putting buttons on masterdetail template xcode - xcode

My question is, what is the most appropriate way to put my own buttons on the upper bar of the Master view in a MasterDetail template.
I would like to put my own buttons on the Top portion of the Master view in the MasterDetail template. It arrives with an edit button on the left and an add (+) button on the right. I commented out the Edit button in the .m file. I drug in my own button in its place. The first thing I noticed is that my button looks different then the + button on the right. It seems to be of uniform size. The next thing is that when I created my button, it did not have a place to specify the Event (touch up inside). Could I have somehow modified the self.editButtonItem. Surely this is a common thing to do - to replace their buttons w/ ours. thaks

Create two custom buttons and set on the navigation item..
// Set navigation left button
UIButton *btnLeft = [UIButton buttonWithType:UIButtonTypeCustom];
[btnLeft setBackgroundImage:[UIImage imageNamed:#"button_signup.png"] forState:UIControlStateNormal];
[btnLeft addTarget:self action:#selector(skipImage:) forControlEvents:UIControlEventTouchUpInside];
[btnLeft setFrame:CGRectMake(0, 0, 60, 29)];
[btnLeft setTitle:#"Skip" forState:UIControlStateNormal];
[btnLeft setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[btnLeft .titleLabel setFont:[UIFont fontWithName:#"Futura" size:15.0]];
UIBarButtonItem *leftBarButton = [[UIBarButtonItem alloc] initWithCustomView:btnLeft];
[self.navigationItem setLeftBarButtonItem:leftBarButton];
//
// Set navigation right button
btnRight = [UIButton buttonWithType:UIButtonTypeCustom];
[btnRight setBackgroundImage:[UIImage imageNamed:#"button_signup.png"] forState:UIControlStateNormal];
[btnRight addTarget:self action:#selector(nextImage:) forControlEvents:UIControlEventTouchUpInside];
[btnRight setFrame:CGRectMake(0, 0, 60, 29)];
[btnRight setTitle:#"Next" forState:UIControlStateNormal];
[btnRight setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[btnRight.titleLabel setFont:[UIFont fontWithName:#"Futura" size:15.0]];
UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithCustomView:btnRight];
[self.navigationItem setRightBarButtonItem:rightBarButton];
//

This example should solve your problem: http://rogchap.com/2011/06/21/custom-navigation-bar-background-and-custom-buttons/ .. originally answered here - > Custom Navigation Bar Buttons..

Related

How do I find the reference/identifier of a button on the storyboard in xcode?

Thanks for reading; this is my problem, I'm trying to hook up code I have written to buttons which already exist in the storyboard but I can't find a reference or identifier for the button(s).
I want to be able to modify buttons which have been created on the storyboard and style/give actions in my code.
So I would like something I can reference like so:
UIButton *subBtn;
where subBtn is the button's reference/identifier.
tldr; where do you find the reference for buttons in xcode (v6+) storyboard?
For those who come after me:
UIButton *subBtn = (UIButton *) [self.view viewWithTag:9];
The Line above allows you to reference a button with an "tag" which you can find in the attributes tab in the storyboard.
By using this it allows you to change attributes like below, to format your buttons:
[subBtn addTarget:self action:#selector(submitHit) forControlEvents:UIControlEventTouchUpInside];
UIImage *UISubImg = [UIImage imageNamed: #"submit_button.png"];
UIImage *UISubImg2 = [UIImage imageNamed: #"submit-play-icon.png"];
[subBtn setTitle:#"SUBMIT" forState:UIControlStateNormal];
subBtn.frame = CGRectMake(20, 400, 280, 65);
[self.view addSubview:subBtn];
[subBtn setBackgroundImage:UISubImg forState:UIControlStateNormal];
[subBtn setImage:UISubImg2 forState:UIControlStateNormal];
SubmitHit is a method.

How to update a bar button item in a toolbar

I have a single playback controller in my app on the navigation bar and is easily found in its implementation file. So I've tried to add a toolbar and move the playback controls to that toolbar, but I don't know how to reference it programmatically and therefore cannot update the image used to indicate if music can be paused or played.
You can do this a couple of ways, one is by setting the image of the UIBarButtonItem not to be confused with the backgroundImage of a button. You can add a bar button like so:
UIBarButtonItem *barButton1 = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:#"camera.png"] style:UIBarButtonItemStylePlain target:self action: #selector(pressButton1:)];
The image should be a grayscale image somewhere around 30 x 30 in size much like a tab bar icon. Declare the bar button in the interface file and you can set the image like this:
[barButton1 setImage:[UIImage imageNamed:#"Chats.png"]];
The other way you can do this is by using a custom UIButton like so:
button1 = [UIButton buttonWithType:UIButtonTypeCustom];
button1.frame = CGRectMake(0, 0, 64, 30);
[button1 setBackgroundImage:[UIImage imageNamed:#"camera.png"] forState: UIControlStateNormal];
[button1 setBackgroundImage:[UIImage imageNamed:#"Chats.png"] forState: UIControlStateSelected];
[button1 setTitle:#"Camera" forState:UIControlStateNormal];
button1.titleLabel.font = [UIFont boldSystemFontOfSize:12];
[button1 addTarget:self action:#selector(pressButton1:) forControlEvents: UIControlEventTouchUpInside];
UIBarButtonItem *barButton1 = [[UIBarButtonItem alloc] initWithCustomView:button1];
Declare button1 in the interface file and then you can change the image like so:
[button1 setSelected:TRUE];

UIButton event is not firing, even if I connect it through xib

I am creating a calculator game, in which I have to popup a UIAlertView, I customized the UIAlertView and put a UITableView programatically into it, When the user tap any of its cell I show a UIView on the top of UITableView, this view has a button, when I clicked that button the event does not fires, I have also installed it manually, but it doesn't work, previously the attachment of event with button is generating an error, for that I uninstalled the event in dealloc, and fix the problem, but after it still the event is not firing.
i was have case such your and i have to add it pragmatically
in .h declare
UIButton *btn;
in .m add it to the UIView
UIView *TempView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
if (btn) {
[btn removeFromSuperview];
// [btn release]; // for not using arc
}
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 25, 25)];
[btn addTarget:self action:#selector(ClickMe:) forControlEvents:UIControlEventTouchUpInside];
[TempView addSubview:btn];
[self.view addSubview:TempView];
and the action is
-(void)ClickMe:(id)sender{
//here is an action
}
it's working for me

UIBarBUttonItem image

I have a toolbar created programaticaly with 3 buttons (only 1 shown here). After a lot of Googling I was able to set a nice background image but now I don't know where to put
the code for the action: target:self action:#selector(pressButton3:) method. So I have a non-working button with nice colorful image. I've tried a lot of examples and if the button is working the image is not working and vice versa. Please help.
//Add buttons
UIImage *buttonImage = [UIImage imageNamed:#"mapp.png"];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:buttonImage forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, buttonImage.size.width, buttonImage.size.height);
UIBarButtonItem *systemItem1 = [[UIBarButtonItem alloc] initWithCustomView:button];
[systemItem1 initWithBarButtonSystemItem:UIBarButtonItemStylePlain target:self action:#selector(pressButton1:)];
//add to array
NSArray *items = [NSArray arrayWithObjects: systemItem1, nil];
I think you're button should work if you add:
[button addTarget:self action:#selector(pressButton1:) forControlEvents:UIControlEventTouchUpInside];
And remove the line:
[systemItem1 initWithBarButtonSystemItem:UIBarButtonItemStylePlain target:self action:#selector(pressButton1:)];

Add a label to UINavigationBar in addition to the titleView

I'm using a UINavigationController to push my views. I want to add a UILabel above the title in the UINavigationBar of the root view controller.
When I use the following code, the label appears, but under the UINavigationBar:
[self.view addSubview:newLabel];
Is there a way to add the label to the UINavigationBar or to the UIView so that it appears above the navigation bar?
I know I can create a new UINavigationBar and build it with multiple controls like this:
UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
navBar.barStyle = UIBarStyleBlack;
navBar.translucent = YES;
[self.view addSubview:navBar];
[navBar release];
UILabel *navLabel = [[UILabel alloc] initWithFrame:CGRectMake(20,8,280,30)];
navLabel.text = #"My Text";
[navBar addSubview:navLabel];
[navLabel release];
However, doesn't that defeat the purpose of using the navigation controller?
You can refer this site, may be it help you in sorting your problem
http://iphonesdevsdk.blogspot.com/2011/04/uinavigationbar.html

Resources