I am running Visual Studios pro 2010 on a window 7 64bit.
This seems to be a regression in Google's latest version of the Android SDK. Emulators will no longer run if there are spaces in SDK location path.
Uninstall the Android SDK and install it back to a new location without spaces and it should work.

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