CMake with Carbon and Cocoa - cocoa

I'm currently trying to build MyGUI and CMake is telling me that Cocoa and Carbon are missing
Configuring MYGUI 3.2.0
Looking for FREETYPE...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
CMAKE_PREFIX_PATH: ~/Documents/SDK/OgreDependencies/;/Users/david/Documents/SDK/MyGUI_3.2.0/bin/Dependencies;/Users/david/Documents/SDK/MyGUI_3.2.0/Dependencies;/Users/david/Documents/SDK/MyGUI_3.2.0/bin/../Dependencies;/Users/david/Documents/SDK/MyGUI_3.2.0/../Dependencies;/usr/local
Found FREETYPE: /usr/X11R6/lib/libfreetype.dylib
Found OpenGL: /System/Library/Frameworks/OpenGL.framework
Looking for OIS...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found OIS: /Users/david/Documents/SDK/OgreDependencies/lib/release/libOIS.a
Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
Looking for Carbon...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Could not locate Carbon
Looking for Cocoa...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Could not locate Cocoa
Looking for IOKit...
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Could not locate IOKit
CMake Error at CMake/Utils/MacroLogFeature.cmake:91 (MESSAGE):
-- The following REQUIRED packages could NOT be located on your system.
-- Please install them before continuing this software installation.
-- If you are in Windows, try passing -DMYGUI_DEPENDENCIES_DIR=
-- Also check that you buildind with RenderSystem that you need or set
another with -DMYGUI_RENDERSYSTEM=<1 2 or 3 for Direct3D_9 OGRE or OpenGL>
Carbon: Carbon http://www.apple.com
Cocoa: Cocoa http://www.apple.com
Call Stack (most recent call first):
CMake/Dependencies.cmake:108 (MACRO_DISPLAY_FEATURE_LOG)
CMakeLists.txt:232 (include)
Configuring incomplete, errors occurred!
Am I supposed to install them seperately from XCode?

First of all, Cocoa and Carbon are base frameworks in OSX, no need to install anything except Xcode.
Your real problem seems to be that you are missing pkg-config on your system. pkg-config is a open source program that makes it easier to find other packages. I suggest that you install it using homebrew.
When you have installed homebrew you just have to run
brew install pkg-config
After that you can re-run the CMake script and you should probably have more luck. Just remember to delete the CMakeCache.txt file before you rerun.

Related

Could NOT find LLVM (missing: LLVM_DIR) on docker-compose run Building Arrow

-- Could NOT find LLVM (missing: LLVM_DIR)
CMake Error at /opt/_internal/cpython-3.7.6/lib/python3.7/site-packages/cmake/data/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:165 (message):
Could NOT find LLVMAlt (missing: LLVM_PACKAGE_VERSION CLANG_EXECUTABLE
LLVM_FOUND LLVM_LINK_EXECUTABLE)
Call Stack (most recent call first):
/opt/_internal/cpython-3.7.6/lib/python3.7/site-packages/cmake/data/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:458 (_FPHSA_FAILURE_MESSAGE)
cmake_modules/FindLLVMAlt.cmake:71 (find_package_handle_standard_args)
src/gandiva/CMakeLists.txt:28 (find_package)
I am currently trying to build a lighter wheel version of Apache Arrow for manylinux2014 using the guide in the Arrow repo here. I am on macOS Catalina 10.15.5 and have installed Docker desktop and have Xcode.
After getting this error, I ran brew install llvm and downloaded llvm 10.0.0_3 in /usr/local/Cellar/llvm/10.0.0_3/. I then did export LLVM_DIR=/usr/local/Cellar/llvm/10.0.0_3/lib/cmake as suggested here but am still getting the exact same error. What could I do here to allow me to run docker-compose run -e PYTHON_VERSION="3.8" centos-python-manylinux2014 without errors.

Cannot build WebKitGTK: missing ICU libraries but cannot install them

I'm trying to build the last release of WebKitGTK (2.28.0) following the instructions they suggest here https://trac.webkit.org/wiki/BuildingGtk#BuildingWebKitGTKfromareleasetarball.
After extracting the downloaded tar.xz, I open that folder in a shell window and run the command:
cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
I previously installed Ninja via Homebrew:
brew install ninja
Unfortunately, I get some errors:
-- The following ICU libraries were not found:
-- data (required)
-- i18n (required)
-- uc (required)
CMake Error at /usr/local/Cellar/cmake/3.16.5/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:146 (message):
Failed to find all ICU components (missing: ICU_INCLUDE_DIR ICU_LIBRARY
_ICU_REQUIRED_LIBS_FOUND)
Call Stack (most recent call first):
/usr/local/Cellar/cmake/3.16.5/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:393 (_FPHSA_FAILURE_MESSAGE)
/usr/local/Cellar/cmake/3.16.5/share/cmake/Modules/FindICU.cmake:328 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
Source/cmake/OptionsGTK.cmake:28 (find_package)
Source/cmake/WebKitCommon.cmake:56 (include)
CMakeLists.txt:169 (include)
It seems like some libraries are not installed (data, i18n, uc). After trying to install uc via Homebrew, following the instructions in this StackOverflow answer, the same errors keep showing.
I am on a Mac machine, Mojave v. 10.14.6.

How to compile libgit2 on windows using cmake?

I am trying to compile libgit2 and followed the instruction on https://libgit2.github.com/docs/guides/build-and-link/ but lock so far.
Can someone tell me what to do?
Here is the result from my command line:
-- Building for: Visual Studio 12 2013
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
-- zlib was not found; using bundled 3rd-party sources.
-- LIBSSH2 not found. Set CMAKE_PREFIX_PATH if it is installed outside of the default search path.
CMake Error at d:/cmake/share/cmake-3.3/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find PythonInterp (missing: PYTHON_EXECUTABLE)
Call Stack (most recent call first):
d:/cmake/share/cmake-3.3/Modules/FindPackageHandleStandardArgs.cmake:388 (_FPHSA_FAILURE_MESSAGE)
d:/cmake/share/cmake-3.3/Modules/FindPythonInterp.cmake:162 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:594 (FIND_PACKAGE)
-- Configuring incomplete, errors occurred!
See also "D:/temp/gitlib/libgit2-master/build/CMakeFiles/CMakeOutput.log".
See also "D:/temp/gitlib/libgit2-master/build/CMakeFiles/CMakeError.log".
Thanks,
libgit2 uses python (works both with versions 2 and 3 of the language) to build the tests. You can install python or ask CMake not to build the tests.
IIRC CMake will look in a few standard locations you don't necessarily need python in your path, though it doesn't hurt.
If you would rather not build the tests, you can pass -DBUILD_CLAR=OFF so it doesn't bother looking for python.
Download Python from Paython.org and install it (i.e. d:\python). Then Open your VS command line and type PATH D:\Python\Python35-32;d:\cmake\bin;%PATH%
That's all set now, go to your build folder run cmake .. and then cmake --build .

cmake cannot find glib2

On OS X 10.8.2, I have macports and have installed:
glib2
pkg-config
among other things. The cmake I run tries to use pkg-config to find glib2. Running pkg-config --libs glib-2.0:
-L/opt/local/lib -lglib-2.0 -lintl
and --cflags:
-I/opt/local/include/glib-2.0 -I/opt/local/lib/glib-2.0/include -I/opt/local/include
Yet, when I try to enter these in (individually, or all of them using ; or :), and all sorts of combinations, or when I tried downloading gtk and using the glib2 dirs of that: cmake complains it can't find the directories:
checking for module 'gstreamer-0.10'
found gstreamer-0.10, version 0.10.36
checking for module 'glib-2.0'
found glib-2.0, version 2.34.3
CMake Error at /Applications/CMake 2.8-10.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (message):
Could NOT find GLib2 (missing: GLIB2_LIBDIR GLIB2_INCLUDE_DIRS)
Call Stack (most recent call first):
/Applications/CMake 2.8-10.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:291 (_FPHSA_FAILURE_MESSAGE)
cmake/Modules/FindGLib2.cmake:127 (find_package_handle_standard_args)
cmake/Modules/FindGStreamer.cmake:12 (find_package)
CMakeLists.txt:32 (find_package)
I saw this page about conflicting pkg-config's with MonoDevelop. I uninstalled Mono, don't have any other pkg-config binaries that I can find, and cleared the cmake cache without any luck. I've looked at the cmake specifics, and its looking for glib.h and glibconfig.h, which are in those directories. Why can't it just behave?
Try to use this file: http://svn.opensync.org/branches/3rd-party-cmake-modules/modules/FindGLIB2.cmake
In your main CMakeLists.txt file, enter the following line:
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/helper/")
This is assuming that the above FindGLIB2.cmake is stored in directory /helper off the src.
The contents of this file will help CMake to better find GLIB2.
This link will help you understand how these files work: http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries#Writing_find_modules
I faced this problem while building wireshark-3.4.2 from source using cmake on Centos8.2/RHEL8.2. The error was
Could NOT find GLIB2 (missing: GLIB2_LIBRARY GLIB2_MAIN_INCLUDE_DIR GLIB2_INTERNAL_INCLUDE_DIR) Required is at least version "2.32.0")
while my system had preinstalled glib-2.56.4
Solution: Installed glib2-devel package. Then cmake found the glib-2.0 properly.
The cmake output looked like:
-- Checking for one of the modules 'glib-2.0'
-- Found GLIB2: /usr/lib64/libglib-2.0.so (found suitable version "2.56.4", minimum required is "2.32.0")

how to get qt4 for a cmake build

I'm trying to build the latest sources of keepassX on OS X which I have found here: http://gitorious.org/keepassx .
I'm getting this error message complaining about a missing Qt4 library:
ernst#cnap-b13-01 ~/Temp/keepassx/build
[264] : cmake [-DCMAKE_INSTALL_PREFIX=/usr/local] [-DCMAKE_VERBOSE_MAKEFILE=ON] [-DWITH_GUI_TESTS=ON] ..
CMake Error at /Applications/CMake 2.8-7.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE):
Could NOT find Qt4 (missing: QT_QMAKE_EXECUTABLE QT_MOC_EXECUTABLE
QT_RCC_EXECUTABLE QT_INCLUDE_DIR QT_LIBRARY_DIR QT_QTCORE_INCLUDE_DIR
QT_QTCORE_LIBRARY QT_QTGUI_INCLUDE_DIR QT_QTGUI_LIBRARY
QT_QTTEST_INCLUDE_DIR QT_QTTEST_LIBRARY QT_UIC_EXECUTABLE) (Required is at
least version "4.6.0")
Call Stack (most recent call first):
/Applications/CMake 2.8-7.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:252 (_FPHSA_FAILURE_MESSAGE)
/Applications/CMake 2.8-7.app/Contents/share/cmake-2.8/Modules/FindQt4.cmake:1171 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:68 (find_package)
-- Configuring incomplete, errors occurred!
Any ideas on how to get this compiling?
I was able to solve this by installing the Qt SDK using the Mac OS X online installer and passing -DQT_QMAKE_EXECUTABLE=~/QtSDK/Desktop/Qt/4.8.1/gcc/bin/qmake to cmake.
Note that as the /Developer directory is no longer there with XCode 4.3 I also had to do sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer /Developer in order for keepassx to find some header files and compile successfully.
If Qt4 is installed in your system set QT_QMAKE_EXECUTABLE to the path for the qmake binary. You can do that in cmake-gui or ccmake. Or even with the -D parameter to cmake.
Use the option -no-framework when configuring qt:
./configure -no-framework -static -prefix ~/Libraries/qt-installed

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