Visual Studio code generation - how to deal with developers editing class files - visual-studio-2010

So thanks to the Visualization and Modeling Feature Pack , I can build a uml model diagram and generate a bunch of classes.
But what now? Presumably, my developers will add code to those classes. Useful code, valuable code, and as the templates themselves indicate:
// Changes to this file will be lost if the code is regenerated.
So what is the best solution here? Can I make the modeling project reflect changes to the actual classes? Should I generate partial classes? Modify the default templates to read class files and not auto-generate anything that has been modified? Should I tell developers not to edit model files under pain of....well, pain?
Thanks for the tips.

As far as I know, this is really the key reason for partial classes in the first place. The custom code goes in one file, the auto-generated in another.

You could also create classes derived from the generated ones, and put any changes in there. I also agree with above poster that partial classes could be the way to go.

Although the tools generate basic skeleton classes out of the box, that's really just a starting point. You can easily adapt the generator templates to create your own stuff. Different people want to generate different code from the classes - some even generate XML or SQL. And yep, in C#, partial classes are good to generate, so's to keep the hand-written code separate from the generated bits.
It's good to put lots of extension points in the generated code, where you fill in the details by hand code.
Another neat idea is "double derived": from each UML class, generate a base class and a derived class. The derived one has only constructors. The base class has any methods you generate. So your hand code can easily override generated methods where you need that.

There are several options in the tool and recommending what is best is hard without knowing your scenario. Partial classes are great for some, but not all applications. If you want your UML class to generate a partial class, you can set it's C# stereotype's property to "Partial" and it will do so, and custom code can then be added in a partial class that won't be overwritten. If you want to prevent code from being overwritten, you can do this by setting the overwrite property to False on the template binding that corresponds to the package you are working on. This lets you set your extension code to be in a package that is not overwritten, while your model mastered code is overwritten with the latest model changes. Finally, if you want your code to be the master for your model so it always reflects the latest code, then you can reverse engineer your code by using the architecture explorer to select your classes and then dragging them in to a UML diagram. So for a given gesture, either the model is the master or the code is the master. In this version, we did not implement automated merge capabilities between the two.

Related

Change modified classes generated by T4

I used T4 to generate some entity classes , but I forgot to make them Serializable. So is there any solution to use something like T4 to add a Serializable attribute to all my classes ?
If you've already modified your generated classes, I think you might find it easier to do with Visual Studio's global replace with a fancy regex to find the classes you need to change. (If that's not possible, it's not hard to write a quick console application to process the files).
Using T4 you can control which files are overwritten, for instance using the Output.PreserveExistingFile which comes with T4 Toolbox.
<#
var t = new SampleTemplate();
t.Output.File = "Sample.cs";
t.Output.PreserveExistingFile = true;
t.Render();
#>
And then you can delete the specific files you want recreated. But however you determine which files to overwrite, any changes to those files that you've made since last regenerating will be lost. One recommendation is to build your templates as partial classes so that you can put all manual modifications in a separate file (but that doesn't really help you if you've already modified your generated classes).
Are those generated classes partial classes? If so, use another T4 template in order to generate a partial class definition decorated with the Serializable Attribute.
Otherwise you could use the Visual Studio CodeModel in order to identify all classes that need this implementation inside another T4 template and then let this T4 template add the code fragments necessary.
If you are using tangible's T4 Editor, it comes with a free Template Gallery and as far as I know there is a template called "Add NotifyPropertyChanged" which does pretty much what you are looking for: discovering code classes inside a Solution and making them implement a given interface. You might adapt that one easily and get your desired functionality.
Hope that helps.

How do I use Entities CTP4 model first and then add data annotations such as validation rules?

I'm creating a model, which is then generating SQL to create the database. Now I have some great entity classes in a single .designer.cs file.
However, I then want to add [Required] to some of the fields that I've created model-first. I've created public partial classes, but I can't redefine the fields to add the [Required] annotation.
Any thoughts?
As far as I can tell so far, with CTP5, this hasn't really changed from plain EF 4; you create partial classes for the entities you need to validate, then use the MetadataTypeAttribute. This is an obnoxious way to do things, but you can read all about it on MSDN here.
CTP 5 also added a T4 generation template that lets you use the model to generate DbContext based classes instead of the more traditional ones from plain EF 4. This is detailed here.. This doesn't change, as far as I can see, the need to use partials and MetadataTypeAttributes.
I'm still hoping for some convergence here, but so far most of the real goodies in the CTPs seem to be going to the Code-First camp which can now use data annotations without any acrobatics. Of course, finding solid info on the CTPs is also a bit hard. The docs there, and the web is polluted with so much noise from previous CTPs that good info is getting very hard to find.

How to divide a class project having a part in dlls and another in code (tricky question)

currently I trying to do something a bit tricky which I don't really know if it's possible to do.
I have a class project and I want to divide it in two sections, "Core" and "Client specific developments". And my client wants the source code of this project but I don't want to deliver the source code of the "Core" section, I just want to give him the source of "Client specific developments".
So to demonstrate a practical case let's imagine that I have a partial class named "User" that have two methods "CreateUser" and "CreateUserForClientSite". So "CreateUser" method will be located in "Core" section and "CreateUserForClientSite" will extend "CreateUser" with specific requirements for my client site (remember this methods may NOT be static, so C# 3.0 class extend feature is pointless in this case). If I have the "Core" section in dll can I extend a partial class present in the dll?
Now let's imagine another scenario. What if "Core" have methods that depend on "Client specific developments" classes, and the other way around? Since I can't do circular reference between projects, how can I manage that (is possible)
Thanks
Regarding the partial classes - you must have all the parts of the partial class available at compile time. You just split definition of a class in several files, but it is still a type that belongs to one assembly.
Thus you cannot compile dll with one part and then reference that assembly in another project and add more methods to the partial class.
I suggest to replace partial classes with inheritance in your case, if possible.
More on partial classes in msdn (look at "Restrictions" section).
Regarding the circular references - you'll have to redesign your object model if splitting into two assemblies leads to this problem. Usually, this indicates flaws in the model that should be fixed anyway.
You can define interfaces in the core assembly to break the circular reference. And implement the interfaces in client specific assembly. Take a look at this article for example - How to get rid of circular references in C#

In Joomla, where should I put my classes that calculate?

I'm working on a joomla component that includes building a schedule. On any given day it needs to look at a set of rules (day of the week, date of the year, type of event) and return all of the possible start times. It would make sense to have a class that calculates these things, but I'm not sure it fits in the model or controller (and certainly not view) categories. Am I supposed to create a com_myproject/lib (or similar name) and have joomla auto-load the classes?
I'm new to joomla and started with the framework/project provided at http://docs.joomla.org/Building_Joomla_Extensions_with_Apache_Ant.
You should create a helper class. Have a look here for an example, albeit it is for a module, but the same concept applies.
You might want to start off with Developing a Model-View-Controller Component - Part 1 tutorial and work your way through that by hand. Using Apache Ant to learn how write an extension is like taking a canon to shoot fish in the barrel. It can be done but probably not the best way of doing it.
The Joomla! MVC pattern is very peculiar and difficult to understand. I don't quite understand it myself. I was advised on the developer email list to look at how other components are put together. Guess what? All the other developers do it differently, with some of the bigger components looking like spaghetti code in their organization.
The bulk of your component code should be in the controller, either as part of the controller class or a separate class file that's imported in. You don't need a separate library directory unless you're working on a big component with multiple class files. This Joomla! thread might be applicable.

CodeIgniter: Decision making for creating of library & helper in CodeIgniter

After developing in CodeIgniter for awhile, I find it difficult to make decisions when to create a custom library and when to create a custom helper.
I do understand that both allow having business logic in it and are reusable across the framework (calling from different controller etc.)
But I strongly believe that the fact that CI core developers are separating libraries from helpers, there has to be a reason behind it and I guess, this is the reason waiting for me to discover and get enlightened.
CI developers out there, pls advise.
i think it's better to include an example.
I could have a
class notification_lib {
function set_message() { /*...*/}
function get_message() {/*...*/}
function update_message() {/*...*/}
}
Alternatively, i could also include all the functions into a helper.
In a notification_helper.php file, i will include set_message(), get_message(), update_message()..
Where either way, it still can be reused. So this got me thinking about the decision making point about when exactly do we create a library and a helper particularly in CI.
In a normal (framework-less) php app, the choice is clear as there is no helper, you will just need to create a library in order to reuse codes. But here, in CI, I would like to understand the core developers seperation of libraries and helpers
Well the choice comes down to set of functions or class. The choice is almost the same as a instance class verses a static class.
If you have just a simply group of functions then you only need to make a group of functions. If these group of functions share a lot of data, then you need to make a class that has an instance to store this data in between the method (class function) calls.
Do you have many public or private properties to store relating to your notification messages?
If you use a class, you could set multiple messages through the system then get_messages() could return a private array of messages. That would make it perfect for being a library.
There is a question I ask myself when deciding this that I think will help you as well. The question is: Am I providing a feature to my framework or am I consolidating?
If you have a feature that you are adding to your framework, then you'll want to create a library for that. Form validation, for example, is a feature that you are adding to a framework. Even though you can do form validation without this library, you're creating a standard system for validation which is a feature.
However, there is also a form helper which helps you create the HTML of forms. The big difference from the form validation library is that the form helper isn't creating a new feature, its just a set of related functions that help you write the HTML of forms properly.
Hopefully this differentiation will help you as it has me.
First of all, you should be sure that you understand the difference between CI library and helper class. Helper class is anything that helps any pre-made thing such as array, string, uri, etc; they are there and PHP already provides functions for them but you still create a helper to add more functionality to them.
On the other hand, library can be anything like something you are creating for the first time, any solution which might not be necessarily already out there.
Once you understand this difference fully, taking decision must not be that difficult.
Helper contains a group of functions to help you do a particular task.
Available helpers in CI
Libraries usually contain non-CI specific functionality. Like an image library. Something which is portable between applications.
Available libraries in CI
Source link
If someone ask me what the way you follow when time comes to create Helpers or Libraries.
I think these differences:
Class : In a nutshell, a Class is a blueprint for an object. And an object encapsulates conceptually related State and Responsibility of something in your Application and usually offers an programming interface with which to interact with these. This fosters code reuse and improves maintainability.
Functions : A function is a piece of code which takes one more input in the form of parameter and does some processing and returns a value. You already have seen many functions like fopen() and fread() etc. They are built-in functions but PHP gives you option to create your own functions as well.
So go for Class i.e. libraries if any one point matches
global variable need to use in two or more functions or even one, I hate using Global keyword
default initialization as per each time call or load
some tasks are private to entity not publicly open, think of functions never have public modifiers why?
function to function dependencies i.e. tasks are separated but two or more tasks needs it. Think of validate_email check only for email sending script for to,cc,bcc,etc. all of these needs validate_email.
And Lastly not least all related tasks i.e. functions should be placed in single object or file, it's easier for reference and remembrance.
For Helpers : any point which not matches with libraries
Personally I use libraries for big things, say an FTP-library I built that is a lot faster than CodeIgniters shipped library. This is a class with a lot of methods that share data with each other.
I use helpers for smaller tasks that are not related to a lot of other functionality. Small functions like decorating strings might be an example. Or copying a directory recursively to another location.

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