How to access a device and send data to it? - device

I have managed to identify both drives and serial ports in visual C# express but I still cannot access a specific device (RepRap Printer). I would like to send an array of string to it but first I need to locate it, how can I do that? I am using windows 7.
To get the drives:
using System.Linq;
using System.IO;
using System;
class Program
{
static void Main(string[] args)
{
var drives = DriveInfo.GetDrives();
DriveInfo[] allDrives = DriveInfo.GetDrives();
foreach(DriveInfo dv in drives)
{
Console.WriteLine("drive Name:{0}", dv.Name);
}
Console.ReadLine();
}
}
to get the serial ports:
using System;
using System.IO.Ports;
namespace SerialPortExample
{
class SerialPortExample
{
public static void Main()
{
string[] ports = SerialPort.GetPortNames();
Console.WriteLine("The following serial ports were found:");
foreach (string port in ports)
{
Console.WriteLine(port);
}
Console.ReadLine();
}
}
}
Many thanks in advance!

I encourage you to check those two questions and answers at first:
Get the device name connected to the serial port
This one explains shortly why it is hard, but gives some clues on how to ask the Windows what does it know about the devices
Getting Serial Port Information
Here's a bunch of further code samples.
Generally, you will probably want to find the device by it's NAME that the system assigned to it - you probalby know the name and its something like "reprap#1" etc. I just guess. It may be a good idea to ask to scan all COM-device names and display it to the user so he may choose the proper one..
if you want to automaticaly detect, you can try to detect them by some lower-level details like drivername etc, but usually it is better to just leave that to the user.

Related

Xamarin Forms Video Player Sample - Get Video Bytes for Uploading

I'm implementing a video player in a Xamarin Forms app just like the video player sample provided by Xamarin
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/app-fundamentals/custom-renderer/video-player/
I'm able to select a video from the phone gallery, set the video player source to the selected video, and play the video. How do I get the actual stream or bytes of the selected video so that I can upload it to Blob Storage?
I've tried
using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read)) ..........
where fileName is the path and file name of the selected video as set to the video player source. It doesn't work as the Android file name string is not found. (When invoking this from xamarin forms). I realize the file name will be different even when on iOS. How do I reach down into the platform specific implementations and get the file bytes or stream of the selected file?
thanks
I would look into the libVLCSharp library which provides cross-platform .NET/Mono bindings for libVLC. They provide good support for Xamarin.Forms and the features you most likely need to implement the stream handling functionality. What you're trying to achieve won't be simple but it should be perfectly doable.
First, you should check out the documentation for Stream output:
Stream output is the name of the feature of VLC that allows to output any stream read by VLC to a file or as a network stream instead of displaying it.
Related tutorial: Stream to memory (smem) tutorial.
That should get you started but there will for sure be many caveats along the way. For example, if you try to play the video while capturing the bytes to be uploaded somewhere, you'll have to respect VERY tight timeframes. In case you take too long to process the stream, it will slow down the playback and the user experience suffers.
Edit: Another option you could look into is to interact directly with the MediaPlayer class of libVLC, as explained in this answer. The sample code is in C++ but the method names are very similar in the .NET bindings.
For example, the following piece of code:
libvlc_video_set_callbacks(mplayer,
lock_frame, unlock_frame,
0, user_data);
can be implemented with libVLCSharp by calling the SetVideoCallbacks(LibVLCVideoLockCb lockCb, LibVLCVideoUnlockCb unlockCb, LibVLCVideoDisplayCb displayCb) method in the binding library, as defined here.
You can do this pretty simply by using a DependencyService. You will need to adjust the below code to cater for a folder location that you're working with but, do this.
Change all of the "Test" namespaces to you're own project.
Add an interface into your shared project called IFileSystem that looks like this ...
using System;
namespace Test.Interfaces
{
public interface IFileSystem
{
byte[] GetFileInBytes(string fileName);
}
}
Create a dependency service down in each platform project. For this, I'm only supplying iOS and Android but as you'll see, the logic for both is essentially exactly the same, only the namespace differs ...
iOS
using System;
using System.IO;
using Test.Interfaces;
using Test.iOS.DependencyServices;
using Xamarin.Forms;
[assembly: Dependency(typeof(FileSystem))]
namespace Test.iOS.DependencyServices
{
public class FileSystem : IFileSystem
{
public byte[] GetFileInBytes(string fileName)
{
var folder = Environment.GetFolderPath(Environment.SpecialFolder.MyVideos);
fileName = Path.Combine(folder, fileName);
return File.Exists(fileName) ? File.ReadAllBytes(fileName) : null;
}
}
}
Android
using System;
using System.IO;
using Test.Interfaces;
using Test.Droid.DependencyServices;
using Xamarin.Forms;
[assembly: Dependency(typeof(FileSystem))]
namespace Test.Droid.DependencyServices
{
public class FileSystem : IFileSystem
{
public byte[] GetFileInBytes(string fileName)
{
var folder = Environment.GetFolderPath(Environment.SpecialFolder.MyVideos);
fileName = Path.Combine(folder, fileName);
return File.Exists(fileName) ? File.ReadAllBytes(fileName) : null;
}
}
}
... now call that from anywhere in your shared project.
var bytes = DependencyService.Get<IFileSystem>().GetFileInBytes("Test.mp4");
That should work for you, again though, you need to adjust the folder path to your appropriate location for each platform project. Essentially, this line is the one that may need to change ...
var folder = Environment.GetFolderPath(Environment.SpecialFolder.MyVideos);
Alternatively, change that code to suit your requirements. If the file path you've been given contains the fully qualified location, then remove the logic to add the folder altogether.
Here's hoping that works for you.

DirectX Windows 8.1 fstream won't load file

I'm building a Windows 8.1 DirectX app and trying to load in an external to store level data.
The relevant code currently is (this method is called in the AssetHandler constructor):
void AssetHandler::LoadLevelsData()
{
unsigned int i = 0;
std::string lineData;
this->currentFile.open("Assets/reg.txt");
//Below statement here purely to check if the blasted thing is opening
if (this->currentFile.is_open())
{
i++;
}
while (std::getline(this->currentFile, lineData))
{
levels[i] = lineData;
i++;
}
currentFile.close();
}
The problem that i'm having is that the file does not appear to be opening. I have tried:
Using a full path
Opening the file in the initialisation list
A breakpoint shows that it is jumping over the if and while
I found some information saying that DirectX has constraints on working with external files but it did not specify exactly what these were.
The Item Type was set to 'Does not participate in build'. Setting this value to 'Text' solved the problem.

how to generate MSTEST results in Static folders

Is there a way to control the name of the MSTEST video recoding file names or the folder names with the test name. It seems to generate different guid everytime and thus very difficult to map the test with its corresponding video recording files.
The only solution I can see is to read the TRX file and map the guid to Test Name.
Any suggestions ??
If you're not opposed to doing it by hand, it's pretty easy. I encountered the same problem, and needed them to be somewhere predictable so I could email links to the videos. In the end my solution just ended up being to code in the functionality by hand. It's a bit involved, but not too difficult.
First, you'll need to have Expression Encoder 4 installed.
Then you'll need to add these references to your project:
Microsoft.Expression.Encoder
Microsoft.Expression.Encoder.Api2
Microsoft.Expression.Encoder.Types
Microsoft.Expression.Encoder.Utilities
Next, you need to add the following inclusion statements:
using Microsoft.Expression.Encoder.Profiles;
using Microsoft.Expression.Encoder.ScreenCapture;
Then you can use [TestInitialize] and [TestCleanup] to define the correct behavior. These methods will run at the beginning and end of each test respectively. This can be done something like this:
[TestInitialize]
public void startVideoCapture()
{
screenCapJob.CaptureRectangle = RectangleSelectionUtilities.GetScreenRect(0);
screenCapJob.CaptureMouseCursor = true;
screenCapJob.ShowFlashingBoundary = false;
screenCapJob.OutputScreenCaptureFileName = "path you want to save to";
screenCapJob.Start();
}
[TestCleanup]
public void stopVideoCapture()
{
screenCapJob.Stop();
}
Obviously this code needs some error and edge case handling, but it should get you started.
You should also know that the free version of Expression Encoder 4 limits you to 10 minutes per video file, so you may want to make a timer that will start a new video for you when it hits 10 minutes.

How to run "ipconfig" and get the output in adobe AIR in windows?

import flash.desktop.NativeProcess;
import flash.desktop.NativeProcessStartupInfo;
if (NativeProcess.isSupported) {
var npsi:NativeProcessStartupInfo = new NativeProcessStartupInfo();
var processpath:File = File.applicationDirectory.resolvePath("MyApplication.whatever");
var process:NativeProcess = new NativeProcess();
npsi.executable = processpath;
process.start(npsi);
}
The above can only run a sub-application, but how to run an independent application(command) like ipconfig and get the result?
You in fact can scrape STDOUT and STDERR:
process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData);
process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, onError);
process.addEventListener(ProgressEvent.STANDARD_INPUT_PROGRESS, inputProgressListener);
public function onError(event:ProgressEvent):void
{
trace(event);
trace(process.standardError.readUTFBytes(process.standardError.bytesAvailable));
}
public function inputProgressListener(event:ProgressEvent):void
{
process.closeInput();
}
public function onOutputData(event:ProgressEvent):void
{
trace(event);
trace(process.standardOutput.readUTFBytes(process.standardOutput.bytesAvailable));
}
More info at: http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b060d22f991220f00ad8a-8000.html
And: http://www.as3offcuts.com/2010/08/air-2-native-process-example-mouse-screen-position/
Edit: realised maybe your question is also how to launch an external application? Here's an example how to run 'top' in OSX:
npsi.executable = new File("/usr/bin/top");
If you need network configuration information, you could use NetworkInfo.networkInfo.findInterfaces(). Will save you the trouble of interacting with another process and it's also portable.
http://help.adobe.com/en_US/air/reference/html/flash/net/NetworkInfo.html
If you want to run ipconfig.exe without knowing where it is located, you can run cmd.exe with arguments "/C" "ipconfig.exe ...". Of course, this requires to know where is cmd.exe. I had just included it with my AIR app (windows version).
I don't think you can, it's a self-impossed limitation of the NativeProcess API. However, you can create a little Windows binary yourself that calls ipconfig and passes the information back to the AIR app.
If creating that binary seems like a big deal, take a look to Haxe and xCross, you can get it done with a fairly similar language to ActionScript.

Is there a way to specify outlining defaults in Visual Studio 2008 so that a file opens up with members collapsed by default?

What I would like to do is have VS2008, when I open a code file, collapse all members of the classes/interfaces in the file by default (including, crucially, any XML documentation and comments).
I do not want to use regions, at all.
I would also like to be able to use the ctrl+m, ctrl+l chord to toggle all member outlining (for example, if everything is collapsed, I would like it to expand all of the members, but not the comments or XML documentation).
Possible? How?
Yes to part 1.
Unsure about part 2.
To have VS2008 automatically open files in a Collapsed state you'll need to create an addin to run the "Edit.CollapsetoDefinition" when each document opens.
This isn't overly tricky - The difficult parts seems to be the that you have to run the code a few milliseconds after the document is actually opened so you need to use the threed pool to do that.
Create an Addin project for VS2008.
Add this code (see following) to the end of the OnConnection Method of the Connect class.
switch (connectMode)
{
case ext_ConnectMode.ext_cm_UISetup:
case ext_ConnectMode.ext_cm_Startup:
//Do nothing OnStartup will be called once IDE is initialised.
break;
case ext_ConnectMode.ext_cm_AfterStartup:
//The addin was started post startup so we need to call its initialisation manually
InitialiseHandlers();
break;
}
Add this method to the Connect class
private void InitialiseHandlers()
{
this._openHandler = new OnOpenHandler(_applicationObject);
}
Add a call to InitialiseHandlers() to the OnStartupComplete method of the Connect class.
public void OnStartupComplete(ref Array custom)
{
InitialiseHandlers();
}
Add this class to the project.
using System;
using System.Collections.Generic;
using System.Text;
using EnvDTE80;
using EnvDTE;
using System.Threading;
namespace Collapser
{
internal class OnOpenHandler
{
DTE2 _application = null;
EnvDTE.Events events = null;
EnvDTE.DocumentEvents docEvents = null;
internal OnOpenHandler(DTE2 application)
{
_application = application;
events = _application.Events;
docEvents = events.get_DocumentEvents(null);
docEvents.DocumentOpened +=new _dispDocumentEvents_DocumentOpenedEventHandler(OnOpenHandler_DocumentOpened);
}
void OnOpenHandler_DocumentOpened(EnvDTE.Document document)
{
if (_application.Debugger.CurrentMode != dbgDebugMode.dbgBreakMode)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Collapse));
}
}
private void Collapse(object o)
{
System.Threading.Thread.Sleep(150);
_application.ExecuteCommand("Edit.CollapsetoDefinitions", "");
}
}
}
And now all opened files should be fully collapsed.
It would be much easier to use the Visual Studio Macros to do the same thing. Editing the "EnvironmentEvents" Macro file in MyMacros and adding a handler for DocumentEvents.DocumentOpened with :
DTE.ExecuteCommand("Edit.CollapsetoDefinitions")
A quick way to collapse all outlining to function-definitions is to press:
Contextmenu-button*(next to your right windows button)*, L, O
I use it all the time. If there is a real hotkey for this please tell me :)
I had tried working out some Visual Basic code for a macro myself, borrowing from different places, and couldn't get anything to work. So what did I do? Why, I asked a question on StackOverflow of course! It got answered, I added the suggested code to my EnvironmentEvents macro, and now when I open CS files, after about a second, all my definitions are collapsed. :)

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