WCF Service - Relate Code File to Code Behind File - visual-studio-2010

I am manually reconstructing a WCF service from pieces. I add a MyService.svc file MyService.svc.cs file.
How the heck do I now make the latter the code-behind of the former? It's not just a matter of editing the project file to add the dependency and editing the svc file to point to the code behind file. Neither of those, nor the combination, works for me.
I also tried right click remove from project then include, which I seem to recall used to work for asp.net pages in one or another version of Visual Studio.

I just got it to work. Remove from project and then include in project actually does work. The trick is to make sure the files have the same names, except for the extensions. Although I called them both MyService in the question, in fact they had different names which was why it wasn't working.
So:
Make sure the roots are the same name.
You don't need to edit the project file or the markup file to point to the code behind.
Right click and exclude from the project.
Ensure Show All Files is active (top of solution explorer)
Ctrl-click to select both files.
Right click and select include in project.
They will be associated as markup and code behind.

Related

No .cs File for Visual Studio Project W/ UI Form?

I have a small software utility that I inherited maintenance on, though I'm a firmware engineer. I need to make a small modification to the UI. However, I don't see a .cs file anywhere in the project tree in VS17. In one of the C++ source files I see references to the combo boxes, textboxes, etc. But I can't figure out how to edit the actual form layout to add new items. I don't see anything obvious if I right-click the file that has the references to the combo boxes. I've tried switching between folder view and solution view, no sign of a .cs file. Nothing shows up under the "Toolbox" either; a search for "combo" returns nothing. Am I missing a component of the VS17 installation? Or what else am I doing wrong?

XCode: how to duplicate a project properly

i've got a good working project (a plugin) and i would like to be able to duplicate that project with another name to start on the same basis (and not having to rebuild everything every time)
I can of course duplicate the main folder and rename the files and change the names in the code but it's a lot of work and sometimes it doens't work as good as i want.
So is there an automated way to duplicate a project ?
thanks
Jeff
Make sure to take backup of your project before following these steps.
do you want to rename your project after making a copy of it? You can do this. Select project on top and press Tab button.
And if you want to rename a class name then goto your .h file then follow 2nd screenshot. Doing this will rename entire class and its references in all other classes.
It will modify source code of xib also. Earlier this process was having some bugs but I dint try it on latest XCode5. Give it a try.

Word files disappear from "Solution Items" in VS2010

I've run into a problem with VS2010 (it also exists in the latest version, SP1 (10.0.40219.1)):
Add an existing Word file to the "Solution Items" and check this new file in.
Check the file out for editing
Double click on the file and edit it in Word (just make some minor changes)
Save the file (CTRL-S)
Now the file is removed from the "Solution Items" in Visual Studio (you may have to repeat the editing and saving a couple of times)
Update: I'm using Visual SourceSafe 2005.
Despite my research efforts I haven't really found anything on this issue apart from this Microsoft page, and I'd like to know whether there is a way to prevent this problem from happening.
Any ideas are more than welcome, thanks in advance.
G.
After further investigation I think I found the reason behind this behaviour and a workaround.
Please also note that the behaviour described in the original question only occurs for files that are added directly underneath a solution or to a folder that is directly underneath a solution.
The reason
I'm not sure whether the following is 100% correct, but the main point is how Word (and probably other MS Office apps as well) saves an existing file:
Save the current version of the file to a temporary file
Rename the original file so it can be used later in case something goes wrong
Copy the temporary file to the location of the original file, using the original file's name
Delete the original file (that was renamed in step 2)
Visual Studio picks up that the file doesn't exist (for a very short time though) and removes it from its tree and the .sln file. This can also be reproduced by manually adding any kind of file, checking it out (if not checked out), renaming it to a different name and then back to its original name => file is no longer shown in Visual Studio.
The workaround
I've created an empty project template following the steps on Microsoft's site. I also set the output to "Class Library" so that the project would compile even if no static main method exists. This template can be used to add a "Documentation" project to an existing solution. Underneath this project you can add files and edit them as you wish, as Visual Studio behaves differently and does not remove the file when it is saved in this constellation.
Obviously this approach is still not very satisfying or elegant, but I hope that it may be helpful for others who might run into the same problem.
G.
I've run into the same issue. I simply undo changes for the solution after I've closed the document file and the solution files will be as they originally were before your document changes.

How do I make a graphical asset in Visual Studio update?

I'm working on an XNA project and modify a graphical asset outside of Visual Studio. In order for those changes to show up in the application, I need to remove the reference to the original image, and then re-add the same image to see the changes. This happens whether I do a complete rebuild or not. Is there a way to streamline this process so that my project shows the changes I've made without having to remove the content reference and then re-adding it after each change.
XNA is pretty smart, and only wants to re-run assets through the content pipeline when it detects something has changed. For some reason it isn't seeing the changes you are making.
Make sure you are modifying the correct file. For example if your original image is at c:\myImage.png and your project is as c:\myGame when you add the image to the Content Project it gets copied to c:\myGame\myGameContent. Editing the image at c:\myImage.png wont get noticed. You need to edit c:\myGame\myGameContent\myImage.png
If you are editing the correct file and it still won't update, try touching another file. As smart as the engine is, it will run everything through the Content Pipeline when it detects 1 item has changed.* If that still doesn't work If you look at the top of the Solution Explorer there is a refresh button. Try pressing it as it should make sure your Solution Tree is in sync with the files on disk.
*note this is true for v3.1 it could have changed for 4.0
When you drag an item into a Visual Studio project (like, in this case, a Content Project), it will copy the file into the project directory. By default it does not reference the file you drag in (although that is available as an option).
(If the file you drag in is already in the project directory, it just leaves it there.)
The upshot of this is that you need to work on your content files in the content project directory, if you want to see your updates happen immediately.
If you don't know where the files are being copied to, select one of them in your content project and press F4 (properties window). Find the "Full Path" entry. That is where your files are stored.

How is "Add Existing Item..." in Visual Studio meant to work?

I never use "Add existing item..." feature in Visual Studio's Solution Explorer because it is confusing:
it seems to me the way it should work is that if you have a Customer.cs file in Models directory, that you could choose "Add existing item", it would then show you which items exist in that directory an allow you to choose one. Instead, it opens a file dialogue to some seemingly random directory on your hard drive, and I'm not sure if it is going to make a copy of that file, or use it outside the solution, etc.
instead, if I want to "add an existimg item", I go into windows explorer, click file, CTRL-C, click folder in solution explorer, ctrl-v, and it is clear
Do others do it differently? Am I missing something about how "add existing item" in solution explorer is supposed to work?
The folder opens where-ever you last left it...
As for using this feature; by default (Add) it does IMO the least useful thing; copy the file. But if you notice, the add button is actually a drop-down; hit the down arrow and you can add a link to the file - i.e. leave it where it is and reference it by location (Add As Link).
The quick and easy way to do what you are trying to do (add an existing file that already exists within the folder in your project) is:
At the top of the Solution Explorer window is an icon/button for "Show All Files", enable it (if it is already enabled and the file you are looking for is not shown, click "Refresh"). Note that this setting is enabled on a per project basis.
Right click on the file that you want to include and select "Include in Project".
Add Existing file adds the file to the project. Keeping it in the project directory is something different and making it a part of the project is something different. By making it a part of the project, its entry is made in .csproj/.vcproj/etc and then further properties can be set of this file such as specifying a custom build step etc.
And No, it doesn't create a copy of the file in your current project's directory in case of a Visual C++ project. In case of a CSharp Project, it does create a copy.
e.g., I use this when I need to add a bitmap/png file in my project which I have gotten from an external source. I just copy the file to my project directory and then use Add Existing File to add this to the project.
I'm using it. I even didn't know it's possible to ctrl+c ctrl+v in solution explorer.
It's particulary handy, if you want to add something 'as link'.
I do use it but often I just add file as a link. That make it easier to maintain some common classes if you do not want to make full assembly out of them.
As far as my experience goes using this function, it does the same copy and paste that you are describing.

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