I encountered a facebook login problem. I installed FB SDK 3.0 and sample projects seemly run well --- not quite sure though. When I create a button in my own project and try to log in to Facebook, I always get FBSessionStateClosedLoginFailed from sessionStateChanged method, although I apparently get the page "You have already authorized this app. Press Okay to continue". I also tried log out through Simulator Safari facebook page, and re-launched my project and I got new username/password page and I then logged in, but I still get FBSessionStateClosedLoginFailed!
A few more observations.
1, I got FBSessionStateClosedLoginFailed thru NSLog, the log comes up right after I clicked Okay button on the Facebook page "You have already authorized this app.
2, I tried clean xcode project cache, but no help.
Kind of frustrated. I wonder if any of you can help on this problem. Appreciated!
-Tony
Addition:
I did a bit more research, and I found what I have is probably a typical problem, as Facebook highlight here ("Pro-tip 3: Complete all iOS App Settings" section in page http://developers.facebook.com/docs/howtos/login-with-facebook-using-ios-sdk/). The image with a big red cross over iPhone is exactly what I have. From xcode project, I click my login button, and I'm directed to this page, and every time I have to click "Okay" on this page (let me call it Okay_page) to go back to my app in Simulator, however with login status as FBSessionStateClosedLoginFailed. I checked bundle ID, I have it correct. I don't have a 'YOUR_IPHONE_APP_STORE_ID' yet, which I believe I need pay Apple to get and I will do it later but not while I'm still working on it.
Now get a couple of questions:
1, Do I have to have YOUR_IPHONE_APP_STORE_ID to skip this Okay_page?
2, Does this (not automatically re-directed back to my app from this Okay_page) have anything to do with that I always get a login status of FBSessionStateClosedLoginFailed when I manually click Okay in this Okay_page and return to my app in Simulator? In another word, is (that I have to manually click Okay to get back to my app in Simulator) (the reason I got a status of FBSessionStateClosedLoginFailed)?
Did you have set this function in AppDelegate?
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
return [FBSession.activeSession handleOpenURL:url];
}
I had the same issue:
We created the facebook app (developer.facebook.com) setting our
bundle id (ex. com.MyCompany.MyApp)
Off course, created our iOS app with the same bundle id
After delivered our app to the client, he changed the bundle id
without notify us.
Obviously he started to get FBSessionStateClosedLoginFailed errors!
So, you probably have different bundle id's between your iOS project and your Facebook App.
I had this error and couldn't resolve it for quite some time. It turns out that if you are using the native iOS Facebook account in settings and choose "no" for allow Facebook for this app, the app is blocked by the OS. You will always get the FBSessionStateClosedLoginFailed error and there is nothing you can do inside the code to fix this (99% sure). The best you can do is alert the user to check out the settings.
i am typing wrong line in given below method. self.session was nil
return [self.session handleOpenURL:url];
it should be
return [[FBSession activeSession] handleOpenURL:url];
Use Following Method.
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [[FBSession activeSession] handleOpenURL:url];
// return [self.session handleOpenURL:url];
}
I fixed this problem after I reset the simulator. iOS Simulator - Reset Content and Settings..., hope to help.
I had this issue because I was calling [FBSession.activeSession close] in my applicationDidEnterBackground: app delegate callback. This closed the session so that when the redirect brought the app back up to open the session, it failed because it had been put into the closed state.
Make sure that you're not closing the session anywhere before you get to the Okay page.
go to Facebook.com. Open your application on the left panel -> Status & Review -> there is a toggle with text "Do you want to make this app and all its live features available to the general public?". Turn it on
well. I followed FBLoginCustomUISample somewhere on github.com and it was a working example of facebook login implementation from facebook itself. You can also read my workaround while creating facebook login feature in a iOS app. Here is a link form me:
Native iOS Facebook SSO won't return to app
Related
I am trying to implement the new ASWebAuthenticationSession in MacOS 10.15 and I'm getting a bit confused about the callbackURLScheme.
The header file for ASWebAuthenticationSession says:
The callback URL usually has a custom URL scheme. For the app to
receive the callback URL, it needs to either register the custom URL
scheme in its Info.plist, or set the scheme to callbackURLScheme
argument in the initializer.
So I initialize like this:
self.webAuthSession = [[ASWebAuthenticationSession alloc] initWithURL:self.authURL
callbackURLScheme:#"myurlscheme://"
completionHandler:^(NSURL * _Nullable callbackURL, NSError * _Nullable error) {
}];
The oauth provider I am trying to access, does not support custom URL schemes, so I have it set to redirect to a web address which in turn redirects to my URL Scheme.
So, after clicking Login in my MacOS app, Safari presents a window that allows me to login to the service. After successfully logging in the redirect happens but the web page just goes to a screen saying
Safari can't open the specified address.
I can see that the address is myurlscheme://?code=1234567890abcdefgetc... which is correct but it's obviously not calling the ASWebAuthenticationSession callback.
If I add the URL Scheme to the plist, then the safari window shows a prompt asking if you want to open it in the my app.
I know I can then fetch the code from the App Delegate's application:openURLs: method, but this is fiddly, has an unnecessary prompt for the user to click, and also leaves the ASWebAuth... safari window open. This should all be automatic through the callback.
The only way I get the callback to fire, is by closing the safari window in which case it calls back with error.
I have just returned to this to try again and it seems to be working fine on MacOS 10.15.1 and 10.15.2 beta.
I have noticed that the callbackURLScheme parameter must not include ://
I'm not able to go back and test it again on 10.15 but i'm happy to use this now assuming everyone on 10.15 would have updated to 10.15.1
Darren is right in MacOS you must remove the :// from the callbackURLScheme. iOS works fine no matter if you :// or not. However, in MacOS Catalyst there seems to be a bug. My app is getting focused once I login, but isn't getting the callback. Haven't found a way to fix it yet.
I have3 Estimote beacons that can be seen with the App store Estimate App.
Now I am trying to run the Apple demo app AirLocation AirLocate
I have changed the UUID in the APLDefaults.m file to the default Estimote UUID _supportedProximityUUIDs = #[[[NSUUID alloc] initWithUUIDString:#"B9407F30-F5F8-466E-AFF9-25556B57FE6D"]];
I have enabled the Region to start startMonitoringForRegion as this stackoverflow says.
But they are not showing up, have you seen this ? Or am I missing some Estimate specific.
Regards
The problem is that AirLocate was written for iOS7, and in iOS8, the permissions model for iBeacons and other location operations has changed. In order to get the program to work on iOS 8 when compiled from XCode 6, you need to add code that requests permission in your AppDelegate. Like this:
if([self.locationManager respondsToSelector:#selector(requestAlwaysAuthorization)]) {
[self.locationManager requestAlwaysAuthorization];
}
This will prompt the user to authorize location operations including beacons. You also need to edit the info.plist for the app, and add a new string key called NSLocationAlwaysUsageDescription with a value like "This app needs access to location services" so the OS can prompt the user for this permission.
After you run your app, you can check in settings to see if this permission has been granted properly.
Another problem I have noticed in iOS 9 is that the calibration sometimes does not work. Seems to be an NSNumber conversion issue. The following edit in APLCalibrationCalculator.m fixed it:-
//measuredPower = [[sample valueForKeyPath:#"#avg.rssi"] integerValue];
measuredPower = [[sample valueForKeyPath:#"#avg.rssi"] intValue];
I'm trying to authenticate the local player using swift, but every time I get a false value for the .authenticated property. Here is the code I'm using, it is called by the main view controller when the app starts.
func authenticateLocalPlayer(){
var localPlayer = GKLocalPlayer()
localPlayer.authenticateHandler = {(viewController, error) -> Void in
if viewController {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer().authenticated))
}
}
}
It brings up the log in view just fine, but when I enter a test account login, it just returns the GKLocalPlayer().authenticatedas false. The bundle identifier in iTunes Connect and the info.plist are exactly the same, as is the version and the app name. Everything is enabled for Game Center on iTunes Connect and in Xcode, but I have a feeling it's not a coding error, it's a setup error in the app record somewhere but I can't for the life of me find where.
After further tinkering, I'm getting this error:
Error Domain=GKErrorDomain Code=15 "The requested operation could not be completed because this application is not recognized by Game Center." UserInfo=0x17006b300 {NSLocalizedDescription=The requested operation could not be completed because this application is not recognized by Game Center.}
I have no idea why this is the case, the bundle ID, name and versions all match...
Any help would be greatly appreciated.
This issue has been resolved by Apple - just call:
GKLocalPlayer.localPlayer()
Previously, the issue was that GKLocalPlayer() does not return the GKLocalPlayer singleton, but instead returns a new GKLocalPlayer instance.
If you were on the Xcode 6 BETA, you could add a C function or Objective-C method that returns the real GKLocalPlayer singleton, then use this in Swift. This is the gist of my workaround (with bad naming conventions):
In an Objective-C header:
GKLocalPlayer *getLocalPlayer(void);
In an Objective-C implementation:
GKLocalPlayer *getLocalPlayer(void) {
return [GKLocalPlayer localPlayer];
}
In your bridging header:
#import "ThatHeader.h"
Then whenever you need to access the GKLocalPlayer singleton in Swift, you can just use getLocalPlayer() instead of GKLocalPlayer(). It's probably a better idea to stick that in an method of a GKLocalPlayer category.
However, this is no longer necessary as detailed above.
Even with Xcode 6 Beta 6, on a device using iOS 8 beta 5, making GKLocalPlayer.localPlayer() available, I was still getting the error:
"NSLocalizedDescription=The requested operation could not be completed
because this application is not recognized by Game Centre"
The solution (discovered through Apple's Dev forum) was to go to "Settings" on the device, and then into "Game Centre" and enable "Sandbox" under the developer section.
You can use that, I create a simple class for iOS game center in GitHub
Easy Class Game Center Swift
https://github.com/DaRkD0G/Easy-Game-Center-Swift
I having an issue with FB.ui permissions.request window.
FB.ui({
method: 'permissions.request',
perms: 'publish_actions',
display: 'popup'
},function(response) {
// This function is never called ? });
Context :
I use the new OAuth window (with timeline), i have configured my apps to work with it.
I'm french and use Facebook in French.
First issue :
- My callback function is never called ...
Second issue :
- The new OAuth window, seem to be not the good window.
It's called 'permission request' but inside it is the copy of login window. And no permission request is displayed.
So, my question is : how can i do the permission request in js ?
How displaying this window : https://developers.facebook.com/attachment/app_extended_perms.png/ ?
Thanks.
The reason you are not seeing it is because the application process has become a two step process.
Being that the person accepts to login into your application.
Being the person accept your extended permission which is where the callback url comes into play.
Documentation can be found here.
So the reason your callback isn't being called is because the two step process. I would suggest making the response attached to second page that is called.
I am not sure how the JS SDK works but it is how I managed to do it.
Goodluck.
Disable "Enhanced Auth Dialog" in your app's advance settings and see if it works. If you want to stick with Enhanced Auth Dialog then checkout Setup Auth Dialog Preview for Authenticating user section of this tutorial.
I'm trying to use the Facebook C# SDK from Codeplex on my WP7 app. I managed to build & run the application by manually adding Facebook.dll and Microsoft.Contracts.dll. But I only see a blank login(?) page :
The code enters FacebookLoginBrowser_Navigated, after loading this url :
http://www.facebook.com/dialog/oauth/?response_type=token&display=touch&scope=user_about_me,read_notifications&client_id=119779898114420&redirect_uri=http://www.facebook.com/connect/login_success.html
but the URL seems to have been redirected to this one :
http://m.facebook.com/login.php?app_id=119779898114420&cancel=http://www.facebook.com/connect/login_success.html?error_reason=user_denied&error=access_denied&error_description=The+user+denied+your+request.&fbconnect=1&next=http://www.facebook.com/connect/uiserver.php?method=permissions.request&app_id=119779898114420&display=touch&redirect_uri=http%253A%252F%252Fwww.facebook.com%252Fconnect%252Flogin_success.html&response_type=token&fbconnect=1&perms=user_about_me%252Cread_notifications&from_login=1&rcount=1
The important part is "User denied access", which I didn't, since I don't see anything except a blank page.
Thanks in advance !
edit: pasting the first url into an iPhone simulator Safari.app, I see the Facebook login screen, then after login, I see the grant permission screen...
your browser is not script enabled, try to set the flag at true :