Related
This morning, Xcode 9.0 (9A235) shows a new/strange Auto Complete box that is not at all what it used to be. How do I get the full auto-complete box so that autocomplete looks like how it usually does?
Try:
Go to Xcode > Preferences > Text Editing
Under Code completion - Uncheck 'Suggest completions while typing'
Quit out of Xcode and then relaunch Xcode.
Go to Xcode > Preferences > Text Editing again
Quit out of Xcode and then relaunch Xcode.
Now go to Code completion and check 'Suggest completions while typing'.
Try typing library function or enum and enjoy!
Deleting the DERIVED DATA folder seemed to fix my issue. Thanks to this post: swift println() not showing autocomplete options while writting code
Things to try:
#1
Run this command in the project directory if you use cocoapods:
rm -rf ~/Library/Caches/CocoaPods;
rm -rf Pods; rm -rf ~/Library/Developer/Xcode/DerivedData/*;
pod deintegrate; pod setup; pod install;
#2
**Clean Cached Data**
Clean the Project -> Cmd+Shift+K
Clean the Build Folder -> Cmd+Shift+Option+K
If you skipped step one:
Delete Derived Data
Xcode Preferences -> Locations ->
Arrow Symbol Takes you to DerrivedData -> Delete Folder
#3
**Check your Build Phase's Compile Sources.**
Every .swift and .m file in the project should be in this list or it won't autocomplete in those files.
#4
**Optimize your Editor:**
Use fileprivate* on every class property and function that you can to reduce the scope of the Compilers work per item.
Write modular/OOP code so you have less code for the compiler to read.
Avoid using Type Inferance when the result is a complex calculation, and try to break down complex calculations into let this = smallerOperation statements
* In Swift 4 private became stricter than fileprivate
In Xcode 12 there have been significant improvements in how often deleting derived data is necessary (though freezing has increased).
Xcode Version 11.0 (11A420a)
I have tried the solution from Lal Krishna for Xcode V11.0. It worked a few times but later I got no result.
I found one solution. You must delete two files:
Library/Developer/Xcode/Derived Data (as described before)
Library/Developer/Xcode/UserData/IDEEditorInteractivityHistory
That solution helps me now. May be useful for others 😉
This can happen when the file is not a member of the Target. Open the file where autocomplete is not working and show the the "Utilities" tab in the top right of Xcode (blue in the screenshot below).
Ensure your Target (typically your app's name) is checked. Autocomplete should work almost instantly without restarting Xcode, cleaning, or deleting Derived Data.
If it is already checked, make sure to uncheck and recheck it again. For me, it did the trick.
I'm using Xcode 10.2 and I had the same issue.
This answer from axel helped me to fix.
Anyway, I'm going to describe a bit more:
Go to YourProject.xcodeproj by clicking with Right Mouse Click and open Show Package Contents
Go to xcuserdata and delete your youruser.xcuserdatad
If you have also the xcworkspace(if you already have any pods installed) then do step 3&4, if not then just skip step 3&4:
Go to YourProject.xcworkspace by clicking with Right Mouse Click and open Show Package Contents
Go to xcuserdata and delete your youruser.xcuserdatad
Quit Xcode
Delete Derived Data by using Terminal:
rm -rf ~/Library/Developer/Xcode/DerivedData
Open Xcode and check if it works.
This can also happen if you redundantly named your files. For example,
Data.swift
Data.swift
Here's a bit of workaround but works.
Clean the project... Command + Shift + K
Clean the build folder... Command + Shift + Options(Alt) + K
Delete derived data for the project...
This can be done with the help of this link:
How can I delete derived data in Xcode 9?
Close XCode.
Reopen XCode (let the indexing complete) and Build the project... Command + B
Once it will be done with building, The suggestions will be back. I have tried it twice.
Update:
Sometimes the issue can be as simple as Duplicate file names.
Carefully check if any new file names added by you are conflicting with older files.
In Xcode 11.4, even if you move an existing file to another group, the suggestions disappear. This can be cured simply by restarting Xcode.
Removing the file from the Test Targets fixed my problem.
After a long time of searching, I finally fixed the issue for me. In Xcode > Preferences > Text Editing, in "Code Completion", I had "Use Escape key to show completion suggestions" checked for some reason. As soon as I unchecked this box, auto completion worked like a charm, without even needing to restart Xcode! (Xcode 10)
Please try doing this:
Select the file >> check if the file is added to UITesting or UnitTesting targets (File inspector -> Target Membership). If so, please uncheck those two and make sure only the project target is selected. Then build and try if autocomplete is working fine.
This worked for me. Hope it help someone.
For Xcode 11.4 (11E146)
Back Slash in folder name breaking the autocompletion feature, If this is the case remove it and build again.
I added here what was going on in my project just in case it can help someone else... I had 2 files with the same name and I didn't realise.
Just lost a day trying to solve the autocomplete nightmare of Xcode (9.2). Deleting derived data seemed to work briefly then things reverted. Reboots etc and other suggested voodoo failed to make a difference.
I gave up and download the 30 day trial of AppCode from Jet Brains. Autocomplete worked fine there and this maybe coincidence but it then started working again in my project in Xcode. Can't guarantee that it'll keep working...
It seems to be file specific in my case (Xcode 9.2) For me the fix was:
Delete problem file (remove reference)
Clean and Build
Add file back into the project (I did not check test targets)
Build again
Finally after 3 hours of trying everything - autocomplete works as it should.
Problems mostly because there are missing location of some files in project navigator (build errors)
Press command+1 to open Project Navigator pane
Check if there are any missing files
Or you can:
Delete DerivedData (command+shift+K)
Clean build folder (command+shift+option+K)
Press build again (command+B)
You should see build error that Xcode could not find some files that prevent build tool to process auto complete.
Correct and fix any missing files that you see.
Hope this helps
Use Command + B
or Command + R to Build or Run the project
Xcode sometimes messes up ;)
Xcode 11.3, macOS catalina
process parsecd achieve 100% of cpu, so kill it helps me
goto underneath directory and delete all folders on it.
{Your User}/Library/Developer/Xcode/DeriveData
It worked for me.
For me it was happening in my test file, because it wasn't part of a target for some reason. Setting it's target membership solved the issue.
For me, the problem occured when I discarded all the changes of one file (under Source Control > Commit), which effectively deleted the file. This is what I wanted and I thought that the file and all references to it would be delted too.
However, there was still a reference to the file (shown in red) in the Project navigator. Deleting the (now non-existant) file in the Project navigator magically brought auto-completion back.
No amount of cleaning, deleting derived data, etc helped. I only realized the deleted file was still showing when I tried to build my project, which of course failed because it couldnt find that file.
Hope this will help someone save 30 minutes :)
check whether you selected the Suggest completions while typing in Xcode -> Preferences -> Text Editing
navigate to user->Library->Developer->Xcode->DerivedData in Finder and delete the DerivedData folder
My case might appear too specific to help, but it might give someone an idea of how to solve broken auto-completion. Xcode 10.2.1.
In my case, auto-complete stopped working entirely and non of these other answers helped me. In addition, the fan on the computer could be heard to go louder indicating something was overworking (no other apps running), it should be noted I was editing on a MacBook Pro laptop. It seemed to be linked with the editor struggling to parse the equation I'd written:
switch mtype {
case .indeterminate:
newPosition.x = (frame.width - mainFigureText.frame.width) / 2
case .right:
newPosition.x = (((frame.width / 2) - mainFigureText.frame.width) / 2) + (frame.width / 2)
case .left:
newPosition.x = (((frame.width / 2) - mainFigureText.frame.width) / 2)
}
I was looking to animate a text view left, right, or to the middle depending on user prefs. The newPosition is a CGPoint that the text will animate to. Anyway, I split the equations up and all of a sudden auto-complete started working and the fan went quiet! I've been able to recreate this specific problem more than once by re-typing the above code and then replacing it with:
let halfFrameWidth: CGFloat = frame.width / 2
let middleLeft = (halfFrameWidth - mainFigureText.frame.width) / 2
switch doseType {
case .right:
newPosition.x = middleLeft + halfFrameWidth
case .left:
newPosition.x = middleLeft
default:
newPosition.x = (frame.width - mainFigureText.frame.width) / 2
}
I would like to add one more to the pile of solutions, because it is the only one that worked for me and is nowhere to be found here.
Xcode normally comes with two default build configuration for every project. Release & Debug. I have an extra one for my unit tests called Testing. In Xcode 10.1, 10.2, 10.3 and 11 beta, the new build system does not seem to like it and will only auto-complete if you either use Release or Debug. Any custom build configuration breaks auto-completion in mixed (swift + objc) project with unit tests.
I faced the same problem in Xcode 11.3.1. In my case The issue was cause due to duplicate file names / Deleted file name. Better to run the application once and check whether there are any deleted files/classes so that you will get a syntax error.
This Link helped me. Open the Build Settings & fill the framework search paths. See the below image.
Build errors can break the autocompletion feature in Xcode.
I had the issue with 100% not working auto-complete, none of written here helped. One thing I noticed – it was broken right after adding some entities into .xcdatamodel file, which have codegen class definition by default.
So I wasn't surprised when using old-style codegen none (and generating classes of course) fixed the issue immediately, even without restarting the xcode.
With Xcode 11.1, simply performing Clean Build Folder or deleting derived data was not enough to fix autocomplete.
Only after restarting my Mac, everything was back to normal
If you have issue with weird completion/auto-completion/intellisense (not showing default stuff like delegates and datasource protocols methods) just change your target (e.g. from simulator iPhone 8 to real device), build the project and switch back to your original target.
Similar with issues with Interface Builder (storyboards) not showing anything, but only "nothing selected" whenever you select any part of the view. Just switch to other Xib/Storyboard (or even create new), check if it works there and switch back.
These workarounds worked for me in both cases (had both issues in one day with one project on Xcode 10.2.1). From what I've seen all over internet forums it seems these are bugs never fixed since Xcode 6.x or so.
Cheers!
In XCode 4.0.2 there is a good way to configure the program in Build Settings when you click in "Levels" format. Like this screen
The levels are in this way:
Target Settings
Project Settings
iOS Default Settings
So the XCode see if the Target have a config, if not see in project and if not use the iOS default.
The problem here is that when you set a config in a low level and than delete it, it's impossible use the config of a upper level.
Like in image. I set all targets to use Google in Current Project Version, but in this target I want it use stackOverflow and it work. But in the other Generated Versioning ... I first config with stackOverflow but change my mind and want to use the Project Settings. Now is impossible delete the Target Settings and I will have to enter it manually.
How can I delete the target setting to use the project setting?
In xcode 5 it worked right simple for me. I had the same situation as in the picture in the question. Some data in the project setting and an empty but green setting on target level.
You have to select the line e.g. with the mouse that is marked and afterwards press the delete button the green marking is gone from the target level. In my test it and it will never delete the setting on the highes level, so there is no risk.
Click the Combined button and change the build setting value. Now when you click the Levels button, you will see the target and project both have the new value for the build setting.
I just figured this out. It's a little sketchy, but it works, and does not feel dangerous to me (particularly if you're using version control).
In Xcode, delete the text from the target-level configuration. Make sure you still have it defined at the project level.
Look at a diff of the YourProjectName.xcodeproj/project.pbxproj so you can figure out the code-level name of the setting you just changed. For example, in Xcode, I deleted the text from my target-level configuration for "Other C Flags". My diff showed the OTHER_CFLAGS setting changing from OTHER_CFLAGS="mytargetlevelsetting" to OTHER_CFLAGS="". If you're using version control (which you should be), it'll be easy to get this diff.
Quit Xcode.
Open up YourProjectName.xcodeproj/project.pbxproj in a text editor. Find all the lines starting with the setting name you found in step 2. Delete all the ones where the value is an empty string, and keep all the rest. For example, I deleted all the lines that said OTHER_CFLAGS="", but kept all the lines that said OTHER_CFLAGS="settingiwanttokeep". If you don't see any where the value is an empty string, or all their values are empty strings, you probably didn't follow step 1.
When you reopen Xcode and look at your target's build settings again, the setting in question should be using the project-level configuration, not the target.
My desired setup is a main project, which depends on a subproject (which generates a static library). Adding the subproject to Xcode works fine, but as you'd expect you have to set the User Header Search path to include the subproject's folder, unless you want to add the subproject's files to the main project explicitly, which sort of defeats the purpose of the subproject.
From what I can tell, setting the User Header Search path will break code sense and "jump to definition" navigation in the main project, next time your open the project.
Here's a sample, super simple, stock project that illustrates the problem:
http://dl.dropbox.com/u/579169/MainProject.zip
If you go to the Application Delegate and try to jump to definition on a property reference, say self.window, Xcode simply gives you a list of all the "window" properties it knows about. Likewise, autocomplete fails to work.
If you delete the user header search path, close the project and reopen it, code sense works as expected.
I've filed a bug with Apple, but was wondering if anyone has run into this specific problem, or has a reasonable workaround. Deleting the project "derived" build folder to trigger a reindex doesn't work reliably.
A work around is to make the headers public in the static library. Then add the following to user header search paths
"${BUILT_PRODUCTS_DIR}/usr/local/include/"
I reported this to Apple, and they report that it was fixed 6/6/2011 in XCode 4.1 (which is Lion only). I have not confirmed the fix as I have not upgraded my development machine to Lion beta.
Is there a place (or flag) in Xcode for files that you don't want to compile? There are some classes that are/may become part of a project but currently won't compile. The main project doesn't link to them but Xcode still tries to compile them. Is there a way to prevent blocking the rest of project from compiling until these new Classes are "ready"?
Note that for every source file you can specify which target(s) it belongs to - look at the inspector window for a file (Get Info) and then hit the Targets tab. If you deselect a target for a given source file then it won't be compiled as part of the build process for that target.
[This amounts to much the same thing as what Eimantas has said in his answer - it's just a different way of looking at it.]
Look for unneeded files in "Compile sources" in Target -> {AppName} branch. Remove them from there and they won't be compiled on next build (make sure to Clean before you Build again)
In Xcode 8.3.3, in the utilities window, click on File Inspector tab at the top of the window. Uncheck the file in the Target Membership area of the File Inspector. Please see image below.
You can use preprocessor statements:
#ifndef HIDE_<insert name here>
CODE
#endif
And then use:
#define HIDE_<insert name here>
above the aforementioned code in the files you don't want to compile.
I find that in various situations Objective-C code in Xcode 3.1 (Leopard) can fail to get appropriate syntax coloring after typing or lose coloring that it had.
This isn't just a "refresh" issue with new custom symbols -- but affects Cocoa framework symbols as well.
Sometimes CMD-a to select all text on the code page will make the coloring (re)appear, sometimes double-clicking on a line to select it will work, sometimes I have to add/delete a space in a symbol to get that symbol to (re)color. Rebuilding, or closing/reopening the project may or may not work.
Is this a known issue with Xcode? For something so annoying to me, I'm not finding the plentiful discussions of it on SO and elsewhere I'd expect.
And is there any command to force global syntax recoloring?
1.) Go to Project --> Build Settings --> Header Search Paths
2.) Add "$(SRCROOT)/**"
3.) Close and reload the project
4.) Go to Xcode --> Window --> Organizer --> Projects --> $YourProject --> Delete Derived Data
5.) Wait a moment until XCode rebuild all indicies
To get more information activate verbose logging:
1.) Increase Xcode log level in Terminal app:
defaults write com.apple.dt.Xcode IDEIndexingClangInvocationLogLevel 3
2.) Open Console app. Search for "xcode"
3.) I saw "file not found" errors for header files mentioned in the pch file (therefore the fix above)
I had the same issue with a project that was fine in Xcode 3 and for which the syntax highlighting and code completion has broken in Xcode 4. It took me the better half of the day to figure it out but I found that the following steps will reproduce / fix the issue 100% for me.
After trying all the aforementioned solutions to no avail, I tried creating the project from scratch and reimporting every file and folder painstakingly. Every time I imported a couple of files I checked and syntax highlighting still worked. Even after the last few of them it still did. Then I hit build which failed because I forgot to include a couple of common header files in the project .pch file that were there in the old project. And that was when CodeSense broke again.
After further investigation we found that if you import a header file that in turn imports the same framework header file than the .pch already does, then CodeSense will break. The same setup did not cause any issues in Xcode 3.
Example:
project.pch
#import <Foundation/Foundation.h>
#import "projectConfig.h"
projectConfig.h
#import <Foundation/Foundation.h>
#import "one.h"
#import "two.h"
So by removing the wholly unnecessary
#import <Foundation/Foundation.h>
directive from the 'projectConfig.h' you can fix the highlighting and code completion will come back for you as well. If your issue is the same as mine that is.
Just select the file who lost the syntax coloring , press Editor > Syntax Coloring > ( choose your language (Objective c++ for ex) instead of 'Default'
I have found the best way to regain syntax coloring is just to quit Xcode and re-launch it. I couldn't tell you why, but that works every time.
I find that the following will often do the trick…
"Reselect" both "Base SDK" - and "Architecture" - in "Build Settings".
(CLick on blue project icon in top left, while in "Browser mode", aka ⌘1, then click project settings and mess with the stuff there.
Make sure they all line up / it doesn't hurt to do a little toggly-wogglying up in there, while you're in there… ya know just mix it up a bit. You'll notice xCode has a teensy-tiny mini-stroke - every time you switch between 64 and 32 bit… This is usually when I know if code highlighting is dead for the night, or if I'm good to go.
Often, I will have a project that gets highlighted instantly in 32 bit mode, and just sits there in 64… Who knows.. Ahh, Xcode, you wacky botch.
Select your Project -> Build Settings tab -> Apple LLVM Language 5.0 -> Precompile Prefix Header to YES. NSLog was not highlighting. Currently running Xcode 5.0.1 Hope it helps =) Thanks #rebelzach
I can confirm a 100% fix for this problem, based on a question I had asked (and actually answered), as pictured below. One thing i will add is that sometimes it is "errant whitespace" that can also contribute to the loss of highlighting. Either clean it up yourself, or use the Goggle Toolbox for Mac Xcode 4 plugin, which adds an entry in the XCode Edit menu called Clean Up Whitespace.
This appears to be a similar error from this question
I was able to correct this issue by setting Precompile Prefix Header to No in the build settings.
I recently had a similar issue, all coloring and autocomplete stopped working for built-in frameworks, my own classes still worked. Someone recommended to me that I turn off "Run Static Analyzer" in the build settings. It's weird, but it worked.
For me it was that I renamed my project, and Tests target was still pointing to the old pch location, but my App target was pointing to the new one.
If your app delegate still has code sense, this might be the case for you too. Go into project, select the 'Tests' target search 'prefix' and set it to the equivalent value in the 'app' target.
Open the project settings (Project > Edit Project Settings menu) and then click the Rebuild Code Sense Index button in the General tab. This will recreate the index that Xcode uses for syntax coloring.
This process can take a while for larger projects, so you can check the progress in the Activity window (Window > Activity menu).
Moreover, in XCode4 there is no button to rebuild the code sense index.
I had the same problem and solved this by updating my build settings to use the system default compiler, LLVM GCC 4.2.
It seems there are multiple factors.
I experience this issue as well, and have tried the solutions either "rebuilding the index", "relaunch XCode", "change the compiler setting to LLVM GCC 4.2". Those didn't help me out.
So I tried to add the following code right away along with the fresh creation of header file.
#include "header.h"
using namespace cocos2d
Then, the code added earlier in header file is colorized, and it can recognize classes and stuff.
I've used cocos2d-x, so my syntax is based on c++. I don't test it with Objective-c yet though.
For someone still have don't know why. Let open with XCode 8.2, it should work