Get the call tree for a form - vb6

I have a VB project which has set of forms. There are number of class modules/common modules files inside that project.
I want to generate the tree hierarchy for each form.
Assume there are 10 forms f1, f2 .... f10. Form f1 is having fun1, fun2... fun5 functions.
I want to see the tree hiearchy at form level. This means what all functions are being called from each form.

There is no built-in function like that in VB6 IDE.
You need a third-party tool like http://www.aivosto.com/project/project.html to analyze your code.
I've used the Project Analyzer before and it's quite good. The standard edition should be good enough for your needs.

If you have access to the VB6 IDE then I believe you can use the Object Browser window to do what you want. You can select a form (or class or module) in the project and it will show the contained functions.

Related

How to check the project/.exe file

I have 3 projects, (Ex. project1, project2, project3). Some parts of these projects are using just 1 Form (frmDetails) placed on a separate folder.
I want to Disable some details on my form depends on what project I open.
For example, I opened Project1 - all details on my form are displayed. Then when I opened project2 - I want "Age" and "Birthday" set Visible to false.
What functions that I need to this?
The easiest way to do that, is to make 3 separate copies of the form for 3 projects and modify them as needed.
If you wish, you could create a class from that form with minimal objects that appear in every project, and create 3 separate forms from that class per project.
Normally, after you build an executable, executable doesn't know from which project it was build. So you can't basically have one form behaving differently per project. However, per project you might add something that tells the project (be it a text, xml, Json, dbf ... file). So you could read that file's content in load or init of form and set form objects' visibility on\off if you want to do it with just a single form. It would make things harder and would be confusing but at the end it might sound 'nice' since it is only a single form. My suggestion, as said on top, create 3 separate copies per project. That way it is much easier to control them.
If you're using an application object, you can have a property of that object that identifies the project. However, I'd be more likely to do this in a more generic way that specifically looking at a single property.
You might use a set of logical properties that indicate options you can turn on and off, and then you can check those properties in your forms.

Using Page Objects vs Config Files in Selenium

I've been using Ruby Selenium-Webdriver for one of the automation scripts I'm developing and I'm being asked to use Page Objects, we use page objects a lot however for this application I am using CSV file instead, I have defined all the xpaths that I'm using in my application in a CSV file and I'm parsing that CSV file in my script to refer to those objects, I would like to know is there much of a difference in using a class for defining Page Objects or using a CSV file instead apart from performance concern? I believe using a CSV file will be an addon for us from configuration standpoint and will make it much easier to maintain, any suggestions on this?
Edit - In our use case, we're actually automating applications built on a cloud based tool, so basically all the applications share same design structure from HTML standpoint so we define xpath patterns in CSV and then we pass certain parameters to some custom methods that we've developed to generate xpath's automatically using the CSV instead of finding those manually as its overhead for us because we already know that all the applications will share similar xpath pattern for all elements.
Thanks
I think, POM is better than CSV approach. In POM, you put elements for a page in a separate class file. So, if any change is to make then it's easier to find where to change/maintain. Moreover, it won't get too messy as CSV file and you don't need to use extra utility function to parse those.
There is also a pageobjects gem that provides a set of libraries over and above webdriver/watir, simplifying the code.
Plus, why xpaths? Its one of the last recommended ways to identify an element.
As for the frameork aspect, csv should be more of a maintenance problem than PageObjects. Its the basic difference between text and code. You enforce Object oriented approach on your elements in PageObjects but that is not possible with csv.
In the best case scenario, you have created a column/separate sheets defining which page that element xpath belongs to. That sounds like an overhead. As your application / suite grows there can be thousands of elements. Imagine parsing/ manually updating a csv with that kind of data.
Instead in PageObjects, your elements will be restricted to the Page. Any changes to the app will also specify which elements may get impacted. Now, when define your element as an object in PageObject, rather than css, you also dont need to explicitly create your elements by reading the csv.
It completely depends on the application and the type of test you might perform.
Since it is an automated test script, you do not have to really worry about the performance of the script (it might take few more milli seconds to parse, which should be OK).
Maintaining all the elements identification properties & corresponding actions in a CSV file will make the maintenance easier and make the framework application independent which are nice. But maintaining your framework is bit difficult to make it more robust. Both approaches have its own pros and cons.
Refer to below posts [examples are in java - but you will get the idea]:
Keyword driven framework
Advanced Page Objects
Update:
If you like both, you can comeup with your implementation to easily integrate these too.
#ObjectRepository(src="/login.csv")
public class LoginPage{
private Map<String, WebElement> elements;
public void login(){
elements.get("username").sendKeys('');
elements.get("password").sendKeys('');
elements.get("signin").click();
}
}
Ie, define all the elements in a config file like csv/json etc. Let the page object refer to the class for the page elements. All the methods will be part of the page class.

How to use IProjectionBuffer in MEF without creating editor instance?

I am trying to create a Visual Studio extension which handles a multi-language content type. Much like some mvc-templates and Django or ASP.NET which a certain part of the code is in another language.
I know that I should use Projection and I already checked Django for Visual Studio extension but the solution there includes creating a Language Service and going to the trouble of creating all bits and pieces related to a code editor. Here I am trying to achieve the same goal just by using MEF.
I know that you can use IProjectionBuffer CreateProjectionBuffer() to create a projection but the question is how to replace the current TextBuffer with the created one and when is the best time to do it.
Also one may expect that if he specifies a base definition of type "projection" like this:
[Export]
[Name("Whatever")]
[BaseDefinition("code")]
[BaseDefinition("projection")]
internal static ContentTypeDefinition WhateverContentType = null;
the received TextBuffer in providers to be of type IProjectionBuffer (after all IProjectionBuffer is inherited from ITextBuffer). Which are not and it seems that a projection base definition has no effect what so ever.
So if I want to rephrase my question in a tldr version:
How and when do you apply an IProjectionBuffer to current view (using MEF and without creating an editor instance)?
So if I understand your question correctly, the answer is "you don't." A IWpfTextView is bound to a implementation of ITextBuffer (or a derived type, like IProjectionBuffer) at creation time, and can't be changed. Even if you could, many other extensions and language services would be most surprised by this and would probably crash.
To address your second question about content types: simply declaring you have a base content type of "projection" doesn't make you a projection buffer. All that really states is you might be creating projection buffers of that type, and when you do you want some extra ITagger support so taggers project through to the source buffers as you might expect them to.

Visual Studio code generation - how to deal with developers editing class files

So thanks to the Visualization and Modeling Feature Pack , I can build a uml model diagram and generate a bunch of classes.
But what now? Presumably, my developers will add code to those classes. Useful code, valuable code, and as the templates themselves indicate:
// Changes to this file will be lost if the code is regenerated.
So what is the best solution here? Can I make the modeling project reflect changes to the actual classes? Should I generate partial classes? Modify the default templates to read class files and not auto-generate anything that has been modified? Should I tell developers not to edit model files under pain of....well, pain?
Thanks for the tips.
As far as I know, this is really the key reason for partial classes in the first place. The custom code goes in one file, the auto-generated in another.
You could also create classes derived from the generated ones, and put any changes in there. I also agree with above poster that partial classes could be the way to go.
Although the tools generate basic skeleton classes out of the box, that's really just a starting point. You can easily adapt the generator templates to create your own stuff. Different people want to generate different code from the classes - some even generate XML or SQL. And yep, in C#, partial classes are good to generate, so's to keep the hand-written code separate from the generated bits.
It's good to put lots of extension points in the generated code, where you fill in the details by hand code.
Another neat idea is "double derived": from each UML class, generate a base class and a derived class. The derived one has only constructors. The base class has any methods you generate. So your hand code can easily override generated methods where you need that.
There are several options in the tool and recommending what is best is hard without knowing your scenario. Partial classes are great for some, but not all applications. If you want your UML class to generate a partial class, you can set it's C# stereotype's property to "Partial" and it will do so, and custom code can then be added in a partial class that won't be overwritten. If you want to prevent code from being overwritten, you can do this by setting the overwrite property to False on the template binding that corresponds to the package you are working on. This lets you set your extension code to be in a package that is not overwritten, while your model mastered code is overwritten with the latest model changes. Finally, if you want your code to be the master for your model so it always reflects the latest code, then you can reverse engineer your code by using the architecture explorer to select your classes and then dragging them in to a UML diagram. So for a given gesture, either the model is the master or the code is the master. In this version, we did not implement automated merge capabilities between the two.

CodeIgniter: Decision making for creating of library & helper in CodeIgniter

After developing in CodeIgniter for awhile, I find it difficult to make decisions when to create a custom library and when to create a custom helper.
I do understand that both allow having business logic in it and are reusable across the framework (calling from different controller etc.)
But I strongly believe that the fact that CI core developers are separating libraries from helpers, there has to be a reason behind it and I guess, this is the reason waiting for me to discover and get enlightened.
CI developers out there, pls advise.
i think it's better to include an example.
I could have a
class notification_lib {
function set_message() { /*...*/}
function get_message() {/*...*/}
function update_message() {/*...*/}
}
Alternatively, i could also include all the functions into a helper.
In a notification_helper.php file, i will include set_message(), get_message(), update_message()..
Where either way, it still can be reused. So this got me thinking about the decision making point about when exactly do we create a library and a helper particularly in CI.
In a normal (framework-less) php app, the choice is clear as there is no helper, you will just need to create a library in order to reuse codes. But here, in CI, I would like to understand the core developers seperation of libraries and helpers
Well the choice comes down to set of functions or class. The choice is almost the same as a instance class verses a static class.
If you have just a simply group of functions then you only need to make a group of functions. If these group of functions share a lot of data, then you need to make a class that has an instance to store this data in between the method (class function) calls.
Do you have many public or private properties to store relating to your notification messages?
If you use a class, you could set multiple messages through the system then get_messages() could return a private array of messages. That would make it perfect for being a library.
There is a question I ask myself when deciding this that I think will help you as well. The question is: Am I providing a feature to my framework or am I consolidating?
If you have a feature that you are adding to your framework, then you'll want to create a library for that. Form validation, for example, is a feature that you are adding to a framework. Even though you can do form validation without this library, you're creating a standard system for validation which is a feature.
However, there is also a form helper which helps you create the HTML of forms. The big difference from the form validation library is that the form helper isn't creating a new feature, its just a set of related functions that help you write the HTML of forms properly.
Hopefully this differentiation will help you as it has me.
First of all, you should be sure that you understand the difference between CI library and helper class. Helper class is anything that helps any pre-made thing such as array, string, uri, etc; they are there and PHP already provides functions for them but you still create a helper to add more functionality to them.
On the other hand, library can be anything like something you are creating for the first time, any solution which might not be necessarily already out there.
Once you understand this difference fully, taking decision must not be that difficult.
Helper contains a group of functions to help you do a particular task.
Available helpers in CI
Libraries usually contain non-CI specific functionality. Like an image library. Something which is portable between applications.
Available libraries in CI
Source link
If someone ask me what the way you follow when time comes to create Helpers or Libraries.
I think these differences:
Class : In a nutshell, a Class is a blueprint for an object. And an object encapsulates conceptually related State and Responsibility of something in your Application and usually offers an programming interface with which to interact with these. This fosters code reuse and improves maintainability.
Functions : A function is a piece of code which takes one more input in the form of parameter and does some processing and returns a value. You already have seen many functions like fopen() and fread() etc. They are built-in functions but PHP gives you option to create your own functions as well.
So go for Class i.e. libraries if any one point matches
global variable need to use in two or more functions or even one, I hate using Global keyword
default initialization as per each time call or load
some tasks are private to entity not publicly open, think of functions never have public modifiers why?
function to function dependencies i.e. tasks are separated but two or more tasks needs it. Think of validate_email check only for email sending script for to,cc,bcc,etc. all of these needs validate_email.
And Lastly not least all related tasks i.e. functions should be placed in single object or file, it's easier for reference and remembrance.
For Helpers : any point which not matches with libraries
Personally I use libraries for big things, say an FTP-library I built that is a lot faster than CodeIgniters shipped library. This is a class with a lot of methods that share data with each other.
I use helpers for smaller tasks that are not related to a lot of other functionality. Small functions like decorating strings might be an example. Or copying a directory recursively to another location.

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