I have a single playback controller in my app on the navigation bar and is easily found in its implementation file. So I've tried to add a toolbar and move the playback controls to that toolbar, but I don't know how to reference it programmatically and therefore cannot update the image used to indicate if music can be paused or played.
You can do this a couple of ways, one is by setting the image of the UIBarButtonItem not to be confused with the backgroundImage of a button. You can add a bar button like so:
UIBarButtonItem *barButton1 = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:#"camera.png"] style:UIBarButtonItemStylePlain target:self action: #selector(pressButton1:)];
The image should be a grayscale image somewhere around 30 x 30 in size much like a tab bar icon. Declare the bar button in the interface file and you can set the image like this:
[barButton1 setImage:[UIImage imageNamed:#"Chats.png"]];
The other way you can do this is by using a custom UIButton like so:
button1 = [UIButton buttonWithType:UIButtonTypeCustom];
button1.frame = CGRectMake(0, 0, 64, 30);
[button1 setBackgroundImage:[UIImage imageNamed:#"camera.png"] forState: UIControlStateNormal];
[button1 setBackgroundImage:[UIImage imageNamed:#"Chats.png"] forState: UIControlStateSelected];
[button1 setTitle:#"Camera" forState:UIControlStateNormal];
button1.titleLabel.font = [UIFont boldSystemFontOfSize:12];
[button1 addTarget:self action:#selector(pressButton1:) forControlEvents: UIControlEventTouchUpInside];
UIBarButtonItem *barButton1 = [[UIBarButtonItem alloc] initWithCustomView:button1];
Declare button1 in the interface file and then you can change the image like so:
[button1 setSelected:TRUE];
Related
Thanks for reading; this is my problem, I'm trying to hook up code I have written to buttons which already exist in the storyboard but I can't find a reference or identifier for the button(s).
I want to be able to modify buttons which have been created on the storyboard and style/give actions in my code.
So I would like something I can reference like so:
UIButton *subBtn;
where subBtn is the button's reference/identifier.
tldr; where do you find the reference for buttons in xcode (v6+) storyboard?
For those who come after me:
UIButton *subBtn = (UIButton *) [self.view viewWithTag:9];
The Line above allows you to reference a button with an "tag" which you can find in the attributes tab in the storyboard.
By using this it allows you to change attributes like below, to format your buttons:
[subBtn addTarget:self action:#selector(submitHit) forControlEvents:UIControlEventTouchUpInside];
UIImage *UISubImg = [UIImage imageNamed: #"submit_button.png"];
UIImage *UISubImg2 = [UIImage imageNamed: #"submit-play-icon.png"];
[subBtn setTitle:#"SUBMIT" forState:UIControlStateNormal];
subBtn.frame = CGRectMake(20, 400, 280, 65);
[self.view addSubview:subBtn];
[subBtn setBackgroundImage:UISubImg forState:UIControlStateNormal];
[subBtn setImage:UISubImg2 forState:UIControlStateNormal];
SubmitHit is a method.
I'm adapting an iOS 6 app to iOS 7 and I'm experiencing an strange "error". In a screen there's a rightBarButtonItem with a simple image that is showed in his place. But, if the app shows an alertview, the image moves down (50 px or so) when I tap the OK button of the alertview (the only button in this alert). There's no action linked to this alertview, it's only informational.
Also, if I change the image (setImage) of the button, this image will appear out of place.
Well, I finally found myself a solution:
I had a UIBarButtonItem with UIBarButtonItemStylePlain and an image setted with setImage on the UIBarButtonItem.
To solve the issue, I have created an UIButton with the image (setting its frame with an CGRectMake) , and then I have created the UIBarButtonItem with initWithCustomView and using the UIButton as the CustomView. This way the image is always where it should be.
Edit:
UIButton* aButton = [UIButton buttonWithType:UIButtonTypeCustom];
aButton.frame = CGRectMake(0.0, 40.0, 30.0, 30.0);
[aButton setBackgroundImage:[UIImage imageNamed:#"anImage.png"] forState:UIControlStateNormal];
[aButton addTarget:self action:#selector(aFunction:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *anUIBarButtonItem = [[UIBarButtonItem alloc]initWithCustomView:aButton];
self.navigationItem.rightBarButtonItem = anUIBarButtonItem;
Thanks for this raul, I've translated it into Swift for the Swift users out there:
let a = UIButton(type: .Custom)
a.frame = CGRectMake(0.0, 40.0, 30.0, 30.0)
a.setBackgroundImage(UIImage(named: "Share")!, forState: .Normal)
a.addTarget(self, action: "shareThis:", forControlEvents: .TouchUpInside)
let uiItem = UIBarButtonItem(customView: a)
self.navigationItem.rightBarButtonItem = uiItem
I had a similar issue with my right nav bar button and it went away when I removed the "title" value of the offending bar button item. In my case the title should never have been set because the button uses an image. YMMV.
I'm not sure why it matters but it fixed my issue with the bar button item getting offset on uialertcontroller dismissal.
I got my inspiration from this question: UIAlertController moves leftBarButtonItem down
My question is, what is the most appropriate way to put my own buttons on the upper bar of the Master view in a MasterDetail template.
I would like to put my own buttons on the Top portion of the Master view in the MasterDetail template. It arrives with an edit button on the left and an add (+) button on the right. I commented out the Edit button in the .m file. I drug in my own button in its place. The first thing I noticed is that my button looks different then the + button on the right. It seems to be of uniform size. The next thing is that when I created my button, it did not have a place to specify the Event (touch up inside). Could I have somehow modified the self.editButtonItem. Surely this is a common thing to do - to replace their buttons w/ ours. thaks
Create two custom buttons and set on the navigation item..
// Set navigation left button
UIButton *btnLeft = [UIButton buttonWithType:UIButtonTypeCustom];
[btnLeft setBackgroundImage:[UIImage imageNamed:#"button_signup.png"] forState:UIControlStateNormal];
[btnLeft addTarget:self action:#selector(skipImage:) forControlEvents:UIControlEventTouchUpInside];
[btnLeft setFrame:CGRectMake(0, 0, 60, 29)];
[btnLeft setTitle:#"Skip" forState:UIControlStateNormal];
[btnLeft setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[btnLeft .titleLabel setFont:[UIFont fontWithName:#"Futura" size:15.0]];
UIBarButtonItem *leftBarButton = [[UIBarButtonItem alloc] initWithCustomView:btnLeft];
[self.navigationItem setLeftBarButtonItem:leftBarButton];
//
// Set navigation right button
btnRight = [UIButton buttonWithType:UIButtonTypeCustom];
[btnRight setBackgroundImage:[UIImage imageNamed:#"button_signup.png"] forState:UIControlStateNormal];
[btnRight addTarget:self action:#selector(nextImage:) forControlEvents:UIControlEventTouchUpInside];
[btnRight setFrame:CGRectMake(0, 0, 60, 29)];
[btnRight setTitle:#"Next" forState:UIControlStateNormal];
[btnRight setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[btnRight.titleLabel setFont:[UIFont fontWithName:#"Futura" size:15.0]];
UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithCustomView:btnRight];
[self.navigationItem setRightBarButtonItem:rightBarButton];
//
This example should solve your problem: http://rogchap.com/2011/06/21/custom-navigation-bar-background-and-custom-buttons/ .. originally answered here - > Custom Navigation Bar Buttons..
(xCode 4.3.2, ARC, Storyboard) I have a Master/Detail project and the MasterViewController is a UITableViewController, as usual. It has a navigation bar at the top and a toolbar at the bottom. I've created a custom subview that I load programmatically in viewDidLoad.
It loads fine, and is on top just like I want, but when the user scrolls the tableview, the subview scrolls too. I need the subview to "stick" to the bottom.
Here is the code I used to add the subview:
CGRect totalFrame = CGRectMake(0, 314, 320, 58);
UIView *totalBG = [[UIView alloc] initWithFrame:totalFrame];
totalBG.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"totalBG.png"]];
[self.view addSubview:totalBG];
CGRect totalLabelFrame = CGRectMake(12, 12, 80, 40);
totalLabelBG = [[UILabel alloc] initWithFrame:totalLabelFrame];
totalLabelBG.backgroundColor = [UIColor clearColor];
totalLabelBG.text = #"Total:";
[totalLabelBG setFont:[UIFont boldSystemFontOfSize:22]];
totalLabelBG.userInteractionEnabled = NO;
totalLabelBG.textColor = [UIColor whiteColor];
totalLabelBG.shadowColor = [UIColor blackColor];
totalLabelBG.shadowOffset = CGSizeMake(0, 1);
[totalBG addSubview:totalLabelBG];
I tried setting userInteractionEnabled to NO in viewDidLoad and detecting a
touch, and setting the totalLabelBG.center property, and neither worked.
I've also read through a lot of threads on disabling scrolling for webviews, but found nothing relevant.
I found another SOF question with a response that may or may not work, but the user did not explain the answer. "The trick is to adjust the frame of the "non-scrollable" subview inside -layoutSubviews."
I achieved the desired result by adding the subview to the UINavigationController container like this:
[self.navigationController.view addSubview:totalBG];
Like in the answer above. Just add that particular subview to any subview outside on the UIScrollView instance. If its not suppose to scroll then it doesn't make sense to put it inside the scroll view to begin with. Instead make the scroll view only take up the height up to the top of the totals subview
I'm using a UINavigationController to push my views. I want to add a UILabel above the title in the UINavigationBar of the root view controller.
When I use the following code, the label appears, but under the UINavigationBar:
[self.view addSubview:newLabel];
Is there a way to add the label to the UINavigationBar or to the UIView so that it appears above the navigation bar?
I know I can create a new UINavigationBar and build it with multiple controls like this:
UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
navBar.barStyle = UIBarStyleBlack;
navBar.translucent = YES;
[self.view addSubview:navBar];
[navBar release];
UILabel *navLabel = [[UILabel alloc] initWithFrame:CGRectMake(20,8,280,30)];
navLabel.text = #"My Text";
[navBar addSubview:navLabel];
[navLabel release];
However, doesn't that defeat the purpose of using the navigation controller?
You can refer this site, may be it help you in sorting your problem
http://iphonesdevsdk.blogspot.com/2011/04/uinavigationbar.html