I'm having problems uploading my app version since I upgraded Xcode to 13.3.1
The compilation succeeds as always, but when I'm doing the process of uploading and distributing to the App Store I get this screen with no explanation:
I have cleared the cache, clean the build, and changed the node version from 14 to 16 and I haven't been able to make it work.
Thanks
After many attempts, I solved this by setting the Team to NONE and then back to the signing team.
This is under the Signing tab.
On Mac OS 10.15.7, in Xcode 12.1, when I try to upload my app binary to App Store Connect, I am getting:
"App Store Connect Operation Error: Please update iTMSTransporter to a
newer version. (4107)"
I've tried restarting my computer, deleting .itmstransporter, and various other things to no avail.
In the meantime, I've downloaded the Transporter app from the Mac App Store and have been able to submit from there by exporting the binary rather than uploading it to the App Store, but I'd like to regain the functionality in Xcode.
Does anyone have a clue on what may be causing this?
I finally was able to solve this. Peeking around my system I found 3 versions of iTMSTransporter.
Printing the version of each using ./iTMSTransporter -version gives the following results:
/Applications/Transporter.app/Contents/itms/bin/ has version 2.0.0
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/ has version 2.1.0
/usr/local/itms/bin/ has version version 1.9.3
So it looks that old version in /usr/local/itms was used by Xcode. After deleting /usr/local/itms I was able to upload my binary within Xcode 12.2 and using the xcodebuild command line tool.
I also deleted ~/Library/Caches/com.apple.amp.itmstransporter but I do not expect that this was the real issue.
UPDATE: This also solved my issue today in Xcode 12.3 where Distribute App and xcodebuild both got stuck in a
authenticating with the app store
I face the same issues and solved it after execute ./iTMSTransporter -updateChannel earlyAccess on command line.
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/iTMSTransporter -updateChannel earlyAccess
or
/Applications/Transporter.app/Contents/itms/bin/iTMSTransporter -updateChannel earlyAccess
I faced it with XCode 13.0, the solution is just to update your XCode to the new released. Also, u can just ignore this warning.
Just clean build folder and try again archive.
I managed to fix this by installing the copy of Transporter linked to in Apple's Transporter user guide, in the "Install Transporter" section.
Application Loader isn't working anymore.
You can use Xcode or Transporter App from the App Store.
https://apps.apple.com/de/app/transporter/id1450874784?mt=12
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this is my first time to use fastlane, i want to upload ipa file to testflight, in the Fastfile, i write this:
enter image description here
but when i excuted 'fastlane beta' in command line, it appeared error "Couldn't find app 'com.xxx.RFTestDemo' on the account of 'aaa#xx.com.cn' on iTunes Connect", i don't know what's wrong, hope someone to help me, thanks very much.
EDIT 2022: This issue popped back up as I was attempting upload to Testflight
FURTHER EDIT: Fastlane 2.204.2 is the official fix - bump to that one or remove the explicit version dependency for 2.204.1 to resolve
I started seeing the same issue this week after not touching the files for quite some time (we use Deliver and Pilotfiles for upload/submissions). From Fastlanes release pages: "There is an issue with how App Store Connect API is handling /v1/apps?filter[bundleId]= where the bundle identifier is greater than 25 characters."
As an interim solution please update fastlane versions to point to 2.204.1 (had to manually specify the version in our Gemfile) this is going to be a temp fix though, so watch for upcoming releases and flip back accordingly
Reference https://github.com/fastlane/fastlane/releases
I faced this same issue when running fastlane ios beta despite having the app correctly set up on my account, and found the cause to be the app identifier in my project's fastlane configuration was mis-spelt using the wrong case (eg 'com.Pxxx' instead of 'com.pxxx').
Correcting this in the first line of ios/fastlane/Appfile fixed the issue for me.
app_identifier("com.xxx")
I rejected a binary i had which was 1.0 (1.0).
The status went into Rejected by developer.
I went to upload a new binary and ran into this issue, i then saw that i needed to increment my build.
I increased both the app version and build to 1.1, this was a mistake.
I got some error about the app version not matching, understood.
Then i tried app version 1.0 and many different build numbers.
1.1, 1.0.1, 1.2, 1.3, 1.0.3..nothing works.
I keep getting this error. There is only one build listed on itunes connect (1.0)
I tried submitting with no binary and it says i need one.
I even tried changing the app version to 1.1 in itunes connected and then uploading
1.1 (1.0) and that fails as well with the same duplicate issue.
Anyone ever have this issue?
The workaround of changing the build number is working for me, with the following context:
the app version status is "Prepare for submission"
the new version number is well saved in iTunesConnect (pressing the save button on version page in iTunesConnect)
the CFBundleShortVersionString is matching the version number in iTunesConnect (e.g. "1.2")
the CFBundleVersion in the Info.plist is incremented (e.g. 1.2.1)
In this way, several build are associated to the iTunesConnect version.
Here is how it looks like in iTunesConnect (1.2 is the short version number, 1.2 and 1.2.1 are the bundle versions):
I was trying for hours with no luck, after waiting a few more hours i got a reply from apple support asking for more info.
When i went to replicate the issue again for screenshots i decided to use a build number of 2.0, i was hoping maybe it wanted the major version to be higher.
This worked!
Everywhere online that i read said that 1.0 to 1.1 would work fine...or 1.0.0 to 1.0.1.
I, for some reason, had to go from 1.0 to 2.0.
Or there is always the possibility that waiting a few more hours did something.
Solved this issue by incrementing build version by 1 instead of sub-version. i.e. 1.0 to 2.0 instead of 1.0 to 1.1
I experienced this also, just increase the build number fixed it for me. I changed the build version to 1.0.1 and it worked. This can be found in the 'General' Tab in Xcode. Make sure you archive and validate again before submitting to App Store.
You need not to change the version number ,just change the Build number. But you should know that the Build number must be higher than last version you had uploaded. For example, your version number is 2.6.8 and Build number is 2.6.8 then you can change the Build number to 2.6.9. If you change the Build number to 2.6.8.0 it will occur a error say that the Build number(2.6.8.0) must be higher than the exist one(2.6.8) . So the key point is Build number.
#Jayprakash Dubey
#Tenaciousd93
Tried many different build numbers myself. The only option that worked for me was to give a 4 figures build number : 1.1.0.1 (1.1 being my app version number on iTunes Connect).
Hope it helps!
I guess, since Apple has integrated test flight into itunesconnect, there is a difference between version and Build (which is the wording they use in project-settings->target->generalScreen) and in info.plist its equivalent is "Bundle Version String short" and "Bundle Version". Here the wording has never made real sense to me.
I have gotten the error with version 2.2 and build 2.2. I changed it to version 2.2 and build 1 (because it was my first upload) and it worked.
For certain reason, Apple provided the build field on the General Tab in Xcode.
I have also encountered this issue and as much as you do, I am getting the same error over and over again even if I was changing the version numbers.
What is suppose to be done here is to update the build number only even using the same version number.
In my case, I have an App version 0.0.1, every time I upload a binary I need to change the build number eg:
Upload build 0.0.0 - Reject Binary and
Upload build 0.0.1 - Reject Binary and
Upload build 0.0.2
I tried ApplicationLoader 2.9.1, it's working for me.
ApplicationLoader 2.9.1 can download from itunes connect.
I've had this problem before and have solved it like you have, by upping my build number every time. It has always worked.
Now however, I am completely stuck. I have just added the Today Extension to my app, and now when I try to upload it always comes back with a 4238, no matter what version / build combination I put in. It's crazy, been at it for 2 hours now.
I'm wondering if there is any way certain build settings could make the uploader think there are 2 binaries?
I have a separate distribution profile for the main app and the extension, I also have 'Build Active Architectures Only' set to NO. That is all I can think of that would mess this up.
Any thoughts?
My issue was that the build number that I was updating in the General tab of Xcode wasn't changing the bundle version in the app's plist - so the uploader thought I was uploading the same build every time no matter what build number I was using. Once I changed the bundle version in the plist, everything worked fine.
I solved same problem...I uploaded a version 1.01 and build 1.1 then I decided to reject this compilation. I Changed on i-tunes version to 1.1 and tried to upload new version 1.1 build 1.1 and I got error. Then I change on xcode to build 1.2 and upload ok.
In my case I had to make build numer higher that last build number I uploaded. I had on iTunes Connect app with build number 3, then rewrote app from scratch and tried to upload new app with build number 1 I got same error, after changing to build number 4 it worked fine.
Check if you have used the run script:
if the answer is yes, then you have to submit your changes to your git server, then the script will increase your build version number automatically!
Solved this problem by Modifying the Build Number under General -> Identity in the Target build of the Xcode project. Afterwards go to the Product menu, select Clean and Build your app.
From Build : 1
To Build : 1.2
Finally, repeat the app submission process by running Product -> Archive and follow the screen prompts.
I have uploaded the app, but for missing screenshots for 3.5", I got the same error.
And could not upload again from xcode.
(So I make an ipa file, in xcode organizer and export as ipa).
But when I press the upload build in the itunesconnect then it take the old uploaded file (give me an option to choose).
And then after saving this, I got the option for submit for review.
(If you go to the pre release tab in itunesconnect, you can see the previously uploaded app.)
Today I got the memo from Apple as probably every other Apple developer about potentially infected Xcode installations. (https://developer.apple.com/news/?id=09222015a)
I followed the instructions and tried to validate my Xcode app using the command mentioned. (spctl --assess --verbose /Applications/Xcode.app) The program ran for a while and exited with a "/Applications/Xcode.app: a sealed resource is missing or invalid" message.
The article says "Any result other than ‘accepted’ or any source other than ‘Mac App Store’, ‘Apple System’ or ‘Apple’ indicates that the application signature is not valid for Xcode." However, I'm actually pretty sure my Xcode copy is legitimate (downloaded and updated via App Store with Gatekeeper enabled) so I thought maybe there could be another problem preventing it to validate as it should.
Do you have any ideas what this error message actually means? Do you think I need to reinstall Xcode just in case?
Thanks in advance for your help.
The false positive validation issue appears to be caused by containing previous iOS SDKs in order to be backwards compatible.
A clean install will completely wipe the SDK directories. When you run the validation test after a clean install it will pass. Once you copy previous iOS versions, which, for us, is iOS 8 for iPhone, the validation will fail.
This scenario was tested after updating to XCode 7.0.1 (7A1001) which was released earlier this afternoon.
In order to avoid a clean install, you can temporarily remove the previous SDK version from their respective location, and run the validation. Then, once the validation passes, copy the files back where they belong.
I was getting the same message "a sealed resource is missing or invalid". However i was able to rectify the issue by going into the App Store and downloading the latest version of Xcode - Version 7.0 (7A220), and this seems to have rectified the issue.
Although i did first try updating Xcode through the updates section on the App Store, but for some reason this didn't work. So i would recommend going into the App Store > Search for Xcode > Then install the latest version available to you.
Depending upon gatekeeper settings.please check gatekeeper settings to allow anywhere and revalidate Xcode.