Module Mixin Instance Tracker - ruby

I have the following piece of code, which tracks how many instances there are of a class:
module InstanceTracker
def self.instances
counter = 0
ObjectSpace.each_object do |i|
if i.class == self
counter += 1
end
end
return counter
end
end
What I want the end user to be able to do is:
class Foo
include InstanceTracker
end
But when I do that, I get a NoMethodError for Foo.instances. It works fine if I make InstanceTracker a class and do this:
class Foo < InstanceTracker; end
How can I make it a module mixin?

I played a little with your code. Apparently, you were comparing an instance's class with the caller, not the caller's class.
Try this:
module InstanceTracker
def instances
counter = 0
ObjectSpace.each_object do |i|
if i.class == self.class
counter += 1
end
end
return counter
end
end
Worked for me.
Also, note that the self in def self.instances will cause your code to fail. For instance method declaration, use the method's simple name.
BTW, your code will cause the interpreter to iterate over every single object and test each one of them with each method call.
I suggest you hack the class' new method so it increments a class variable, making this variable accessible through an attribute reader.

Related

Illogical: circle of logic, in ruby using 'super'

I keep trying to reason upon the functionality of a method within a subclass that inherits functionality of a parents class. But it seems that I keep getting into a mental loop of: one cannot behave without the other but the other cannot come before the one... My brain hurts...
Ok heres my relevant code in the parent class
class BankAccount
# method to initialize and other methods etc...
def withdraw(amount)
if (amount <= #balance)
#balance -= amount
else
'Insufficient funds'
end
end
end
And heres my relevant code in the subclass
class CheckingAccount < BankAccount
# methods to initialize and other methods etc...
def withdraw
super
end
end
According to the tutorial im learning from - what I am trying to accomplish is
"CheckingAccount methods #withdraw increments 'number_of_withdrawals' by one after a successful withdrawal"
So if I create a variable number_of_withdrawals inside of my BankAccount class (as tutorial examples hint towards) then how is it that when I call super from the subclass version of withdraw that it would know to increment number_of_withdrawals based on the if else statement executing a withdraw or not.
Shouldn't a variable number_of_withdrawals be declared in the BankAccount class, not the CheckingAccount class (even though tutorial examples hint towards putting it in the CheckingAccount class). For a full picture of this here is a gist with the test specs() below of my current code state:
Test Specs / Code Attempt
If someone can provide a working example of
"CheckingAccount methods #withdraw increments 'number_of_withdrawals' by one after a successful withdrawal"
With modified code I have provided in the GIST - I would really appreciate it. Im very new to ruby.(1 week)
With the code as it's currently written, CheckingAccount#withdraw could check the return value of super to determine whether the withdrawal was successful or not.
For example:
def withdraw(n)
result = super
if result != 'Insufficient funds'
#number_of_withdrawals += 1
end
result
end
Your method does way too much and internalizes too many assumptions. A better approach to this is to break things up a little:
class BankAccount
attr_reader :balance
def initialize
#balance = 0
end
def withdraw(amount)
if (can_withdraw?(amount))
credit(amount)
after_withdraw
else
false
end
end
def can_withdraw?(amount)
amount <= balance
end
def after_withdraw
# No default behaviour
end
def debit(amount)
#balance += amount
end
def credit(amount)
#balance -= amount
end
end
Then you can make the subclass specialize very specific methods instead of having to lean on super so hard:
class CheckingAccount < BankAccount
attr_reader :overdraft
def initialize
super
#overdraft = 0
#withdrawals = 0
end
def can_withdraw?(amount)
amount <= balance + overdraft
end
def after_withdraw
#withdrawals += 1
end
end
With inheritance, the parent can be thought of as a 'template' for the child. That is to say, you can instead of using a parent at all simply write everything into the child class (not that you should). The point is that everything from the parent class can be thought of as getting copied on to the child class, so if you make an instance variable on the parent and change it from the child, there is only one instance variable defined since there is only one object instantiated. In other words, when you say CheckingAccount.new there is no separate BankAccount getting instantiated - it's all the same object.
So, for every method that is defined in both the parent and child, you need to call super or else the parent method won't be called. Here's an example with your code:
class BankAccount
def initialize
#balance = 0
#number_of_withdrawals = 0
end
def withdraw(amount)
if amount <= #balance
#balance -= amount
#number_of_withdrawals += 1
else
'Insufficient funds'
end
end
end
class CheckingAccount < BankAccount
MAX_FREE_WITHDRAWALS = 3
def withdraw(amount)
if #number_of_withdrawals >= self.class::MAX_FREE_WITHDRAWALS
amount += 5
super(amount)
end
end
I just skimmed the requirement document, so make sure to double check (e.g. don't just take my code and hand it is as homework :D)
The behavior you're seeing -- or expected to provide in order to complete the exercise -- is due to Ruby's dynamic nature. Since your program is "interpreted" as it's run (and is subject to change), there's no way for Ruby to know that the instance variable in question won't exist until the method is actually executed.
Here's a contrived example which (hopefully) demonstrates why you're seeing/hoping to see this behavior:
class Foo
def say_something_that_doesnt_exist
# Foo is free to try to make use of #nothing,
# in case it's been provided by a child class'
# instance, but if it's not present, its value
# will just be nil
puts "say_something_that_doesnt_exist, like #{#nothing}!"
end
def say_something_that_does_exist
puts "say_something_that_does_exist, like #{#bar}!"
end
end
class Bar < Foo
attr_reader :bar
def initialize
super
#bar = "bar"
end
end
bar = Bar.new
bar.say_something_that_doesnt_exist # say_something_that_doesnt_exist, like !
bar.say_something_that_does_exist # say_something_that_does_exist, like bar!
You should have a look at this question and its answers for a more detailed discussion about the distinction between static/dynamic languages and the early/late binding of values.

How to declare Class Instance Variable in inherited class automatically

I am using Class Inheritance Variables in Ruby to keep track of the number of instances I've created so far. To keep my code DRY, I implemented most of the logic in a base class that all my other classes inherit from.
class Entity
#instance_counter = 0
class << self
attr_accessor :instance_counter
end
def initialize
self.class.instance_counter += 1
end
end
This works perfectly fine except for one thing:
I have to define #instance_counter in each child class, or I will get an NoMethodError.
class Child < Entity
#instance_counter = 0
end
Is there a way to declare the variable in each child automatically so that I don't have to do it manually?
I don't know if this is the best way, but here is how I might do it:
class Entity
singleton_class.send(:attr_writer, :instance_counter)
def self.instance_counter; #instance_counter ||= 0; end
def initialize
self.class.instance_counter += 1
end
end

Why can't self be replaced in Ruby?

EDIT: For those criticizing my intentions with replacing self, you are free to click the back button, continue developing with your own opinions, and leave me to develop with mine :)
I was wondering if there is a way to completely remove the object that self references and replace it with a new instance.
Example:
def refresh_from_server!
self = newly_fetched_object_from_server
end
I don't want to return the new object.
It seems like I would have to build my own copying interface and call self.copy_from(other_object) but maybe someone has a cool ruby bit to share that works better!
--EDIT
Since some people seem unclear on the question, I want instance.my_method! to completely replace instance with a new instance of that class
For example lets imagine we have a class
class Counter
attr_accessor :count
def initialize
count = 0
end
def reset!
# This is what I want to achieve.
# Obviously in this case it would be trivial to write `self.count = 0`
# Or return a new value
# But I have a much more complex object in real life
# which copying would not be trivial
# All I'm looking for is a bit of stylistic sugar to make my code look cooler
# If it doesn't exist, I would love to know why
self = Counter.new
end
def up
count += 1
end
end
No, you can't replace self. You can only change some/all of its state, but the object reference will remain the same.
Why would you want to do this, anyway? If you just want to piggyback on your initialization logic (as it seems to me to be the case), some refactoring will help: just call a shared method from both places.
class Counter
attr_accessor :count
def initialize
init_state
end
def reset!
init_state
end
def up
self.count += 1
end
private
def init_state
self.count = 0
end
end
As already noted by others, self can't be replaced from enclosed instance. If replacement of instance with a new instance is required, it need to be done from outside, like in a class factory which registers its class instances.
Bellow is a simplest example using a delegator, demonstrating what I mean. SimpleDelegator represents a simple wrapper around Counter instance:
require 'delegate'
class Counter
attr_accessor :count
def initialize
#count = 0
end
end
class CounterDecorator < SimpleDelegator
def reset!
__setobj__(__getobj__.class.new)
end
end
c = CounterDecorator.new(Counter.new)
p c.__getobj__.object_id
c.count = 123
p c.count
c.reset!
p c.__getobj__.object_id
p c.count
# produces following output
20131160
123
20130900
0
Though the question is old, it is still visited. I will attempt to elaborate more on the "why" in "Why can't self be replaced in Ruby?".
usage of self in which context
https://web.archive.org/web/20191217060940/https://www.honeybadger.io/blog/ruby-self-cheat-sheet/
There are various contexts in which self can be used. You question uses it in the context of an instance method, so I will focus on that.
E.g. this context:
class SomeClass
def some_method
puts "#{self.class} - #{self.object_id} - #{self.inspect}"
end
end
a = SomeClass.new
a.some_method
# prints : SomeClass - 47013616336320 - #<SomeClass:0x000055846bcd7b80>
Note that there are other usages of self: e.g. where it reference the Class object in scope of a class definition. E.g.
class SomeClass
puts "#{self.class} - #{self.object_id} - #{self.inspect}"
end
# prints : Class - 47102719314940 - SomeClass
the intended effect of replacing self
Below code a demonstration of what you expected / wished (as I understand it):
class Counter
def some_method
puts "#{self.class} - #{self.object_id} - #{self.inspect}"
end
def refresh!
self = Counter.new # not possible
# results in error : "Can't change the value of self"
end
end
a = Counter.new
a.some_method
# prints : Counter - 47013616336320 - #<Counter:0x000055846bcd7b80>
a.refresh!
# now you wish a to point to a different object
But what about other references? E.g. assuming you wanted:
a = Counter.new
b = a
a.some_method
b.some_method
# both print same : Counter - 47013616336320 - #<Counter:0x000055846bcd7b80>
a.refresh!
# now you wish both a and b to point to the same (new) object
If stated as such it gives a hint on the why not.
why we can't replace self
The short answer is that it is simply not something that the language / interpreter offers. As to the reasoning: in a way #matthewd answers that in this answer:
All ruby variable references are essentially pointers (but not
pointers-to-pointers), in C parlance.
You can mutate an object (assuming it's not immutable), and all
variables that reference it will thus be pointing at the same (now
mutated) object. But the only way to change which object a variable is
referring to is with direct assignment to that variable -- and each
variable is a separate reference; you can't alias a single reference
with two names.
In short: there may be other references to that object in variables that are not in the scope of the instance method. These cannot be manipulated by that instance method.
a way to achieve the intended effect
If you want this effect and only want to touch the code of Counter you might move all methods and state to an inner class Counter::Inner and make Counter behave like a decoupled reference. The only 'state' of Counter would be the reference to the Counter::Inner object and Counter can delegate all calls it receives to that reference in a method_missing method. In case of your refresh! you can replace the reference in Counter same as you now intent to replace self. All outside code will now use indirectly the new Counter:Inner instance.
class Counter
class Inner
def some_method
puts "#{self.class} - #{self.object_id} - #{self.inspect}"
end
end
def initialize(*args)
#reference = Inner.new(*args)
end
def method_missing(method_id, *args)
#reference.send(method_id, *args)
end
def refresh!
#reference = Inner.new
end
end
a = Counter.new
b = a
a.some_method
b.some_method
# both print same : Counter::Inner - 46991238242100 - #<Counter::Inner:0x0000557a00203e68>
a.refresh!
a.some_method
b.some_method
# both print same : Counter::Inner - 46991238240000 - #<Counter::Inner:0x0000557a00202e00>
Just one more answer for the archives :-) I hope this gives useful insights to future visitors.

Making a Yhatzee game, array won't show up on screen

Ok so I just started learning ruby and I'm making a Yhatzee game, now this is where I'm currently at:
class Yhatzee
def dices
#dices.to_a= [
dice1=rand(1..6),
dice2=rand(1..6),
dice3=rand(1..6),
dice4=rand(1..6),
dice5=rand(1..6)
]
end
def roll_dice
#dices.to_a.each do |dice|
puts dice
end
end
end
x = Yhatzee.new
puts x.roll_dice
Now the reason i typed .to_a after the array is i kept getting a "uninitialized variable #dices" error, and that seemed to fix it, i have no idea why.
anyways on to my question, i currently don't get any errors but my program still won't print anything to the screen. I expected it to print out the value of each dice in the array... any idea what I'm doing wrong? It seems to work when i do it in a procedural style without using classes or methods so i assumed it might work if i made the 'dices' method public. But no luck.
There are a few issues here. Firstly #dices is nil because it is not set anywhere. Thus when you call #dices.to_a you will get []. Also the dices method will not work either because nil does not have a to_a= method and the local variables you are assigning in the array will be ignored.
It seems a little reading is in order but I would do something like the following: (Not the whole game just refactor of your code)
class Yhatzee
def dice
#dice = Array.new(5){rand(1..6)}
end
def roll_dice
puts dice
end
end
x = Yhatzee.new
puts x.roll_dice
There are alot of additional considerations that need to be made here but this should at least get you started. Small Example of how I would recommend expanding your logic: (I did not handle many scenarios here so don't copy paste. Just wanted to give you a more in depth look)
require 'forwardable'
module Yahtzee
module Display
def show_with_index(arr)
print arr.each_index.to_a
print "\n"
print arr
end
end
class Roll
include Display
extend Forwardable
def_delegator :#dice, :values_at
attr_reader :dice
def initialize(dice=5)
#dice = Array.new(dice){rand(1..6)}
end
def show
show_with_index(#dice)
end
end
class Turn
class << self
def start
t = Turn.new
t.show
t
end
end
attr_reader :rolls
include Display
def initialize
#roll = Roll.new
#rolls = 1
#kept = []
end
def show
#roll.show
end
def roll_again
if available_rolls_and_dice
#rolls += 1
#roll = Roll.new(5-#kept.count)
puts "Hand => #{#kept.inspect}"
show
else
puts "No Rolls left" if #rolls == 3
puts "Remove a Die to keep rolling" if #kept.count == 5
show_hand
end
end
def keep(*indices)
#kept += #roll.values_at(*indices)
end
def show_hand
show_with_index(#kept)
end
def remove(*indices)
indices.each do |idx|
#kept.delete_at(idx)
end
show_hand
end
private
def available_rolls_and_dice
#rolls < 3 && #kept.count < 5
end
end
end
The main problem with this code is that you are trying to use the #dices instance variable inside of the roll_dice method, however you are not defining the instance variable anywhere (anywhere that is being used). You have created the dices method but you are not actually instantiating it anywhere. I have outlined a fix below:
class Yhatzee
def initialize
create_dices
end
def roll_dice
#dices.each do |dice|
puts dice
end
end
private
def create_dices
#dices = Array.new(5){rand(1..6)}
end
end
x = Yhatzee.new
x.roll_dice
I have done some simple refactoring:
Created an initialize method, which creates the #dice instance variable on the class initialization.
Made the 'dices' method more descriptive and changed the method visibility to private so only the class itself is able to create the #dice.
Cleaned up the creation of the dices inside of the #dice instance variable
I have omitted the .to_a from the roll_dice method, now that we create the variable from within the class and we know that it is an array and it will be unless we explicitly redefine it.
UPDATE
Although I cleaned up the implementation of the class, it was kindly pointed out by #engineersmnky that I oversaw that the roll would return the same results each time I called the roll_dice function, I have therefore written two functions which will achieve this, one that defines an instance variable for later use and one that literally just returns the results.
class Yhatzee
def roll_dice
#dice = Array.new(5){rand(1..6)} # You will have access to this in other methods defined on the class
#dice.each {|dice| puts dice }
end
def roll_dice_two
Array.new(5){rand(1..6)}.each {|dice| puts dice } # This will return the results but will not be stored for later use
end
end
x = Yhatzee.new
x.roll_dice
x.roll_dice # Will now return a new result

Ruby Variables not working

I am having trouble incrementing a variable. This seems very trivial and easy but for some reason I can't get it to work.
I have a program moving a robot about a grid and it's fully working. I would now just like to count how many moves he makes.
Here is my code:
Class Robot
#counter = 0
def move
#counter +=1
end
def print
puts "Hurray the Markov chain has worked in #{#counter}"
end
I get an error saying undefined method '+' operator. I have also tried
#counter = #counter + 1
What am I doing wrong?
your #counter variable is nil because it is not getting set on line 3.
As tomsoft pointed out, the variable is actually defined, but it is defined on the class, and not an instance of the class (an individual Robot).
To define the variable on an instance of the class, you need to initialize the #counter variable in an initializer method.
class Robot
def initialize
#counter = 0
end
def move
#counter +=1
end
def print
puts "Hurray the Markov chain has worked in #{#counter}"
end
end
TL;DR
Classes are executable code. Setting instance variables must generally be done within an instance method. Initialization is invoked by the #new method, which is created when you define "initialize" within your class.
Initializing Instance Variables for Robot#new
For example:
class Robot
def initialize
#counter = 0
end
def move
#counter += 1
end
def print
puts "Hurray the Markov chain has worked in #{#counter}"
end
end
robot = Robot.new
robot.move
robot.print
will print what you expect:
Hurray the Markov chain has worked in 1
Coding Robot Without an Explicit Initializer
Coding is often a matter of style, and how you code something depends not only on what you're trying to do, but also on what you're trying to communicate. In this case, you could rewrite your class without an explicit initializer by ensuring that #counter is set to zero before you attempt to increment it. For example:
def move
#counter.to_i.succ
end
This will ensure that if #counter is nil, it will be converted to an integer (in this case, zero) and then incremented. This might seem a bit "magical" to some folks, so you might also see people being more explicit with nil guards:
def move
#counter ||= 0
#counter += 1
end
If #counter is nil or false, it is assigned the value of zero. This ensures that you'll be able to invoke numeric methods on its value.
The way you define it is that #counter become a class variable, and not an instance variable.
class Robot
#counter=0 # you are in class definition, not instance
def self.print_counter
puts #counter
end
end
Robot.print_counter
returns
0
The only option is to define it in the initializer method
class Robot
def initialize
#counter=0
end
end

Resources